Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

Monk

berserker

greatsword

armoredinfantry

archer

crossbow

javelineer

polearm

heavymace

shieldedaxeman

assassin

slinger

cavalry

horsearcher

knight

camelrider

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Coastal Only Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Lord Only Clan Upgrades

Mercenary Only Clan Upgrades

Kingdom Upgrades

Campaign Map

Legend

Map

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 20 to 25

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
One Handed 25 to 75
Two Handed 25 to 75
Polearm 25 to 75
Bow 25 to 75
Throwing 25 to 75
Crossbow 25 to 75
Riding 25 to 75
Athletics 25 to 75
Scouting 25 to 75
Trade 25 to 75
Steward 25 to 75
Medicine 25 to 75
Engineering 25 to 75
Tactics 25 to 75
Roguery 25 to 75
Charm 25 to 75
Leadership 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
building

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 750000⦷

buyfocus

Tier costs: 1=25000⦷, 2=75000⦷, 3=200000⦷, 4=400000⦷, 5=500000⦷

Skills: Smithing, One Handed, Two Handed, Throwing, Engineering, Leadership, Riding, Bow, Tactics, Medicine, Scouting, Roguery, Athletics, Charm, Crossbow, Steward, Polearm, Trade, Mariner, Boatswain, Shipmaster

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
capital

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Create, Rename, Stats, Fiefs, Edit Banner, Ship, Home

Create Config: Price=0⦷, Renown=50,

Rename Config: Price=100000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

Ship: Light/Medium/HeavyPrice=50000⦷

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=5000⦷, 3=10000⦷, 4=25000⦷, 5=50000⦷, 5=50000⦷, 6=75000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 21 day cooldown, 15 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Clan Alliance: 50000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷, 6=1500000⦷

equipcustom

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 0

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

formation

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

givegold
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=5000⦷, Only on created heroes?=True

Marriage Config: Price=5000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax

Join Config: Max AI Kingdom Clans=0, Max Player Kingdom Clans=3, Max BLT Kingdom Clans=3, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=5, Price=100000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=750000⦷

Mercenary: Price=0⦷, Player Kingdom Price=0⦷,

Rebel Config: Price=300000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=2500000⦷, Minimum Clan Tier=2

Create Config: Price=250000⦷, Minimum Clan Tier=1, Minimum Fiefs Amount=1

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=100%

leaderboard

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

logs

Usage: !logs hero/clan (clan)/kingdom (kingdom)/fief (fief)

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 0⦷

Max re-issue attempts: 999

Party order expiry: none

Army order expiry: none

King management: create cost 500000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 0/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

power
powers Shows your available powers

Shows: Powers

reinforce

Enabled: Yes

Militia cost per unit: 2500⦷

Militia cap per settlement: 750

Extra militia cap for Kingdom Capital: 250

Elite cost per unit: 5000⦷

Elite cap per settlement: 500

Extra elite militia cap for Kingdom Capital: 100

Kingdom leaders allowed to reinforce kingdom settlements.

rejuvenate

Age: 1

Price: 10000

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: Yes

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: No

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: Yes


Channel Point Rewards

View Table
Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
One Handed 25 to 75
Two Handed 25 to 75
Polearm 25 to 75
Bow 25 to 75
Throwing 25 to 75
Crossbow 25 to 75
Riding 25 to 75
Athletics 25 to 75
Scouting 25 to 75
Trade 25 to 75
Steward 25 to 75
Medicine 25 to 75
Engineering 25 to 75
Tactics 25 to 75
Roguery 25 to 75
Charm 25 to 75
Leadership 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 25000

Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

infantry

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

The Ambassador

Shield

Round Shield
Passive Power

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Melee Damage Test Fix: Reflect 0% damage

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


Monk

A disciplined fighter who relies on speed, skill, and sheer force of fists to overcome any opponent.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Monk Tier 1 Example Monk Tier 2 Example Monk Tier 3 Example Monk Tier 4 Example Monk Tier 5 Example Monk Tier 6 Example
Formation Infantry
Equipment
Passive Power

Monk Block Tweaks: AI Block Chance: 1% AI Attack Chance: 1000% AIDecideOnAttackChance: 1000% AiDecideOnAttackContinueAction: 1000% AiDecideOnAttackingContinue: 1000% AiAttackCalculationMaxTimeFactor: 1%

Shrug Off III: 80% Shrug Off

Diamond Body I: 133% HP

Monk Speed I: Max Speed Multiplier: 130%

Shatter Shield I: 15% Shatter Shield

Turning Palm I: Reflect 30% damage

Diamond Body II: 166% HP

Monk Speed II: Max Speed Multiplier: 140%

Shatter Shield II: 30% Shatter Shield

Turning Palm II: Reflect 35% damage

Diamond Body III: 200% HP

Monk Speed III: Max Speed Multiplier: 160%

Shatter Shield III: 60% Shatter Shield

Turning Palm III: Reflect 40% damage

Active Power

[Fists Of Speed: Swing Speed Multiplier: 225% ] requires CLASS LEVEL 1

[Explosive Fists I: 150.0% dmg / AoE: 30dmg in 2m] requires CLASS LEVEL 1

[Fists Of Speed II: Swing Speed Multiplier: 250% ] requires CLASS LEVEL 2

[Explosive Fists II: 200.0% dmg / AoE: 40dmg in 2m] requires CLASS LEVEL 2

[Fists Of Speed III: Swing Speed Multiplier: 275% ] requires CLASS LEVEL 3

[Explosive Fists III: 250.0% dmg / AoE: 50dmg in 2m] requires CLASS LEVEL 3


berserker

A fearsome warrior who charges into battle with unstoppable fury, leaving destruction in their wake.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Black Heart
Passive Power

Crazed Attack I: AI Block Chance: 50% AI Attack Chance: 200%

Healthy I: 125% HP

Feast Of Blows I: Absorb 2% of damage dealt as HP

Heavy Hitting I: 125.0% dmg

Frenzy I: Swing Speed Multiplier: 110%

Brute Force I: 25% Unblockable / 15% Cut Through

Feast Of Blows II: Absorb 4% of damage dealt as HP

Heavy Hitting I: 125.0% dmg

Healthy II: 150% HP

Frenzy II: Swing Speed Multiplier: 120%

Brute Force II: 50% Unblockable / 20% Cut Through

Feast Of Blows III: Absorb 6% of damage dealt as HP

Heavy Hitting I: 125.0% dmg

Healthy III: 200% HP

Frenzy III: Swing Speed Multiplier: 130%

Brute Force III: +10 dmg / 66% Unblockable / 25% Cut Through

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


greatsword

Heavily armed and formidable, these warriors wield massive swords to crush foes and dominate the frontline.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
greatsword Tier 1 Example greatsword Tier 2 Example greatsword Tier 3 Example greatsword Tier 4 Example greatsword Tier 5 Example greatsword Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Justicier
Passive Power

Athletic I: Athletics: +25

Healthy I: 125% HP

Athletic II: Athletics: +50

Healthy II: 150% HP

Athletic III: Athletics: +100

Healthy III: 200% HP

Active Power

[Cleave I: 125.0% dmg / Add: 33% Shrug Off / 20% Unblockable / 20% Cut Through] requires CLASS LEVEL 1

[Cleave Speed I: Swing Speed Multiplier: 75% ] requires CLASS LEVEL 1

[Cleave II: 150.0% dmg / Add: 50% Shrug Off / 40% Unblockable / 40% Cut Through] requires CLASS LEVEL 2

[Cleave Speed II: Swing Speed Multiplier: 60% ] requires CLASS LEVEL 2

[Cleave III: 175.0% dmg / Add: 100% Shrug Off / 60% Unblockable / 60% Cut Through] requires CLASS LEVEL 3

[Cleave Speed III: Swing Speed Multiplier: 40% ] requires CLASS LEVEL 3


armoredinfantry

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
armoredinfantry Tier 1 Example armoredinfantry Tier 2 Example armoredinfantry Tier 3 Example armoredinfantry Tier 4 Example armoredinfantry Tier 5 Example armoredinfantry Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Wooden Hammer

Shield

Round Shield
Passive Power

Steel Core I: 125% HP

Iron Weight I: Max Speed Multiplier: 85%

Ironhide I: 20% Shrug Off

Layered Steel I: Armor Head: +15 Armor Torso: +15 Armor Arms: +15 Armor Legs: +15

Steel Core II: 175% HP

Iron Weight II: Max Speed Multiplier: 75%

Ironhide II: 30% Shrug Off

Layered Steel II: Armor Head: +25 Armor Torso: +25 Armor Arms: +25 Armor Legs: +25

Steel Core III: 225% HP

Iron Weight III: Max Speed Multiplier: 65%

Ironhide III: 50% Shrug Off

Layered Steel III: Armor Head: +35 Armor Torso: +35 Armor Arms: +35 Armor Legs: +35

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


archer

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Sturgian Shortbow

Arrows

Burning Arrows

Arrows

Burning Arrows

OneHandedSword

The Ambassador
Passive Power

Fragile II: 65% HP

Skilled Archer I: Bow: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer II: Bow: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer III: Bow: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Active Power

[Explosive Projectiles I: AoE: 25dmg in 5m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 30dmg in 5m from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 35dmg in 5m from Ranged] requires CLASS LEVEL 3


crossbow

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Blunderbuss

Bolts

gunpowder and bullets

Bolts

gunpowder and bullets

OneHandedSword

The Ambassador
Passive Power

Sniper I: Ranged: 125%

Penetrating Rounds I: +20 dmg / 100% Unblockable / 100% Shatter Shield / 40% Cut Through from Ranged

Sniper II: Ranged: 150%

Penetrating Rounds II: +30 dmg / 100% Unblockable / 100% Shatter Shield / 50% Cut Through from Ranged

Sniper III: Ranged: 200%

Penetrating Rounds III: +50 dmg / 100% Unblockable / 100% Shatter Shield / 60% Cut Through from Ranged

Active Power

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3


javelineer

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
javelineer Tier 1 Example javelineer Tier 2 Example javelineer Tier 3 Example javelineer Tier 4 Example javelineer Tier 5 Example javelineer Tier 6 Example
Formation Ranged
Equipment

ThrowingJavelins

Fish Harpoon

ThrowingJavelins

Fish Harpoon

ThrowingJavelins

Fish Harpoon

TwoHandedSword

Justicier
Passive Power

Fragile III: 90% HP

Penetrating Javelins I: +20 dmg / 100% Unblockable / 100% Shatter Shield / 100% Cut Through from Ranged

Skilled Slingers I: Throwing: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers II: Throwing: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers III: Throwing: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Active Power

[Throwing Arm I: Throwing: +25] requires CLASS LEVEL 1

[Throwing Arm II: Throwing: +50] requires CLASS LEVEL 2

[Throwing Arm III: Throwing: +100] requires CLASS LEVEL 3


polearm

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
polearm Tier 1 Example polearm Tier 2 Example polearm Tier 3 Example polearm Tier 4 Example polearm Tier 5 Example polearm Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedGlaive

Scythe
Passive Power

Rapid Weak Blows: 50.0% dmg from Melee

Fleet Footed II: Max Speed Multiplier: 125%

Healthy II: 150% HP

Dance Of Death I: Swing Speed Multiplier: 133%

Dance Of Death II: Swing Speed Multiplier: 166%

Dance Of Death III: Swing Speed Multiplier: 200%

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


heavymace

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavymace Tier 1 Example heavymace Tier 2 Example heavymace Tier 3 Example heavymace Tier 4 Example heavymace Tier 5 Example heavymace Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Northern Two Handed Mace
Passive Power

Heavy Hammer I: Swing Speed Multiplier: 60%

Heavy Hitting II: 150.0% dmg

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

[Sundering Strike I: 115.0% dmg / Add: 33% Shrug Off / 33% Unblockable / 33% Shatter Shield / 33% Stagger] requires CLASS LEVEL 1

[Sundering Strike II: 125.0% dmg / Add: 66% Shrug Off / 66% Unblockable / 66% Shatter Shield / 66% Stagger] requires CLASS LEVEL 2

[Sundering Strike II: 140.0% dmg / Add: 75% Shrug Off / 75% Unblockable / 75% Shatter Shield / 75% Stagger] requires CLASS LEVEL 3


shieldedaxeman

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
shieldedaxeman Tier 1 Example shieldedaxeman Tier 2 Example shieldedaxeman Tier 3 Example shieldedaxeman Tier 4 Example shieldedaxeman Tier 5 Example shieldedaxeman Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

World Chopper

Shield

Round Shield

ThrowingAxes

Raider Throwing Axe

ThrowingAxes

Raider Throwing Axe
Passive Power

Melee Damage Test Fix: Reflect 0% damage

Healthy I: 125% HP

Heavy Hitting I: 125.0% dmg

Explosive Thrown Axes I: 100% Shatter Shield / AoE: 50dmg in 2m from Ranged

Healthy II: 150% HP

Heavy Hitting II: 150.0% dmg

Explosive Thrown Axes II: 100% Shatter Shield / AoE: 60dmg in 2m from Ranged

Healthy III: 200% HP

Heavy Hitting III: 200.0% dmg

Explosive Thrown Axes III: 100% Shatter Shield / AoE: 75dmg in 2m from Ranged

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


assassin

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
assassin Tier 1 Example assassin Tier 2 Example assassin Tier 3 Example assassin Tier 4 Example assassin Tier 5 Example assassin Tier 6 Example
Formation Skirmisher
Equipment

Dagger

Seax

ThrowingKnives

Leafblade Throwing Knife

ThrowingKnives

Leafblade Throwing Knife

ThrowingKnives

Leafblade Throwing Knife
Passive Power

Fragile II: 65% HP

Vampiric I: Absorb 10% of damage dealt as HP

Cut Through I: 25% Unblockable

Heavy Hitting I: 125.0% dmg

Fleet Footed I: Max Speed Multiplier: 110%

Cut Through II: 50% Unblockable

Heavy Hitting II: 150.0% dmg

Fleet Footed II: Max Speed Multiplier: 125%

Cut Through III: 100% Unblockable

Heavy Hitting III: 200.0% dmg

Fleet Footed III: Max Speed Multiplier: 150%

Active Power

[Inconspicuous: Scale 50% ] requires CLASS LEVEL 1 TO 3

[Poisoned Dagger I: +50 dmg / 25% Shatter Shield / AoE: 50dmg in 2m from Ranged] requires CLASS LEVEL 1

[Attack From The Shadows I: Max Speed Multiplier: 125% ] requires CLASS LEVEL 1

[Assassins Blade I: Swing Speed Multiplier: 175% ] requires CLASS LEVEL 1

[Poisoned Dagger II: +50 dmg / 50% Shatter Shield / AoE: 60dmg in 2m from Ranged] requires CLASS LEVEL 2

[Attack From The Shadows II: Max Speed Multiplier: 135% ] requires CLASS LEVEL 2

[Assassins Blade II: Swing Speed Multiplier: 200% ] requires CLASS LEVEL 2

[Poisoned Dagger II: +50 dmg / 100% Shatter Shield / AoE: 70dmg in 2m from Ranged] requires CLASS LEVEL 3

[Attack From The Shadows III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3

[Assassins Blade III: Swing Speed Multiplier: 225% ] requires CLASS LEVEL 3


slinger

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
slinger Tier 1 Example slinger Tier 2 Example slinger Tier 3 Example slinger Tier 4 Example slinger Tier 5 Example slinger Tier 6 Example
Formation Ranged
Equipment

Sling

Wool Sling

SlingStones

Lead Sling Bullets

SlingStones

Lead Sling Bullets

OneHandedSword

The Ambassador
Passive Power

Fragile II: 65% HP

Skilled Slingers I: Throwing: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers II: Throwing: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers III: Throwing: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Active Power

[Heavy Rocks I: 110.0% dmg / 25% Stagger / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 1

[Heavy Rocks II: 115.0% dmg / 50% Stagger / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 2

[Heavy Rocks III: 125.0% dmg / 75% Stagger / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 3


cavalry

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Light Cavalry
Equipment

TwoHandedGlaive

Scythe
Mount

Horse

Sumpter Horse
Passive Power

Healthy I: 125% HP

Fleet Footed I: Max Speed Multiplier: 110%

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge II: Mount Charge Damage: 200% Mount Maneuver: 150% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Healthy II: 150% HP

Charge III: Mount Charge Damage: 275% Mount Maneuver: 200% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Active Power

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3


horsearcher

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Sturgian Shortbow

Arrows

Burning Arrows

Arrows

Burning Arrows

OneHandedSword

The Ambassador
Mount

Horse

Sumpter Horse
Passive Power

Fragile III: 90% HP

Accurate Mounted Shooting I: Bow: +75 Riding: +50

Horse Archer Tweaks: WeaponWorstMobileAccuracyPenalty: 50%

Skilled Archer II: Bow: +50

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Active Power

[Explosive Projectiles I: AoE: 25dmg in 5m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 30dmg in 5m from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 35dmg in 5m from Ranged] requires CLASS LEVEL 3


knight

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
knight Tier 1 Example knight Tier 2 Example knight Tier 3 Example knight Tier 4 Example knight Tier 5 Example knight Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Military Fork

Shield

Round Shield

TwoHandedSword

Justicier
Mount

Horse

Sumpter Horse
Passive Power

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Imposing Mount: Scale 120% (on mount)

Better Knight Mount I: Mount Speed: 105% Top Speed Reach Duration: 95% Armor Torso: +30 (on mount)

Better Knight Mount II: Mount Speed: 115% Top Speed Reach Duration: 85% Armor Torso: +60 (on mount)

Better Knight Mount III: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +120 (on mount)

Knightly Charge I: Mount Charge Damage: 175% Mount Maneuver: 110% (on mount)

Knightly Charge II: Mount Charge Damage: 300% Mount Maneuver: 125% (on mount)

Knightly Charge III: Mount Charge Damage: 600% Mount Maneuver: 175% (on mount)

Active Power

[Knightly Charge AoE I: AoE: 35dmg in 3m from Charge] requires CLASS LEVEL 1

[Knightly Charge AoE II: AoE: 60dmg in 3m from Charge] requires CLASS LEVEL 2

[Knightly Charge AoE III: AoE: 125dmg in 3m from Charge] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3


camelrider

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelrider Tier 1 Example camelrider Tier 2 Example camelrider Tier 3 Example camelrider Tier 4 Example camelrider Tier 5 Example camelrider Tier 6 Example
Formation Horse Archer
Equipment

OneHandedSword

The Ambassador

ThrowingJavelins

Fish Harpoon

ThrowingJavelins

Fish Harpoon

ThrowingJavelins

Fish Harpoon
Mount

Camel

Husnphree
Passive Power

Imposing War Camels I: Scale 125% (on mount)

Slow And Steady: Max Speed Multiplier: 50% (on mount)

Armored War Camels I: Armor Torso: +250 (on mount)

Flatten I: AoE: 60dmg in 3m from Charge

Fragile III: 90% HP

Skilled Slingers I: Throwing: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers II: Throwing: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Imposing War Camels II: Scale 150% (on mount)

Skilled Slingers III: Throwing: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Imposing War Camels III: Scale 175% (on mount)

Active Power

[War Camel Ballista I: AoE: 50dmg in 5m from Ranged] requires CLASS LEVEL 1

[War Camel Ballista II: AoE: 60dmg in 6m from Ranged] requires CLASS LEVEL 2

[War Camel Ballista III: AoE: 70dmg in 7m from Ranged] requires CLASS LEVEL 3


Common Config

General

View Table
Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

180

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

2

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Disabled

Whether an adopted hero is allowed to die
Minimum age

90

Minimum age death before adopted hero can die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

25

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

0

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Disabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

