Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

archer

crossbow

cavalry

horsearcher

polearm

knight

armoredinfantry

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Adopt a newly created Hero

Newly created wanderer

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 500000⦷

buyfocusathletics

Skills: Athletics

Focus points: 1

Cost: 250000⦷

buyfocusbow

Skills: Bow

Focus points: 1

Cost: 250000⦷

buyfocuscrossbow

Skills: Crossbow

Focus points: 1

Cost: 250000⦷

buyfocusengineering

Skills: Engineering

Focus points: 1

Cost: 250000⦷

buyfocusmedicine

Skills: Medicine

Focus points: 1

Cost: 100000⦷

buyfocusonehanded

Skills: One Handed

Focus points: 1

Cost: 250000⦷

buyfocuspolearm

Skills: Polearm

Focus points: 1

Cost: 250000⦷

buyfocusriding

Skills: Riding

Focus points: 1

Cost: 250000⦷

buyfocussteward

Skills: Steward

Focus points: 1

Cost: 100000⦷

buyfocustactics

Skills: Tactics

Focus points: 1

Cost: 250000⦷

buyfocusthrowing

Skills: Throwing

Focus points: 1

Cost: 250000⦷

buyfocustwohanded

Skills: Two Handed

Focus points: 1

Cost: 250000⦷

buymount Buy a randomly tiered mount for your Hero.
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Create, Rename, Stats

Create Config: Price=50000⦷

Rename Config: Price=100000⦷

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender

Gender Change Config: Price=50000⦷, Only on created heroes?=True

inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Create, Stats

Join Config: Max Clans=, Price=50000⦷, Allow Join Players Kingdom?=False

Rebel Config: Price=100000⦷, Minimum Clan Tier=0

kingdomplayer

Enabled Commands: Join, Stats

Join Config: Max Clans=, Price=1000000⦷, Allow Join Players Kingdom?=True

location

Shows: Age, Clan, Culture, Health

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
power
powers Shows your available powers

Shows: Powers

prestigeretinue A much more expensive elite only retinue that has a limit of 20 soldiers

Max retinue: 20

Tier costs: 1=75000⦷, 2=150000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷, 5=750000⦷, 6=1000000⦷

Allowed: Same culture only, Elite troops

prestigeretinue2 A much more expensive elite only retinue that has a limit of 40 soldiers

Max retinue: 40

Tier costs: 1=100000⦷, 2=250000⦷, 3=500000⦷, 4=750000⦷, 5=1000000⦷, 5=1000000⦷, 6=1500000⦷

Allowed: Same culture only, Elite troops

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=20000⦷, 3=30000⦷, 4=50000⦷, 5=75000⦷, 6=100000⦷

rejuvenate

Age: 1

Price: 10000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=300000⦷, 5=300000⦷, 6=500000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire

Only Created Heroes?: True

smitharmor Smith a custom armor item
smithfashion
smithweapon Smith a custom weapon
starterretinue

Max retinue: 5

Tier costs: 1=2500⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=300000⦷, 5=300000⦷, 6=500000⦷

Allowed: Same culture only, Basic troops, Elite troops

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Channel Point Rewards

Command Description Settings
adopt

Newly created wanderer

Starting Age Range: 21

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Hadhafang Enchanted Two Handed Sword [+100 Two-Handed]
Passive Power

