Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

Monk

berserker

greatsword

armoredinfantry

archer

crossbow

javelineer

polearm

heavymace

shieldedaxeman

assassin

slinger

cavalry

horsearcher

knight

camelrider

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 1000000⦷

buyfocus

Tier costs: 1=50000⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷

Skills: Engineering, Shipmaster, Boatswain, Scouting, Trade, Mariner, One Handed, Two Handed, Medicine, Tactics, Polearm, Riding, Leadership, Steward, Athletics, Bow, Throwing, Roguery, Charm, Crossbow, Smithing

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Create, Rename, Stats, Fiefs, Edit Banner

Create Config: Price=50000⦷, Renown=50,

Rename Config: Price=100000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=5000⦷, 3=10000⦷, 4=25000⦷, 5=50000⦷, 5=50000⦷, 6=75000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

Enabled Commands: War, Peace, Alliance, Trade, Army, Poli

War Config: Price=250000⦷-Cooldown=21

Peace Config: Price=100000⦷-

Alliance Config: Price=100000⦷

Trade Config: Price=50000⦷

Army Config: Price=True⦷

Policy Config: Price=50000⦷

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
eliteretinue

Max secondary retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 6=400000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

family Show your heroes family information

Shows: Family

givegold
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=50000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats

Join Config: Max Clans=, Price=100000⦷, Allow Join Players Kingdom?=False, Player Kingdom Price=750000⦷

Mercenary: Price=0⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=300000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=2500000⦷, Minimum Clan Tier=2

Create Config: Price=250000⦷, Minimum Clan Tier=2, Minimum fiefs amount=1

Vassal: Max vassals:3, Price=500000⦷

kingdomplayer

Enabled Commands: Join, Merc, Leave, Vassal, Stats

Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=750000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Vassal: Max vassals:3, Price=250000⦷

leaderboard
nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party
power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=30000⦷, 5=40000⦷, 6=50000⦷

reinforce

Enabled: Yes

Militia cost per unit: 2500⦷

Militia cap per settlement: 250

Extra militia cap for Kingdom Capital: 250

Elite cost per unit: 7500⦷

Elite cap per settlement: 100

Extra elite militia cap for Kingdom Capital: 100

Kingdom leaders allowed to reinforce kingdom settlements.

rejuvenate

Age: 1

Price: 10000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 15

Tier costs: 1=50⦷, 2=100⦷, 3=250⦷, 4=500⦷, 5=1000⦷, 6=2500⦷

Allowed: Same culture only, Militia troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

retire

Only Created Heroes?: False

smitharmor Smith a custom armor item(500000 gold)
smithweapon Smith a custom weapon(1000000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transferfief