1250

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.25

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

25000

Gold won if the heroes side wins
Win XP

2500

XP the hero gets if the heroes side wins
Lose Gold

-25000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

2500

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

1000⦷

Rampage 10

2500⦷

Dominating 15

5000⦷

Unstoppable 20

7500⦷

Godlike 25

10000⦷

WICKED SICK!! 30

15000⦷

Achievements

View Table
Name Requirements Reward
:(

Total Streamer Kills >= 50

5000000⦷

:(:

:(: Swing Speed Multiplier: 118%

About To Be Executed

Total Streamer Kills >= 30

Total Streamer Kills < 35

2000000⦷

About To Be Executed:

About To Be Executed: Swing Speed Multiplier: 112%

Archer Initiate

Battles >= 5 [class: (Class, archer)

Battles < 15 [class: (Class, archer)

10000⦷

Archer Initiate:

Archer Initiate: 102.0% dmg

Archer Master

Battles >= 30 [class: (Class, archer)

50000⦷

Archer Master:

Archer Master: 106.0% dmg

Archer Veteran

Battles >= 15 [class: (Class, archer)

Battles < 30 [class: (Class, archer)

25000⦷

Archer Veteran:

Archer Veteran: 104.0% dmg

Armored Infantry Initiate

Battles >= 5 [class: (Class, armoredinfantry)

Battles < 15 [class: (Class, armoredinfantry)

10000⦷

Armored Infantry Initiate:

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Master

Battles >= 30 [class: (Class, armoredinfantry)

50000⦷

Armored Infantry Master:

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Armored Infantry Veteran

Battles >= 15 [class: (Class, armoredinfantry)

Battles < 30 [class: (Class, armoredinfantry)

25000⦷

Armored Infantry Veteran:

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Assassin

Total Streamer Kills >= 15

Total Streamer Kills < 20

250000⦷

Assassin:

Assassin: Swing Speed Multiplier: 106%

Assassin Initiate

Battles >= 5 [class: (Class, assassin)

Battles < 15 [class: (Class, assassin)

10000⦷

Assassin Initiate:

Assassin Initiate: 5% Cut Through from Ranged

Assassin Master

Battles >= 30 [class: (Class, assassin)

50000⦷

Assassin Master:

Assassin Master: 15% Cut Through from Ranged

Assassin Veteran

Battles >= 15 [class: (Class, assassin)

Battles < 30 [class: (Class, assassin)

25000⦷

Assassin Veteran:

Assassin Veteran: 10% Cut Through from Ranged

Battles I

Battles >= 10

Battles < 20

10000⦷

Battles I:

Battle Damage I: +1 dmg

Battles II

Battles >= 20

Battles < 30

10000⦷

Battles II:

Battle Health I: +2.0 HP

Battles III

Battles >= 30

Battles < 40

10000⦷

Battles III:

Battle Damage II: +2 dmg

Battles IV

Battles >= 40

Battles < 50

10000⦷

Battles IV:

Battle Health II: +4.0 HP

Battles IX

Battles >= 90

Battles < 100

10000⦷

Battles IX:

Battle Damage V: +5 dmg

Battles V

Battles >= 50

Battles < 60

10000⦷

Battles V:

Battle Damage III: +3 dmg

Battles VI

Battles >= 60

Battles < 70

10000⦷

Battles VI:

Battle Health III: +6.0 HP

Battles VII

Battles >= 70

Battles < 80

10000⦷

Battles VII:

Battle Damage IV: +4 dmg

Battles VIII

Battles >= 80

Battles < 90

10000⦷

Battles VIII:

Battle Health IV: +8.0 HP

Battles X

Battles >= 100

10000⦷

Battles X:

Battle Health V: +10.0 HP

Berserker Initiate

Battles >= 5 [class: (Class, berserker)

Battles < 15 [class: (Class, berserker)

10000⦷

Berserker Initiate:

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Master

Battles >= 30 [class: (Class, berserker)

50000⦷

Berserker Master:

Berserker Master: Absorb 3% of damage dealt as HP

Berserker Veteran

Battles >= 15 [class: (Class, berserker)

Battles < 30 [class: (Class, berserker)

25000⦷

Berserker Veteran:

Berserker Veteran: Absorb 2% of damage dealt as HP

Body Count Rising

Total Kills >= 250

Total Kills < 500

100000⦷

Body Count Rising:

Body Count Rising: 104.0% dmg

Bow Adept

Bow >= 10

Bow < 100

Bow Adept:

Bow Adept: +1 dmg

Bow Grandmaster

Bow >= 1000

Bow Grandmaster:

Bow Grandmaster: +3 dmg

Bow Specialist

Bow >= 100

Bow < 1000

Bow Specialist:

Bow Specialist: +2 dmg

Built Different

Total Deaths >= 500

Total Deaths < 750

200000⦷

Built Different:

Built Different: 116% HP

Buzzkill Republic

Total Viewer Kills >= 1000

1000000⦷

Buzzkill Republic:

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Camel Rider Initiate

Battles >= 5 [class: (Class, camelrider)

Battles < 15 [class: (Class, camelrider)

10000⦷

Camel Rider Initiate:

Camelry Initiate: Armor Encumbrance: 90%

Camel Rider Master

Battles >= 30 [class: (Class, camelrider)

50000⦷

Camel Rider Master:

Camelry Master: Armor Encumbrance: 70%

Camel Rider Veteran

Battles >= 15 [class: (Class, camelrider)

Battles < 30 [class: (Class, camelrider)

25000⦷

Camel Rider Veteran:

Camelry Veteran: Armor Encumbrance: 80%

Cavalry Initiate

Battles >= 5 [class: (Class, cavalry)

Battles < 15 [class: (Class, cavalry)

10000⦷

Cavalry Initiate:

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Master

Battles >= 30 [class: (Class, cavalry)

50000⦷

Cavalry Master:

Cavalry Master: Mount Maneuver: 115% (on mount)

Cavalry Veteran

Battles >= 15 [class: (Class, cavalry)

Battles < 30 [class: (Class, cavalry)

25000⦷

Cavalry Veteran:

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cheer Suppression Authority

Total Viewer Kills >= 250

Total Viewer Kills < 500

1000000⦷

Cheer Suppression Authority:

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

Concerning Pattern

Total Kills >= 1000

Total Kills < 2000

500000⦷

Concerning Pattern:

Concering Pattern: 106.0% dmg

Crossbow Adept

Crossbow >= 10

Crossbow < 100

Crossbow Adept:

Crossbow Adept: +1 dmg

Crossbow Grandmaster

Crossbow >= 1000

Crossbow Grandmaster:

Crossbow Grandmaster: +3 dmg

Crossbow Initiate

Battles >= 5 [class: (Class, crossbow)

Battles < 15 [class: (Class, crossbow)

10000⦷

Crossbow Initiate:

Crossbow Initiate: Add: 3% Knock Down from Ranged

Crossbow Master

Battles >= 30 [class: (Class, crossbow)

50000⦷

Crossbow Master:

Crossbow Master: Add: 9% Knock Down from Ranged

Crossbow Specialist

Crossbow >= 100

Crossbow < 1000

Crossbow Specialist:

Crossbow Specialist: +2 dmg

Crossbow Veteran

Battles >= 15 [class: (Class, crossbow)

Battles < 30 [class: (Class, crossbow)

25000⦷

Crossbow Veteran:

Crossbow Veteran: Add: 6% Knock Down from Ranged

Death Is Taking Notes

Total Deaths >= 750

Total Deaths < 1000

250000⦷

Death Is Taking Notes:

Death Is Taking Notes: 118% HP

Deeply Troubling

Total Kills >= 2000

Total Kills < 3000

1000000⦷

Deeply Troubling:

Deeply Troubling: 107.0% dmg

Farm Doctor

Total Mount Kills >= 10

Total Mount Kills < 50

25000⦷

Farm Doctor:

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

First Blood

Total Kills >= 25

Total Kills < 50

25000⦷

First Blood:

First Blood: 101.0% dmg

Fun Cancellation Department

Total Viewer Kills >= 75

Total Viewer Kills < 100

100000⦷

Fun Cancellation Department:

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Getting The Hang Of It

Total Kills >= 50

Total Kills < 100

50000⦷

Getting The Hang Of It:

Getting The Hang Of It: 102.0% dmg

Glue Factory Manager

Total Mount Kills >= 200

250000⦷

Glue Factory Manager:

Glue Factory Manager: Max Speed Multiplier: 108% Mount Maneuver: 108% Mount Speed: 108%

Greatsword Initiate

Battles >= 5 [class: (Class, greatsword)

Battles < 15 [class: (Class, greatsword)

10000⦷

Greatsword Initiate:

Greatsword Initiate: 5% Cut Through from Melee

Greatsword Master

Battles >= 30 [class: (Class, greatsword)

50000⦷

Greatsword Master:

Greatsword Master: 15% Cut Through from Melee

Greatsword Veteran

Battles >= 15 [class: (Class, greatsword)

Battles < 30 [class: (Class, greatsword)

25000⦷

Greatsword Veteran:

Greatsword Veteran: 10% Cut Through from Melee

Hard To Kill

Total Deaths >= 100

Total Deaths < 150

75000⦷

Hard To Kill:

Hard To Kill: 108% HP

Heavy Mace Initiate

Battles >= 5 [class: (Class, heavymace)

Battles < 15 [class: (Class, heavymace)

10000⦷

Heavy Mace Initiate:

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Mace Master

Battles >= 30 [class: (Class, heavymace)

50000⦷

Heavy Mace Master:

Heavy Maceman Master: 9% Shatter Shield

Heavy Mace Veteran

Battles >= 15 [class: (Class, heavymace)

Battles < 30 [class: (Class, heavymace)

25000⦷

Heavy Mace Veteran:

Heavy Maceman Veteran: 6% Shatter Shield

Horse Archer Initiate

Battles >= 5 [class: (Class, horsearcher)

Battles < 15 [class: (Class, horsearcher)

10000⦷

Horse Archer Initiate:

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Master

Battles >= 30 [class: (Class, horsearcher)

50000⦷

Horse Archer Master:

Horse Archer Master: Mount Speed: 109% (on mount)

Horse Archer Veteran

Battles >= 15 [class: (Class, horsearcher)

Battles < 30 [class: (Class, horsearcher)

25000⦷

Horse Archer Veteran:

Horse Archer Veteran: Mount Speed: 106% (on mount)

Humor Suppression Squad

Total Viewer Kills >= 50

Total Viewer Kills < 75

75000⦷

Humor Suppression Squad:

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Imma Start Baby Raging

Total Streamer Kills >= 40

Total Streamer Kills < 50

4000000⦷

Imma Start Baby Raging:

Imma Start Baby Raging: Swing Speed Multiplier: 116%

Inconveniently Immortal

Total Deaths >= 1000

Total Deaths < 2020

500000⦷

Inconveniently Immortal:

Inconveniently Immortal: 120% HP

Infantry Initiate

Battles >= 5 [class: (Class, infantry)

Battles < 15 [class: (Class, infantry)

10000⦷

Infantry Initiate:

Infantry Initiate: 105% HP

Infantry Master

Battles >= 30 [class: (Class, infantry)

50000⦷

Infantry Master:

Infantry Master: 115% HP

Infantry Veteran

Battles >= 15 [class: (Class, infantry)

Battles < 30 [class: (Class, infantry)

25000⦷

Infantry Veteran:

Infantry Veteran: 110% HP

It Happens

Total Deaths >= 10

Total Deaths < 25

10000⦷

It Happens:

It Happens: 102% HP

Javelin Adept

Javelin >= 10

Javelin < 100

Javelin Adept:

Javelin Adept: +1 dmg

Javelin Grandmaster

Javelin >= 1000

Javelin Grandmaster:

Javelin Grandmaster: +3 dmg

Javelin Specialist

Javelin >= 100

Javelin < 1000

Javelin Specialist:

Javelin Specialist: +2 dmg

Javelineer Initiate

Battles >= 5 [class: (Class, javelineer)

Battles < 15 [class: (Class, javelineer)

10000⦷

Javelineer Initiate:

Javelin Initiate: Add: 3% Knock Back from Ranged

Javelineer Master

Battles >= 30 [class: (Class, javelineer)

50000⦷

Javelineer Master:

Javelin Master: Add: 9% Knock Back from Ranged

Javelineer Veteran

Battles >= 15 [class: (Class, javelineer)

Battles < 30 [class: (Class, javelineer)

25000⦷

Javelineer Veteran:

Javelin Veteran: Add: 6% Knock Back from Ranged

Joy Inspector

Total Viewer Kills >= 10

Total Viewer Kills < 15

10000⦷

Joy Inspector:

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Killjoy Collective

Total Viewer Kills >= 25

Total Viewer Kills < 50

50000⦷

Killjoy Collective:

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Knight Initiate

Battles >= 5 [class: (Class, knight)

Battles < 15 [class: (Class, knight)

10000⦷

Knight Initiate:

Knight Initiate: Armor Torso: +10 (on mount)

Knight Master

Battles >= 30 [class: (Class, knight)

50000⦷

Knight Master:

Knight Master: Armor Torso: +30 (on mount)

Knight Veteran

Battles >= 15 [class: (Class, knight)

Battles < 30 [class: (Class, knight)

25000⦷

Knight Veteran:

Knight Veteran: Armor Torso: +20 (on mount)

Mandatory Seriousness Office

Total Viewer Kills >= 100

Total Viewer Kills < 150

250000⦷

Mandatory Seriousness Office:

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

Meat Processing Plant Manager

Total Mount Kills >= 100

Total Mount Kills < 200

100000⦷

Meat Processing Plant Manager:

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Monk Initiate

Battles >= 5 [class: (Class, Monk)

Battles < 15 [class: (Class, Monk)

10000⦷

Monk Initiate:

Monk Initiate: Swing Speed Multiplier: 102%

Monk Master

Battles >= 30 [class: (Class, Monk)

50000⦷

Monk Master:

Monk Master: Swing Speed Multiplier: 106%

Monk Veteran

Battles >= 15 [class: (Class, Monk)

Battles < 30 [class: (Class, Monk)

25000⦷

Monk Veteran:

Monk Veteran: Swing Speed Multiplier: 104%

Mood Marshal

Total Viewer Kills >= 15

Total Viewer Kills < 25

25000⦷

Mood Marshal:

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Nerf Incoming

Total Kills >= 5000

1000000⦷

Nerf Incoming:

Nerf Incoming: 110.0% dmg

No Fun Corporation

Total Viewer Kills >= 150

Total Viewer Kills < 250

500000⦷

No Fun Corporation:

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

No Smiles Commonwealth

Total Viewer Kills >= 500

Total Viewer Kills < 1000

1000000⦷

No Smiles Commonwealth:

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Onehanded Axe Adept

One Handed Axe >= 10

One Handed Axe < 100

Onehanded Axe Adept:

Onehanded Axe Adept: +1 dmg

Onehanded Axe Grandmaster

One Handed Axe >= 1000

Onehanded Axe Grandmaster:

Onehanded Axe Grandmaster: +3 dmg

Onehanded Axe Specialist

One Handed Axe >= 100

One Handed Axe < 1000

Onehanded Axe Specialist:

Onehanded Axe Specialist: +2 dmg

Onehanded Mace Adept

One Handed Mace >= 10

One Handed Mace < 100

Onehanded Mace Adept:

Onehanded Mace Adept: +1 dmg

Onehanded Mace Grandmaster

One Handed Mace >= 1000

Onehanded Mace Specialist:

Onehanded Mace Grandmaster: +3 dmg

Onehanded Mace Specialist

One Handed Mace >= 100

One Handed Mace < 1000

Onehanded Mace Specialist:

Onehanded Mace Specialist: +2 dmg

Onehanded Polearm Adept

OneHandedPolearm >= 10

OneHandedPolearm < 100

Onehanded Polearm Adept:

Onehanded Polearm Adept: +1 dmg

Onehanded Polearm Grandmaster

OneHandedPolearm >= 1000

Onehanded Polearm Grandmaster:

Onehanded Polearm Grandmaster: +3 dmg

Onehanded Polearm Specialist

OneHandedPolearm >= 100

OneHandedPolearm < 1000

Onehanded Polearm Specialist:

Onehanded Polearm Specialist: +2 dmg

Onehanded Sword Adept

One Handed Sword >= 10

One Handed Sword < 100

Onehanded Sword Adept:

Onehanded Sword Adept: +1 dmg

Onehanded Sword Grandmaster

One Handed Sword >= 1000

Onehanded Sword Grandmaster:

Onehanded Sword Grandmaster: +3 dmg

Onehanded Sword Specialist

One Handed Sword >= 100

One Handed Sword < 1000

Onehanded Sword Specialist:

Onehanded Sword Specialist: +2 dmg

Opportunistic

Total Streamer Kills >= 5

Total Streamer Kills < 10

50000⦷

Opportunistic:

Opportunistic: Swing Speed Multiplier: 102%

Pain Is Temporary

Total Deaths >= 200

Total Deaths < 250

125000⦷

Pain Is Temporary:

Pain Is Temporary: 112% HP

Party Pooper

Total Viewer Kills >= 5

Total Viewer Kills < 10

5000⦷

Party Pooper:

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Polearm Initiate

Battles >= 5 [class: (Class, polearm)

Battles < 15 [class: (Class, polearm)

10000⦷

Polearm Initiate:

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Master

Battles >= 30 [class: (Class, polearm)

50000⦷

Polearm Master:

Polearm Master: Max Speed Multiplier: 109%

Polearm Veteran

Battles >= 15 [class: (Class, polearm)

Battles < 30 [class: (Class, polearm)

25000⦷

Polearm Veteran:

Polearm Veteran: Max Speed Multiplier: 106%

Professional Assassin

Total Streamer Kills >= 20

Total Streamer Kills < 25

500000⦷

Professional Assassin:

Professional Assassin: Swing Speed Multiplier: 108%

Refuses to Stay Down

Total Deaths >= 250

Total Deaths < 500

150000⦷

Refuses to Stay Down:

Refuses To Stay Down: 114% HP

Rolled A Nat 20

Total Deaths >= 2020

1000000⦷

Rolled A Nat 20:

Rolled A Nat 20: 120% +20.0 HP

Shielded Axeman Initiate

Battles >= 5 [class: (Class, shieldedaxeman)

Battles < 15 [class: (Class, shieldedaxeman)

10000⦷

Shielded Axeman Initiate:

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Master

Battles >= 30 [class: (Class, shieldedaxeman)

50000⦷

Shielded Axeman Master:

Shielded Axeman Master: 9% Shrug Off

Shielded Axeman Veteran

Battles >= 15 [class: (Class, shieldedaxeman)

Battles < 30 [class: (Class, shieldedaxeman)

25000⦷

Shielded Axeman Veteran:

Shielded Axeman Veteran: 6% Shrug Off

Sling Adept

Sling >= 10

Sling < 100

Crossbow Adept:

Sling Adept: +1 dmg

Sling Grandmaster

Sling >= 1000

Sling Grandmaster:

Sling Grandmaster: +3 dmg

Sling Specialist

Sling >= 100

Sling < 1000

Sling Specialist:

Sling Specialist: +2 dmg

Slinger Initiate

Battles >= 5 [class: (Class, slinger)

Battles < 15 [class: (Class, slinger)

10000⦷

Slinger Initiate:

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Master

Battles >= 30 [class: (Class, slinger)

50000⦷

Slinger Master:

Slinger Master: Weapons Encumbrance: 70%

Slinger Veteran

Battles >= 15 [class: (Class, slinger)

Battles < 30 [class: (Class, slinger)

25000⦷

Slinger Veteran:

Slinger Veteran: Weapons Encumbrance: 80%

Someone Should Stop You

Total Kills >= 3000

Total Kills < 4000

1000000⦷

Someone Should Stop You:

Someone Should Stop You: 108.0% dmg

Statistically Noticeable

Total Kills >= 500

Total Kills < 1000

250000⦷

Statistically Noticeable:

Statistically Noticeable: 105.0% dmg

Still Standing

Total Deaths >= 50

Total Deaths < 100

50000⦷

Still Standing:

Still Standing: 106% HP

Stream Sniper

Total Streamer Kills >= 10

Total Streamer Kills < 15

100000⦷

Stream Sniper:

Stream Sniper: Swing Speed Multiplier: 104%

Targeted

Total Streamer Kills >= 25

Total Streamer Kills < 30

1000000⦷

Targeted:

Targeted: Swing Speed Multiplier: 110%

This Is Escalating

Total Kills >= 100

Total Kills < 250

75000⦷

This Is Escalating:

This Is Escalating: 103.0% dmg

Throwing Axe Adept

ThrowingAxe >= 10

ThrowingAxe < 100

Throwing Axe Adept:

Throwing Axe Adept: +1 dmg

Throwing Axe Grandmaster

ThrowingAxe >= 1000

Throwing Axe Grandmaster:

Throwing Axe Grandmaster: +3 dmg

Throwing Axe Specialist

ThrowingAxe >= 100

ThrowingAxe < 1000

Throwing Axe Specialist:

Throwing Axe Specialist: +2 dmg

Throwing Knife Adept

ThrowingKnife >= 10

ThrowingKnife < 100

Throwing Knife Adept:

Throwing Knife Adept: +1 dmg

Throwing Knife Grandmaster

ThrowingKnife >= 1000

Throwing Knife Grandmaster:

Throwing Knife Grandmaster: +3 dmg

Throwing Knife Specialist

ThrowingKnife >= 100

ThrowingKnife < 1000

Throwing Knife Specialist:

Throwing Knife Specialist: +2 dmg

Too Stubborn To Die

Total Deaths >= 150

Total Deaths < 200

100000⦷

Too Stubborn To Die:

Too Stubborn To Die: 110% HP

Tourament Enjoyer III

TotalTournament Round Wins >= 10

TotalTournament Round Wins < 20

30000⦷

Tournament Enjoyer

TotalTournament Round Wins >= 2

TotalTournament Round Wins < 5

10000⦷

Tournament Enjoyer II

TotalTournament Round Wins >= 5

TotalTournament Round Wins < 10

20000⦷

Tournament Enjoyer IV

TotalTournament Round Wins >= 20

TotalTournament Round Wins < 30

40000⦷

Tournament Enjoyer V

TotalTournament Round Wins >= 30

TotalTournament Round Wins < 40

50000⦷

Tournament Enjoyer VI

TotalTournament Round Wins >= 40

TotalTournament Round Wins < 50

75000⦷

Tournament Enjoyer VII

TotalTournament Round Wins >= 50

100000⦷

Tucker Stop Attacking Me

Total Streamer Kills >= 35

Total Streamer Kills < 40

3000000⦷

Tucker Stop Attacking Me:

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Twohanded Axe Adept

Two Handed Axe >= 10

Two Handed Axe < 100

Twohanded Axe Adept:

Twohanded Axe Adept: +1 dmg

Twohanded Axe Grandmaster

Two Handed Axe >= 1000

Twohanded Axe Specialist:

Twohanded Axe Grandmaster: +3 dmg

Twohanded Axe Specialist

Two Handed Axe >= 100

Two Handed Axe < 1000

Twohanded Axe Specialist:

Twohanded Axe Specialist: +2 dmg

Twohanded Mace Adept

Two Handed Mace >= 10

Two Handed Mace < 100

Twohanded Mace Adept:

Twohanded Mace Adept: +1 dmg

Twohanded Mace Grandmaster

Two Handed Mace >= 1000

Twohanded Mace Grandmaster:

Twohanded Mace Grandmaster: +3 dmg

Twohanded Mace Specialist

Two Handed Mace >= 100

Two Handed Mace < 1000

Twohanded Mace Specialist:

Twohanded Mace Specialist: +2 dmg

Twohanded Polearm Adept

TwoHandedPolearm >= 10

TwoHandedPolearm < 100

Twohanded Polearm Adept:

Twohanded Polearm Adept: +1 dmg

Twohanded Polearm Grandmaster

TwoHandedPolearm >= 1000

Twohanded Polearm Grandmaster:

Twohanded Polearm Grandmaster: +3 dmg

Twohanded Polearm Specialist

TwoHandedPolearm >= 100

TwoHandedPolearm < 1000

Twohanded Polearm Specialist:

Twohanded Polearm Specialist: +2 dmg

Twohanded Sword Adept

Two Handed Sword >= 10

Two Handed Sword < 100

Twohanded Sword Adept:

Twohanded Sword Adept: +1 dmg

Twohanded Sword Grandmaster

Two Handed Sword >= 1000

Twohanded Sword Grandmaster:

Twohanded Sword Grandmaster: +3 dmg

Twohanded Sword Specialist

Two Handed Sword >= 100

Two Handed Sword < 1000

Twohanded Sword Specialist:

Twohanded Sword Specialist: +2 dmg

Veterinarian

Total Mount Kills >= 50

Total Mount Kills < 100

50000⦷

Veterinarian:

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Walk It Off

Total Deaths >= 25

Total Deaths < 50

25000⦷

Walk It Off:

Walk It Off: 104% HP

Why Is This Allowed

Total Kills >= 4000

Total Kills < 5000

1000000⦷

Why Is This Allowed:

Why Is This Allowed: 109.0% dmg

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 773

Clan Upgrades: 107

Kingdom Upgrades: 63

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
expandedgarrisons1 Expanded Garrisons I 50000⦷ - -

Upgrade description

View Details

Effects:
Garrison Capacity: +25

expandedgarrisons2 Expanded Garrisons II 100000⦷ - expandedgarrisons1

Upgrade description

expandedgarrisons3 Expanded Garrisons III 150000⦷ - expandedgarrisons2

Upgrade description

expandedgarrisons4 Expanded Garrisons IV 200000⦷ - expandedgarrisons3

Upgrade description

expandedgarrisons5 Expanded Garrisons V 250000⦷ - expandedgarrisons4

Upgrade description

expandedgarrisons6 Expanded Garrisons VI 350000⦷ - expandedgarrisons5

Upgrade description

expandedgarrisons7 Expanded Garrisons VII 450000⦷ - expandedgarrisons6

Upgrade description

expandedgarrisons8 Expanded Garrisons VIII 550000⦷ - expandedgarrisons7

Upgrade description

expandedgarrisons9 Expanded Garrisons IX 650000⦷ - expandedgarrisons8

Upgrade description

expandedgarrisons10 Expanded Garrisons X 750000⦷ - expandedgarrisons9

Upgrade description

improvedexpandedgarrisons1 Improved Expanded Garrisons I 1000000⦷ - expandedgarrisons10

Upgrade description

View Details

Effects:
Garrison Capacity: +50

improvedexpandedgarrisons2 Improved Expanded Garrisons II 1000000⦷ - improvedexpandedgarrisons1

Upgrade description

improvedexpandedgarrisons3 Improved Expanded Garrisons III 1000000⦷ - improvedexpandedgarrisons2

Upgrade description

improvedexpandedgarrisons4 Improved Expanded Garrisons IV 1000000⦷ - improvedexpandedgarrisons3

Upgrade description

improvedexpandedgarrisons5 Improved Expanded Garrisons V 1000000⦷ - improvedexpandedgarrisons4

Upgrade description

improvedexpandedgarrisons6 Improved Expanded Garrisons VI 1000000⦷ - improvedexpandedgarrisons5

Upgrade description

improvedexpandedgarrisons7 Improved Expanded Garrisons VII 1000000⦷ - improvedexpandedgarrisons6

Upgrade description

improvedexpandedgarrisons8 Improved Expanded Garrisons VIII 1000000⦷ - improvedexpandedgarrisons7

Upgrade description

improvedexpandedgarrisons9 Improved Expanded Garrisons IX 1000000⦷ - improvedexpandedgarrisons8

Upgrade description

improvedexpandedgarrisons10 Improved Expanded Garrisons X 1000000⦷ - improvedexpandedgarrisons9

Upgrade description

advancedexpandedgarrisons1 Advanced Expanded Garrisons I 2500000⦷ - improvedexpandedgarrisons10

Upgrade description

View Details

Effects:
Garrison Capacity: +100

advancedexpandedgarrisons2 Advanced Expanded Garrisons II 2500000⦷ - advancedexpandedgarrisons1

Upgrade description

advancedexpandedgarrisons3 Advanced Expanded Garrisons III 2500000⦷ - advancedexpandedgarrisons2

Upgrade description

advancedexpandedgarrisons4 Advanced Expanded Garrisons IV 2500000⦷ - advancedexpandedgarrisons3

Upgrade description

advancedexpandedgarrisons5 Advanced Expanded Garrisons V 2500000⦷ - advancedexpandedgarrisons4

Upgrade description

advancedexpandedgarrisons6 Advanced Expanded Garrisons VI 2500000⦷ - advancedexpandedgarrisons5

Upgrade description

advancedexpandedgarrisons7 Advanced Expanded Garrisons VII 2500000⦷ - advancedexpandedgarrisons6

Upgrade description

advancedexpandedgarrisons8 Advanced Expanded Garrisons VIII 2500000⦷ - advancedexpandedgarrisons7

Upgrade description

advancedexpandedgarrisons9 Advanced Expanded Garrisons IX 2500000⦷ - advancedexpandedgarrisons8

Upgrade description

advancedexpandedgarrisons10 Advanced Expanded Garrisons X 2500000⦷ - advancedexpandedgarrisons9

Upgrade description

supremeexpandedgarrisons1 Supreme Expanded Garrisons I 5000000⦷ - advancedexpandedgarrisons10

Upgrade description

View Details

Effects:
Garrison Capacity: +200

supremeexpandedgarrisons2 Supreme Expanded Garrisons II 5000000⦷ - supremeexpandedgarrisons1

Upgrade description

supremeexpandedgarrisons3 Supreme Expanded Garrisons III 5000000⦷ - supremeexpandedgarrisons2

Upgrade description

supremeexpandedgarrisons4 Supreme Expanded Garrisons IV 5000000⦷ - supremeexpandedgarrisons3

Upgrade description

supremeexpandedgarrisons5 Supreme Expanded Garrisons V 5000000⦷ - supremeexpandedgarrisons4

Upgrade description

supremeexpandedgarrisons6 Supreme Expanded Garrisons VI 5000000⦷ - supremeexpandedgarrisons5

Upgrade description

supremeexpandedgarrisons7 Supreme Expanded Garrisons VII 5000000⦷ - supremeexpandedgarrisons6

Upgrade description

supremeexpandedgarrisons8 Supreme Expanded Garrisons VIII 5000000⦷ - supremeexpandedgarrisons7

Upgrade description

supremeexpandedgarrisons9 Supreme Expanded Garrisons IX 5000000⦷ - supremeexpandedgarrisons8

Upgrade description

supremeexpandedgarrisons10 Supreme Expanded Garrisons X 5000000⦷ - supremeexpandedgarrisons9

Upgrade description

largerfarms1 Larger Farms I 50000⦷ - -

Upgrade description

View Details

Effects:
Food: +75/day

largerfarms2 Larger Farms II 100000⦷ - largerfarms1

Upgrade description

largerfarms3 Larger Farms III 150000⦷ - largerfarms2

Upgrade description

largerfarms4 Larger Farms IV 200000⦷ - largerfarms3

Upgrade description

largerfarms5 Larger Farms V 250000⦷ - largerfarms4

Upgrade description

largerfarms6 Larger Farms VI 350000⦷ - largerfarms5

Upgrade description

largerfarms7 Larger Farms VII 450000⦷ - largerfarms6

Upgrade description

largerfarms8 Larger Farms VIII 550000⦷ - largerfarms7

Upgrade description

largerfarms9 Larger Farms IX 650000⦷ - largerfarms8

Upgrade description

largerfarms10 Larger Farms X 750000⦷ - largerfarms9

Upgrade description

improvedlargerfarms1 Improved Larger Farms I 1000000⦷ - largerfarms10

Upgrade description

View Details

Effects:
Food: +150/day

improvedlargerfarms2 Improved Larger Farms II 1000000⦷ - improvedlargerfarms1

Upgrade description

improvedlargerfarms3 Improved Larger Farms III 1000000⦷ - improvedlargerfarms2

Upgrade description

improvedlargerfarms4 Improved Larger Farms IV 1000000⦷ - improvedlargerfarms3

Upgrade description

improvedlargerfarms5 Improved Larger Farms V 1000000⦷ - improvedlargerfarms4

Upgrade description

improvedlargerfarms6 Improved Larger Farms VI 1000000⦷ - improvedlargerfarms5

Upgrade description

improvedlargerfarms7 Improved Larger Farms VII 1000000⦷ - improvedlargerfarms6

Upgrade description

improvedlargerfarms8 Improved Larger Farms VIII 1000000⦷ - improvedlargerfarms7

Upgrade description

improvedlargerfarms9 Improved Larger Farms IX 1000000⦷ - improvedlargerfarms8

Upgrade description

improvedlargerfarms10 Improved Larger Farms X 1000000⦷ - improvedlargerfarms9

Upgrade description

advancedlargerfarms1 Advanced Larger Farms I 2500000⦷ - improvedlargerfarms10

Upgrade description

View Details

Effects:
Food: +300/day

advancedlargerfarms2 Advanced Larger Farms II 2500000⦷ - advancedlargerfarms1

Upgrade description

advancedlargerfarms3 Advanced Larger Farms III 2500000⦷ - advancedlargerfarms2

Upgrade description

advancedlargerfarms4 Advanced Larger Farms IV 2500000⦷ - advancedlargerfarms3

Upgrade description

advancedlargerfarms5 Advanced Larger Farms V 2500000⦷ - advancedlargerfarms4

Upgrade description

advancedlargerfarms6 Advanced Larger Farms VI 2500000⦷ - advancedlargerfarms5

Upgrade description

advancedlargerfarms7 Advanced Larger Farms VII 2500000⦷ - advancedlargerfarms6

Upgrade description

advancedlargerfarms8 Advanced Larger Farms VIII 2500000⦷ - advancedlargerfarms7

Upgrade description

advancedlargerfarms9 Advanced Larger Farms IX 2500000⦷ - advancedlargerfarms8

Upgrade description

advancedlargerfarms10 Advanced Larger Farms X 2500000⦷ - advancedlargerfarms9

Upgrade description

supremelargerfarms1 Supreme Larger Farms I 5000000⦷ - advancedlargerfarms10

Upgrade description

View Details

Effects:
Food: +600/day

supremelargerfarms2 Supreme Larger Farms II 5000000⦷ - supremelargerfarms1

Upgrade description

supremelargerfarms3 Supreme Larger Farms III 5000000⦷ - supremelargerfarms2

Upgrade description

supremelargerfarms4 Supreme Larger Farms IV 5000000⦷ - supremelargerfarms3

Upgrade description

supremelargerfarms5 Supreme Larger Farms V 5000000⦷ - supremelargerfarms4

Upgrade description

supremelargerfarms6 Supreme Larger Farms VI 5000000⦷ - supremelargerfarms5

Upgrade description

supremelargerfarms7 Supreme Larger Farms VII 5000000⦷ - supremelargerfarms6

Upgrade description

supremelargerfarms8 Supreme Larger Farms VIII 5000000⦷ - supremelargerfarms7

Upgrade description

supremelargerfarms9 Supreme Larger Farms IX 5000000⦷ - supremelargerfarms8

Upgrade description

supremelargerfarms10 Supreme Larger Farms X 5000000⦷ - supremelargerfarms9

Upgrade description

merchantguilds1 Merchant Guilds I 50000⦷ - -

Upgrade description

View Details

Effects:
Prosperity: +1/day
Tax Income: +250⦷/day

merchantguilds2 Merchant Guilds II 100000⦷ - merchantguilds1

Upgrade description

merchantguilds3 Merchant Guilds III 150000⦷ - merchantguilds2

Upgrade description

merchantguilds4 Merchant Guilds IV 200000⦷ - merchantguilds3

Upgrade description

merchantguilds5 Merchant Guilds V 250000⦷ - merchantguilds4

Upgrade description

merchantguilds6 Merchant Guilds VI 350000⦷ - merchantguilds5

Upgrade description

merchantguilds7 Merchant Guilds VII 450000⦷ - merchantguilds6

Upgrade description

merchantguilds8 Merchant Guilds VIII 550000⦷ - merchantguilds7

Upgrade description

merchantguilds9 Merchant Guilds IX 650000⦷ - merchantguilds8

Upgrade description

merchantguilds10 Merchant Guilds X 750000⦷ - merchantguilds9

Upgrade description

improvedmerchantguilds1 Improved Merchant Guilds I 1000000⦷ - merchantguilds10

Upgrade description

View Details

Effects:
Prosperity: +2/day
Tax Income: +500⦷/day

improvedmerchantguilds2 Improved Merchant Guilds II 1000000⦷ - improvedmerchantguilds1

Upgrade description

improvedmerchantguilds3 Improved Merchant Guilds III 1000000⦷ - improvedmerchantguilds2

Upgrade description

improvedmerchantguilds4 Improved Merchant Guilds IV 1000000⦷ - improvedmerchantguilds3

Upgrade description

improvedmerchantguilds5 Improved Merchant Guilds V 1000000⦷ - improvedmerchantguilds4

Upgrade description

improvedmerchantguilds6 Improved Merchant Guilds VI 1000000⦷ - improvedmerchantguilds5

Upgrade description

improvedmerchantguilds7 Improved Merchant Guilds VII 1000000⦷ - improvedmerchantguilds6

Upgrade description

improvedmerchantguilds8 Improved Merchant Guilds VIII 1000000⦷ - improvedmerchantguilds7

Upgrade description

improvedmerchantguilds9 Improved Merchant Guilds IX 1000000⦷ - improvedmerchantguilds8

Upgrade description

improvedmerchantguilds10 Improved Merchant Guilds X 1000000⦷ - improvedmerchantguilds9

Upgrade description

advancedmerchantguilds1 Advanced Merchant Guilds I 2500000⦷ - improvedmerchantguilds10

Upgrade description

View Details

Effects:
Prosperity: +4/day
Tax Income: +1000⦷/day

advancedmerchantguilds2 Advanced Merchant Guilds II 2500000⦷ - advancedmerchantguilds1

Upgrade description

advancedmerchantguilds3 Advanced Merchant Guilds III 2500000⦷ - advancedmerchantguilds2

Upgrade description

advancedmerchantguilds4 Advanced Merchant Guilds IV 2500000⦷ - advancedmerchantguilds3

Upgrade description

advancedmerchantguilds5 Advanced Merchant Guilds V 2500000⦷ - advancedmerchantguilds4

Upgrade description

advancedmerchantguilds6 Advanced Merchant Guilds VI 2500000⦷ - advancedmerchantguilds5

Upgrade description

advancedmerchantguilds7 Advanced Merchant Guilds VII 2500000⦷ - advancedmerchantguilds6

Upgrade description

advancedmerchantguilds8 Advanced Merchant Guilds VIII 2500000⦷ - advancedmerchantguilds7

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advancedmerchantguilds9 Advanced Merchant Guilds IX 2500000⦷ - advancedmerchantguilds8

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advancedmerchantguilds10 Advanced Merchant Guilds X 2500000⦷ - advancedmerchantguilds9

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suprememerchantguilds1 Supreme Merchant Guilds I 5000000⦷ - advancedmerchantguilds10