Healthy

Athletic I: Athletics: +25

Athletic II: Athletics: +50

Athletic II: Athletics: +50

Crush Through I: 15% Unblockable / 15% Shatter Shield

Way of the Blade I: 105.0% dmg

Way of the Blade II: 110.0% dmg

Way of the Blade III: 115.0% dmg

Way of the Blade IV: 120.0% dmg

Way of the Blade V: 125.0% dmg

Way of the Blade VI: 130.0% dmg

Way of the Blade VII: 135.0% dmg

Way of the Blade VIII: 140.0% dmg

Way of the Blade IX: 145.0% dmg

Way of the Blade X: 150.0% dmg

Way of the Ninja I: Max Speed Multiplier: 101%

Way of the Ninja II: Max Speed Multiplier: 102%

Way of the Ninja III: Max Speed Multiplier: 103%

Way of the Ninja IV: Max Speed Multiplier: 104%

Way of the Ninja V: Max Speed Multiplier: 105%

Way of the Ninja VI: Max Speed Multiplier: 106%

Way of the Ninja VII: Max Speed Multiplier: 107%

Way of the Ninja VIII: Max Speed Multiplier: 108%

Way of the Ninja IX: Max Speed Multiplier: 109%

Way of the Ninja X: Max Speed Multiplier: 110%

Purity of Body I: 102% HP

Purity of Body II: 104% HP

Purity of Body III: 106% HP

Purity of Body IV: 108% HP

Purity of Body V: 110% HP

Purity of Body VI: 112% HP

Purity of Body VII: 114% HP

Purity of Body VIII: 116% HP

Purity of Body IX: 118% HP

Purity of Body X: 120% HP

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Woodland Arrows

Arrows

Woodland Arrows

OneHandedSword

The Ambassador
Passive Power

Fleet Footed

Fleet Footed I: Max Speed Multiplier: 110%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Fleet Footed II: Max Speed Multiplier: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Way of the Blade I: 105.0% dmg

Way of the Blade II: 110.0% dmg

Way of the Blade III: 115.0% dmg

Way of the Blade IV: 120.0% dmg

Way of the Blade V: 125.0% dmg

Way of the Blade VI: 130.0% dmg

Way of the Blade VII: 135.0% dmg

Way of the Blade VIII: 140.0% dmg

Way of the Blade IX: 145.0% dmg

Way of the Blade X: 150.0% dmg

Way of the Ninja I: Max Speed Multiplier: 101%

Way of the Ninja II: Max Speed Multiplier: 102%

Way of the Ninja III: Max Speed Multiplier: 103%

Way of the Ninja IV: Max Speed Multiplier: 104%

Way of the Ninja V: Max Speed Multiplier: 105%

Way of the Ninja VI: Max Speed Multiplier: 106%

Way of the Ninja VII: Max Speed Multiplier: 107%

Way of the Ninja VIII: Max Speed Multiplier: 108%

Way of the Ninja IX: Max Speed Multiplier: 109%

Way of the Ninja X: Max Speed Multiplier: 110%

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 3


crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedSword

The Ambassador
Passive Power

Self Healing

Vampiric I: Absorb 10% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Quick Hands I: Reload Speed: 125%

Way of the Blade I: 105.0% dmg

Way of the Blade II: 110.0% dmg

Way of the Blade III: 115.0% dmg

Way of the Blade IV: 120.0% dmg

Way of the Blade V: 125.0% dmg

Way of the Blade VI: 130.0% dmg

Way of the Blade VII: 135.0% dmg

Way of the Blade VIII: 140.0% dmg

Way of the Blade IX: 145.0% dmg

Way of the Blade X: 150.0% dmg

Way of the Ninja I: Max Speed Multiplier: 101%

Way of the Ninja II: Max Speed Multiplier: 102%

Way of the Ninja III: Max Speed Multiplier: 103%

Way of the Ninja IV: Max Speed Multiplier: 104%

Way of the Ninja V: Max Speed Multiplier: 105%

Way of the Ninja VI: Max Speed Multiplier: 106%

Way of the Ninja VII: Max Speed Multiplier: 107%

Way of the Ninja VIII: Max Speed Multiplier: 108%

Way of the Ninja IX: Max Speed Multiplier: 109%

Way of the Ninja X: Max Speed Multiplier: 110%

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 20% Mount Rear, 20% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 40% Mount Rear, 40% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 70% Mount Rear, 70% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3

[Explosive Ammo I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Ammo II: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 2

[Explosive Ammo III: AoE: 75dmg in 4m from Ranged] requires CLASS LEVEL 3


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Exiled Polearm

OneHandedSword

The Ambassador
Mount

Horse

Royal Destrier
Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 120% Top Speed Reach Duration: 75% Armor Torso: +50 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 130% Top Speed Reach Duration: 50% Armor Torso: +100 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Way of the Blade I: 105.0% dmg