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: Yes

Any Clan Member Can Upgrade Clan: No

Fief Upgrades Available: 77

• Expanded Garrisons I (expandedgarrisons1) - 50000⦷

• Expanded Garrisons II (expandedgarrisons2) - 100000⦷

• Expanded Garrisons III (expandedgarrisons3) - 150000⦷

• Expanded Garrisons IV (expandedgarrisons4) - 200000⦷

• Expanded Garrisons V (expandedgarrisons5) - 250000⦷

• Expanded Garrisons VI (expandedgarrisons6) - 500000⦷

• Expanded Garrisons VII (expandedgarrisons7) - 750000⦷

• Expanded Garrisons VIII (expandedgarrisons8) - 1000000⦷

• Expanded Garrisons IX (expandedgarrisons9) - 1250000⦷

• Expanded Garrisons X (expandedgarrisons10) - 1500000⦷

• Supreme Garrisons I (supremegarrisons1) - 2500000⦷

• Larger Farms I (largerfarms1) - 50000⦷

• Larger Farms II (largerfarms2) - 100000⦷

• Larger Farms III (largerfarms3) - 150000⦷

• Larger Farms IV (largerfarms4) - 200000⦷

• Larger Farms V (largerfarms5) - 250000⦷

• Larger Farms VI (largerfarms6) - 500000⦷

• Larger Farms VII (largerfarms7) - 750000⦷

• Larger Farms VIII (largerfarms8) - 1000000⦷

• Larger Farms IX (largerfarms9) - 1250000⦷

• Larger Farms X (largerfarms10) - 1500000⦷

• Supreme Larger Farms I (supremelargerfarms1) - 2500000⦷

• Merchant Guilds I (merchantguilds1) - 50000⦷

• Merchant Guilds II (merchantguilds2) - 100000⦷

• Merchant Guilds III (merchantguilds3) - 150000⦷

• Merchant Guilds IV (merchantguilds4) - 200000⦷

• Merchant Guilds V (merchantguilds5) - 250000⦷

• Merchant Guilds VI (merchantguilds6) - 500000⦷

• Merchant Guilds VII (merchantguilds7) - 750000⦷

• Merchant Guilds VIII (merchantguilds8) - 1000000⦷

• Merchant Guilds IX (merchantguilds9) - 1250000⦷

• Merchant Guilds X (merchantguilds10) - 1500000⦷

• Supreme Merchant Guilds I (suprememerchantguilds1) - 2500000⦷

• Guard Towers I (guardtowers1) - 50000⦷

• Guard Towers II (guardtowers2) - 100000⦷

• Guard Towers III (guardtowers3) - 150000⦷

• Guard Towers IV (guardtowers4) - 200000⦷

• Guard Towers V (guardtowers5) - 250000⦷

• Guard Towers VI (guardtowers6) - 500000⦷

• Guard Towers VII (guardtowers7) - 750000⦷

• Guard Towers VIII (guardtowers8) - 1000000⦷

• Guard Towers IX (guardtowers9) - 1250000⦷

• Guard Towers X (guardtowers10) - 1500000⦷

• Supreme Guard Towers I (supremeguardtowers1) - 2500000⦷

• Drill Yards I (drillyards1) - 50000⦷

• Drill Yards II (drillyards2) - 100000⦷

• Drill Yards III (drillyards3) - 150000⦷

• Drill Yards IV (drillyards4) - 200000⦷

• Drill Yards V (drillyards5) - 250000⦷

• Drill Yards VI (drillyards6) - 500000⦷

• Drill Yards VII (drillyards7) - 750000⦷

• Drill Yards VIII (drillyards8) - 1000000⦷

• Drill Yards IX (drillyards9) - 1250000⦷

• Drill Yards X (drillyards10) - 1500000⦷

• Supreme Drill Yards I (supremedrillyards1) - 2500000⦷

• Informant Network I (informantnetwork1) - 100000⦷

• Informant Network II (informantnetwork2) - 200000⦷

• Informant Network III (informantnetwork3) - 300000⦷

• Informant Network IV (informantnetwork4) - 400000⦷

• Informant Network V (informantnetwork5) - 500000⦷

• Informant Network VI (informantnetwork6) - 1000000⦷

• Informant Network VII (informantnetwork7) - 2000000⦷

• Informant Network VIII (informantnetwork8) - 3000000⦷

• Informant Network IX (informantnetwork9) - 4000000⦷

• Informant Network X (informantnetwork10) - 5000000⦷

• Supreme Informant Network I (supremeinformantnetwork1) - 10000000⦷

• Housing Expansion I (housingexpansion1) - 100000⦷

• Housing Expansion II (housingexpansion2) - 200000⦷

• Housing Expansion III (housingexpansion3) - 300000⦷

• Housing Expansion IV (housingexpansion4) - 400000⦷

• Housing Expansion V (housingexpansion5) - 500000⦷

• Housing Expansion VI (housingexpansion6) - 1000000⦷

• Housing Expansion VII (housingexpansion7) - 2000000⦷

• Housing Expansion VIII (housingexpansion8) - 3000000⦷

• Housing Expansion IX (housingexpansion9) - 4000000⦷

• Housing Expansion X (housingexpansion10) - 5000000⦷

• Supreme Housing Expansion I (supremehousingexpansion1) - 10000000⦷

Clan Upgrades Available: 6

• Standardized Arms (standardizedarms) - 2500000⦷

• Oathbound Militia (oathboundmilitia) - 2500000⦷

• Oaths of Fealty (oathsoffealty) - 2500000⦷

• Supply Trains (supplytrains) - 3000000⦷

• Clan Monuments (clanmonuments) - 3000000⦷

• Clan Treasury (clantreasury) - 5000000⦷

Kingdom Upgrades Available: 8

• Armed Citizenry (armedcitizenry) - 15000000⦷

• Standing Army (standingarmy) - 30000000⦷

• Royal Envoys (royalenvoys) - 5000000⦷

• Realm Trade Network (realmtradenetwork) - 35000000⦷

• Unified Coinage (unifiedcoinage) - 15000000⦷

• Centralized Rule (centralizedrule) - 15000000⦷

• Crown Bank (crownbank) - 50000000⦷

• Royal Legitimacy Decree (royallegitimacydecree) - 0⦷


Channel Point Rewards

Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

infantry

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Huscarl Runed Sword

Shield

Ornamented Nordic Shield
Passive Power

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Melee Damage Test Fix: Reflect 0% damage

(no power): requires

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


Monk

A disciplined fighter who relies on speed, skill, and sheer force of fists to overcome any opponent.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Monk Tier 1 Example Monk Tier 2 Example Monk Tier 3 Example Monk Tier 4 Example Monk Tier 5 Example Monk Tier 6 Example
Formation Infantry
Equipment
Passive Power

Monk Block Tweaks: AI Block Chance: 1% AI Attack Chance: 1000% AIDecideOnAttackChance: 1000% AiDecideOnAttackContinueAction: 1000% AiDecideOnAttackingContinue: 1000% AiAttackCalculationMaxTimeFactor: 1%

Monk Speed I: Max Speed Multiplier: 120%

Monk Speed II: Max Speed Multiplier: 130%

Monk Speed III: Max Speed Multiplier: 150%

Shrug Off III: 80% Shrug Off

Shatter Shield I: 15% Shatter Shield

Shatter Shield II: 30% Shatter Shield

Shatter Shield III: 60% Shatter Shield

Turning Palm I: Reflect 5% damage

Turning Palm II: Reflect 10% damage

Turning Palm III: Reflect 15% damage

(no power): requires

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Firsts Of Speed: Swing Speed Multiplier: 150% ] requires CLASS LEVEL 1