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Effects:
Prosperity: +8/day
Tax Income: +2000⦷/day

suprememerchantguilds2 Supreme Merchant Guilds II 5000000⦷ - suprememerchantguilds1

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suprememerchantguilds3 Supreme Merchant Guilds III 5000000⦷ - suprememerchantguilds2

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suprememerchantguilds4 Supreme Merchant Guilds IV 5000000⦷ - suprememerchantguilds3

Upgrade description

suprememerchantguilds5 Supreme Merchant Guilds V 5000000⦷ - suprememerchantguilds4

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suprememerchantguilds6 Supreme Merchant Guilds VI 5000000⦷ - suprememerchantguilds5

Upgrade description

suprememerchantguilds7 Supreme Merchant Guilds VII 5000000⦷ - suprememerchantguilds6

Upgrade description

suprememerchantguilds8 Supreme Merchant Guilds VIII 5000000⦷ - suprememerchantguilds7

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suprememerchantguilds9 Supreme Merchant Guilds IX 5000000⦷ - suprememerchantguilds8

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suprememerchantguilds10 Supreme Merchant Guilds X 5000000⦷ - suprememerchantguilds9

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guardtowers1 Guard Towers I 50000⦷ - -

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Effects:
Security: +0.5/day

guardtowers2 Guard Towers II 100000⦷ - guardtowers1

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guardtowers3 Guard Towers III 150000⦷ - guardtowers2

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guardtowers4 Guard Towers IV 200000⦷ - guardtowers3

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guardtowers5 Guard Towers V 250000⦷ - guardtowers4

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guardtowers6 Guard Towers VI 350000⦷ - guardtowers5

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guardtowers7 Guard Towers VII 450000⦷ - guardtowers6

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guardtowers8 Guard Towers VIII 550000⦷ - guardtowers7

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guardtowers9 Guard Towers IX 650000⦷ - guardtowers8

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guardtowers10 Guard Towers X 750000⦷ - guardtowers9

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improvedguardtowers1 Improved Guard Towers I 1000000⦷ - guardtowers10

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Effects:
Security: +1/day

improvedguardtowers2 Improved Guard Towers II 1000000⦷ - improvedguardtowers1

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improvedguardtowers3 Improved Guard Towers III 1000000⦷ - improvedguardtowers2

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improvedguardtowers4 Improved Guard Towers IV 1000000⦷ - improvedguardtowers3

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improvedguardtowers5 Improved Guard Towers V 1000000⦷ - improvedguardtowers4

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improvedguardtowers6 Improved Guard Towers VI 1000000⦷ - improvedguardtowers5

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improvedguardtowers7 Improved Guard Towers VII 1000000⦷ - improvedguardtowers6

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improvedguardtowers8 Improved Guard Towers VIII 1000000⦷ - improvedguardtowers7

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improvedguardtowers9 Improved Guard Towers IX 1000000⦷ - improvedguardtowers8

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improvedguardtowers10 Improved Guard Towers X 1000000⦷ - improvedguardtowers9

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advancedguardtowers1 Advanced Guard Towers I 2500000⦷ - improvedguardtowers10

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Effects:
Security: +2/day

advancedguardtowers2 Advanced Guard Towers II 2500000⦷ - advancedguardtowers1

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advancedguardtowers3 Advanced Guard Towers III 2500000⦷ - advancedguardtowers2

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advancedguardtowers4 Advanced Guard Towers IV 2500000⦷ - advancedguardtowers3

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advancedguardtowers5 Advanced Guard Towers V 2500000⦷ - advancedguardtowers4

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advancedguardtowers6 Advanced Guard Towers VI 2500000⦷ - advancedguardtowers5

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advancedguardtowers7 Advanced Guard Towers VII 2500000⦷ - advancedguardtowers6

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advancedguardtowers8 Advanced Guard Towers VIII 2500000⦷ - advancedguardtowers7

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advancedguardtowers9 Advanced Guard Towers IX 2500000⦷ - advancedguardtowers8

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advancedguardtowers10 Advanced Guard Towers X 2500000⦷ - advancedguardtowers9

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supremeguardtowers1 Supreme Guard Towers I 5000000⦷ - advancedguardtowers10

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Effects:
Security: +4/day

supremeguardtowers2 Supreme Guard Towers II 5000000⦷ - supremeguardtowers1

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supremeguardtowers3 Supreme Guard Towers III 5000000⦷ - supremeguardtowers2

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supremeguardtowers4 Supreme Guard Towers IV 5000000⦷ - supremeguardtowers3

Upgrade description

supremeguardtowers5 Supreme Guard Towers V 5000000⦷ - supremeguardtowers4

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supremeguardtowers6 Supreme Guard Towers VI 5000000⦷ - supremeguardtowers5

Upgrade description

supremeguardtowers7 Supreme Guard Towers VII 5000000⦷ - supremeguardtowers6

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supremeguardtowers8 Supreme Guard Towers VIII 5000000⦷ - supremeguardtowers7

Upgrade description

supremeguardtowers9 Supreme Guard Towers IX 5000000⦷ - supremeguardtowers8

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supremeguardtowers10 Supreme Guard Towers X 5000000⦷ - supremeguardtowers9

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drillyards1 Drill Yards I 50000⦷ - -

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Effects:
Militia: +0.25/day

drillyards2 Drill Yards II 100000⦷ - drillyards1

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drillyards3 Drill Yards III 150000⦷ - drillyards2

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drillyards4 Drill Yards IV 200000⦷ - drillyards3

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drillyards5 Drill Yards V 250000⦷ - drillyards4

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drillyards6 Drill Yards VI 350000⦷ - drillyards5

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drillyards7 Drill Yards VII 450000⦷ - drillyards6

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drillyards8 Drill Yards VIII 550000⦷ - drillyards7

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drillyards9 Drill Yards IX 650000⦷ - drillyards8

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drillyards10 Drill Yards X 750000⦷ - drillyards9

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improveddrillyards1 Improved Drill Yards I 1000000⦷ - drillyards10

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Effects:
Militia: +0.5/day

improveddrillyards2 Improved Drill Yards II 1000000⦷ - improveddrillyards1

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improveddrillyards3 Improved Drill Yards III 1000000⦷ - improveddrillyards2

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improveddrillyards4 Improved Drill Yards IV 1000000⦷ - improveddrillyards3

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improveddrillyards5 Improved Drill Yards V 1000000⦷ - improveddrillyards4

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improveddrillyards6 Improved Drill Yards VI 1000000⦷ - improveddrillyards5

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improveddrillyards7 Improved Drill Yards VII 1000000⦷ - improveddrillyards6

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improveddrillyards8 Improved Drill Yards VIII 1000000⦷ - improveddrillyards7

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improveddrillyards9 Improved Drill Yards IX 1000000⦷ - improveddrillyards8

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improveddrillyards10 Improved Drill Yards X 1000000⦷ - improveddrillyards9

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advanceddrillyards1 Advanced Drill Yards I 2500000⦷ - improveddrillyards10

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Effects:
Militia: +1/day

advanceddrillyards2 Advanced Drill Yards II 2500000⦷ - advanceddrillyards1

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advanceddrillyards3 Advanced Drill Yards III 2500000⦷ - advanceddrillyards2

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advanceddrillyards4 Advanced Drill Yards IV 2500000⦷ - advanceddrillyards3

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advanceddrillyards5 Advanced Drill Yards V 2500000⦷ - advanceddrillyards4

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advanceddrillyards6 Advanced Drill Yards VI 2500000⦷ - advanceddrillyards5

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advanceddrillyards7 Advanced Drill Yards VII 2500000⦷ - advanceddrillyards6

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advanceddrillyards8 Advanced Drill Yards VIII 2500000⦷ - advanceddrillyards7

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advanceddrillyards9 Advanced Drill Yards IX 2500000⦷ - advanceddrillyards8

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advanceddrillyards10 Advanced Drill Yards X 2500000⦷ - advanceddrillyards9

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supremedrillyards1 Supreme Drill Yards I 5000000⦷ - advanceddrillyards10

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Effects:
Militia: +2/day

supremedrillyards2 Supreme Drill Yards II 5000000⦷ - supremedrillyards1

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supremedrillyards3 Supreme Drill Yards III 5000000⦷ - supremedrillyards2

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supremedrillyards4 Supreme Drill Yards IV 5000000⦷ - supremedrillyards3

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supremedrillyards5 Supreme Drill Yards V 5000000⦷ - supremedrillyards4

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supremedrillyards6 Supreme Drill Yards VI 5000000⦷ - supremedrillyards5

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supremedrillyards7 Supreme Drill Yards VII 5000000⦷ - supremedrillyards6

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supremedrillyards8 Supreme Drill Yards VIII 5000000⦷ - supremedrillyards7

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supremedrillyards9 Supreme Drill Yards IX 5000000⦷ - supremedrillyards8

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supremedrillyards10 Supreme Drill Yards X 5000000⦷ - supremedrillyards9

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informantnetwork1 Informant Network I 100000⦷ - -

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Effects:
Loyalty: +0.5/day

informantnetwork2 Informant Network II 200000⦷ - informantnetwork1

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informantnetwork3 Informant Network III 300000⦷ - informantnetwork2

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informantnetwork4 Informant Network IV 400000⦷ - informantnetwork3

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informantnetwork5 Informant Network V 500000⦷ - informantnetwork4

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informantnetwork6 Informant Network VI 600000⦷ - informantnetwork5

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informantnetwork7 Informant Network VII 700000⦷ - informantnetwork6

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informantnetwork8 Informant Network VIII 800000⦷ - informantnetwork7

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informantnetwork9 Informant Network IX 900000⦷ - informantnetwork8

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informantnetwork10 Informant Network X 1000000⦷ - informantnetwork9

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improvedinformantnetwork1 Improved Informant Network I 2000000⦷ - informantnetwork10

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Effects:
Loyalty: +1/day

improvedinformantnetwork2 Improved Informant Network II 2000000⦷ - improvedinformantnetwork1

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improvedinformantnetwork3 Improved Informant Network III 2000000⦷ - improvedinformantnetwork2

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improvedinformantnetwork4 Improved Informant Network IV 2000000⦷ - improvedinformantnetwork3

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improvedinformantnetwork5 Improved Informant Network V 2000000⦷ - improvedinformantnetwork4

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improvedinformantnetwork6 Improved Informant Network VI 2000000⦷ - improvedinformantnetwork5

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improvedinformantnetwork7 Improved Informant Network VII 2000000⦷ - improvedinformantnetwork6

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improvedinformantnetwork8 Improved Informant Network VIII 2000000⦷ - improvedinformantnetwork7

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improvedinformantnetwork9 Improved Informant Network IX 2000000⦷ - improvedinformantnetwork8

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improvedinformantnetwork10 Improved Informant Network X 2000000⦷ - improvedinformantnetwork9

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advancedinformantnetwork1 Advanced Informant Network I 5000000⦷ - improvedinformantnetwork10

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Effects:
Loyalty: +2/day
Garrison Capacity: +5

advancedinformantnetwork2 Advanced Informant Network II 5000000⦷ - advancedinformantnetwork1

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advancedinformantnetwork3 Advanced Informant Network III 5000000⦷ - advancedinformantnetwork2

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advancedinformantnetwork4 Advanced Informant Network IV 5000000⦷ - advancedinformantnetwork3

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advancedinformantnetwork5 Advanced Informant Network V 5000000⦷ - advancedinformantnetwork4

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advancedinformantnetwork6 Advanced Informant Network VI 5000000⦷ - advancedinformantnetwork5

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advancedinformantnetwork7 Advanced Informant Network VII 5000000⦷ - advancedinformantnetwork6

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advancedinformantnetwork8 Advanced Informant Network VIII 5000000⦷ - advancedinformantnetwork7

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advancedinformantnetwork9 Advanced Informant Network IX 5000000⦷ - advancedinformantnetwork8

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advancedinformantnetwork10 Advanced Informant Network X 5000000⦷ - advancedinformantnetwork9

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supremeinformantnetwork1 Supreme Informant Network I 10000000⦷ - advancedinformantnetwork10

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Effects:
Loyalty: +4/day

supremeinformantnetwork2 Supreme Informant Network II 10000000⦷ - supremeinformantnetwork1

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supremeinformantnetwork3 Supreme Informant Network III 10000000⦷ - supremeinformantnetwork2

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supremeinformantnetwork4 Supreme Informant Network IV 10000000⦷ - supremeinformantnetwork3

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supremeinformantnetwork5 Supreme Informant Network V 10000000⦷ - supremeinformantnetwork4

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supremeinformantnetwork6 Supreme Informant Network VI 10000000⦷ - supremeinformantnetwork5

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supremeinformantnetwork7 Supreme Informant Network VII 10000000⦷ - supremeinformantnetwork6

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supremeinformantnetwork8 Supreme Informant Network VIII 10000000⦷ - supremeinformantnetwork7

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supremeinformantnetwork9 Supreme Informant Network IX 10000000⦷ - supremeinformantnetwork8

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supremeinformantnetwork10 Supreme Informant Network X 10000000⦷ - supremeinformantnetwork9

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housingexpansion1 Housing Expansion I 100000⦷ - -

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Effects:
Prosperity: +2/day
Garrison Capacity: +5

housingexpansion2 Housing Expansion II 200000⦷ - housingexpansion1

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housingexpansion3 Housing Expansion III 300000⦷ - housingexpansion2

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housingexpansion4 Housing Expansion IV 400000⦷ - housingexpansion3

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housingexpansion5 Housing Expansion V 500000⦷ - housingexpansion4

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housingexpansion6 Housing Expansion VI 600000⦷ - housingexpansion5

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housingexpansion7 Housing Expansion VII 700000⦷ - housingexpansion6

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housingexpansion8 Housing Expansion VIII 800000⦷ - housingexpansion7

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housingexpansion9 Housing Expansion IX 900000⦷ - housingexpansion8

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housingexpansion10 Housing Expansion X 1000000⦷ - housingexpansion9

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improvedhousingexpansion1 Improved Housing Expansion I 2000000⦷ - housingexpansion10

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Effects:
Prosperity: +4/day
Garrison Capacity: +10

improvedhousingexpansion2 Improved Housing Expansion II 2000000⦷ - improvedhousingexpansion1

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improvedhousingexpansion3 Improved Housing Expansion III 2000000⦷ - improvedhousingexpansion2

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improvedhousingexpansion4 Improved Housing Expansion IV 2000000⦷ - improvedhousingexpansion3

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improvedhousingexpansion5 Improved Housing Expansion V 2000000⦷ - improvedhousingexpansion4

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improvedhousingexpansion6 Improved Housing Expansion VI 2000000⦷ - improvedhousingexpansion5

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improvedhousingexpansion7 Improved Housing Expansion VII 2000000⦷ - improvedhousingexpansion6

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improvedhousingexpansion8 Improved Housing Expansion VIII 2000000⦷ - improvedhousingexpansion7

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improvedhousingexpansion9 Improved Housing Expansion IX 2000000⦷ - improvedhousingexpansion8

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improvedhousingexpansion10 Improved Housing Expansion X 2000000⦷ - improvedhousingexpansion9

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advancedhousingexpansion1 Advanced Housing Expansion I 5000000⦷ - improvedhousingexpansion10

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Effects:
Prosperity: +8/day
Garrison Capacity: +20

advancedhousingexpansion2 Advanced Housing Expansion II 5000000⦷ - advancedhousingexpansion1

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advancedhousingexpansion3 Advanced Housing Expansion III 5000000⦷ - advancedhousingexpansion2

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advancedhousingexpansion4 Advanced Housing Expansion IV 5000000⦷ - advancedhousingexpansion3

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advancedhousingexpansion5 Advanced Housing Expansion V 5000000⦷ - advancedhousingexpansion4

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advancedhousingexpansion6 Advanced Housing Expansion VI 5000000⦷ - advancedhousingexpansion5

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advancedhousingexpansion7 Advanced Housing Expansion VII 5000000⦷ - advancedhousingexpansion6

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advancedhousingexpansion8 Advanced Housing Expansion VIII 5000000⦷ - advancedhousingexpansion7

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advancedhousingexpansion9 Advanced Housing Expansion IX 5000000⦷ - advancedhousingexpansion8

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advancedhousingexpansion10 Advanced Housing Expansion X 5000000⦷ - advancedhousingexpansion9

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supremehousingexpansion1 Supreme Housing Expansion I 10000000⦷ - advancedhousingexpansion10

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Effects:
Prosperity: +16/day
Garrison Capacity: +40

supremehousingexpansion2 Supreme Housing Expansion II 10000000⦷ - supremehousingexpansion1

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supremehousingexpansion3 Supreme Housing Expansion III 10000000⦷ - supremehousingexpansion2

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supremehousingexpansion4 Supreme Housing Expansion IV 10000000⦷ - supremehousingexpansion3

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supremehousingexpansion5 Supreme Housing Expansion V 10000000⦷ - supremehousingexpansion4

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supremehousingexpansion6 Supreme Housing Expansion VI 10000000⦷ - supremehousingexpansion5

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supremehousingexpansion7 Supreme Housing Expansion VII 10000000⦷ - supremehousingexpansion6

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supremehousingexpansion8 Supreme Housing Expansion VIII 10000000⦷ - supremehousingexpansion7

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supremehousingexpansion9 Supreme Housing Expansion IX 10000000⦷ - supremehousingexpansion8

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supremehousingexpansion10 Supreme Housing Expansion X 10000000⦷ - supremehousingexpansion9

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tradecaravanescorts1 Trade Caravan Escorts I 100000⦷ - -

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Effects:
Prosperity: +1/day
Militia: +0.25/day
Tax Income: +100⦷/day
Garrison Capacity: +4

tradecaravanescorts2 Trade Caravan Escorts II 200000⦷ - tradecaravanescorts1

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tradecaravanescorts3 Trade Caravan Escorts III 300000⦷ - tradecaravanescorts2

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tradecaravanescorts4 Trade Caravan Escorts IV 400000⦷ - tradecaravanescorts3

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tradecaravanescorts5 Trade Caravan Escorts V 500000⦷ - tradecaravanescorts4

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tradecaravanescorts6 Trade Caravan Escorts VI 600000⦷ - tradecaravanescorts5

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tradecaravanescorts7 Trade Caravan Escorts VII 700000⦷ - tradecaravanescorts6

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tradecaravanescorts8 Trade Caravan Escorts VIII 800000⦷ - tradecaravanescorts7

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tradecaravanescorts9 Trade Caravan Escorts IX 900000⦷ - tradecaravanescorts8

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tradecaravanescorts10 Trade Caravan Escorts X 1000000⦷ - tradecaravanescorts9

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improvedtradecaravanescorts1 Improved Trade Caravan Escorts I 2000000⦷ - tradecaravanescorts10

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Effects:
Prosperity: +2/day
Militia: +0.5/day
Tax Income: +200⦷/day
Garrison Capacity: +8

improvedtradecaravanescorts2 Improved Trade Caravan Escorts II 2000000⦷ - improvedtradecaravanescorts1

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improvedtradecaravanescorts3 Improved Trade Caravan Escorts III 2000000⦷ - improvedtradecaravanescorts2

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improvedtradecaravanescorts4 Improved Trade Caravan Escorts IV 2000000⦷ - improvedtradecaravanescorts3

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improvedtradecaravanescorts5 Improved Trade Caravan Escorts V 2000000⦷ - improvedtradecaravanescorts4

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improvedtradecaravanescorts6 Improved Trade Caravan Escorts VI 2000000⦷ - improvedtradecaravanescorts5

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improvedtradecaravanescorts7 Improved Trade Caravan Escorts VII 2000000⦷ - improvedtradecaravanescorts6

