Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
infantry
Monk
berserker
greatsword
armoredinfantry
archer
crossbow
javelineer
polearm
heavymace
shieldedaxeman
assassin
slinger
cavalry
horsearcher
knight
camelrider
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
| Command | Description | Settings | ||||
|---|---|---|---|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Gold: 50000 Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items Starting Equipment Tier: 1 Starting Skills:
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| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| battle | ||||||
| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| buyattribute |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 1000000⦷ |
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| buyfocus |
Tier costs: 1=50000⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷ Skills: Engineering, Shipmaster, Boatswain, Scouting, Trade, Mariner, One Handed, Two Handed, Medicine, Tactics, Polearm, Riding, Leadership, Steward, Athletics, Bow, Throwing, Roguery, Charm, Crossbow, Smithing |
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| buymount | Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold) | |||||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Create, Rename, Stats, Fiefs, Edit Banner Create Config: Price=50000⦷, Renown=50, Rename Config: Price=100000⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=0⦷, 2=5000⦷, 3=10000⦷, 4=25000⦷, 5=50000⦷, 5=50000⦷, 6=75000⦷ Free if you do not already have a class Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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| diplomacy |
Enabled Commands: War, Peace, Alliance, Trade, Army, Poli War Config: Price=250000⦷-Cooldown=21 Peace Config: Price=100000⦷- Alliance Config: Price=100000⦷ Trade Config: Price=50000⦷ Army Config: Price=True⦷ Policy Config: Price=50000⦷ |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| eliteretinue |
Max secondary retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 6=400000⦷ Allowed: Same culture only, Elite troops |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
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| family | Show your heroes family information |
Shows: Family |
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| givegold | ||||||
| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| gold | Show your heroes current gold. |
Shows: Gold |
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| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
| heir |
HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications. |
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| hero | Use to adjust hero physical features Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=50000⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False |
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| income | ||||||
| info | ||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| itemstats | ||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/leave/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats Join Config: Max Clans=, Price=100000⦷, Allow Join Players Kingdom?=False, Player Kingdom Price=750000⦷ Mercenary: Price=0⦷, Player Kingdom Price=50000⦷, Rebel Config: Price=300000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=2500000⦷, Minimum Clan Tier=2 Create Config: Price=250000⦷, Minimum Clan Tier=2, Minimum fiefs amount=1 Vassal: Max vassals:3, Price=500000⦷ |
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| kingdomplayer |
Enabled Commands: Join, Merc, Leave, Vassal, Stats Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=750000⦷ Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷, Vassal: Max vassals:3, Price=250000⦷ |
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| leaderboard | ||||||
| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| party | ||||||
| power | ||||||
| powers | Shows your available powers |
Shows: Powers |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=30000⦷, 5=40000⦷, 6=50000⦷ |
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| reinforce |