[Explosive Fists I: 150.0% dmg / AoE: 20dmg in 2m] requires CLASS LEVEL 1

[Firsts Of Speed II: Swing Speed Multiplier: 175% ] requires CLASS LEVEL 2

[Explosive Fists II: 200.0% dmg / AoE: 30dmg in 2m] requires CLASS LEVEL 2

[Firsts Of Speed III: Swing Speed Multiplier: 200% ] requires CLASS LEVEL 3

[Explosive Fists III: 250.0% dmg / AoE: 40dmg in 2m] requires CLASS LEVEL 3


berserker

A fearsome warrior who charges into battle with unstoppable fury, leaving destruction in their wake.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Black Heart
Passive Power

Crazied Attack I: AI Block Chance: 50% AI Attack Chance: 200%

Healthy I: 125% HP

Feast Of Blows I: Absorb 2% of damage dealt as HP

Heavy Hitting I: 125.0% dmg

Frenzy I: Swing Speed Multiplier: 110%

Brute Force I: 25% Unblockable / 25% Cut Through

Feast Of Blows II: Absorb 4% of damage dealt as HP

Heavy Hitting II: 150.0% dmg

Healthy II: 150% HP

Frenzy II: Swing Speed Multiplier: 120%

Brute Force II: 50% Unblockable / 50% Cut Through

Feast Of Blows III: Absorb 6% of damage dealt as HP

Heavy Hitting III: 200.0% dmg

Healthy III: 200% HP

Frenzy III: Swing Speed Multiplier: 130%

Brute Force III: +10 dmg / 66% Unblockable / 66% Cut Through

(no power): requires

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


greatsword

Heavily armed and formidable, these warriors wield massive swords to crush foes and dominate the frontline.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
greatsword Tier 1 Example greatsword Tier 2 Example greatsword Tier 3 Example greatsword Tier 4 Example greatsword Tier 5 Example greatsword Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Athletic I: Athletics: +25

Healthy I: 125% HP

Athletic II: Athletics: +50

Healthy II: 150% HP

Athletic III: Athletics: +100

Healthy III: 200% HP

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Cleave I: 125.0% dmg / Add: 33% Shrug Off / 33% Unblockable / 33% Cut Through] requires CLASS LEVEL 1

[Cleave Speed I: Swing Speed Multiplier: 80% ] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Cleave Speed II: Swing Speed Multiplier: 60% ] requires CLASS LEVEL 2

[Cleave II: 200.0% dmg / Add: 100% Shrug Off / 100% Unblockable / 100% Cut Through] requires CLASS LEVEL 3

[Cleave Speed III: Swing Speed Multiplier: 50% ] requires CLASS LEVEL 3


armoredinfantry

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
armoredinfantry Tier 1 Example armoredinfantry Tier 2 Example armoredinfantry Tier 3 Example armoredinfantry Tier 4 Example armoredinfantry Tier 5 Example armoredinfantry Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Blacksmith Hammer

Shield

Ornamented Nordic Shield
Passive Power

Steel Core I: 150% HP

Iron Weight I: Max Speed Multiplier: 85%

Ironhide I: 25% Shrug Off

Layered Steel I: Armor Head: +15 Armor Torso: +15 Armor Arms: +15 Armor Legs: +15

Steel Core II: 200% HP

Iron Weight II: Max Speed Multiplier: 75%

Ironhide II: 50% Shrug Off

Layered Steel II: Armor Head: +25 Armor Torso: +25 Armor Arms: +25 Armor Legs: +25

Steel Core III: 250% HP

Iron Weight III: Max Speed Multiplier: 65%

Ironhide III: 75% Shrug Off

Layered Steel III: Armor Head: +35 Armor Torso: +35 Armor Arms: +35 Armor Legs: +35

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


archer

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Sturgian Shortbow

Arrows

Bodkin Arrows

Arrows

Bodkin Arrows

OneHandedSword

Huscarl Runed Sword
Passive Power

Fragile II: 65% HP

Skilled Archer I: Bow: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer II: Bow: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer III: Bow: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3


crossbow

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Simple Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedSword

Huscarl Runed Sword
Passive Power

Sniper I: Ranged: 125%

Penetrating Rounds I: +25 dmg / 100% Unblockable / 100% Shatter Shield / 100% Cut Through from Ranged

Sniper II: Ranged: 150%

Penetrating Rounds II: +35 dmg / 100% Unblockable / 100% Shatter Shield / 100% Cut Through from Ranged

Sniper III: Ranged: 200%

Penetrating Rounds III: +50 dmg / 100% Unblockable / 100% Shatter Shield / 100% Cut Through from Ranged