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improvedtradecaravanescorts8 Improved Trade Caravan Escorts VIII 2000000⦷ - improvedtradecaravanescorts7

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improvedtradecaravanescorts9 Improved Trade Caravan Escorts IX 2000000⦷ - improvedtradecaravanescorts8

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improvedtradecaravanescorts10 Improved Trade Caravan Escorts X 2000000⦷ - improvedtradecaravanescorts9

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advancedtradecaravanescorts1 Advanced Trade Caravan Escorts I 5000000⦷ - improvedtradecaravanescorts10

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Effects:
Prosperity: +4/day
Militia: +0.25/day
Tax Income: +400⦷/day
Garrison Capacity: +16

advancedtradecaravanescorts2 Advanced Trade Caravan Escorts II 5000000⦷ - advancedtradecaravanescorts1

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advancedtradecaravanescorts3 Advanced Trade Caravan Escorts III 5000000⦷ - advancedtradecaravanescorts2

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advancedtradecaravanescorts4 Advanced Trade Caravan Escorts IV 5000000⦷ - advancedtradecaravanescorts3

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advancedtradecaravanescorts5 Advanced Trade Caravan Escorts V 5000000⦷ - advancedtradecaravanescorts4

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advancedtradecaravanescorts6 Advanced Trade Caravan Escorts VI 5000000⦷ - advancedtradecaravanescorts5

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advancedtradecaravanescorts7 Advanced Trade Caravan Escorts VII 5000000⦷ - advancedtradecaravanescorts6

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advancedtradecaravanescorts8 Advanced Trade Caravan Escorts VIII 5000000⦷ - advancedtradecaravanescorts7

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advancedtradecaravanescorts9 Advanced Trade Caravan Escorts IX 5000000⦷ - advancedtradecaravanescorts8

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advancedtradecaravanescorts10 Advanced Trade Caravan Escorts X 5000000⦷ - advancedtradecaravanescorts9

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supremetradecaravanescorts1 Supreme Trade Caravan Escorts I 10000000⦷ - advancedtradecaravanescorts10

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View Details

Effects:
Prosperity: +8/day
Militia: +0.5/day
Tax Income: +800⦷/day
Garrison Capacity: +32

supremetradecaravanescorts2 Supreme Trade Caravan Escorts II 10000000⦷ - supremetradecaravanescorts1

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supremetradecaravanescorts3 Supreme Trade Caravan Escorts III 10000000⦷ - supremetradecaravanescorts2

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supremetradecaravanescorts4 Supreme Trade Caravan Escorts IV 10000000⦷ - supremetradecaravanescorts3

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supremetradecaravanescorts5 Supreme Trade Caravan Escorts V 10000000⦷ - supremetradecaravanescorts4

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supremetradecaravanescorts6 Supreme Trade Caravan Escorts VI 10000000⦷ - supremetradecaravanescorts5

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supremetradecaravanescorts7 Supreme Trade Caravan Escorts VII 10000000⦷ - supremetradecaravanescorts6

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supremetradecaravanescorts8 Supreme Trade Caravan Escorts VIII 10000000⦷ - supremetradecaravanescorts7

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supremetradecaravanescorts9 Supreme Trade Caravan Escorts IX 10000000⦷ - supremetradecaravanescorts8

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supremetradecaravanescorts10 Supreme Trade Caravan Escorts X 10000000⦷ - supremetradecaravanescorts9

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pavedstreets1 Paved Streets I 50000⦷ - -

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Effects:
Prosperity: +0.5/day
Tax Income: +50⦷/day

pavedstreets2 Paved Streets II 100000⦷ - pavedstreets1

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pavedstreets3 Paved Streets III 150000⦷ - pavedstreets2

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pavedstreets4 Paved Streets IV 200000⦷ - pavedstreets3

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pavedstreets5 Paved Streets V 250000⦷ - pavedstreets4

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pavedstreets6 Paved Streets VI 350000⦷ - pavedstreets5

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pavedstreets7 Paved Streets VII 450000⦷ - pavedstreets6

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pavedstreets8 Paved Streets VIII 550000⦷ - pavedstreets7

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pavedstreets9 Paved Streets IX 650000⦷ - pavedstreets8

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pavedstreets10 Paved Streets X 750000⦷ - pavedstreets9

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improvedpavedstreets1 Improved Paved Streets I 1000000⦷ - pavedstreets10

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View Details

Effects:
Prosperity: +1/day
Tax Income: +100⦷/day

improvedpavedstreets2 Improved Paved Streets II 1000000⦷ - improvedpavedstreets1

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improvedpavedstreets3 Improved Paved Streets III 1000000⦷ - improvedpavedstreets2

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improvedpavedstreets4 Improved Paved Streets IV 1000000⦷ - improvedpavedstreets3

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improvedpavedstreets5 Improved Paved Streets V 1000000⦷ - improvedpavedstreets4

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improvedpavedstreets6 Improved Paved Streets VI 1000000⦷ - improvedpavedstreets5

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improvedpavedstreets7 Improved Paved Streets VII 1000000⦷ - improvedpavedstreets6

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improvedpavedstreets8 Improved Paved Streets VIII 1000000⦷ - improvedpavedstreets7

Upgrade description

improvedpavedstreets9 Improved Paved Streets IX 1000000⦷ - improvedpavedstreets8

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improvedpavedstreets10 Improved Paved Streets X 1000000⦷ - improvedpavedstreets9

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advancedpavedstreets1 Advanced Paved Streets I 2500000⦷ - improvedpavedstreets10

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View Details

Effects:
Prosperity: +2/day
Tax Income: +200⦷/day

advancedpavedstreets2 Advanced Paved Streets II 2500000⦷ - advancedpavedstreets1

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advancedpavedstreets3 Advanced Paved Streets III 2500000⦷ - advancedpavedstreets2

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advancedpavedstreets4 Advanced Paved Streets IV 2500000⦷ - advancedpavedstreets3

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advancedpavedstreets5 Advanced Paved Streets V 2500000⦷ - advancedpavedstreets4

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advancedpavedstreets6 Advanced Paved Streets VI 2500000⦷ - advancedpavedstreets5

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advancedpavedstreets7 Advanced Paved Streets VII 2500000⦷ - advancedpavedstreets6

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advancedpavedstreets8 Advanced Paved Streets VIII 2500000⦷ - advancedpavedstreets7

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advancedpavedstreets9 Advanced Paved Streets IX 2500000⦷ - advancedpavedstreets8

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advancedpavedstreets10 Advanced Paved Streets X 2500000⦷ - advancedpavedstreets9

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supremepavedstreets1 Supreme Paved Streets I 5000000⦷ - advancedpavedstreets10

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View Details

Effects:
Prosperity: +4/day
Tax Income: +400⦷/day

supremepavedstreets2 Supreme Paved Streets II 5000000⦷ - supremepavedstreets1

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supremepavedstreets3 Supreme Paved Streets III 5000000⦷ - supremepavedstreets2

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supremepavedstreets4 Supreme Paved Streets IV 5000000⦷ - supremepavedstreets3

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supremepavedstreets5 Supreme Paved Streets V 5000000⦷ - supremepavedstreets4

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supremepavedstreets6 Supreme Paved Streets VI 5000000⦷ - supremepavedstreets5

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supremepavedstreets7 Supreme Paved Streets VII 5000000⦷ - supremepavedstreets6

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supremepavedstreets8 Supreme Paved Streets VIII 5000000⦷ - supremepavedstreets7

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supremepavedstreets9 Supreme Paved Streets IX 5000000⦷ - supremepavedstreets8

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supremepavedstreets10 Supreme Paved Streets X 5000000⦷ - supremepavedstreets9

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vineyards1 Vineyards I 100000⦷ - -

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Effects:
Prosperity: +1/day
Food: +25/day

vineyards2 Vineyards II 200000⦷ - vineyards1

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vineyards3 Vineyards III 300000⦷ - vineyards2

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vineyards4 Vineyards IV 400000⦷ - vineyards3

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vineyards5 Vineyards V 500000⦷ - vineyards4

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vineyards6 Vineyards VI 600000⦷ - vineyards5

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vineyards7 Vineyards VII 700000⦷ - vineyards6

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vineyards8 Vineyards VIII 800000⦷ - vineyards7

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vineyards9 Vineyards IX 900000⦷ - vineyards8

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vineyards10 Vineyards X 1000000⦷ - vineyards9

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improvedvineyards1 Improved Vineyards I 2000000⦷ - vineyards10

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Effects:
Prosperity: +2/day
Food: +50/day

improvedvineyards2 Improved Vineyards II 2000000⦷ - improvedvineyards1

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improvedvineyards3 Improved Vineyards III 2000000⦷ - improvedvineyards2

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improvedvineyards4 Improved Vineyards IV 2000000⦷ - improvedvineyards3

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improvedvineyards5 Improved Vineyards V 2000000⦷ - improvedvineyards4

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improvedvineyards6 Improved Vineyards VI 2000000⦷ - improvedvineyards5

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improvedvineyards7 Improved Vineyards VII 2000000⦷ - improvedvineyards6

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improvedvineyards8 Improved Vineyards VIII 2000000⦷ - improvedvineyards7

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improvedvineyards9 Improved Vineyards IX 2000000⦷ - improvedvineyards8

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improvedvineyards10 Improved Vineyards X 2000000⦷ - improvedvineyards9

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advancedvineyards1 Advanced Vineyards I 5000000⦷ - improvedvineyards10

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View Details

Effects:
Prosperity: +4/day
Food: +100/day

advancedvineyards2 Advanced Vineyards II 5000000⦷ - advancedvineyards1

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advancedvineyards3 Advanced Vineyards III 5000000⦷ - advancedvineyards2

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advancedvineyards4 Advanced Vineyards IV 5000000⦷ - advancedvineyards3

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advancedvineyards5 Advanced Vineyards V 5000000⦷ - advancedvineyards4

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advancedvineyards6 Advanced Vineyards VI 5000000⦷ - advancedvineyards5

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advancedvineyards7 Advanced Vineyards VII 5000000⦷ - advancedvineyards6

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advancedvineyards8 Advanced Vineyards VIII 5000000⦷ - advancedvineyards7

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advancedvineyards9 Advanced Vineyards IX 5000000⦷ - advancedvineyards8

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advancedvineyards10 Advanced Vineyards X 5000000⦷ - advancedvineyards9

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supremevineyards1 Supreme Vineyards I 10000000⦷ - advancedvineyards10

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View Details

Effects:
Prosperity: +8/day
Food: +200/day

supremevineyards2 Supreme Vineyards II 10000000⦷ - supremevineyards1

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supremevineyards3 Supreme Vineyards III 10000000⦷ - supremevineyards2

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supremevineyards4 Supreme Vineyards IV 10000000⦷ - supremevineyards3

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supremevineyards5 Supreme Vineyards V 10000000⦷ - supremevineyards4

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supremevineyards6 Supreme Vineyards VI 10000000⦷ - supremevineyards5

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supremevineyards7 Supreme Vineyards VII 10000000⦷ - supremevineyards6

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supremevineyards8 Supreme Vineyards VIII 10000000⦷ - supremevineyards7

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supremevineyards9 Supreme Vineyards IX 10000000⦷ - supremevineyards8

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supremevineyards10 Supreme Vineyards X 10000000⦷ - supremevineyards9

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archeryrange1 Archery Range I 50000⦷ - -

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Effects:
Militia: +0.25/day

archeryrange2 Archery Range II 100000⦷ - archeryrange1

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archeryrange3 Archery Range III 150000⦷ - archeryrange2

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archeryrange4 Archery Range IV 200000⦷ - archeryrange3

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archeryrange5 Archery Range V 250000⦷ - archeryrange4

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archeryrange6 Archery Range VI 350000⦷ - archeryrange5

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archeryrange7 Archery Range VII 450000⦷ - archeryrange6

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archeryrange8 Archery Range VIII 550000⦷ - archeryrange7

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archeryrange9 Archery Range IX 650000⦷ - archeryrange8

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archeryrange10 Archery Range X 750000⦷ - archeryrange9

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improvedarcheryrange1 Improved Archery Range I 1000000⦷ - archeryrange10

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Effects:
Militia: +0.5/day

improvedarcheryrange2 Improved Archery Range II 1000000⦷ - improvedarcheryrange1

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improvedarcheryrange3 Improved Archery Range III 1000000⦷ - improvedarcheryrange2

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improvedarcheryrange4 Improved Archery Range IV 1000000⦷ - improvedarcheryrange3

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improvedarcheryrange5 Improved Archery Range V 1000000⦷ - improvedarcheryrange4

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improvedarcheryrange6 Improved Archery Range VI 1000000⦷ - improvedarcheryrange5

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improvedarcheryrange7 Improved Archery Range VII 1000000⦷ - improvedarcheryrange6

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improvedarcheryrange8 Improved Archery Range VIII 1000000⦷ - improvedarcheryrange7

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improvedarcheryrange9 Improved Archery Range IX 1000000⦷ - improvedarcheryrange8

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improvedarcheryrange10 Improved Archery Range X 1000000⦷ - improvedarcheryrange9

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advancedarcheryrange1 Advanced Archery Range I 2500000⦷ - improvedarcheryrange10

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View Details

Effects:
Militia: +1/day

advancedarcheryrange2 Advanced Archery Range II 2500000⦷ - advancedarcheryrange1

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advancedarcheryrange3 Advanced Archery Range III 2500000⦷ - advancedarcheryrange2

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advancedarcheryrange4 Advanced Archery Range IV 2500000⦷ - advancedarcheryrange3

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advancedarcheryrange5 Advanced Archery Range V 2500000⦷ - advancedarcheryrange4

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advancedarcheryrange6 Advanced Archery Range VI 2500000⦷ - advancedarcheryrange5

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advancedarcheryrange7 Advanced Archery Range VII 2500000⦷ - advancedarcheryrange6

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advancedarcheryrange8 Advanced Archery Range VIII 2500000⦷ - advancedarcheryrange7

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advancedarcheryrange9 Advanced Archery Range IX 2500000⦷ - advancedarcheryrange8

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advancedarcheryrange10 Advanced Archery Range X 2500000⦷ - advancedarcheryrange9

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supremearcheryrange1 Supreme Archery Range I 5000000⦷ - advancedarcheryrange10

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View Details

Effects:
Militia: +2/day

supremearcheryrange2 Supreme Archery Range II 5000000⦷ - supremearcheryrange1

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supremearcheryrange3 Supreme Archery Range III 5000000⦷ - supremearcheryrange2

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supremearcheryrange4 Supreme Archery Range IV 5000000⦷ - supremearcheryrange3

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supremearcheryrange5 Supreme Archery Range V 5000000⦷ - supremearcheryrange4

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supremearcheryrange6 Supreme Archery Range VI 5000000⦷ - supremearcheryrange5

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supremearcheryrange7 Supreme Archery Range VII 5000000⦷ - supremearcheryrange6

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supremearcheryrange8 Supreme Archery Range VIII 5000000⦷ - supremearcheryrange7

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supremearcheryrange9 Supreme Archery Range IX 5000000⦷ - supremearcheryrange8

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supremearcheryrange10 Supreme Archery Range X 5000000⦷ - supremearcheryrange9

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orchards1 Orchards I 100000⦷ - -

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Effects:
Prosperity: +1/day
Food: +25/day

orchards2 Orchards II 200000⦷ - orchards1

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orchards3 Orchards III 300000⦷ - orchards2

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orchards4 Orchards IV 400000⦷ - orchards3

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orchards5 Orchards V 500000⦷ - orchards4

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orchards6 Orchards VI 600000⦷ - orchards5

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orchards7 Orchards VII 700000⦷ - orchards6

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orchards8 Orchards VIII 800000⦷ - orchards7

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orchards9 Orchards IX 900000⦷ - orchards8

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orchards10 Orchards X 1000000⦷ - orchards9

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improvedorchards1 Improved Orchards I 2000000⦷ - orchards10

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View Details

Effects:
Prosperity: +2/day
Food: +50/day

improvedorchards2 Improved Orchards II 2000000⦷ - improvedorchards1

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improvedorchards3 Improved Orchards III 2000000⦷ - improvedorchards2

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improvedorchards4 Improved Orchards IV 2000000⦷ - improvedorchards3

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improvedorchards5 Improved Orchards V 2000000⦷ - improvedorchards4

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improvedorchards6 Improved Orchards VI 2000000⦷ - improvedorchards5

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improvedorchards7 Improved Orchards VII 2000000⦷ - improvedorchards6

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improvedorchards8 Improved Orchards VIII 2000000⦷ - improvedorchards7

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improvedorchards9 Improved Orchards IX 2000000⦷ - improvedorchards8

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improvedorchards10 Improved Orchards X 2000000⦷ - improvedorchards9

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advancedorchards1 Advanced Orchards I 5000000⦷ - improvedorchards10

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View Details

Effects:
Prosperity: +4/day
Food: +100/day

advancedorchards2 Advanced Orchards II 5000000⦷ - advancedorchards1

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advancedorchards3 Advanced Orchards III 5000000⦷ - advancedorchards2

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advancedorchards4 Advanced Orchards IV 5000000⦷ - advancedorchards3

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advancedorchards5 Advanced Orchards V 5000000⦷ - advancedorchards4

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advancedorchards6 Advanced Orchards VI 5000000⦷ - advancedorchards5

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advancedorchards7 Advanced Orchards VII 5000000⦷ - advancedorchards6

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advancedorchards8 Advanced Orchards VIII 5000000⦷ - advancedorchards7

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advancedorchards9 Advanced Orchards IX 5000000⦷ - advancedorchards8

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advancedorchards10 Advanced Orchards X 5000000⦷ - advancedorchards9

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supremeorchards1 Supreme Orchards I 10000000⦷ - advancedorchards10

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View Details

Effects:
Prosperity: +8/day
Food: +200/day

supremeorchards2 Supreme Orchards II 10000000⦷ - supremeorchards1

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supremeorchards3 Supreme Orchards III 10000000⦷ - supremeorchards2

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supremeorchards4 Supreme Orchards IV 10000000⦷ - supremeorchards3

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supremeorchards5 Supreme Orchards V 10000000⦷ - supremeorchards4

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supremeorchards6 Supreme Orchards VI 10000000⦷ - supremeorchards5

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supremeorchards7 Supreme Orchards VII 10000000⦷ - supremeorchards6

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supremeorchards8 Supreme Orchards VIII 10000000⦷ - supremeorchards7

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supremeorchards9 Supreme Orchards IX 10000000⦷ - supremeorchards8

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supremeorchards10 Supreme Orchards X 10000000⦷ - supremeorchards9

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livestockpastures1 Livestock Pastures I 100000⦷ - largerfarms10

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View Details

Effects:
Food: +25/day

livestockpastures2 Livestock Pastures II 200000⦷ - livestockpastures1

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livestockpastures3 Livestock Pastures III 300000⦷ - livestockpastures2

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livestockpastures4 Livestock Pastures IV 400000⦷ - livestockpastures3

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livestockpastures5 Livestock Pastures V 500000⦷ - livestockpastures4

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livestockpastures6 Livestock Pastures VI 600000⦷ - livestockpastures5

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livestockpastures7 Livestock Pastures VII 700000⦷ - livestockpastures6

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livestockpastures8 Livestock Pastures VIII 800000⦷ - livestockpastures7

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livestockpastures9 Livestock Pastures IX 900000⦷ - livestockpastures8

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livestockpastures10 Livestock Pastures X 1000000⦷ - livestockpastures9

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improvedlivestockpastures1 Improved Livestock Pastures I 2000000⦷ - livestockpastures10