Enabled: Yes Militia cost per unit: 2500⦷ Militia cap per settlement: 250 Extra militia cap for Kingdom Capital: 250 Elite cost per unit: 7500⦷ Elite cap per settlement: 100 Extra elite militia cap for Kingdom Capital: 100 Kingdom leaders allowed to reinforce kingdom settlements. |
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| rejuvenate |
Age: 1 Price: 10000 |
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| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 15 Tier costs: 1=50⦷, 2=100⦷, 3=250⦷, 4=500⦷, 5=1000⦷, 6=2500⦷ Allowed: Same culture only, Militia troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list, Secondary retinue unit list |
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| retire |
Only Created Heroes?: False |
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| smitharmor | Smith a custom armor item(500000 gold) | |||||
| smithweapon | Smith a custom weapon(1000000 gold) | |||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle |
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| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||
| transferfief |
Enabled: Yes Allow kings to force cross-kingdom transfers: Yes |
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| upgrade |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: Yes Any Clan Member Can Upgrade Clan: No Fief Upgrades Available: 77 • Expanded Garrisons I (expandedgarrisons1) - 50000⦷ • Expanded Garrisons II (expandedgarrisons2) - 100000⦷ • Expanded Garrisons III (expandedgarrisons3) - 150000⦷ • Expanded Garrisons IV (expandedgarrisons4) - 200000⦷ • Expanded Garrisons V (expandedgarrisons5) - 250000⦷ • Expanded Garrisons VI (expandedgarrisons6) - 500000⦷ • Expanded Garrisons VII (expandedgarrisons7) - 750000⦷ • Expanded Garrisons VIII (expandedgarrisons8) - 1000000⦷ • Expanded Garrisons IX (expandedgarrisons9) - 1250000⦷ • Expanded Garrisons X (expandedgarrisons10) - 1500000⦷ • Supreme Garrisons I (supremegarrisons1) - 2500000⦷ • Larger Farms I (largerfarms1) - 50000⦷ • Larger Farms II (largerfarms2) - 100000⦷ • Larger Farms III (largerfarms3) - 150000⦷ • Larger Farms IV (largerfarms4) - 200000⦷ • Larger Farms V (largerfarms5) - 250000⦷ • Larger Farms VI (largerfarms6) - 500000⦷ • Larger Farms VII (largerfarms7) - 750000⦷ • Larger Farms VIII (largerfarms8) - 1000000⦷ • Larger Farms IX (largerfarms9) - 1250000⦷ • Larger Farms X (largerfarms10) - 1500000⦷ • Supreme Larger Farms I (supremelargerfarms1) - 2500000⦷ • Merchant Guilds I (merchantguilds1) - 50000⦷ • Merchant Guilds II (merchantguilds2) - 100000⦷ • Merchant Guilds III (merchantguilds3) - 150000⦷ • Merchant Guilds IV (merchantguilds4) - 200000⦷ • Merchant Guilds V (merchantguilds5) - 250000⦷ • Merchant Guilds VI (merchantguilds6) - 500000⦷ • Merchant Guilds VII (merchantguilds7) - 750000⦷ • Merchant Guilds VIII (merchantguilds8) - 1000000⦷ • Merchant Guilds IX (merchantguilds9) - 1250000⦷ • Merchant Guilds X (merchantguilds10) - 1500000⦷ • Supreme Merchant Guilds I (suprememerchantguilds1) - 2500000⦷ • Guard Towers I (guardtowers1) - 50000⦷ • Guard Towers II (guardtowers2) - 100000⦷ • Guard Towers III (guardtowers3) - 150000⦷ • Guard Towers IV (guardtowers4) - 200000⦷ • Guard Towers V (guardtowers5) - 250000⦷ • Guard Towers VI (guardtowers6) - 500000⦷ • Guard Towers VII (guardtowers7) - 750000⦷ • Guard Towers VIII (guardtowers8) - 1000000⦷ • Guard Towers IX (guardtowers9) - 1250000⦷ • Guard Towers X (guardtowers10) - 1500000⦷ • Supreme Guard Towers I (supremeguardtowers1) - 2500000⦷ • Drill Yards I (drillyards1) - 50000⦷ • Drill Yards II (drillyards2) - 100000⦷ • Drill Yards III (drillyards3) - 150000⦷ • Drill Yards IV (drillyards4) - 200000⦷ • Drill Yards V (drillyards5) - 250000⦷ • Drill Yards VI (drillyards6) - 500000⦷ • Drill Yards VII (drillyards7) - 750000⦷ • Drill Yards VIII (drillyards8) - 1000000⦷ • Drill Yards IX (drillyards9) - 1250000⦷ • Drill Yards X (drillyards10) - 1500000⦷ • Supreme Drill Yards I (supremedrillyards1) - 2500000⦷ • Informant Network I (informantnetwork1) - 100000⦷ • Informant Network II (informantnetwork2) - 200000⦷ • Informant Network III (informantnetwork3) - 300000⦷ • Informant Network IV (informantnetwork4) - 400000⦷ • Informant Network V (informantnetwork5) - 500000⦷ • Informant Network VI (informantnetwork6) - 1000000⦷ • Informant Network VII (informantnetwork7) - 2000000⦷ • Informant Network VIII (informantnetwork8) - 3000000⦷ • Informant Network IX (informantnetwork9) - 4000000⦷ • Informant Network X (informantnetwork10) - 5000000⦷ • Supreme Informant Network I (supremeinformantnetwork1) - 10000000⦷ • Housing Expansion I (housingexpansion1) - 100000⦷ • Housing Expansion II (housingexpansion2) - 200000⦷ • Housing Expansion III (housingexpansion3) - 300000⦷ • Housing Expansion IV (housingexpansion4) - 400000⦷ • Housing Expansion V (housingexpansion5) - 500000⦷ • Housing Expansion VI (housingexpansion6) - 1000000⦷ • Housing Expansion VII (housingexpansion7) - 2000000⦷ • Housing Expansion VIII (housingexpansion8) - 3000000⦷ • Housing Expansion IX (housingexpansion9) - 4000000⦷ • Housing Expansion X (housingexpansion10) - 5000000⦷ • Supreme Housing Expansion I (supremehousingexpansion1) - 10000000⦷ Clan Upgrades Available: 6 • Standardized Arms (standardizedarms) - 2500000⦷ • Oathbound Militia (oathboundmilitia) - 2500000⦷ • Oaths of Fealty (oathsoffealty) - 2500000⦷ • Supply Trains (supplytrains) - 3000000⦷ • Clan Monuments (clanmonuments) - 3000000⦷ • Clan Treasury (clantreasury) - 5000000⦷ Kingdom Upgrades Available: 8 • Armed Citizenry (armedcitizenry) - 15000000⦷ • Standing Army (standingarmy) - 30000000⦷ • Royal Envoys (royalenvoys) - 5000000⦷ • Realm Trade Network (realmtradenetwork) - 35000000⦷ • Unified Coinage (unifiedcoinage) - 15000000⦷ • Centralized Rule (centralizedrule) - 15000000⦷ • Crown Bank (crownbank) - 50000000⦷ • Royal Legitimacy Decree (royallegitimacydecree) - 0⦷ |
Channel Point Rewards
| Command | Description | Settings | ||||
|---|---|---|---|---|---|---|
| Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items Starting Equipment Tier: 1 Starting Skills:
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| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| Daily Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
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| Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||
| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||
| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
infantry
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
OneHandedSword
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Shield
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| Passive Power |
Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Melee Damage Test Fix: Reflect 0% damage (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
Monk
A disciplined fighter who relies on speed, skill, and sheer force of fists to overcome any opponent.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
| Passive Power |
Monk Block Tweaks: AI Block Chance: 1% AI Attack Chance: 1000% AIDecideOnAttackChance: 1000% AiDecideOnAttackContinueAction: 1000% AiDecideOnAttackingContinue: 1000% AiAttackCalculationMaxTimeFactor: 1% Monk Speed I: Max Speed Multiplier: 120% Monk Speed II: Max Speed Multiplier: 130% Monk Speed III: Max Speed Multiplier: 150% Shrug Off III: 80% Shrug Off Shatter Shield I: 15% Shatter Shield Shatter Shield II: 30% Shatter Shield Shatter Shield III: 60% Shatter Shield Turning Palm I: Reflect 5% damage Turning Palm II: Reflect 10% damage Turning Palm III: Reflect 15% damage (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Firsts Of Speed: Swing Speed Multiplier: 150% ] requires CLASS LEVEL 1 [Explosive Fists I: 150.0% dmg / AoE: 20dmg in 2m] requires CLASS LEVEL 1 [Firsts Of Speed II: Swing Speed Multiplier: 175% ] requires CLASS LEVEL 2 [Explosive Fists II: 200.0% dmg / AoE: 30dmg in 2m] requires CLASS LEVEL 2 [Firsts Of Speed III: Swing Speed Multiplier: 200% ] requires CLASS LEVEL 3 [Explosive Fists III: 250.0% dmg / AoE: 40dmg in 2m] requires CLASS LEVEL 3 |
berserker
A fearsome warrior who charges into battle with unstoppable fury, leaving destruction in their wake.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Heavy Infantry |