Way of the Blade II: 110.0% dmg

Way of the Blade III: 115.0% dmg

Way of the Blade IV: 120.0% dmg

Way of the Blade V: 125.0% dmg

Way of the Blade VI: 130.0% dmg

Way of the Blade VII: 135.0% dmg

Way of the Blade VIII: 140.0% dmg

Way of the Blade IX: 145.0% dmg

Way of the Blade X: 150.0% dmg

Purity of Body I: 102% HP

Purity of Body II: 104% HP

Purity of Body III: 106% HP

Purity of Body IV: 108% HP

Purity of Body V: 110% HP

Purity of Body VI: 112% HP

Purity of Body VII: 114% HP

Purity of Body VIII: 116% HP

Purity of Body IX: 118% HP

Purity of Body X: 120% HP

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 1 TO 3


horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Hunting Bow

Arrows

Woodland Arrows

Arrows

Woodland Arrows

OneHandedSword

The Ambassador
Mount

Horse

Royal Destrier
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 120% Top Speed Reach Duration: 75% Armor Torso: +50 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount III: Mount Speed: 130% Top Speed Reach Duration: 50% Armor Torso: +100 (on mount)

Riding Accuracy I: WeaponWorstMobileAccuracyPenalty: 40%

Way of the Blade I: 105.0% dmg

Way of the Blade II: 110.0% dmg

Way of the Blade III: 115.0% dmg

Way of the Blade IV: 120.0% dmg

Way of the Blade V: 125.0% dmg

Way of the Blade VI: 130.0% dmg

Way of the Blade VII: 135.0% dmg

Way of the Blade VIII: 140.0% dmg

Way of the Blade IX: 145.0% dmg

Way of the Blade X: 150.0% dmg

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 3


polearm

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
polearm Tier 1 Example polearm Tier 2 Example polearm Tier 3 Example polearm Tier 4 Example polearm Tier 5 Example polearm Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Exiled Polearm

OneHandedSword

The Ambassador
Passive Power

Passive Power

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Crush Through I: 15% Unblockable / 15% Shatter Shield

Crush Through II: 30% Unblockable / 30% Shatter Shield

Crush Through III: 50% Unblockable / 50% Shatter Shield

Way of the Blade I: 105.0% dmg

Way of the Blade II: 110.0% dmg

Way of the Blade III: 115.0% dmg

Way of the Blade IV: 120.0% dmg

Way of the Blade V: 125.0% dmg

Way of the Blade VI: 130.0% dmg

Way of the Blade VII: 135.0% dmg

Way of the Blade VIII: 140.0% dmg

Way of the Blade IX: 145.0% dmg

Way of the Blade X: 150.0% dmg

Way of the Ninja I: Max Speed Multiplier: 101%

Way of the Ninja II: Max Speed Multiplier: 102%

Way of the Ninja III: Max Speed Multiplier: 103%

Way of the Ninja IV: Max Speed Multiplier: 104%

Way of the Ninja V: Max Speed Multiplier: 105%

Way of the Ninja VI: Max Speed Multiplier: 106%

Way of the Ninja VII: Max Speed Multiplier: 107%

Way of the Ninja VIII: Max Speed Multiplier: 108%

Way of the Ninja IX: Max Speed Multiplier: 109%

Way of the Ninja X: Max Speed Multiplier: 110%

Purity of Body I: 102% HP

Purity of Body II: 104% HP

Purity of Body III: 106% HP

Purity of Body IV: 108% HP

Purity of Body V: 110% HP

Purity of Body VI: 112% HP

Purity of Body VII: 114% HP

Purity of Body VIII: 116% HP

Purity of Body IX: 118% HP

Purity of Body X: 120% HP

Active Power

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


knight

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
knight Tier 1 Example knight Tier 2 Example knight Tier 3 Example knight Tier 4 Example knight Tier 5 Example knight Tier 6 Example
Formation Cavalry
Equipment

TwoHandedLance

Courser Lance

TwoHandedSword

Hadhafang Enchanted Two Handed Sword [+100 Two-Handed]
Mount

Horse

Royal Destrier
Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Way of the Blade I: 105.0% dmg

