Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
infantry
archer
crossbow
cavalry
horsearcher
polearm
knight
armoredinfantry
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
Command | Description | Settings | ||||
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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adopt | Adopt a newly created Hero |
Newly created wanderer Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills:
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attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price) , e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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buyattribute |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 500000⦷ |
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buyfocusathletics |
Skills: Athletics Focus points: 1 Cost: 250000⦷ |
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buyfocusbow |
Skills: Bow Focus points: 1 Cost: 250000⦷ |
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buyfocuscrossbow |
Skills: Crossbow Focus points: 1 Cost: 250000⦷ |
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buyfocusengineering |
Skills: Engineering Focus points: 1 Cost: 250000⦷ |
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buyfocusmedicine |
Skills: Medicine Focus points: 1 Cost: 100000⦷ |
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buyfocusonehanded |
Skills: One Handed Focus points: 1 Cost: 250000⦷ |
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buyfocuspolearm |
Skills: Polearm Focus points: 1 Cost: 250000⦷ |
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buyfocusriding |
Skills: Riding Focus points: 1 Cost: 250000⦷ |
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buyfocussteward |
Skills: Steward Focus points: 1 Cost: 100000⦷ |
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buyfocustactics |
Skills: Tactics Focus points: 1 Cost: 250000⦷ |
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buyfocusthrowing |
Skills: Throwing Focus points: 1 Cost: 250000⦷ |
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buyfocustwohanded |
Skills: Two Handed Focus points: 1 Cost: 250000⦷ |
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buymount | Buy a randomly tiered mount for your Hero. | |||||
clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Create, Rename, Stats Create Config: Price=50000⦷ Rename Config: Price=100000⦷ |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
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customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
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giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer) , e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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gold | Show your heroes current gold. |
Shows: Gold |
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heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender Gender Change Config: Price=50000⦷, Only on created heroes?=True |
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inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Create, Stats Join Config: Max Clans=, Price=50000⦷, Allow Join Players Kingdom?=False Rebel Config: Price=100000⦷, Minimum Clan Tier=0 |
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kingdomplayer |
Enabled Commands: Join, Stats Join Config: Max Clans=, Price=1000000⦷, Allow Join Players Kingdom?=True |
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location |
Shows: Age, Clan, Culture, Health |
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nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name) , for example !nameitem 3 Foehammer . The custom item index is shown in the 'customitems' command. |
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power | ||||||
powers | Shows your available powers |
Shows: Powers |
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prestigeretinue | A much more expensive elite only retinue that has a limit of 20 soldiers |
Max retinue: 20 Tier costs: 1=75000⦷, 2=150000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷, 5=750000⦷, 6=1000000⦷ Allowed: Same culture only, Elite troops |
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prestigeretinue2 | A much more expensive elite only retinue that has a limit of 40 soldiers |