| Equipment |
TwoHandedAxe
|
| Passive Power |
Crazied Attack I: AI Block Chance: 50% AI Attack Chance: 200% Healthy I: 125% HP Feast Of Blows I: Absorb 2% of damage dealt as HP Heavy Hitting I: 125.0% dmg Frenzy I: Swing Speed Multiplier: 110% Brute Force I: 25% Unblockable / 25% Cut Through Feast Of Blows II: Absorb 4% of damage dealt as HP Heavy Hitting II: 150.0% dmg Healthy II: 150% HP Frenzy II: Swing Speed Multiplier: 120% Brute Force II: 50% Unblockable / 50% Cut Through Feast Of Blows III: Absorb 6% of damage dealt as HP Heavy Hitting III: 200.0% dmg Healthy III: 200% HP Frenzy III: Swing Speed Multiplier: 130% Brute Force III: +10 dmg / 66% Unblockable / 66% Cut Through (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
greatsword
Heavily armed and formidable, these warriors wield massive swords to crush foes and dominate the frontline.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Heavy Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Athletic I: Athletics: +25 Healthy I: 125% HP Athletic II: Athletics: +50 Healthy II: 150% HP Athletic III: Athletics: +100 Healthy III: 200% HP (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Cleave I: 125.0% dmg / Add: 33% Shrug Off / 33% Unblockable / 33% Cut Through] requires CLASS LEVEL 1 [Cleave Speed I: Swing Speed Multiplier: 80% ] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Cleave Speed II: Swing Speed Multiplier: 60% ] requires CLASS LEVEL 2 [Cleave II: 200.0% dmg / Add: 100% Shrug Off / 100% Unblockable / 100% Cut Through] requires CLASS LEVEL 3 [Cleave Speed III: Swing Speed Multiplier: 50% ] requires CLASS LEVEL 3 |
armoredinfantry
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedMace
|
Shield
|
| Passive Power |
Steel Core I: 150% HP Iron Weight I: Max Speed Multiplier: 85% Ironhide I: 25% Shrug Off Layered Steel I: Armor Head: +15 Armor Torso: +15 Armor Arms: +15 Armor Legs: +15 Steel Core II: 200% HP Iron Weight II: Max Speed Multiplier: 75% Ironhide II: 50% Shrug Off Layered Steel II: Armor Head: +25 Armor Torso: +25 Armor Arms: +25 Armor Legs: +25 Steel Core III: 250% HP Iron Weight III: Max Speed Multiplier: 65% Ironhide III: 75% Shrug Off Layered Steel III: Armor Head: +35 Armor Torso: +35 Armor Arms: +35 Armor Legs: +35 (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
archer
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedSword
|
| Passive Power |
Fragile II: 65% HP Skilled Archer I: Bow: +25 Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer II: Bow: +50 Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer III: Bow: +75 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
crossbow
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
Bolts
|
OneHandedSword
|
| Passive Power |
Sniper I: Ranged: 125% Penetrating Rounds I: +25 dmg / 100% Unblockable / 100% Shatter Shield / 100% Cut Through from Ranged Sniper II: Ranged: 150% Penetrating Rounds II: +35 dmg / 100% Unblockable / 100% Shatter Shield / 100% Cut Through from Ranged Sniper III: Ranged: 200% Penetrating Rounds III: +50 dmg / 100% Unblockable / 100% Shatter Shield / 100% Cut Through from Ranged (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 |
javelineer
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
ThrowingJavelins
|
ThrowingJavelins
|
ThrowingJavelins
|
OneHandedSword
|
| Passive Power |
Fragile II: 65% HP Skilled Archer I: Bow: +25 Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer II: Bow: +50 Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer III: Bow: +75 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
polearm
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedGlaive
|
| Passive Power |
Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
heavymace
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedMace
|
| Passive Power |