Way of the Blade II: 110.0% dmg

Way of the Blade III: 115.0% dmg

Way of the Blade IV: 120.0% dmg

Way of the Blade V: 125.0% dmg

Way of the Blade VI: 130.0% dmg

Way of the Blade VII: 135.0% dmg

Way of the Blade VIII: 140.0% dmg

Way of the Blade IX: 145.0% dmg

Way of the Blade X: 150.0% dmg

Purity of Body I: 102% HP

Purity of Body II: 104% HP

Purity of Body III: 106% HP

Purity of Body IV: 108% HP

Purity of Body V: 110% HP

Purity of Body VI: 112% HP

Purity of Body VII: 114% HP

Purity of Body VIII: 116% HP

Purity of Body IX: 118% HP

Purity of Body X: 120% HP

Active Power

Trample

[Knightly Charge AoE I: AoE: 50dmg in 3m from Charge] requires CLASS LEVEL 1

[Knightly Charge AoE II: AoE: 75dmg in 3m from Charge] requires CLASS LEVEL 2

[Knightly Charge AoE III: AoE: 125dmg in 3m from Charge] requires CLASS LEVEL 3


armoredinfantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
armoredinfantry Tier 1 Example armoredinfantry Tier 2 Example armoredinfantry Tier 3 Example armoredinfantry Tier 4 Example armoredinfantry Tier 5 Example armoredinfantry Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

The Ambassador

Shield

Athas Beast Rider Shield A

ThrowingJavelins

Broad Blade Javelin
Passive Power

Healthy

Healthy I: 125% HP

Healthy I: 125% HP

Healthy II: 150% HP

Vampiric I: Absorb 10% of damage dealt as HP

Way of the Blade I: 105.0% dmg

Way of the Blade II: 110.0% dmg

Way of the Blade III: 115.0% dmg

Way of the Blade IV: 120.0% dmg

Way of the Blade V: 125.0% dmg

Way of the Blade VI: 130.0% dmg

Way of the Blade VII: 135.0% dmg

Way of the Blade VIII: 140.0% dmg

Way of the Blade IX: 145.0% dmg

Way of the Blade X: 150.0% dmg

Way of the Ninja I: Max Speed Multiplier: 101%

Way of the Ninja II: Max Speed Multiplier: 102%

Way of the Ninja III: Max Speed Multiplier: 103%

Way of the Ninja IV: Max Speed Multiplier: 104%

Way of the Ninja V: Max Speed Multiplier: 105%

Way of the Ninja VI: Max Speed Multiplier: 106%

Way of the Ninja VII: Max Speed Multiplier: 107%

Way of the Ninja VIII: Max Speed Multiplier: 108%

Way of the Ninja IX: Max Speed Multiplier: 109%

Way of the Ninja X: Max Speed Multiplier: 110%

Purity of Body I: 102% HP

Purity of Body II: 104% HP

Purity of Body III: 106% HP

Purity of Body IV: 108% HP

Purity of Body V: 110% HP

Purity of Body VI: 112% HP

Purity of Body VII: 114% HP

Purity of Body VIII: 116% HP

Purity of Body IX: 118% HP

Purity of Body X: 120% HP

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

120

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

2

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.2

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

0

Gold lost if the heroes side loses
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

1000⦷

Rampage 10

2500⦷

Dominating 15

5000⦷

Unstoppable 20

10000⦷

Godlike 25

15000⦷

Wicked Sick!! 30

20000⦷

Achievements

Name Requirements Reward
God of Chaos

Total Kills >= 10000

1000000⦷

Killer

Total Kills >= 100

100000⦷

Loyal

Consecutive Summons >= 25

250000⦷

Mass Murderer

Total Kills >= 1000

1000000⦷

Mass Murderer II

Total Kills >= 2000

1000000⦷

Mass Murderer III

Total Kills >= 3000

1000000⦷

Mass Murderer IV

Total Kills >= 4000

1000000⦷

Mass Murderer V

Total Kills >= 5000

1000000⦷

Mass Murderer VI

Total Kills >= 7500

1000000⦷

Murderer

Total Kills >= 500

500000⦷

Rebellious

Consecutive Attacks >= 5

20000⦷

Reliable

Consecutive Summons >= 5

20000⦷

Renegade

Consecutive Attacks >= 25

250000⦷

Stream Sniper

Total Streamer Kills >= 5

50000⦷

Streamer Assassin

Total Streamer Kills >= 20

500000⦷

Streamer Hunter

Total Streamer Kills >= 10

250000⦷

Traitorous

Consecutive Attacks >= 10

50000⦷

Trusted

Consecutive Summons >= 10

50000⦷