Max retinue: 40 Tier costs: 1=100000⦷, 2=250000⦷, 3=500000⦷, 4=750000⦷, 5=1000000⦷, 5=1000000⦷, 6=1500000⦷ Allowed: Same culture only, Elite troops |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=20000⦷, 3=30000⦷, 4=50000⦷, 5=75000⦷, 6=100000⦷ |
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rejuvenate |
Age: 1 Price: 10000 |
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retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 10 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=300000⦷, 5=300000⦷, 6=500000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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retire |
Only Created Heroes?: True |
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smitharmor | Smith a custom armor item | |||||
smithfashion | ||||||
smithweapon | Smith a custom weapon | |||||
starterretinue |
Max retinue: 5 Tier costs: 1=2500⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=300000⦷, 5=300000⦷, 6=500000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
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summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Channel Point Rewards
Command | Description | Settings | ||||
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adopt |
Newly created wanderer Starting Age Range: 21 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills:
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Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills:
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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Daily Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
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Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
infantry
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedSword ![]() |
Passive Power |
Healthy Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic II: Athletics: +50 Crush Through I: 15% Unblockable / 15% Shatter Shield Way of the Blade I: 105.0% dmg Way of the Blade II: 110.0% dmg Way of the Blade III: 115.0% dmg Way of the Blade IV: 120.0% dmg Way of the Blade V: 125.0% dmg Way of the Blade VI: 130.0% dmg Way of the Blade VII: 135.0% dmg Way of the Blade VIII: 140.0% dmg Way of the Blade IX: 145.0% dmg Way of the Blade X: 150.0% dmg Way of the Ninja I: Max Speed Multiplier: 101% Way of the Ninja II: Max Speed Multiplier: 102% Way of the Ninja III: Max Speed Multiplier: 103% Way of the Ninja IV: Max Speed Multiplier: 104% Way of the Ninja V: Max Speed Multiplier: 105% Way of the Ninja VI: Max Speed Multiplier: 106% Way of the Ninja VII: Max Speed Multiplier: 107% Way of the Ninja VIII: Max Speed Multiplier: 108% Way of the Ninja IX: Max Speed Multiplier: 109% Way of the Ninja X: Max Speed Multiplier: 110% Purity of Body I: 102% HP Purity of Body II: 104% HP Purity of Body III: 106% HP Purity of Body IV: 108% HP Purity of Body V: 110% HP Purity of Body VI: 112% HP Purity of Body VII: 114% HP Purity of Body VIII: 116% HP Purity of Body IX: 118% HP Purity of Body X: 120% HP |
Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 |
archer
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
OneHandedSword ![]() |
Passive Power |
Fleet Footed Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Fleet Footed III: Max Speed Multiplier: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Way of the Blade I: 105.0% dmg Way of the Blade II: 110.0% dmg Way of the Blade III: 115.0% dmg Way of the Blade IV: 120.0% dmg Way of the Blade V: 125.0% dmg Way of the Blade VI: 130.0% dmg Way of the Blade VII: 135.0% dmg Way of the Blade VIII: 140.0% dmg Way of the Blade IX: 145.0% dmg Way of the Blade X: 150.0% dmg Way of the Ninja I: Max Speed Multiplier: 101% Way of the Ninja II: Max Speed Multiplier: 102% Way of the Ninja III: Max Speed Multiplier: 103% Way of the Ninja IV: Max Speed Multiplier: 104% Way of the Ninja V: Max Speed Multiplier: 105% Way of the Ninja VI: Max Speed Multiplier: 106% Way of the Ninja VII: Max Speed Multiplier: 107% Way of the Ninja VIII: Max Speed Multiplier: 108% Way of the Ninja IX: Max Speed Multiplier: 109% Way of the Ninja X: Max Speed Multiplier: 110% |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
crossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow ![]() |
Bolts ![]() |
Bolts ![]() |
OneHandedSword ![]() |
Passive Power |