Heavy Hammer I: Swing Speed Multiplier: 60% Heavy Hitting II: 150.0% dmg Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Sundering Strike I: 200.0% dmg / Add: 33% Shrug Off / 33% Unblockable / 33% Shatter Shield / 33% Cut Through / 33% Stagger] requires CLASS LEVEL 1 [Sundering Strike II: 250.0% dmg / Add: 66% Shrug Off / 66% Unblockable / 66% Shatter Shield / 66% Cut Through / 66% Stagger] requires CLASS LEVEL 2 [Sundering Strike II: 300.0% dmg / Add: 75% Shrug Off / 100% Unblockable / 100% Shatter Shield / 100% Cut Through / 100% Stagger] requires CLASS LEVEL 3 |
shieldedaxeman
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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|
|
|
|
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| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
ThrowingAxes
|
ThrowingAxes
|
| Passive Power |
Melee Damage Test Fix: Reflect 0% damage Healthy I: 125% HP Heavy Hitting I: 125.0% dmg Explosive Thrown Axes I: 100% Shatter Shield / AoE: 50dmg in 2m from Ranged Healthy II: 150% HP Heavy Hitting II: 150.0% dmg Explosive Thrown Axes II: 100% Shatter Shield / AoE: 60dmg in 2m from Ranged Healthy III: 200% HP Heavy Hitting III: 200.0% dmg Explosive Thrown Axes III: 100% Shatter Shield / AoE: 75dmg in 2m from Ranged (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
assassin
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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|
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| Formation | Skirmisher |
| Equipment |
Dagger
|
ThrowingKnives
|
ThrowingKnives
|
ThrowingKnives
|
| Passive Power |
Fragile II: 65% HP Inconspicuous: Scale 75% Vampiric I: Absorb 10% of damage dealt as HP Cut Through I: 25% Unblockable Heavy Hitting I: 125.0% dmg Fleet Footed I: Max Speed Multiplier: 110% Cut Through II: 50% Unblockable Heavy Hitting II: 150.0% dmg Fleet Footed II: Max Speed Multiplier: 125% Cut Through III: 100% Unblockable Heavy Hitting III: 200.0% dmg Fleet Footed III: Max Speed Multiplier: 150% (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Poisoned Dagger I: +50 dmg / 25% Shatter Shield from Ranged] requires CLASS LEVEL 1 [Poisoned Dagger II: +50 dmg / 50% Shatter Shield from Ranged] requires CLASS LEVEL 2 [Poisoned Dagger II: +50 dmg / 100% Shatter Shield from Ranged] requires CLASS LEVEL 3 [Assassins Blade I: Swing Speed Multiplier: 125% ] requires CLASS LEVEL 1 [Assassins Blade II: Swing Speed Multiplier: 150% ] requires CLASS LEVEL 2 [Assassins Blade III: Swing Speed Multiplier: 175% ] requires CLASS LEVEL 3 |
slinger
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Sling
|
SlingStones
|
SlingStones
|
OneHandedSword
|
| Passive Power |
Fragile II: 65% HP Vampiric I: Absorb 10% of damage dealt as HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer II: Bow: +50 Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer III: Bow: +75 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
cavalry
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
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|
|
|
| Formation | Light Cavalry |
| Equipment |
TwoHandedGlaive
|
| Mount |
Horse
|
| Passive Power |
Healthy I: 125% HP Fleet Footed I: Max Speed Multiplier: 110% Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount) Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge II: Mount Charge Damage: 175% Mount Maneuver: 150% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Healthy II: 150% HP Charge III: Mount Charge Damage: 250% Mount Maneuver: 200% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3 |
horsearcher
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Fragile III: 90% HP Horse Archer Tweaks: WeaponWorstMobileAccuracyPenalty: 50% Skilled Archer II: Bow: +50 Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
knight
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
TwoHandedSword
|
| Mount |
Horse
|
| Passive Power |
Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Imposing Mount: Scale 120% (on mount) Better Knight Mount I: Mount Speed: 105% Top Speed Reach Duration: 95% Armor Torso: +30 (on mount) Better Knight Mount II: Mount Speed: 115% Top Speed Reach Duration: 85% Armor Torso: +60 (on mount) Better Knight Mount III: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +120 (on mount) Knightly Charge I: Mount Charge Damage: 175% Mount Maneuver: 110% (on mount) Knightly Charge II: Mount Charge Damage: 300% Mount Maneuver: 125% (on mount) Knightly Charge III: Mount Charge Damage: 600% Mount Maneuver: 175% (on mount) (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Knightly Charge AoE I: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 1 [Knightly Charge AoE II: AoE: 60dmg in 2m from Charge] requires CLASS LEVEL 2 [Knightly Charge AoE III: AoE: 125dmg in 2m from Charge] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3 |