(no power): requires

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3


javelineer

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
javelineer Tier 1 Example javelineer Tier 2 Example javelineer Tier 3 Example javelineer Tier 4 Example javelineer Tier 5 Example javelineer Tier 6 Example
Formation Skirmisher
Equipment

ThrowingJavelins

Simple Javelin

ThrowingJavelins

Simple Javelin

ThrowingJavelins

Simple Javelin

OneHandedSword

Huscarl Runed Sword
Passive Power

Fragile II: 65% HP

Skilled Archer I: Bow: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer II: Bow: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer III: Bow: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3


polearm

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
polearm Tier 1 Example polearm Tier 2 Example polearm Tier 3 Example polearm Tier 4 Example polearm Tier 5 Example polearm Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedGlaive

Scythe
Passive Power

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


heavymace

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavymace Tier 1 Example heavymace Tier 2 Example heavymace Tier 3 Example heavymace Tier 4 Example heavymace Tier 5 Example heavymace Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Northern Two Handed Mace
Passive Power

Heavy Hammer I: Swing Speed Multiplier: 60%

Heavy Hitting II: 150.0% dmg

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Sundering Strike I: 200.0% dmg / Add: 33% Shrug Off / 33% Unblockable / 33% Shatter Shield / 33% Cut Through / 33% Stagger] requires CLASS LEVEL 1

[Sundering Strike II: 250.0% dmg / Add: 66% Shrug Off / 66% Unblockable / 66% Shatter Shield / 66% Cut Through / 66% Stagger] requires CLASS LEVEL 2

[Sundering Strike II: 300.0% dmg / Add: 75% Shrug Off / 100% Unblockable / 100% Shatter Shield / 100% Cut Through / 100% Stagger] requires CLASS LEVEL 3


shieldedaxeman

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
shieldedaxeman Tier 1 Example shieldedaxeman Tier 2 Example shieldedaxeman Tier 3 Example shieldedaxeman Tier 4 Example shieldedaxeman Tier 5 Example shieldedaxeman Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Nord Battle Axe

Shield

Ornamented Nordic Shield

ThrowingAxes

Engraved Throwing Axe

ThrowingAxes

Engraved Throwing Axe
Passive Power

Melee Damage Test Fix: Reflect 0% damage

Healthy I: 125% HP

Heavy Hitting I: 125.0% dmg

Explosive Thrown Axes I: 100% Shatter Shield / AoE: 50dmg in 2m from Ranged

Healthy II: 150% HP

Heavy Hitting II: 150.0% dmg

Explosive Thrown Axes II: 100% Shatter Shield / AoE: 60dmg in 2m from Ranged

Healthy III: 200% HP

Heavy Hitting III: 200.0% dmg

Explosive Thrown Axes III: 100% Shatter Shield / AoE: 75dmg in 2m from Ranged

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


assassin

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
assassin Tier 1 Example assassin Tier 2 Example assassin Tier 3 Example assassin Tier 4 Example assassin Tier 5 Example assassin Tier 6 Example
Formation Skirmisher
Equipment

Dagger

Seax

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Fragile II: 65% HP

Inconspicuous: Scale 75%

Vampiric I: Absorb 10% of damage dealt as HP

Cut Through I: 25% Unblockable

Heavy Hitting I: 125.0% dmg

Fleet Footed I: Max Speed Multiplier: 110%

Cut Through II: 50% Unblockable

Heavy Hitting II: 150.0% dmg

Fleet Footed II: Max Speed Multiplier: 125%

Cut Through III: 100% Unblockable

Heavy Hitting III: 200.0% dmg

Fleet Footed III: Max Speed Multiplier: 150%

(no power): requires

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Poisoned Dagger I: +50 dmg / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1

[Poisoned Dagger II: +50 dmg / 50% Shatter Shield from Ranged] requires CLASS LEVEL 2

[Poisoned Dagger II: +50 dmg / 100% Shatter Shield from Ranged] requires CLASS LEVEL 3

[Assassins Blade I: Swing Speed Multiplier: 125% ] requires CLASS LEVEL 1

[Assassins Blade II: Swing Speed Multiplier: 150% ] requires CLASS LEVEL 2

[Assassins Blade III: Swing Speed Multiplier: 175% ] requires CLASS LEVEL 3


slinger

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
slinger Tier 1 Example slinger Tier 2 Example slinger Tier 3 Example slinger Tier 4 Example slinger Tier 5 Example slinger Tier 6 Example
Formation Ranged
Equipment

Sling

Wool Sling

SlingStones

Lead Sling Bullets

SlingStones

Lead Sling Bullets

OneHandedSword

Huscarl Runed Sword
Passive Power

Fragile II: 65% HP

Vampiric I: Absorb 10% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer II: Bow: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer III: Bow: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3


cavalry

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Light Cavalry
Equipment

TwoHandedGlaive

Scythe
Mount

Horse

Asaligat
Passive Power

Healthy I: 125% HP

Fleet Footed I: Max Speed Multiplier: 110%

Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount)

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge II: Mount Charge Damage: 175% Mount Maneuver: 150% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Healthy II: 150% HP