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View Details

Effects:
Food: +50/day

improvedlivestockpastures2 Improved Livestock Pastures II 2000000⦷ - improvedlivestockpastures1

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improvedlivestockpastures3 Improved Livestock Pastures III 2000000⦷ - improvedlivestockpastures2

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improvedlivestockpastures4 Improved Livestock Pastures IV 2000000⦷ - improvedlivestockpastures3

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improvedlivestockpastures5 Improved Livestock Pastures V 2000000⦷ - improvedlivestockpastures4

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improvedlivestockpastures6 Improved Livestock Pastures VI 2000000⦷ - improvedlivestockpastures5

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improvedlivestockpastures7 Improved Livestock Pastures VII 2000000⦷ - improvedlivestockpastures6

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improvedlivestockpastures8 Improved Livestock Pastures VIII 2000000⦷ - improvedlivestockpastures7

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improvedlivestockpastures9 Improved Livestock Pastures IX 2000000⦷ - improvedlivestockpastures8

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improvedlivestockpastures10 Improved Livestock Pastures X 2000000⦷ - improvedlivestockpastures9

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advancedlivestockpastures1 Advanced Livestock Pastures I 5000000⦷ - improvedlivestockpastures10

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View Details

Effects:
Food: +100/day

advancedlivestockpastures2 Advanced Livestock Pastures II 5000000⦷ - advancedlivestockpastures1

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advancedlivestockpastures3 Advanced Livestock Pastures III 5000000⦷ - advancedlivestockpastures2

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advancedlivestockpastures4 Advanced Livestock Pastures IV 5000000⦷ - advancedlivestockpastures3

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advancedlivestockpastures5 Advanced Livestock Pastures V 5000000⦷ - advancedlivestockpastures4

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advancedlivestockpastures6 Advanced Livestock Pastures VI 5000000⦷ - advancedlivestockpastures5

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advancedlivestockpastures7 Advanced Livestock Pastures VII 5000000⦷ - advancedlivestockpastures6

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advancedlivestockpastures8 Advanced Livestock Pastures VIII 5000000⦷ - advancedlivestockpastures7

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advancedlivestockpastures9 Advanced Livestock Pastures IX 5000000⦷ - advancedlivestockpastures8

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advancedlivestockpastures10 Advanced Livestock Pastures X 5000000⦷ - advancedlivestockpastures9

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supremelivestockpastures1 Supreme Livestock Pastures I 10000000⦷ - advancedlivestockpastures10

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View Details

Effects:
Food: +200/day

supremelivestockpastures2 Supreme Livestock Pastures II 10000000⦷ - supremelivestockpastures1

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supremelivestockpastures3 Supreme Livestock Pastures III 10000000⦷ - supremelivestockpastures2

Upgrade description

supremelivestockpastures4 Supreme Livestock Pastures IV 10000000⦷ - supremelivestockpastures3

Upgrade description

supremelivestockpastures5 Supreme Livestock Pastures V 10000000⦷ - supremelivestockpastures4

Upgrade description

supremelivestockpastures6 Supreme Livestock Pastures VI 10000000⦷ - supremelivestockpastures5

Upgrade description

supremelivestockpastures7 Supreme Livestock Pastures VII 10000000⦷ - supremelivestockpastures6

Upgrade description

supremelivestockpastures8 Supreme Livestock Pastures VIII 10000000⦷ - supremelivestockpastures7

Upgrade description

supremelivestockpastures9 Supreme Livestock Pastures IX 10000000⦷ - supremelivestockpastures8

Upgrade description

supremelivestockpastures10 Supreme Livestock Pastures X 10000000⦷ - supremelivestockpastures9

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slaughterhouse1 Slaughterhouse I 100000⦷ - livestockpastures1

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Effects:
Prosperity: +1.5/day
Food: +25/day

slaughterhouse2 Slaughterhouse II 200000⦷ - livestockpastures2

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slaughterhouse3 Slaughterhouse III 300000⦷ - livestockpastures3

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slaughterhouse4 Slaughterhouse IV 400000⦷ - livestockpastures4

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slaughterhouse5 Slaughterhouse V 500000⦷ - livestockpastures5

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slaughterhouse6 Slaughterhouse VI 600000⦷ - livestockpastures6

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slaughterhouse7 Slaughterhouse VII 700000⦷ - livestockpastures7

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slaughterhouse8 Slaughterhouse VIII 800000⦷ - livestockpastures8

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slaughterhouse9 Slaughterhouse IX 900000⦷ - livestockpastures9

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slaughterhouse10 Slaughterhouse X 1000000⦷ - livestockpastures10

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improvedslaughterhouse1 Improved Slaughterhouse I 2000000⦷ - improvedlivestockpastures1

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View Details

Effects:
Prosperity: +3/day
Food: +50/day

improvedslaughterhouse2 Improved Slaughterhouse II 2000000⦷ - improvedlivestockpastures2

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improvedslaughterhouse3 Improved Slaughterhouse III 2000000⦷ - improvedlivestockpastures3

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improvedslaughterhouse4 Improved Slaughterhouse IV 2000000⦷ - improvedlivestockpastures4

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improvedslaughterhouse5 Improved Slaughterhouse V 2000000⦷ - improvedlivestockpastures5

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improvedslaughterhouse6 Improved Slaughterhouse VI 2000000⦷ - improvedlivestockpastures6

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improvedslaughterhouse7 Improved Slaughterhouse VII 2000000⦷ - improvedlivestockpastures7

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improvedslaughterhouse8 Improved Slaughterhouse VIII 2000000⦷ - improvedlivestockpastures8

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improvedslaughterhouse9 Improved Slaughterhouse IX 2000000⦷ - improvedlivestockpastures9

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improvedslaughterhouse10 Improved Slaughterhouse X 2000000⦷ - improvedlivestockpastures10

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advancedslaughterhouse1 Advanced Slaughterhouse I 5000000⦷ - advancedlivestockpastures1

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View Details

Effects:
Prosperity: +6/day
Food: +100/day

advancedslaughterhouse2 Advanced Slaughterhouse II 5000000⦷ - advancedlivestockpastures2

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advancedslaughterhouse3 Advanced Slaughterhouse III 5000000⦷ - advancedlivestockpastures3

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advancedslaughterhouse4 Advanced Slaughterhouse IV 5000000⦷ - advancedlivestockpastures4

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advancedslaughterhouse5 Advanced Slaughterhouse V 5000000⦷ - advancedlivestockpastures5

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advancedslaughterhouse6 Advanced Slaughterhouse VI 5000000⦷ - advancedlivestockpastures6

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advancedslaughterhouse7 Advanced Slaughterhouse VII 5000000⦷ - advancedlivestockpastures7

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advancedslaughterhouse8 Advanced Slaughterhouse VIII 5000000⦷ - advancedlivestockpastures8

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advancedslaughterhouse9 Advanced Slaughterhouse IX 5000000⦷ - advancedlivestockpastures9

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advancedslaughterhouse10 Advanced Slaughterhouse X 5000000⦷ - advancedlivestockpastures10

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advancedslaughterhouse1 Supreme Slaughterhouse I 10000000⦷ - supremelivestockpastures1

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View Details

Effects:
Prosperity: +12/day
Food: +200/day

advancedslaughterhouse2 Supreme Slaughterhouse II 10000000⦷ - supremelivestockpastures2

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advancedslaughterhouse3 Supreme Slaughterhouse III 10000000⦷ - supremelivestockpastures3

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advancedslaughterhouse4 Supreme Slaughterhouse IV 10000000⦷ - supremelivestockpastures4

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advancedslaughterhouse5 Supreme Slaughterhouse V 10000000⦷ - supremelivestockpastures5

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advancedslaughterhouse6 Supreme Slaughterhouse VI 10000000⦷ - supremelivestockpastures6

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advancedslaughterhouse7 Supreme Slaughterhouse VII 10000000⦷ - supremelivestockpastures7

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advancedslaughterhouse8 Supreme Slaughterhouse VIII 10000000⦷ - supremelivestockpastures8

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advancedslaughterhouse9 Supreme Slaughterhouse IX 10000000⦷ - supremelivestockpastures9

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advancedslaughterhouse10 Supreme Slaughterhouse X 10000000⦷ - supremelivestockpastures10

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winery1 Winery I 100000⦷ - vineyards1

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Effects:
Prosperity: +3/day
Food: -25/day

winery2 Winery II 200000⦷ - vineyards2

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winery3 Winery III 300000⦷ - vineyards3

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winery4 Winery IV 400000⦷ - vineyards4

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winery5 Winery V 500000⦷ - vineyards5

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winery6 Winery VI 600000⦷ - vineyards6

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winery7 Winery VII 700000⦷ - vineyards7

Upgrade description

winery8 Winery VIII 800000⦷ - vineyards8

Upgrade description

winery9 Winery IX 900000⦷ - vineyards9

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winery10 Winery X 1000000⦷ - vineyards10

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improvedwinery1 Improved Winery I 2000000⦷ - improvedvineyards1

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View Details

Effects:
Prosperity: +6/day
Food: -50/day

improvedwinery2 Improved Winery II 2000000⦷ - improvedvineyards2

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improvedwinery3 Improved Winery III 2000000⦷ - improvedvineyards3

Upgrade description

improvedwinery4 Improved Winery IV 2000000⦷ - improvedvineyards4

Upgrade description

improvedwinery5 Improved Winery V 2000000⦷ - improvedvineyards5

Upgrade description

improvedwinery6 Improved Winery VI 2000000⦷ - improvedvineyards6

Upgrade description

improvedwinery7 Improved Winery VII 2000000⦷ - improvedvineyards7

Upgrade description

improvedwinery8 Improved Winery VIII 2000000⦷ - improvedvineyards8

Upgrade description

improvedwinery9 Improved Winery IX 2000000⦷ - improvedvineyards9

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improvedwinery10 Improved Winery X 2000000⦷ - improvedvineyards10

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advancedwinery1 Advanced Winery I 5000000⦷ - advancedvineyards1

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View Details

Effects:
Prosperity: +12/day
Food: -100/day

advancedwinery2 Advanced Winery II 5000000⦷ - advancedvineyards2

Upgrade description

advancedwinery3 Advanced Winery III 5000000⦷ - advancedvineyards3

Upgrade description

advancedwinery4 Advanced Winery IV 5000000⦷ - advancedvineyards4

Upgrade description

advancedwinery5 Advanced Winery V 5000000⦷ - advancedvineyards5

Upgrade description

advancedwinery6 Advanced Winery VI 5000000⦷ - advancedvineyards6

Upgrade description

advancedwinery7 Advanced Winery VII 5000000⦷ - advancedvineyards7

Upgrade description

advancedwinery8 Advanced Winery VIII 5000000⦷ - advancedvineyards8

Upgrade description

advancedwinery9 Advanced Winery IX 5000000⦷ - advancedvineyards9

Upgrade description

advancedwinery10 Advanced Winery X 5000000⦷ - advancedvineyards10

Upgrade description

supremewinery1 Supreme Winery I 10000000⦷ - supremevineyards1

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View Details

Effects:
Prosperity: +24/day
Food: -200/day

supremewinery2 Supreme Winery II 10000000⦷ - supremevineyards2

Upgrade description

supremewinery3 Supreme Winery III 10000000⦷ - supremevineyards3

Upgrade description

supremewinery4 Supreme Winery IV 10000000⦷ - supremevineyards4

Upgrade description

supremewinery5 Supreme Winery V 10000000⦷ - supremevineyards5

Upgrade description

supremewinery6 Supreme Winery VI 10000000⦷ - supremevineyards6

Upgrade description

supremewinery7 Supreme Winery VII 10000000⦷ - supremevineyards7

Upgrade description

supremewinery8 Supreme Winery VIII 10000000⦷ - supremevineyards8

Upgrade description

supremewinery9 Supreme Winery IX 10000000⦷ - supremevineyards9

Upgrade description

supremewinery10 Supreme Winery X 10000000⦷ - supremevineyards10

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grainmill1 Grain Mill I 100000⦷ - largerfarms1

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View Details

Effects:
Prosperity: +1/day
Food: +25/day

grainmill2 Grain Mill II 200000⦷ - largerfarms2

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grainmill3 Grain Mill III 300000⦷ - largerfarms3

Upgrade description

grainmill4 Grain Mill IV 400000⦷ - largerfarms4

Upgrade description

grainmill5 Grain Mill V 500000⦷ - largerfarms5

Upgrade description

grainmill6 Grain Mill VI 600000⦷ - largerfarms6

Upgrade description

grainmill7 Grain Mill VII 700000⦷ - largerfarms7

Upgrade description

grainmill8 Grain Mill VIII 800000⦷ - largerfarms8

Upgrade description

grainmill9 Grain Mill IX 900000⦷ - largerfarms9

Upgrade description

grainmill10 Grain Mill X 1000000⦷ - largerfarms10

Upgrade description

improvedgrainmill1 Improved Grain Mill I 2000000⦷ - improvedlargerfarms1

Upgrade description

View Details

Effects:
Prosperity: +2/day
Food: +50/day

improvedgrainmill2 Improved Grain Mill II 2000000⦷ - improvedlargerfarms2

Upgrade description

improvedgrainmill3 Improved Grain Mill III 2000000⦷ - improvedlargerfarms3

Upgrade description

improvedgrainmill4 Improved Grain Mill IV 2000000⦷ - improvedlargerfarms4

Upgrade description

improvedgrainmill5 Improved Grain Mill V 2000000⦷ - improvedlargerfarms5

Upgrade description

improvedgrainmill6 Improved Grain Mill VI 2000000⦷ - improvedlargerfarms6

Upgrade description

improvedgrainmill7 Improved Grain Mill VII 2000000⦷ - improvedlargerfarms7

Upgrade description

improvedgrainmill8 Improved Grain Mill VIII 2000000⦷ - improvedlargerfarms8

Upgrade description

improvedgrainmill9 Improved Grain Mill IX 2000000⦷ - improvedlargerfarms9

Upgrade description

improvedgrainmill10 Improved Grain Mill X 2000000⦷ - improvedlargerfarms10

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advancedgrainmill1 Advanced Grain Mill I 5000000⦷ - advancedlargerfarms1

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Effects:
Prosperity: +4/day
Food: +100/day

advancedgrainmill2 Advanced Grain Mill II 5000000⦷ - advancedlargerfarms2

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advancedgrainmill3 Advanced Grain Mill III 5000000⦷ - advancedlargerfarms3

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advancedgrainmill4 Advanced Grain Mill IV 5000000⦷ - advancedlargerfarms4

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advancedgrainmill5 Advanced Grain Mill V 5000000⦷ - advancedlargerfarms5

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advancedgrainmill6 Advanced Grain Mill VI 5000000⦷ - advancedlargerfarms6

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advancedgrainmill7 Advanced Grain Mill VII 5000000⦷ - advancedlargerfarms7

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advancedgrainmill8 Advanced Grain Mill VIII 5000000⦷ - advancedlargerfarms8

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advancedgrainmill9 Advanced Grain Mill IX 5000000⦷ - advancedlargerfarms9

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advancedgrainmill10 Advanced Grain Mill X 5000000⦷ - advancedlargerfarms10

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supremegrainmill1 Supreme Grain Mill I 10000000⦷ - supremelargerfarms1

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Effects:
Prosperity: +8/day
Food: +200/day

supremegrainmill2 Supreme Grain Mill II 10000000⦷ - supremelargerfarms2

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supremegrainmill3 Supreme Grain Mill III 10000000⦷ - supremelargerfarms3

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supremegrainmill4 Supreme Grain Mill IV 10000000⦷ - supremelargerfarms4

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supremegrainmill5 Supreme Grain Mill V 10000000⦷ - supremelargerfarms5

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supremegrainmill6 Supreme Grain Mill VI 10000000⦷ - supremelargerfarms6

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supremegrainmill7 Supreme Grain Mill VII 10000000⦷ - supremelargerfarms7

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supremegrainmill8 Supreme Grain Mill VIII 10000000⦷ - supremelargerfarms8

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supremegrainmill9 Supreme Grain Mill IX 10000000⦷ - supremelargerfarms9

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supremegrainmill10 Supreme Grain Mill X 10000000⦷ - supremelargerfarms10

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garrisontrainingfield1 Garrison Training Field I 50000⦷ - -

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Effects:

garrisontrainingfield2 Garrison Training Field II 100000⦷ - garrisontrainingfield1

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garrisontrainingfield3 Garrison Training Field III 150000⦷ - garrisontrainingfield2

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garrisontrainingfield4 Garrison Training Field IV 200000⦷ - garrisontrainingfield3

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garrisontrainingfield5 Garrison Training Field V 250000⦷ - garrisontrainingfield4

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garrisontrainingfield6 Garrison Training Field VI 350000⦷ - garrisontrainingfield5

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garrisontrainingfield7 Garrison Training Field VII 450000⦷ - garrisontrainingfield6

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garrisontrainingfield8 Garrison Training Field VIII 550000⦷ - garrisontrainingfield7

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garrisontrainingfield9 Garrison Training Field IX 650000⦷ - garrisontrainingfield8

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garrisontrainingfield10 Garrison Training Field X 750000⦷ - garrisontrainingfield9

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improvedgarrisontrainingfield1 Improved Garrison Training Field I 1000000⦷ - garrisontrainingfield10

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Effects:

improvedgarrisontrainingfield2 Improved Garrison Training Field II 1000000⦷ - improvedgarrisontrainingfield1

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improvedgarrisontrainingfield3 Improved Garrison Training Field III 1000000⦷ - improvedgarrisontrainingfield2

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improvedgarrisontrainingfield4 Improved Garrison Training Field IV 1000000⦷ - improvedgarrisontrainingfield3

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improvedgarrisontrainingfield5 Improved Garrison Training Field V 1000000⦷ - improvedgarrisontrainingfield4

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improvedgarrisontrainingfield6 Improved Garrison Training Field VI 1000000⦷ - improvedgarrisontrainingfield5

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improvedgarrisontrainingfield7 Improved Garrison Training Field VII 1000000⦷ - improvedgarrisontrainingfield6

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improvedgarrisontrainingfield8 Improved Garrison Training Field VIII 1000000⦷ - improvedgarrisontrainingfield7

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improvedgarrisontrainingfield9 Improved Garrison Training Field IX 1000000⦷ - improvedgarrisontrainingfield8

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improvedgarrisontrainingfield10 Improved Garrison Training Field X 1000000⦷ - improvedgarrisontrainingfield9

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advancedgarrisontrainingfield1 Advanced Garrison Training Field I 2500000⦷ - improvedgarrisontrainingfield10

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Effects:

advancedgarrisontrainingfield2 Advanced Garrison Training Field II 2500000⦷ - advancedgarrisontrainingfield1

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advancedgarrisontrainingfield3 Advanced Garrison Training Field III 2500000⦷ - advancedgarrisontrainingfield2

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advancedgarrisontrainingfield4 Advanced Garrison Training Field IV 2500000⦷ - advancedgarrisontrainingfield3

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advancedgarrisontrainingfield5 Advanced Garrison Training Field V 2500000⦷ - advancedgarrisontrainingfield4

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advancedgarrisontrainingfield6 Advanced Garrison Training Field VI 2500000⦷ - advancedgarrisontrainingfield5

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advancedgarrisontrainingfield7 Advanced Garrison Training Field VII 2500000⦷ - advancedgarrisontrainingfield6

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advancedgarrisontrainingfield8 Advanced Garrison Training Field VIII 2500000⦷ - advancedgarrisontrainingfield7

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advancedgarrisontrainingfield9 Advanced Garrison Training Field IX 2500000⦷ - advancedgarrisontrainingfield8