camelrider
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedSword
|
ThrowingJavelins
|
ThrowingJavelins
|
ThrowingJavelins
|
| Mount |
Camel
|
| Passive Power |
Fragile II: 65% HP Skilled Archer I: Bow: +25 Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer II: Bow: +50 Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer III: Bow: +75 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires (no power): requires First Blood: 105.0% dmg Getting The Hang Of It: 110.0% dmg This Is Escalating: 115.0% dmg Body Count Rising: 120.0% dmg Statistically Noticeable: 125.0% dmg Concering Pattern: 130.0% dmg Deeply Troubling: 135.0% dmg Someone Should Stop You: 140.0% dmg Why Is This Allowed: 145.0% dmg Nerf Incoming: 150.0% dmg First Stand: +5.0 HP Held The Line: +10.0 HP Shieldwall: +15.0 HP Unbroken: +20.0 HP Last Bastion: +25.0 HP Bulwark: +30.0 HP Against All Odds: +35.0 HP Immovable Object: +40.0 HP Line That Never Broke: +45.0 HP Eternal Sentinel: +50.0 HP Pickpocket: +1 dmg Mugger: +2 dmg Highwayman: +3 dmg Raider: +4 dmg Outlaw: +5 dmg Reaver: +6 dmg Warlord: +7 dmg Infamous: +8 dmg Legendary Warmonger: +9 dmg He Who Must Not Be Named: +10 dmg Engaged I: 102% HP Engaged II: 102.0% dmg Balanced Force I: 104% HP Balanced Force II: 104.0% dmg Tactical Controller I: 106% HP Tactical Controller II: 106.0% dmg Battlefield Commander I: 108% HP Battlefield Commander II: 108.0% dmg Complete Supremacy I: 110% +10.0 HP Complete Supremacy II: 110.0% dmg / +5 dmg Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% Glue Factory Manager: Max Speed Multiplier: 110% Mount Maneuver: 110% Mount Speed: 110% Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 Opportunistic: Swing Speed Multiplier: 102% Stream Sniper: Swing Speed Multiplier: 104% Assassin: Swing Speed Multiplier: 106% Professional Assassin: Swing Speed Multiplier: 108% Targeted: Swing Speed Multiplier: 110% About To Be Executed: Swing Speed Multiplier: 112% Tucker Stop Attacking Me: Swing Speed Multiplier: 114% Imma Start Baby Raging: Swing Speed Multiplier: 116% :(: Swing Speed Multiplier: 120% It Happens: 105% +1.0 HP Walk It Off: 110% +2.0 HP Still Standing: 115% +3.0 HP Hard To Kill: 120% +4.0 HP Too Stubborn To Die: 125% +5.0 HP Pain Is Temporary: 130% +6.0 HP Refuses To Stay Down: 135% +7.0 HP Built Different: 140% +8.0 HP Death Is Taking Notes: 145% +9.0 HP Inconveniently Immortal: 150% +10.0 HP Rolled A Nat 20: 175% +20.0 HP Infantry Initiate: 105% HP Infantry Veteran: 110% HP Infantry Master: 115% HP Monk Initiate: Swing Speed Multiplier: 102% Monk Veteran: Swing Speed Multiplier: 104% Monk Master: Swing Speed Multiplier: 106% Berserker Initiate: Absorb 1% of damage dealt as HP Berserker Veteran: Absorb 2% of damage dealt as HP Berserker Master: Absorb 3% of damage dealt as HP Greatsword Initiate: Ignore 5% Armor Greatsword Veteran: Ignore 10% Armor Greatsword Master: Ignore 15% Armor Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 Archer Initiate: 103.0% dmg Archer Veteran: 106.0% dmg Archer Master: 110.0% dmg Crossbow Initiate: Add: 3% Knock Down Crossbow Veteran: Add: 6% Knock Down from Ranged Crossbow Master: Add: 10% Knock Down from Ranged Javelin Initiate: Add: 3% Knock Back Javelin Veteran: Add: 6% Knock Back from Ranged Javelin Master: Add: 10% Knock Back from Ranged Polearm Initiate: Max Speed Multiplier: 103% Polearm Veteran: Max Speed Multiplier: 106% Polearm Master: Max Speed Multiplier: 110% Heavy Maceman Initiate: 3% Shatter Shield Heavy Maceman Veteran: 6% Shatter Shield Heavy Maceman Master: 10% Shatter Shield Shielded Axeman Initiate: 3% Shrug Off Shielded Axeman Veteran: 6% Shrug Off Shielded Axeman Master: 10% Shrug