Charge III: Mount Charge Damage: 250% Mount Maneuver: 200% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3


horsearcher

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Sturgian Shortbow

Arrows

Bodkin Arrows

Arrows

Bodkin Arrows

OneHandedSword

Huscarl Runed Sword
Mount

Horse

Asaligat
Passive Power

Fragile III: 90% HP

Horse Archer Tweaks: WeaponWorstMobileAccuracyPenalty: 50%

Skilled Archer II: Bow: +50

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3


knight

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
knight Tier 1 Example knight Tier 2 Example knight Tier 3 Example knight Tier 4 Example knight Tier 5 Example knight Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Jarlsmenn Spear

Shield

Ornamented Nordic Shield

TwoHandedSword

Wide Fullered Broad Two Hander
Mount

Horse

Asaligat
Passive Power

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Imposing Mount: Scale 120% (on mount)

Better Knight Mount I: Mount Speed: 105% Top Speed Reach Duration: 95% Armor Torso: +30 (on mount)

Better Knight Mount II: Mount Speed: 115% Top Speed Reach Duration: 85% Armor Torso: +60 (on mount)

Better Knight Mount III: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +120 (on mount)

Knightly Charge I: Mount Charge Damage: 175% Mount Maneuver: 110% (on mount)

Knightly Charge II: Mount Charge Damage: 300% Mount Maneuver: 125% (on mount)

Knightly Charge III: Mount Charge Damage: 600% Mount Maneuver: 175% (on mount)

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First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Knightly Charge AoE I: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 1

[Knightly Charge AoE II: AoE: 60dmg in 2m from Charge] requires CLASS LEVEL 2

[Knightly Charge AoE III: AoE: 125dmg in 2m from Charge] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3


camelrider

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelrider Tier 1 Example camelrider Tier 2 Example camelrider Tier 3 Example camelrider Tier 4 Example camelrider Tier 5 Example camelrider Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Huscarl Runed Sword

ThrowingJavelins

Simple Javelin

ThrowingJavelins

Simple Javelin

ThrowingJavelins

Simple Javelin
Mount

Camel

Camel
Passive Power

Fragile II: 65% HP

Skilled Archer I: Bow: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer II: Bow: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer III: Bow: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

(no power): requires

First Blood: 105.0% dmg

Getting The Hang Of It: 110.0% dmg

This Is Escalating: 115.0% dmg

Body Count Rising: 120.0% dmg

Statistically Noticeable: 125.0% dmg

Concering Pattern: 130.0% dmg

Deeply Troubling: 135.0% dmg

Someone Should Stop You: 140.0% dmg

Why Is This Allowed: 145.0% dmg

Nerf Incoming: 150.0% dmg

First Stand: +5.0 HP

Held The Line: +10.0 HP

Shieldwall: +15.0 HP

Unbroken: +20.0 HP

Last Bastion: +25.0 HP

Bulwark: +30.0 HP

Against All Odds: +35.0 HP

Immovable Object: +40.0 HP

Line That Never Broke: +45.0 HP

Eternal Sentinel: +50.0 HP

Pickpocket: +1 dmg

Mugger: +2 dmg

Highwayman: +3 dmg

Raider: +4 dmg

Outlaw: +5 dmg

Reaver: +6 dmg

Warlord: +7 dmg

Infamous: +8 dmg

Legendary Warmonger: +9 dmg

He Who Must Not Be Named: +10 dmg

Engaged I: 102% HP

Engaged II: 102.0% dmg

Balanced Force I: 104% HP

Balanced Force II: 104.0% dmg

Tactical Controller I: 106% HP

Tactical Controller II: 106.0% dmg

Battlefield Commander I: 108% HP

Battlefield Commander II: 108.0% dmg

Complete Supremacy I: 110% +10.0 HP

Complete Supremacy II: 110.0% dmg / +5 dmg

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110%

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Opportunistic: Swing Speed Multiplier: 102%

Stream Sniper: Swing Speed Multiplier: 104%

Assassin: Swing Speed Multiplier: 106%

Professional Assassin: Swing Speed Multiplier: 108%

Targeted: Swing Speed Multiplier: 110%

About To Be Executed: Swing Speed Multiplier: 112%

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Imma Start Baby Raging: Swing Speed Multiplier: 116%

:(: Swing Speed Multiplier: 120%

It Happens: 105% +1.0 HP

Walk It Off: 110% +2.0 HP

Still Standing: 115% +3.0 HP

Hard To Kill: 120% +4.0 HP

Too Stubborn To Die: 125% +5.0 HP

Pain Is Temporary: 130% +6.0 HP

Refuses To Stay Down: 135% +7.0 HP

Built Different: 140% +8.0 HP

Death Is Taking Notes: 145% +9.0 HP

Inconveniently Immortal: 150% +10.0 HP

Rolled A Nat 20: 175% +20.0 HP

Infantry Initiate: 105% HP

Infantry Veteran: 110% HP

Infantry Master: 115% HP

Monk Initiate: Swing Speed Multiplier: 102%

Monk Veteran: Swing Speed Multiplier: 104%

Monk Master: Swing Speed Multiplier: 106%

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Veteran: Absorb 2% of damage dealt as HP