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advancedgarrisontrainingfield10 Advanced Garrison Training Field X 2500000⦷ - advancedgarrisontrainingfield9

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supremegarrisontrainingfield1 Supreme Garrison Training Field I 5000000⦷ - advancedgarrisontrainingfield10

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Effects:

supremegarrisontrainingfield2 Supreme Garrison Training Field II 5000000⦷ - supremegarrisontrainingfield1

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supremegarrisontrainingfield3 Supreme Garrison Training Field III 5000000⦷ - supremegarrisontrainingfield2

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supremegarrisontrainingfield4 Supreme Garrison Training Field IV 5000000⦷ - supremegarrisontrainingfield3

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supremegarrisontrainingfield5 Supreme Garrison Training Field V 5000000⦷ - supremegarrisontrainingfield4

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supremegarrisontrainingfield6 Supreme Garrison Training Field VI 5000000⦷ - supremegarrisontrainingfield5

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supremegarrisontrainingfield7 Supreme Garrison Training Field VII 5000000⦷ - supremegarrisontrainingfield6

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supremegarrisontrainingfield8 Supreme Garrison Training Field VIII 5000000⦷ - supremegarrisontrainingfield7

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supremegarrisontrainingfield9 Supreme Garrison Training Field IX 5000000⦷ - supremegarrisontrainingfield8

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supremegarrisontrainingfield10 Supreme Garrison Training Field X 5000000⦷ - supremegarrisontrainingfield9

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capital1 Local Capital I 0⦷ - -

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Effects:
Loyalty: +1/day
Prosperity: +50/day
Security: +1/day
Militia: +25/day
Food: +2500/day
Garrison Capacity: +200

capital2 Regional Capital II 5000000⦷ - capital1

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capital3 Continental Capital III 25000000⦷ - capital2

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capital4 Global Capital IV 100000000⦷ - capital3

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capital5 Utopian Capital V 250000000⦷ - capital4

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nk_capitalunlock NK Capital Unlock 1000000000⦷ - -

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Effects:

frozenencampment Frozen Encampment I 50000000⦷ - nk_capitalunlock

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Effects:
Militia: +25/day
Garrison Capacity: +100

citadeloffrost Citadel of Frost II 100000000⦷ - frozenencampment

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Effects:
Militia: +50/day
Garrison Capacity: +250

throneofwinter Throne of Winter III 250000000⦷ - citadeloffrost

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Effects:
Militia: +75/day
Garrison Capacity: +500

nk_frozendefenses1 Frozen Defenses I 25000000⦷ - -

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Effects:
Can Be Removed
Militia: +25/day
Garrison Capacity: +250

nk_frozendefenses2 Frozen Defenses II 25000000⦷ - nk_frozendefenses1

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nk_frozendefenses3 Frozen Defenses III 25000000⦷ - nk_frozendefenses2

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nk_frozendefenses4 Frozen Defenses IV 25000000⦷ - nk_frozendefenses3

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Coastal Only Fief Upgrades

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ID Name Cost Tier Required Description
fishingboats1 Fishing Boats I 50000⦷ - -

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Effects:
Food: +75/day

fishingboats2 Fishing Boats II 100000⦷ - fishingboats1

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fishingboats3 Fishing Boats III 150000⦷ - fishingboats2

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fishingboats4 Fishing Boats IV 200000⦷ - fishingboats3

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fishingboats5 Fishing Boats V 250000⦷ - fishingboats4

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fishingboats6 Fishing Boats VI 350000⦷ - fishingboats5

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fishingboats7 Fishing Boats VII 450000⦷ - fishingboats6

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fishingboats8 Fishing Boats VIII 550000⦷ - fishingboats7

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fishingboats9 Fishing Boats IX 650000⦷ - fishingboats8

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fishingboats10 Fishing Boats X 750000⦷ - fishingboats9

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improvedfishingboats1 Improved Fishing Boats I 1000000⦷ - fishingboats10

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Effects:
Food: +150/day

improvedfishingboats2 Improved Fishing Boats II 1000000⦷ - improvedfishingboats1

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improvedfishingboats3 Improved Fishing Boats III 1000000⦷ - improvedfishingboats2

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improvedfishingboats4 Improved Fishing Boats IV 1000000⦷ - improvedfishingboats3

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improvedfishingboats5 Improved Fishing Boats V 1000000⦷ - improvedfishingboats4

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improvedfishingboats6 Improved Fishing Boats VI 1000000⦷ - improvedfishingboats5

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improvedfishingboats7 Improved Fishing Boats VII 1000000⦷ - improvedfishingboats6

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improvedfishingboats8 Improved Fishing Boats VIII 1000000⦷ - improvedfishingboats7

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improvedfishingboats9 Improved Fishing Boats IX 1000000⦷ - improvedfishingboats8

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improvedfishingboats10 Improved Fishing Boats X 1000000⦷ - improvedfishingboats9

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advancedfishingboats1 Advanced Fishing Boats I 2500000⦷ - improvedfishingboats10

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Effects:
Food: +300/day

advancedfishingboats2 Advanced Fishing Boats II 2500000⦷ - advancedfishingboats1

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advancedfishingboats3 Advanced Fishing Boats III 2500000⦷ - advancedfishingboats2

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advancedfishingboats4 Advanced Fishing Boats IV 2500000⦷ - advancedfishingboats3

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advancedfishingboats5 Advanced Fishing Boats V 2500000⦷ - advancedfishingboats4

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advancedfishingboats6 Advanced Fishing Boats VI 2500000⦷ - advancedfishingboats5

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advancedfishingboats7 Advanced Fishing Boats VII 2500000⦷ - advancedfishingboats6

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advancedfishingboats8 Advanced Fishing Boats VIII 2500000⦷ - advancedfishingboats7

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advancedfishingboats9 Advanced Fishing Boats IX 2500000⦷ - advancedfishingboats8

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advancedfishingboats10 Advanced Fishing Boats X 2500000⦷ - advancedfishingboats9

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supremefishingboats1 Supreme Fishing Boats I 5000000⦷ - advancedfishingboats10

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Effects:
Food: +600/day

supremefishingboats2 Supreme Fishing Boats II 5000000⦷ - supremefishingboats1

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supremefishingboats3 Supreme Fishing Boats III 5000000⦷ - supremefishingboats2

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supremefishingboats4 Supreme Fishing Boats IV 5000000⦷ - supremefishingboats3

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supremefishingboats5 Supreme Fishing Boats V 5000000⦷ - supremefishingboats4

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supremefishingboats6 Supreme Fishing Boats VI 5000000⦷ - supremefishingboats5

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supremefishingboats7 Supreme Fishing Boats VII 5000000⦷ - supremefishingboats6

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supremefishingboats8 Supreme Fishing Boats VIII 5000000⦷ - supremefishingboats7

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supremefishingboats9 Supreme Fishing Boats IX 5000000⦷ - supremefishingboats8

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supremefishingboats10 Supreme Fishing Boats X 5000000⦷ - supremefishingboats9

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tradeships1 Trade Ships I 100000⦷ - -

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Effects:
Prosperity: +3/day

tradeships2 Trade Ships II 200000⦷ - tradeships1

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tradeships3 Trade Ships III 300000⦷ - tradeships2

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tradeships4 Trade Ships IV 400000⦷ - tradeships3

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tradeships5 Trade Ships V 500000⦷ - tradeships4

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tradeships6 Trade Ships VI 600000⦷ - tradeships5

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tradeships7 Trade Ships VII 700000⦷ - tradeships6

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tradeships8 Trade Ships VIII 800000⦷ - tradeships7

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tradeships9 Trade Ships IX 900000⦷ - tradeships8

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tradeships10 Trade Ships X 1000000⦷ - tradeships9

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improvedtradeships1 Improved Trade Ships I 2000000⦷ - tradeships10

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Effects:
Prosperity: +6/day

improvedtradeships2 Improved Trade Ships II 2000000⦷ - improvedtradeships1

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improvedtradeships3 Improved Trade Ships III 2000000⦷ - improvedtradeships2

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improvedtradeships4 Improved Trade Ships IV 2000000⦷ - improvedtradeships3

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improvedtradeships5 Improved Trade Ships V 2000000⦷ - improvedtradeships4

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improvedtradeships6 Improved Trade Ships VI 2000000⦷ - improvedtradeships5

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improvedtradeships7 Improved Trade Ships VII 2000000⦷ - improvedtradeships6

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improvedtradeships8 Improved Trade Ships VIII 2000000⦷ - improvedtradeships7

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improvedtradeships9 Improved Trade Ships IX 2000000⦷ - improvedtradeships8

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improvedtradeships10 Improved Trade Ships X 2000000⦷ - improvedtradeships9

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advancedtradeships1 Advanced Trade Ships I 5000000⦷ - improvedtradeships10

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Effects:
Prosperity: +12/day

advancedtradeships2 Advanced Trade Ships II 5000000⦷ - advancedtradeships1

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advancedtradeships3 Advanced Trade Ships III 5000000⦷ - advancedtradeships2

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advancedtradeships4 Advanced Trade Ships IV 5000000⦷ - advancedtradeships3

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advancedtradeships5 Advanced Trade Ships V 5000000⦷ - advancedtradeships4

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advancedtradeships6 Advanced Trade Ships VI 5000000⦷ - advancedtradeships5

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advancedtradeships7 Advanced Trade Ships VII 5000000⦷ - advancedtradeships6

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advancedtradeships8 Advanced Trade Ships VIII 5000000⦷ - advancedtradeships7

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advancedtradeships9 Advanced Trade Ships IX 5000000⦷ - advancedtradeships8

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advancedtradeships10 Advanced Trade Ships X 5000000⦷ - advancedtradeships9

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supremetradeships1 Supreme Trade Ships I 10000000⦷ - advancedtradeships10

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Effects:
Prosperity: +24/day

supremetradeships2 Supreme Trade Ships II 10000000⦷ - supremetradeships1

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supremetradeships3 Supreme Trade Ships III 10000000⦷ - supremetradeships2

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supremetradeships4 Supreme Trade Ships IV 10000000⦷ - supremetradeships3

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supremetradeships5 Supreme Trade Ships V 10000000⦷ - supremetradeships4

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supremetradeships6 Supreme Trade Ships VI 10000000⦷ - supremetradeships5

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supremetradeships7 Supreme Trade Ships VII 10000000⦷ - supremetradeships6

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supremetradeships8 Supreme Trade Ships VIII 10000000⦷ - supremetradeships7

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supremetradeships9 Supreme Trade Ships IX 10000000⦷ - supremetradeships8

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supremetradeships10 Supreme Trade Ships X 10000000⦷ - supremetradeships9

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Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
standardizedarms Standardized Arms 1000000⦷ - -

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Clan Effects:
Party Size: +5

supplytrains Supply Trains 3000000⦷ - -

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Clan Effects:
Party Size: +15
Party Speed: +0.1

elitebodyguards Elite Bodyguards 5000000⦷ - -

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Clan Effects:
Party Size: +25

warhorseconditioning Warhorse Conditioning 5000000⦷ - -

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Clan Effects:
Party Speed: +0.2

prisonerconscription1 Prisoner Conscription I 50000⦷ - wayofthemercenary

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Clan Effects:
Party Size: +15

prisonerconscription2 Prisoner Conscription II 100000⦷ - prisonerconscription1

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prisonerconscription3 Prisoner Conscription III 150000⦷ - prisonerconscription2

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prisonerconscription4 Prisoner Conscription IV 200000⦷ - prisonerconscription3

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prisonerconscription5 Prisoner Conscription V 250000⦷ - prisonerconscription4

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prisonerconscription6 Prisoner Conscription VI 300000⦷ - prisonerconscription5

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prisonerconscription7 Prisoner Conscription VII 350000⦷ - prisonerconscription6

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prisonerconscription8 Prisoner Conscription VIII 400000⦷ - prisonerconscription7

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prisonerconscription9 Prisoner Conscription IX 450000⦷ - prisonerconscription8

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prisonerconscription10 Prisoner Conscription X 500000⦷ - prisonerconscription9

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undeadgold Undead Gold 1000000000⦷ - -

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Clan Effects:
Merc Income (Flat): +250000/day

Lord Only Clan Upgrades

View Table
ID Name Cost Tier Required Description
oathboundmilitia Oathbound Militia 1250000⦷ - -

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Settlement Effects:
Militia: +1.25/day

oathsoffealty Oaths of Fealty 1250000⦷ - -

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Settlement Effects:
Loyalty: +1/day

clanmonuments Clan Monuments 3000000⦷ - -

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Clan Effects:
Renown: +5/day

clantreasury Clan Treasury 1000000⦷ - -

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Settlement Effects:
Prosperity: +2.5/day
Tax Income: +500⦷/day

standinghearthguard Standing Hearth Guard 500000⦷ - -

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Settlement Effects:
Garrison Capacity: +75

duelingpits Dueling Pits 3000000⦷ - -

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Clan Effects:
Renown: +1/day

Settlement Effects:
Militia: +1.25/day

patronsofthearts Patrons of the Arts 4000000⦷ - -

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Clan Effects:
Renown: +1/day

Settlement Effects:
Loyalty: +0.5/day
Prosperity: +2.5/day
Tax Income: +350⦷/day

clanhunters Clan Hunters 1500000⦷ - -

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Settlement Effects:
Food: +50/day

manorhouse Manor House 10000000⦷ - -

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Clan Effects:
Renown: +2/day
Party Size: +10

Settlement Effects:
Loyalty: +0.5/day
Prosperity: +2.5/day
Militia: +1.25/day
Tax Income: +500⦷/day
Garrison Capacity: +50

clanblacksmiths Clan Blacksmiths 3000000⦷ - -

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Settlement Effects:
Prosperity: +2.5/day
Militia: +0.5/day
Tax Income: +250⦷/day

clancroprotation Clan Crop Rotation 2000000⦷ - -

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Settlement Effects:
Prosperity: +1.5/day
Food: +25/day
Tax Income: +250⦷/day

clanrecruitmentdrive1 Clan Recruitment Drive I 1000000⦷ - -

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Troop Spawning:
Daily Spawn: 2 troops/day
Troop Tree: Basic
Base Tier: 1

clanrecruitmentdrive2 Clan Recruitment Drive II 2000000⦷ - clanrecruitmentdrive1

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clanrecruitmentdrive3 Clan Recruitment Drive III 3000000⦷ - clanrecruitmentdrive2

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wartimesigningbonus Wartime Signing Bonus 0⦷ - -

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Settlement Effects:
Prosperity: -10/day

Troop Spawning:
Daily Spawn: 5 troops/day
Troop Tree: Basic
Base Tier: 1

forcedconscription Forced Conscription 0⦷ - -

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Settlement Effects:
Loyalty: -5/day
Security: -5/day
Militia: +10/day

wayofthegovernor Way of the Governor 0⦷ - prisonerconscription10

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Clan Effects:
Renown: +1/day
Influence: +5/day

Settlement Effects:
Loyalty: +0.5/day
Prosperity: +2.5/day
Security: +0.5/day
Militia: +0.5/day
Food: +25/day
Tax Income: +100000⦷/day
Garrison Capacity: +25

lifeofthegovernor Life of the Governor 7500000⦷ - wayofthegovernor

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Clan Effects:
Renown: +1/day
Influence: +5/day

Settlement Effects:
Loyalty: +1/day
Prosperity: +5/day
Security: +1/day
Militia: +1.25/day
Food: +100/day
Tax Income: +500⦷/day
Garrison Capacity: +50

artofthegovernor Art of the Governor 20000000⦷ - wayofthegovernor

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Clan Effects:
Renown: +1/day
Influence: +5/day

Settlement Effects:
Loyalty: +2/day
Prosperity: +25/day
Security: +2/day
Militia: +10/day
Food: +250/day
Tax Income: +1000⦷/day
Garrison Capacity: +75

Mercenary Only Clan Upgrades

View Table
ID Name Cost Tier Required Description
wayofthemercenary Way of the Mercenary 0⦷ - -

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Clan Effects:
Renown: +1/day
Party Size: +100
Party Speed: +0.2
Merc Income (Flat): +1250/day

Troop Spawning:
Daily Spawn: 5 troops/day
Troop Tree: Noble
Base Tier: 1

plunderrights1 Plunder Rights I 50000⦷ - wayofthemercenary

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Clan Effects:
Merc Income (Flat): +500/day

plunderrights2 Plunder Rights II 100000⦷ - plunderrights1

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plunderrights3 Plunder Rights III 150000⦷ - plunderrights2

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plunderrights4 Plunder Rights IV 200000⦷ - plunderrights3

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plunderrights5 Plunder Rights V 250000⦷ - plunderrights4

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plunderrights6 Plunder Rights VI 300000⦷ - plunderrights5

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plunderrights7 Plunder Rights VII 350000⦷ - plunderrights6

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plunderrights8 Plunder Rights VIII 400000⦷ - plunderrights7

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plunderrights9 Plunder Rights IX 450000⦷ - plunderrights8

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plunderrights10 Plunder Rights X 500000⦷ - plunderrights9

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mobilecamps1 Mobile Camps I 50000⦷ - wayofthemercenary

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Clan Effects:
Party Speed: +0.1

mobilecamps2 Mobile Camps II 100000⦷ - mobilecamps1

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mobilecamps3 Mobile Camps III 150000⦷ - mobilecamps2

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mobilecamps4 Mobile Camps IV 200000⦷ - mobilecamps3

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mobilecamps5 Mobile Camps V 250000⦷ - mobilecamps4

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mobilecamps6 Mobile Camps VI 300000⦷ - mobilecamps5

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mobilecamps7 Mobile Camps VII 350000⦷ - mobilecamps6

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mobilecamps8 Mobile Camps VIII 400000⦷ - mobilecamps7

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mobilecamps9 Mobile Camps IX 450000⦷ - mobilecamps8

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mobilecamps10 Mobile Camps X 500000⦷ - mobilecamps9

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lifeofthemercenary Life of the Mercenary 2500000⦷ - plunderrights10,mobilecamps10,prisonerconscription10

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View Details

Clan Effects:
Renown: +2/day
Party Size: +125
Party Speed: +0.1
Merc Income (Flat): +2500/day

Troop Spawning:
Daily Spawn: 5 troops/day
Troop Tree: Noble
Base Tier: 1

grandcompanydoctrine Grand Company Doctrine 2500000⦷ - lifeofthemercenary

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Troop Spawning:
Daily Spawn: 3 troops/day
Troop Tree: Noble
Base Tier: 6

logisticstrainexpansion1 Logistics Train Expansion I 250000⦷ - lifeofthemercenary

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Clan Effects:
Party Size: +15
Party Speed: +0.1

logisticstrainexpansion2 Logistics Train Expansion II 500000⦷ - logisticstrainexpansion1

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logisticstrainexpansion3 Logistics Train Expansion III 750000⦷ - logisticstrainexpansion2

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logisticstrainexpansion4 Logistics Train Expansion IV 1000000⦷ - logisticstrainexpansion3

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logisticstrainexpansion5 Logistics Train Expansion V 1250000⦷ - logisticstrainexpansion4

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logisticstrainexpansion6 Logistics Train Expansion VI 1500000⦷ - logisticstrainexpansion5

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logisticstrainexpansion7 Logistics Train Expansion VII 1750000⦷ - logisticstrainexpansion6

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logisticstrainexpansion8 Logistics Train Expansion VIII 2000000⦷ - logisticstrainexpansion7

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logisticstrainexpansion9 Logistics Train Expansion IX 2250000⦷ - logisticstrainexpansion8

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logisticstrainexpansion10 Logistics Train Expansion X 2500000⦷ - logisticstrainexpansion9

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veteranhiring1 Veteran Hiring I 500000⦷ - lifeofthemercenary