Off Assassin Initiate: 5% Cut Through from Ranged Assassin Veteran: 10% Cut Through from Ranged Assassin Master: 15% Cut Through from Ranged Slinger Initiate: Weapons Encumbrance: 90% Slinger Veteran: Weapons Encumbrance: 80% Slinger Master: Weapons Encumbrance: 70% Cavalry Initiate: Mount Maneuver: 105% (on mount) Cavalry Veteran: Mount Maneuver: 110% (on mount) Cavalry Master: Mount Maneuver: 115% (on mount) Horse Archer Initiate: Mount Speed: 103% (on mount) Horse Archer Veteran: Mount Speed: 106% (on mount) Horse Archer Master: Mount Speed: 110% (on mount) Knight Initiate: Armor Torso: +10 (on mount) Knight Veteran: Armor Torso: +20 (on mount) Knight Master: Armor Torso: +30 (on mount) Camelry Initiate: Armor Encumbrance: 90% Camelry Veteran: Armor Encumbrance: 80% Camelry Master: Armor Encumbrance: 70% Onehanded Sword Adept: 101.0% dmg Onehanded Sword Specialist: 102.0% dmg Onehanded Sword Grandmaster: 103.0% dmg Twohanded Sword Adept: 101.0% dmg Twohanded Sword Specialist: 102.0% dmg Twohanded Sword Grandmaster: 103.0% dmg Onehanded Axe Adept: 101.0% dmg Onehanded Axe Specialist: 102.0% dmg Onehanded Axe Grandmaster: 103.0% dmg Twohanded Axe Adept: 101.0% dmg Twohanded Axe Specialist: 102.0% dmg Twohanded Axe Grandmaster: 103.0% dmg Onehanded Mace Adept: 101.0% dmg Onehanded Mace Specialist: 102.0% dmg Onehanded Mace Grandmaster: 103.0% dmg Twohanded Mace Adept: 101.0% dmg Twohanded Mace Specialist: 102.0% dmg Twohanded Mace Grandmaster: 103.0% dmg Onehanded Polearm Adept: 101.0% dmg Onehanded Polearm Specialist: 102.0% dmg Onehanded Polearm Grandmaster: 103.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Adept: 101.0% dmg Twohanded Polearm Grandmaster: 103.0% dmg Dagger Adept: 101.0% dmg Dagger Specialist: 102.0% dmg Dagger Grandmaster: 103.0% dmg Stone Thrower Adept: 101.0% dmg Stone Thrower Specialist: 102.0% dmg Stone Thrower Grandmaster: 103.0% dmg Bow Adept: 101.0% dmg Bow Specialist: 102.0% dmg Bow Grandmaster: 103.0% dmg Crossbow Adept: 101.0% dmg Crossbow Specialist: 102.0% dmg Crossbow Grandmaster: 103.0% dmg Sling Adept: 101.0% dmg Sling Specialist: 102.0% dmg Sling Grandmaster: 103.0% dmg Throwing Axe Adept: 101.0% dmg Throwing Axe Specialist: 102.0% dmg Throwing Axe Grandmaster: 103.0% dmg Throwing Knife Adept: 101.0% dmg Throwing Knife Specialist: 102.0% dmg Throwing Knife Grandmaster: 103.0% dmg Javelin Adept: 101.0% dmg Javelin Specialist: 102.0% dmg Javelin Grandmaster: 103.0% dmg |
| Active Power |
[Explosive Projectiles I: AoE: 20dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 25dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 30dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
Common Config
General
| Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
1 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
2 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
150 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
24 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
| Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
9.999999 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
0 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
5000 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
2000 |
XP the hero gets for being killed |
| Heal Per Kill |
0 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.75 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
15000 |
Gold won if the heroes side wins |
| Win XP |
10000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
-10000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
5000 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
2500⦷ |
| Rampage | 10 |
5000⦷ |
| Dominating | 15 |
7500⦷ |
| Unstoppable | 20 |
10000⦷ |
| Godlike | 25 |
15000⦷ |
| WICKED SICK!! | 30 |
25000⦷ |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| :( |
Total Streamer Kills >= 50 |
5000000⦷ |
| About To Be Executed |
Total Streamer Kills >= 30 |
2000000⦷ |
| Against All Odds |
Summons >= 150 |
750000⦷ |
| Archer Initiate |
Battles >= 5 [class: (Class, archer) |
10000⦷ |
| Archer Master |
Battles >= 50 [class: (Class, archer) |
50000⦷ |
| Archer Veteran |