Self Healing Vampiric I: Absorb 10% of damage dealt as HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Vampiric II: Absorb 25% of damage dealt as HP Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Vampiric II: Absorb 25% of damage dealt as HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Quick Hands I: Reload Speed: 125% Way of the Blade I: 105.0% dmg Way of the Blade II: 110.0% dmg Way of the Blade III: 115.0% dmg Way of the Blade IV: 120.0% dmg Way of the Blade V: 125.0% dmg Way of the Blade VI: 130.0% dmg Way of the Blade VII: 135.0% dmg Way of the Blade VIII: 140.0% dmg Way of the Blade IX: 145.0% dmg Way of the Blade X: 150.0% dmg Way of the Ninja I: Max Speed Multiplier: 101% Way of the Ninja II: Max Speed Multiplier: 102% Way of the Ninja III: Max Speed Multiplier: 103% Way of the Ninja IV: Max Speed Multiplier: 104% Way of the Ninja V: Max Speed Multiplier: 105% Way of the Ninja VI: Max Speed Multiplier: 106% Way of the Ninja VII: Max Speed Multiplier: 107% Way of the Ninja VIII: Max Speed Multiplier: 108% Way of the Ninja IX: Max Speed Multiplier: 109% Way of the Ninja X: Max Speed Multiplier: 110% |
Active Power |
Heavy Bolts [Heavy Projectiles I: Add: 10% Knock Down, 20% Mount Rear, 20% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 40% Mount Rear, 40% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 70% Mount Rear, 70% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 [Explosive Ammo I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Ammo II: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 2 [Explosive Ammo III: AoE: 75dmg in 4m from Ranged] requires CLASS LEVEL 3 |
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
TwoHandedGlaive ![]() |
OneHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
A Good Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 120% Top Speed Reach Duration: 75% Armor Torso: +50 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 130% Top Speed Reach Duration: 50% Armor Torso: +100 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Way of the Blade I: 105.0% dmg Way of the Blade II: 110.0% dmg Way of the Blade III: 115.0% dmg Way of the Blade IV: 120.0% dmg Way of the Blade V: 125.0% dmg Way of the Blade VI: 130.0% dmg Way of the Blade VII: 135.0% dmg Way of the Blade VIII: 140.0% dmg Way of the Blade IX: 145.0% dmg Way of the Blade X: 150.0% dmg Purity of Body I: 102% HP Purity of Body II: 104% HP Purity of Body III: 106% HP Purity of Body IV: 108% HP Purity of Body V: 110% HP Purity of Body VI: 112% HP Purity of Body VII: 114% HP Purity of Body VIII: 116% HP Purity of Body IX: 118% HP Purity of Body X: 120% HP |
Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 1 TO 3 |
horsearcher
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
OneHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 120% Top Speed Reach Duration: 75% Armor Torso: +50 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Better Mount III: Mount Speed: 130% Top Speed Reach Duration: 50% Armor Torso: +100 (on mount) Riding Accuracy I: WeaponWorstMobileAccuracyPenalty: 40% Way of the Blade I: 105.0% dmg Way of the Blade II: 110.0% dmg Way of the Blade III: 115.0% dmg Way of the Blade IV: 120.0% dmg Way of the Blade V: 125.0% dmg Way of the Blade VI: 130.0% dmg Way of the Blade VII: 135.0% dmg Way of the Blade VIII: 140.0% dmg Way of the Blade IX: 145.0% dmg Way of the Blade X: 150.0% dmg |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
polearm
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedGlaive ![]() |
OneHandedSword ![]() |
Passive Power |
Passive Power Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Crush Through I: 15% Unblockable / 15% Shatter Shield Crush Through II: 30% Unblockable / 30% Shatter Shield Crush Through III: 50% Unblockable / 50% Shatter Shield Way of the Blade I: 105.0% dmg Way of the Blade II: 110.0% dmg Way of the Blade III: 115.0% dmg Way of the Blade IV: 120.0% dmg Way of the Blade V: 125.0% dmg Way of the Blade VI: 130.0% dmg Way of the Blade VII: 135.0% dmg Way of the Blade VIII: 140.0% dmg Way of the Blade IX: 145.0% dmg Way of the Blade X: 150.0% dmg Way of the Ninja I: Max Speed Multiplier: 101% Way of the Ninja II: Max Speed Multiplier: 102% Way of the Ninja III: Max Speed Multiplier: 103% Way of the Ninja IV: Max Speed Multiplier: 104% Way of the Ninja V: Max Speed Multiplier: 105% Way of the Ninja VI: Max Speed Multiplier: 106% Way of the Ninja VII: Max Speed Multiplier: 107% Way of the Ninja VIII: Max Speed Multiplier: 108% Way of the Ninja IX: Max Speed Multiplier: 109% Way of the Ninja X: Max Speed Multiplier: 110% Purity of Body I: 102% HP Purity of Body II: 104% HP Purity of Body III: 106% HP Purity of Body IV: 108% HP Purity of Body V: 110% HP Purity of Body VI: 112% HP Purity of Body VII: 114% HP Purity of Body VIII: 116% HP Purity of Body IX: 118% HP Purity of Body X: 120% HP |