Berserker Master: Absorb 3% of damage dealt as HP

Greatsword Initiate: Ignore 5% Armor

Greatsword Veteran: Ignore 10% Armor

Greatsword Master: Ignore 15% Armor

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Archer Initiate: 103.0% dmg

Archer Veteran: 106.0% dmg

Archer Master: 110.0% dmg

Crossbow Initiate: Add: 3% Knock Down

Crossbow Veteran: Add: 6% Knock Down from Ranged

Crossbow Master: Add: 10% Knock Down from Ranged

Javelin Initiate: Add: 3% Knock Back

Javelin Veteran: Add: 6% Knock Back from Ranged

Javelin Master: Add: 10% Knock Back from Ranged

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Veteran: Max Speed Multiplier: 106%

Polearm Master: Max Speed Multiplier: 110%

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Maceman Veteran: 6% Shatter Shield

Heavy Maceman Master: 10% Shatter Shield

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Veteran: 6% Shrug Off

Shielded Axeman Master: 10% Shrug Off

Assassin Initiate: 5% Cut Through from Ranged

Assassin Veteran: 10% Cut Through from Ranged

Assassin Master: 15% Cut Through from Ranged

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Veteran: Weapons Encumbrance: 80%

Slinger Master: Weapons Encumbrance: 70%

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cavalry Master: Mount Maneuver: 115% (on mount)

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Veteran: Mount Speed: 106% (on mount)

Horse Archer Master: Mount Speed: 110% (on mount)

Knight Initiate: Armor Torso: +10 (on mount)

Knight Veteran: Armor Torso: +20 (on mount)

Knight Master: Armor Torso: +30 (on mount)

Camelry Initiate: Armor Encumbrance: 90%

Camelry Veteran: Armor Encumbrance: 80%

Camelry Master: Armor Encumbrance: 70%

Onehanded Sword Adept: 101.0% dmg

Onehanded Sword Specialist: 102.0% dmg

Onehanded Sword Grandmaster: 103.0% dmg

Twohanded Sword Adept: 101.0% dmg

Twohanded Sword Specialist: 102.0% dmg

Twohanded Sword Grandmaster: 103.0% dmg

Onehanded Axe Adept: 101.0% dmg

Onehanded Axe Specialist: 102.0% dmg

Onehanded Axe Grandmaster: 103.0% dmg

Twohanded Axe Adept: 101.0% dmg

Twohanded Axe Specialist: 102.0% dmg

Twohanded Axe Grandmaster: 103.0% dmg

Onehanded Mace Adept: 101.0% dmg

Onehanded Mace Specialist: 102.0% dmg

Onehanded Mace Grandmaster: 103.0% dmg

Twohanded Mace Adept: 101.0% dmg

Twohanded Mace Specialist: 102.0% dmg

Twohanded Mace Grandmaster: 103.0% dmg

Onehanded Polearm Adept: 101.0% dmg

Onehanded Polearm Specialist: 102.0% dmg

Onehanded Polearm Grandmaster: 103.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Adept: 101.0% dmg

Twohanded Polearm Grandmaster: 103.0% dmg

Dagger Adept: 101.0% dmg

Dagger Specialist: 102.0% dmg

Dagger Grandmaster: 103.0% dmg

Stone Thrower Adept: 101.0% dmg

Stone Thrower Specialist: 102.0% dmg

Stone Thrower Grandmaster: 103.0% dmg

Bow Adept: 101.0% dmg

Bow Specialist: 102.0% dmg

Bow Grandmaster: 103.0% dmg

Crossbow Adept: 101.0% dmg

Crossbow Specialist: 102.0% dmg

Crossbow Grandmaster: 103.0% dmg

Sling Adept: 101.0% dmg

Sling Specialist: 102.0% dmg

Sling Grandmaster: 103.0% dmg

Throwing Axe Adept: 101.0% dmg

Throwing Axe Specialist: 102.0% dmg

Throwing Axe Grandmaster: 103.0% dmg

Throwing Knife Adept: 101.0% dmg

Throwing Knife Specialist: 102.0% dmg

Throwing Knife Grandmaster: 103.0% dmg

Javelin Adept: 101.0% dmg

Javelin Specialist: 102.0% dmg

Javelin Grandmaster: 103.0% dmg

Active Power

[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

2

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

9.999999

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

0

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.75

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

15000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-10000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

2500⦷

Rampage 10

5000⦷

Dominating 15

7500⦷

Unstoppable 20

10000⦷

Godlike 25

15000⦷

WICKED SICK!! 30

25000⦷

Achievements

Name Requirements Reward
:(

Total Streamer Kills >= 50

5000000⦷

About To Be Executed

Total Streamer Kills >= 30

2000000⦷

Against All Odds

Summons >= 150

750000⦷

Archer Initiate

Battles >= 5 [class: (Class, archer)

10000⦷

Archer Master

Battles >= 50 [class: (Class, archer)

50000⦷

Archer Veteran

Battles >= 20 [class: (Class, archer)