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View Details


Troop Spawning:
Daily Spawn: 1 troops/day
Troop Tree: Noble
Base Tier: 1

veteranhiring2 Veteran Hiring II 1000000⦷ - veteranhiring1

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veteranhiring3 Veteran Hiring III 1500000⦷ - veteranhiring2

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veteranhiring4 Veteran Hiring IV 2000000⦷ - veteranhiring3

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veteranhiring5 Veteran Hiring V 2500000⦷ - veteranhiring4

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veteranhiring6 Veteran Hiring VI 3000000⦷ - veteranhiring5

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veteranhiring7 Veteran Hiring VII 3500000⦷ - veteranhiring6

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veteranhiring8 Veteran Hiring VIII 4000000⦷ - veteranhiring7

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veteranhiring9 Veteran Hiring IX 4500000⦷ - veteranhiring8

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veteranhiring10 Veteran Hiring X 5000000⦷ - veteranhiring9

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combatdrills1 Combat Drills I 2500000⦷ - lifeofthemercenary

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Troop Spawning:
Tier Bonus: +1 to wayofthemercenary,lifeofthemercenary,veteranhiring1,veteranhiring2,veteranhiring3,veteranhiring4,veteranhiring5,veteranhiring6,veteranhiring7,veteranhiring8,veteranhiring9,veteranhiring10

combatdrills2 Combat Drills II 5000000⦷ - combatdrills1

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combatdrills3 Combat Drills III 10000000⦷ - combatdrills2

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combatdrills4 Combat Drills IV 17500000⦷ - combatdrills3

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ransomdemands1 Ransom Demands I 250000⦷ - lifeofthemercenary

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Clan Effects:
Merc Income (Flat): +2500/day

ransomdemands2 Ransom Demands II 500000⦷ - ransomdemands1

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ransomdemands3 Ransom Demands III 750000⦷ - ransomdemands2

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ransomdemands4 Ransom Demands IV 1000000⦷ - ransomdemands3

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ransomdemands5 Ransom Demands V 1250000⦷ - ransomdemands4

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ransomdemands6 Ransom Demands VI 1500000⦷ - ransomdemands5

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ransomdemands7 Ransom Demands VII 1750000⦷ - ransomdemands6

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ransomdemands8 Ransom Demands VIII 2000000⦷ - ransomdemands7

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ransomdemands9 Ransom Demands IX 2250000⦷ - ransomdemands8

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ransomdemands10 Ransom Demands X 2500000⦷ - ransomdemands9

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disposablelegions1 Disposable Legions I 250000⦷ - lifeofthemercenary

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Clan Effects:
Party Size: +10

Troop Spawning:
Daily Spawn: 0.5 troops/day
Troop Tree: Basic
Base Tier: 1

disposablelegions2 Disposable Legions II 500000⦷ - disposablelegions1

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disposablelegions3 Disposable Legions III 750000⦷ - disposablelegions2

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disposablelegions4 Disposable Legions IV 1000000⦷ - disposablelegions3

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disposablelegions5 Disposable Legions V 1250000⦷ - disposablelegions4

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disposablelegions6 Disposable Legions VI 1500000⦷ - disposablelegions5

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disposablelegions7 Disposable Legions VII 1750000⦷ - disposablelegions6

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disposablelegions8 Disposable Legions VIII 2000000⦷ - disposablelegions7

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disposablelegions9 Disposable Legions IX 2250000⦷ - disposablelegions8

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disposablelegions10 Disposable Legions X 2500000⦷ - disposablelegions9

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artofthemercenary Art of the Mercenary 2500000⦷ - logisticstrainexpansion10,veteranhiring10,combatdrills4,ransomdemands10,disposablelegions10

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Clan Effects:
Renown: +5/day
Party Size: +125
Party Speed: +0.25
Merc Income (Flat): +5000/day

Troop Spawning:
Daily Spawn: 5 troops/day
Troop Tree: Noble
Base Tier: 6

legendarywarband1 Legendary Warband I 5000000⦷ - artofthemercenary

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Clan Effects:
Party Size: +25
Party Speed: +0.3

Troop Spawning:
Daily Spawn: 0.25 troops/day
Troop Tree: Noble
Base Tier: 6

legendarywarband2 Legendary Warband II 10000000⦷ - legendarywarband1

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legendarywarband3 Legendary Warband III 15000000⦷ - legendarywarband2

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legendarywarband4 Legendary Warband IV 20000000⦷ - legendarywarband3

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legendarywarband5 Legendary Warband V 25000000⦷ - legendarywarband4

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Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
armedcitizenry Armed Citizenry 15000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Security: +0.5/day
Militia: +0.75/day

standingarmy1 Standing Army I 25000000⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +25

standingarmy2 Standing Army II 50000000⦷ - -

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standingarmy3 Standing Army III 75000000⦷ - -

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standingarmy4 Standing Army IV 100000000⦷ - -

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standingarmy5 Standing Army V 125000000⦷ - -

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standingarmy6 Standing Army VI 150000000⦷ - -

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standingarmy7 Standing Army VII 175000000⦷ - -

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standingarmy8 Standing Army VIII 200000000⦷ - -

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standingarmy9 Standing Army IX 225000000⦷ - -

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standingarmy10 Standing Army X 250000000⦷ - -

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royalarmy Royal Army 500000000⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +250

Troop Spawning (All Kingdom Clans):
Daily Spawn: 5 troops/day per clan
Troop Tree: Noble
Base Tier: 6

royalenvoys Royal Envoys 5000000⦷ - -

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Kingdom Effects:
Influence: +5/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +5/day (all clans)

realmtradenetwork Realm Trade Network 35000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: +12.5/day
Tax Income: +250⦷/day

unifiedcoinage Unified Coinage 15000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: +5/day
Tax Income: +250⦷/day

centralizedrule Centralized Rule 15000000⦷ - -

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Clan Effects (All Kingdom Clans):
Renown: +10/day

Settlement Effects (All Kingdom Settlements):
Loyalty: +1.5/day

crownbank Crown Bank 50000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: +25/day
Tax Income: +250⦷/day

royallegitimacydecree Royal Legitimacy Decree 0⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +50

Settlement Effects (All Kingdom Settlements):
Loyalty: +1/day
Prosperity: +2.5/day
Security: +1/day
Militia: +10/day
Food: +50/day
Tax Income: +5000⦷/day
Garrison Capacity: +100

citadeloftherealm Citadel of the Realm 100000000⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +25

Settlement Effects (All Kingdom Settlements):
Militia: +15/day
Garrison Capacity: +250

auxiliarydetachments Auxiliary Detachments 25000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Security: +1/day
Militia: +1.25/day
Garrison Capacity: +100

royalcolosseum Royal Colosseum 35000000⦷ - -

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Kingdom Effects:
Influence: +1/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +2/day
Influence: +1/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +2.5/day
Militia: +1.25/day

royalgrainreserve Royal Grain Reserve 40000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Food: +2500/day

emptytheprisonsdecree Empty The Prisons Decree 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Loyalty: -7.5/day
Security: -7.5/day
Militia: +15/day

subsidizedfarming Subsidized Farming Decree 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: -5/day
Food: +250/day

emergencydraft Emergency Draft Decree 0⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +250

Settlement Effects (All Kingdom Settlements):
Loyalty: -5/day
Prosperity: -20/day
Security: -5/day

courtexpansion1 Court Expansion I 50000000⦷ - -

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Kingdom Effects:
Max Clans: +1

courtexpansion2 Court Expansion II 500000000⦷ - courtexpansion1

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courtexpansion3 Court Expansion III 50000000⦷ - courtexpansion2

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draftthemilitiadecree Draft The Militia Decree 0⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +50

Settlement Effects (All Kingdom Settlements):
Militia: -10/day

Troop Spawning (All Kingdom Clans):
Daily Spawn: 3 troops/day per clan
Troop Tree: Basic
Base Tier: 1

freetradechartersdecree Free Trade Charters Decree 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: +2.5/day
Security: -5/day
Tax Income: +1000⦷/day

peacetimefestivalsdecree Peacetime Festivals Decree 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Loyalty: +2/day
Prosperity: +5/day
Food: -250/day

minordomain Minor Domain I 2500000⦷ + 250 Influence - royallegitimacydecree

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Kingdom Effects:
Influence: +1/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +1/day
Party Size: +5
Influence: +1/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +2.5/day
Prosperity: +0.1%/day
Militia: +0.5/day
Food: +50/day
Garrison Capacity: +25

localrealm Local Realm II 5000000⦷ + 500 Influence - minordomain

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Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +2/day
Party Size: +10
Influence: +2/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +5/day
Militia: +1/day
Food: +75/day
Garrison Capacity: +50

risingpower Rising Power III 10000000⦷ + 1000 Influence - -

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Kingdom Effects:
Influence: +3/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +3/day
Party Size: +15
Influence: +3/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +7.5/day
Militia: +1.5/day
Food: +100/day
Garrison Capacity: +75

regionalauthority Regional Authority IV 25000000⦷ + 2000 Influence - risingpower

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Kingdom Effects:
Influence: +4/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +4/day
Party Size: +20
Influence: +4/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +10/day
Militia: +2/day
Food: +125/day
Garrison Capacity: +100

establishedkingdom Established Kingdom V 50000000⦷ + 3000 Influence - regionalauthority

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Kingdom Effects:
Influence: +5/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +5/day
Party Size: +25
Influence: +5/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +12.5/day
Militia: +10/day
Food: +150/day
Garrison Capacity: +125

dominantrealm Dominant Realm VI 100000000⦷ + 4000 Influence - establishedkingdom

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Kingdom Effects:
Influence: +6/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +6/day
Party Size: +30
Influence: +6/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +15/day
Militia: +12/day
Food: +175/day
Garrison Capacity: +150

imperialpower Imperial Power VII 200000000⦷ + 5000 Influence - dominantrealm

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Kingdom Effects:
Influence: +7/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +7/day
Party Size: +35
Influence: +7/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +17.5/day
Militia: +14/day
Food: +200/day
Garrison Capacity: +175

imperialstate Imperial State VIII 300000000⦷ + 6000 Influence - imperialpower

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Kingdom Effects:
Influence: +8/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +8/day
Party Size: +40
Influence: +8/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +20/day
Militia: +16/day
Food: +225/day
Garrison Capacity: +200

imperialkingdom Imperial Kingdom IX 400000000⦷ + 7000 Influence - imperialstate

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Kingdom Effects:
Influence: +9/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +9/day
Party Size: +45
Influence: +9/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +22.5/day
Militia: +18/day
Food: +250/day
Garrison Capacity: +250

eternalempire Eternal Empire X 750000000⦷ + 10000 Influence - imperialkingdom

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Kingdom Effects:
Influence: +10/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +10/day
Party Size: +50
Influence: +10/day (all clans)

Settlement Effects (All Kingdom Settlements):
Prosperity: +25/day
Militia: +25/day
Food: +750/day
Garrison Capacity: +500

winteriscoming Winter is Coming 1000000000⦷ - -

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Kingdom Effects:
Max Clans: +4
Max Merc Clans: -5

Clan Effects (All Kingdom Clans):
Renown: +5/day
Party Size: +500

Settlement Effects (All Kingdom Settlements):
Loyalty: +3/day
Security: +3/day
Militia: +25/day
Food: +10000/day
Garrison Capacity: +50

Troop Spawning (All Kingdom Clans):
Daily Spawn: 3 troops/day per clan
Troop Tree: Basic
Base Tier: 1

winteriscoming2 Winter is Coming II 0⦷ - winteriscoming

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nk_coldwindsrising Cold Winds Rising 100000000⦷ - winteriscoming

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Clan Effects (All Kingdom Clans):
Party Size: +300

Settlement Effects (All Kingdom Settlements):
Militia: +15/day

Troop Spawning (All Kingdom Clans):
Daily Spawn: 1 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_restlesscorses Restless Corpses 100000000⦷ - nk_coldwindsrising

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Clan Effects (All Kingdom Clans):
Party Size: +250

Settlement Effects (All Kingdom Settlements):
Garrison Capacity: +100

nk_frozengraveyards Frozen Graveyards 150000000⦷ - nk_restlesscorses

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Clan Effects (All Kingdom Clans):
Party Size: +300

Settlement Effects (All Kingdom Settlements):
Militia: +25/day

Troop Spawning (All Kingdom Clans):
Daily Spawn: 3 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_paleshadowsinthewoods Pale Shadows In The Woods 200000000⦷ - nk_frozengraveyards

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Clan Effects (All Kingdom Clans):
Party Size: +350
Party Speed: +0.25

Settlement Effects (All Kingdom Settlements):
Militia: +20/day
Garrison Capacity: +250

nk_terrorofthenorth Terror of the North 10000⦷ - nk_paleshadowsinthewoods

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Settlement Effects (All Kingdom Settlements):
Prosperity: -50/day

nk_thedeaddonottire The Dead Do Not Tire 250000000⦷ - nk_terrorofthenorth

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Clan Effects (All Kingdom Clans):
Party Size: +400
Party Speed: +0.2
Army Speed: +0.1 per clan in army (once/clan: True)

Settlement Effects (All Kingdom Settlements):
Garrison Capacity: +50

Troop Spawning (All Kingdom Clans):
Daily Spawn: 2 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_frozencommand Frozen Command 250000000⦷ - nk_thedeaddonottire

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Clan Effects (All Kingdom Clans):
Party Size: +500

Settlement Effects (All Kingdom Settlements):
Garrison Capacity: +50

nk_endlessdead Endless Dead 200000000⦷ - nk_frozencommand

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Clan Effects (All Kingdom Clans):
Party Size: +200

Settlement Effects (All Kingdom Settlements):
Militia: +25/day
Garrison Capacity: +250

Troop Spawning (All Kingdom Clans):
Daily Spawn: 2 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_frozenresurrection Frozen Resurrection 200000000⦷ - nk_endlessdead

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Clan Effects (All Kingdom Clans):
Party Size: +200

Troop Spawning (All Kingdom Clans):
Daily Spawn: 3 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_armyofthelongnight Army of the Long Night 350000000⦷ - nk_frozenresurrection

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Clan Effects (All Kingdom Clans):
Party Size: +1000

Troop Spawning (All Kingdom Clans):
Daily Spawn: 7 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_winterwithoutend Winter Without End 75000000⦷ - nk_armyofthelongnight

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Settlement Effects (All Kingdom Settlements):
Prosperity: -100/day

nk_frozenbeasts Frozen Beasts 250000000⦷ - nk_winterwithoutend

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Clan Effects (All Kingdom Clans):
Party Size: +500
Party Speed: +0.25

Troop Spawning (All Kingdom Clans):
Daily Spawn: 3 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_thedeadaremany The Dead Are Many 200000000⦷ - nk_frozenbeasts

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Clan Effects (All Kingdom Clans):
Party Size: +500

Settlement Effects (All Kingdom Settlements):
Militia: +25/day
Garrison Capacity: +250

Troop Spawning (All Kingdom Clans):
Daily Spawn: 1 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_legionsofice Legions of Ice 400000000⦷ - nk_thedeadaremany

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Clan Effects (All Kingdom Clans):
Party Size: +1000

Troop Spawning (All Kingdom Clans):
Daily Spawn: 3 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_silenceoftheliving Silence of the Living 150000000⦷ - nk_legionsofice

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Settlement Effects (All Kingdom Settlements):
Prosperity: -250/day

nk_frozenbehemoths Frozen Behemoths 500000000⦷ - nk_silenceoftheliving

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Clan Effects (All Kingdom Clans):
Party Size: +2000
Party Speed: +0.25

Troop Spawning (All Kingdom Clans):
Daily Spawn: 3 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_frozensiegedefenses Frozen Siege Defenses 350000000⦷ - nk_frozenbehemoths

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Clan Effects (All Kingdom Clans):
Party Size: +500

Settlement Effects (All Kingdom Settlements):
Militia: +25/day
Garrison Capacity: +500

nk_legionswithoutlimit Legions Without Limit 750000000⦷ - nk_frozensiegedefenses

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Clan Effects (All Kingdom Clans):
Party Size: +2000

Troop Spawning (All Kingdom Clans):
Daily Spawn: 7 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_frozentitans Frozen Titans 900000000⦷ - nk_legionswithoutlimit

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Clan Effects (All Kingdom Clans):
Party Size: +2000
Party Speed: +0.25

Troop Spawning (All Kingdom Clans):
Daily Spawn: 3 troops/day per clan
Troop Tree: Basic
Base Tier: 1

nk_thelongnight The Long Night 1000000000⦷ - nk_frozentitans

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Clan Effects (All Kingdom Clans):
Party Size: +5000

Settlement Effects (All Kingdom Settlements):
Militia: +100/day
Garrison Capacity: +1000

Campaign Map

Legend

View Table
Color Name
Stormwind - Leader: King Lane Wrynn
The Orcish Horde - Leader: Orgrim Doomhammer
Gurubashi Tribe - Leader: Bloodlord Mandokir
Magocracy of Dalaran - Leader: Archmage Antonidas
Quel'Thalas - Leader: High King Anasterian Sunstrider
Kingdom of Gilneas - Leader: Genn Greymane
Ironforge - Leader: Magni Bronzebeard
Kingdom of Lordaeron - Leader: Terenas Menethil II

Map

Diathma

Varcheg

Ov Castle

Omor

Mazhadan Castle

Zeonica

Lycaron

Quyaz

Sargot

Marunath

Makeb

Lochana Castle

Ortysia

Lageta

Amitatys

Rhotae

Gersegos Castle

Veron Castle

Hertogea Castle

Oristocorys Castle

Poros

Danustica

Vostrum

Syronea

Phycaon

Melion Castle

Morenia Castle

Jogurys Castle

Razih

Hubyar

Iyakis

Askar

Qasira

Ain Baliq Castle

Tamnuh Castle

Barihal Castle

Pravend

Jaculan

Charas

Tirby Castle

Rovalt

Ocs Hall

Ostican

Hongard Castle

Ormanfard Castle

Usanc Castle

Dunglanys

Car Banseth

Seonon

Pen Cannoc

Druimmor Castle

Llanoc Hen Castle

Ab Comer Castle

Baltakhand

Ortongard

Akkalat

Odokh

Dinar Castle

Khimli Castle

Hakkun Castle

Erzenur Castle

Tyal

Varnovapol

Revyl

Sibir

Takor Castle

Kranirog Castle

Hvalvik

Gretysfjord

Thronderlag

Hargard

Agilting Castle

Ykerslund Castle

Ulikshorn Castle

Brunmark Castle

Hakarshus Castle

Uqba Castle

Sestadaim Castle

Husn Fulq

Epicrotea

Saneopa

Amprela

Myzea

Epinosa Castle

Syratos Castle

Rhesos Castle

Varagos Castle

Gaos Castle

Atrion Castle

Ataconia Castle

Mecalovea Castle

Argoron

Garontor Castle

Thorios Castle

Onica Castle

Thractorae Castle

Jalmarys

Odrysa Castle

Corenia Castle

Lavenia Castle

Chanopsis Castle

Onira

Ustokol Castle

Nevyansk Castle

Urikskala Castle

Vladiv Castle

Balgard

Tubilis Castle

Sahel Castle

Medeni Castle

Jamayeh Castle

Shibal Zumr Castle

Sanala

Drapand Castle

Caleus Castle

Talivel Castle

Verecsand Castle

Galend

Pendraic Castle

Rhemtoil Castle

Flintolg Castle

Aster Castle

Uthelaim Castle

Usek Castle

Akiser Castle

Tepes Castle

Simira Castle

Kaysar Castle

Chaikand

Tharklif Castle

Fimbulgard Castle

Haugr Castle

Skarthness Castle