Active Power |
Active Power [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
knight
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
TwoHandedLance ![]() |
TwoHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
A Good Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Way of the Blade I: 105.0% dmg Way of the Blade II: 110.0% dmg Way of the Blade III: 115.0% dmg Way of the Blade IV: 120.0% dmg Way of the Blade V: 125.0% dmg Way of the Blade VI: 130.0% dmg Way of the Blade VII: 135.0% dmg Way of the Blade VIII: 140.0% dmg Way of the Blade IX: 145.0% dmg Way of the Blade X: 150.0% dmg Purity of Body I: 102% HP Purity of Body II: 104% HP Purity of Body III: 106% HP Purity of Body IV: 108% HP Purity of Body V: 110% HP Purity of Body VI: 112% HP Purity of Body VII: 114% HP Purity of Body VIII: 116% HP Purity of Body IX: 118% HP Purity of Body X: 120% HP |
Active Power |
Trample [Knightly Charge AoE I: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 1 [Knightly Charge AoE II: AoE: 75dmg in 3m from Charge] requires CLASS LEVEL 2 [Knightly Charge AoE III: AoE: 125dmg in 3m from Charge] requires CLASS LEVEL 3 |
armoredinfantry
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedSword ![]() |
Shield ![]() |
ThrowingJavelins ![]() |
Passive Power |
Healthy Healthy I: 125% HP Healthy I: 125% HP Healthy II: 150% HP Vampiric I: Absorb 10% of damage dealt as HP Way of the Blade I: 105.0% dmg Way of the Blade II: 110.0% dmg Way of the Blade III: 115.0% dmg Way of the Blade IV: 120.0% dmg Way of the Blade V: 125.0% dmg Way of the Blade VI: 130.0% dmg Way of the Blade VII: 135.0% dmg Way of the Blade VIII: 140.0% dmg Way of the Blade IX: 145.0% dmg Way of the Blade X: 150.0% dmg Way of the Ninja I: Max Speed Multiplier: 101% Way of the Ninja II: Max Speed Multiplier: 102% Way of the Ninja III: Max Speed Multiplier: 103% Way of the Ninja IV: Max Speed Multiplier: 104% Way of the Ninja V: Max Speed Multiplier: 105% Way of the Ninja VI: Max Speed Multiplier: 106% Way of the Ninja VII: Max Speed Multiplier: 107% Way of the Ninja VIII: Max Speed Multiplier: 108% Way of the Ninja IX: Max Speed Multiplier: 109% Way of the Ninja X: Max Speed Multiplier: 110% Purity of Body I: 102% HP Purity of Body II: 104% HP Purity of Body III: 106% HP Purity of Body IV: 108% HP Purity of Body V: 110% HP Purity of Body VI: 112% HP Purity of Body VII: 114% HP Purity of Body VIII: 116% HP Purity of Body IX: 118% HP Purity of Body X: 120% HP |
Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
120 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
2 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
5000 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
20 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.2 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
10000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
0 |
Gold lost if the heroes side loses |
Lose XP |
0 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
1000⦷ |
Rampage | 10 |
2500⦷ |
Dominating | 15 |
5000⦷ |
Unstoppable | 20 |
10000⦷ |
Godlike | 25 |
15000⦷ |
Wicked Sick!! | 30 |
20000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
God of Chaos |
Total Kills >= 10000 |
1000000⦷ |
Killer |
Total Kills >= 100 |
100000⦷ |
Loyal |
Consecutive Summons >= 25 |
250000⦷ |
Mass Murderer |
Total Kills >= 1000 |
1000000⦷ |
Mass Murderer II |
Total Kills >= 2000 |
1000000⦷ |
Mass Murderer III |
Total Kills >= 3000 |
1000000⦷ |
Mass Murderer IV |
Total Kills >= 4000 |
1000000⦷ |
Mass Murderer V |
Total Kills >= 5000 |
1000000⦷ |
Mass Murderer VI |
Total Kills >= 7500 |
1000000⦷ |
Murderer |
Total Kills >= 500 |
500000⦷ |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ |
Reliable |
Consecutive Summons >= 5 |
20000⦷ |
Renegade |
Consecutive Attacks >= 25 |
250000⦷ |
Stream Sniper |
Total Streamer Kills >= 5 |
50000⦷ |
Streamer Assassin |
Total Streamer Kills >= 20 |
500000⦷ |
Streamer Hunter |
Total Streamer Kills >= 10 |
250000⦷ |
Traitorous |
Consecutive Attacks >= 10 |
50000⦷ |
Trusted |
Consecutive Summons >= 10 |
50000⦷ |