25000⦷

Armored Infantry Initiate

Battles >= 5 [class: (Class, armoredinfantry)

10000⦷

Armored Infantry Master

Battles >= 50 [class: (Class, armoredinfantry)

50000⦷

Armored Infantry Veteran

Battles >= 20 [class: (Class, armoredinfantry)

25000⦷

Assassin

Total Streamer Kills >= 15

250000⦷

Assassin Initiate

Battles >= 5 [class: (Class, assassin)

10000⦷

Assassin Master

Battles >= 50 [class: (Class, assassin)

50000⦷

Assassin Veteran

Battles >= 20 [class: (Class, assassin)

25000⦷

Balanced Force

Consecutive Summons >= 20

Consecutive Attacks >= 20

100000⦷

Battlefield Commander

Consecutive Summons >= 100

Consecutive Attacks >= 100

750000⦷

Berserker Initiate

Battles >= 5 [class: (Class, berserker)

10000⦷

Berserker Master

Battles >= 50 [class: (Class, berserker)

50000⦷

Berserker Veteran

Battles >= 20 [class: (Class, berserker)

25000⦷

Blood Brother

Consecutive Summons >= 100

1000000⦷

Body Count Rising

Total Kills >= 250

100000⦷

Brother in Arms

Consecutive Summons >= 75

500000⦷

Built Different

Total Deaths >= 500

200000⦷

Bulwark

Summons >= 100

500000⦷

Buzzkill Republic

Total Viewer Kills >= 1000

1000000⦷

Camel Rider Initiate

Battles >= 5 [class: (Class, camelrider)

10000⦷

Camel Rider Master

Battles >= 50 [class: (Class, camelrider)

50000⦷

Camel Rider Veteran

Battles >= 20 [class: (Class, camelrider)

25000⦷

Cavalry Initiate

Battles >= 5 [class: (Class, cavalry)

10000⦷

Cavalry Master

Battles >= 50 [class: (Class, cavalry)

50000⦷

Cavalry Veteran

Battles >= 20 [class: (Class, cavalry)

25000⦷

Cheer Suppression Authority

Total Viewer Kills >= 250

1000000⦷

Complete Supremacy

Consecutive Summons >= 200

Consecutive Attacks >= 200

2500000⦷

Concerning Pattern

Total Kills >= 1000

500000⦷

Crossbow Initiate

Battles >= 5 [class: (Class, crossbow)

10000⦷

Crossbow Master

Battles >= 50 [class: (Class, crossbow)

50000⦷

Crossbow Veteran

Battles >= 20 [class: (Class, crossbow)

25000⦷

Death Is Taking Notes

Total Deaths >= 750

250000⦷

Deeply Troubling

Total Kills >= 2000

1000000⦷

Engaged

Consecutive Summons >= 5

Consecutive Attacks >= 5

25000⦷

Eternal Sentinel

Summons >= 300

2000000⦷

Farm Doctor

Total Mount Kills >= 10

25000⦷

First Blood

Total Kills >= 25

25000⦷

First Stand

Summons >= 5

10000⦷

Fun Cancellation Department

Total Viewer Kills >= 75

100000⦷

Getting The Hang Of It

Total Kills >= 50

50000⦷

Glue Factory Manager

Total Mount Kills >= 200

250000⦷

Greatsword Initiate

Battles >= 5 [class: (Class, greatsword)

10000⦷

Greatsword Master

Battles >= 50 [class: (Class, greatsword)

50000⦷

Greatsword Veteran

Battles >= 20 [class: (Class, greatsword)

25000⦷

Hard To Kill

Total Deaths >= 100

75000⦷

He Who Must Not Be Named

Attacks >= 300

2000000⦷

Heavy Mace Initiate

Battles >= 5 [class: (Class, heavymace)

10000⦷

Heavy Mace Master

Battles >= 50 [class: (Class, heavymace)

50000⦷

Heavy Mace Veteran

Battles >= 20 [class: (Class, heavymace)

25000⦷

Held the Line

Summons >= 10

25000⦷

Highwayman

Attacks >= 25

50000⦷

Horse Archer Initiate

Battles >= 5 [class: (Class, horsearcher)

10000⦷

Horse Archer Master

Battles >= 50 [class: (Class, horsearcher)

50000⦷

Horse Archer Veteran

Battles >= 20 [class: (Class, horsearcher)

25000⦷

Humor Suppression Squad

Total Viewer Kills >= 50

75000⦷

Imma Start Baby Raging

Total Streamer Kills >= 40

4000000⦷

Immovable Object

Summons >= 200

1000000⦷

Inconveniently Immortal

Total Deaths >= 1000

500000⦷

Infamous

Attacks >= 200

1000000⦷

Infantry Initiate

Battles >= 5 [class: (Class, infantry)

10000⦷

Infantry Master

Battles >= 50 [class: (Class, infantry)

50000⦷

Infantry Veteran

Battles >= 20 [class: (Class, infantry)

25000⦷

It Happens

Total Deaths >= 10

10000⦷

Javelineer Initiate

Battles >= 5 [class: (Class, javelineer)

10000⦷

Javelineer Master

Battles >= 50 [class: (Class, javelineer)

50000⦷

Javelineer Veteran

Battles >= 20 [class: (Class, javelineer)

25000⦷

Joy Inspector

Total Viewer Kills >= 10

10000⦷

Killjoy Collective

Total Viewer Kills >= 25

50000⦷

Knight Initiate

Battles >= 5 [class: (Class, knight)

10000⦷

Knight Master

Battles >= 50 [class: (Class, knight)

50000⦷

Knight Veteran

Battles >= 20 [class: (Class, knight)

25000⦷

Last Bastion

Summons >= 75

250000⦷

Legendary Warmonger

Attacks >= 250

1500000⦷

Line That Never Broke

Summons >= 250

1500000⦷

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Mandatory Seriousness Office

Total Viewer Kills >= 100

250000⦷

Meat Processing Plant Manager

Total Mount Kills >= 100

100000⦷

Monk Initiate

Battles >= 5 [class: (Class, Monk)

10000⦷

Monk Master

Battles >= 50 [class: (Class, Monk)

50000⦷

Monk Veteran

Battles >= 20 [class: (Class, Monk)

25000⦷

Mood Marshal

Total Viewer Kills >= 15

25000⦷

Mugger

Attacks >= 10

25000⦷

Nerf Incoming

Total Kills >= 5000

1000000⦷

No Fun Corporation

Total Viewer Kills >= 150

500000⦷

No Smiles Commonwealth

Total Viewer Kills >= 500

1000000⦷

Opportunistic

Total Streamer Kills >= 5

50000⦷

Outlaw

Attacks >= 75

250000⦷

Pain Is Temporary

Total Deaths >= 200

125000⦷

Party Pooper

Total Viewer Kills >= 5

5000⦷

Pickpocket

Attacks >= 5

10000⦷

Polearm Initiate

Battles >= 5 [class: (Class, polearm)

10000⦷

Polearm Master

Battles >= 50 [class: (Class, polearm)

50000⦷

Polearm Veteran

Battles >= 20 [class: (Class, polearm)

25000⦷

Professional Assassin

Total Streamer Kills >= 20

500000⦷

Raider

Attacks >= 50

100000⦷

Reaver

Attacks >= 100

500000⦷

Rebellious

Consecutive Attacks >= 5

20000⦷

Refuses to Stay Down

Total Deaths >= 250

150000⦷

Reliable

Consecutive Summons >= 5

20000⦷

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Rolled A Nat 20

Total Deaths >= 2020

1000000⦷

Shielded Axeman Initiate

Battles >= 5 [class: (Class, shieldedaxeman)

10000⦷

Shielded Axeman Master

Battles >= 50 [class: (Class, shieldedaxeman)

50000⦷

Shielded Axeman Veteran

Battles >= 20 [class: (Class, shieldedaxeman)

25000⦷

Shieldwall

Summons >= 25

50000⦷

Slinger Initiate

Battles >= 5 [class: (Class, slinger)

10000⦷

Slinger Master

Battles >= 50 [class: (Class, slinger)

50000⦷

Slinger Veteran

Battles >= 20 [class: (Class, slinger)

25000⦷

Someone Should Stop You

Total Kills >= 3000

1000000⦷

Statistically Noticeable

Total Kills >= 500

250000⦷

Still Standing

Total Deaths >= 50

50000⦷

Stream Sniper

Total Streamer Kills >= 10

100000⦷

Tactical Controller

Consecutive Summons >= 50

Consecutive Attacks >= 50

250000⦷

Targeted

Total Streamer Kills >= 25

1000000⦷

Terrorist

Consecutive Attacks >= 75

500000⦷

This Is Escalating

Total Kills >= 100

75000⦷

Too Stubborn To Die

Total Deaths >= 150

100000⦷

Tourament Enjoyer

TotalTournament Round Wins >= 2

10000⦷

Tourament Enjoyer II

TotalTournament Round Wins >= 5

20000⦷

Tourament Enjoyer III

TotalTournament Round Wins >= 10

30000⦷

Tourament Enjoyer IV

TotalTournament Round Wins >= 20

40000⦷

Tourament Enjoyer V

TotalTournament Round Wins >= 30

50000⦷

Tourament Enjoyer VI

TotalTournament Round Wins >= 40

75000⦷

Tourament Enjoyer VII

TotalTournament Round Wins >= 50

100000⦷

Traitorous

Consecutive Attacks >= 20

50000⦷

Trusted

Consecutive Summons >= 20

50000⦷

Tucker Stop Attacking Me

Total Streamer Kills >= 35

3000000⦷

Unbroken

Summons >= 50

100000⦷

Veterinarian

Total Mount Kills >= 50

50000⦷

Villainous Mastermind

Consecutive Attacks >= 100

1000000⦷

Walk It Off

Total Deaths >= 25

25000⦷

Warlord

Attacks >= 150

750000⦷

Why Is This Allowed

Total Kills >= 4000

1000000⦷