Battles >= 20 [class: (Class, archer) |
25000⦷ |
| Armored Infantry Initiate |
Battles >= 5 [class: (Class, armoredinfantry) |
10000⦷ |
| Armored Infantry Master |
Battles >= 50 [class: (Class, armoredinfantry) |
50000⦷ |
| Armored Infantry Veteran |
Battles >= 20 [class: (Class, armoredinfantry) |
25000⦷ |
| Assassin |
Total Streamer Kills >= 15 |
250000⦷ |
| Assassin Initiate |
Battles >= 5 [class: (Class, assassin) |
10000⦷ |
| Assassin Master |
Battles >= 50 [class: (Class, assassin) |
50000⦷ |
| Assassin Veteran |
Battles >= 20 [class: (Class, assassin) |
25000⦷ |
| Balanced Force |
Consecutive Summons >= 20 Consecutive Attacks >= 20 |
100000⦷ |
| Battlefield Commander |
Consecutive Summons >= 100 Consecutive Attacks >= 100 |
750000⦷ |
| Berserker Initiate |
Battles >= 5 [class: (Class, berserker) |
10000⦷ |
| Berserker Master |
Battles >= 50 [class: (Class, berserker) |
50000⦷ |
| Berserker Veteran |
Battles >= 20 [class: (Class, berserker) |
25000⦷ |
| Blood Brother |
Consecutive Summons >= 100 |
1000000⦷ |
| Body Count Rising |
Total Kills >= 250 |
100000⦷ |
| Brother in Arms |
Consecutive Summons >= 75 |
500000⦷ |
| Built Different |
Total Deaths >= 500 |
200000⦷ |
| Bulwark |
Summons >= 100 |
500000⦷ |
| Buzzkill Republic |
Total Viewer Kills >= 1000 |
1000000⦷ |
| Camel Rider Initiate |
Battles >= 5 [class: (Class, camelrider) |
10000⦷ |
| Camel Rider Master |
Battles >= 50 [class: (Class, camelrider) |
50000⦷ |
| Camel Rider Veteran |
Battles >= 20 [class: (Class, camelrider) |
25000⦷ |
| Cavalry Initiate |
Battles >= 5 [class: (Class, cavalry) |
10000⦷ |
| Cavalry Master |
Battles >= 50 [class: (Class, cavalry) |
50000⦷ |
| Cavalry Veteran |
Battles >= 20 [class: (Class, cavalry) |
25000⦷ |
| Cheer Suppression Authority |
Total Viewer Kills >= 250 |
1000000⦷ |
| Complete Supremacy |
Consecutive Summons >= 200 Consecutive Attacks >= 200 |
2500000⦷ |
| Concerning Pattern |
Total Kills >= 1000 |
500000⦷ |
| Crossbow Initiate |
Battles >= 5 [class: (Class, crossbow) |
10000⦷ |
| Crossbow Master |
Battles >= 50 [class: (Class, crossbow) |
50000⦷ |
| Crossbow Veteran |
Battles >= 20 [class: (Class, crossbow) |
25000⦷ |
| Death Is Taking Notes |
Total Deaths >= 750 |
250000⦷ |
| Deeply Troubling |
Total Kills >= 2000 |
1000000⦷ |
| Engaged |
Consecutive Summons >= 5 Consecutive Attacks >= 5 |
25000⦷ |
| Eternal Sentinel |
Summons >= 300 |
2000000⦷ |
| Farm Doctor |
Total Mount Kills >= 10 |
25000⦷ |
| First Blood |
Total Kills >= 25 |
25000⦷ |
| First Stand |
Summons >= 5 |
10000⦷ |
| Fun Cancellation Department |
Total Viewer Kills >= 75 |
100000⦷ |
| Getting The Hang Of It |
Total Kills >= 50 |
50000⦷ |
| Glue Factory Manager |
Total Mount Kills >= 200 |
250000⦷ |
| Greatsword Initiate |
Battles >= 5 [class: (Class, greatsword) |
10000⦷ |
| Greatsword Master |
Battles >= 50 [class: (Class, greatsword) |
50000⦷ |
| Greatsword Veteran |
Battles >= 20 [class: (Class, greatsword) |
25000⦷ |
| Hard To Kill |
Total Deaths >= 100 |
75000⦷ |
| He Who Must Not Be Named |
Attacks >= 300 |
2000000⦷ |
| Heavy Mace Initiate |
Battles >= 5 [class: (Class, heavymace) |
10000⦷ |
| Heavy Mace Master |
Battles >= 50 [class: (Class, heavymace) |
50000⦷ |
| Heavy Mace Veteran |
Battles >= 20 [class: (Class, heavymace) |
25000⦷ |
| Held the Line |
Summons >= 10 |
25000⦷ |
| Highwayman |
Attacks >= 25 |
50000⦷ |
| Horse Archer Initiate |
Battles >= 5 [class: (Class, horsearcher) |
10000⦷ |
| Horse Archer Master |
Battles >= 50 [class: (Class, horsearcher) |
50000⦷ |
| Horse Archer Veteran |
Battles >= 20 [class: (Class, horsearcher) |
25000⦷ |
| Humor Suppression Squad |
Total Viewer Kills >= 50 |
75000⦷ |
| Imma Start Baby Raging |
Total Streamer Kills >= 40 |
4000000⦷ |
| Immovable Object |
Summons >= 200 |
1000000⦷ |
| Inconveniently Immortal |
Total Deaths >= 1000 |
500000⦷ |
| Infamous |
Attacks >= 200 |
1000000⦷ |
| Infantry Initiate |
Battles >= 5 [class: (Class, infantry) |
10000⦷ |
| Infantry Master |
Battles >= 50 [class: (Class, infantry) |
50000⦷ |
| Infantry Veteran |
Battles >= 20 [class: (Class, infantry) |
25000⦷ |
| It Happens |
Total Deaths >= 10 |
10000⦷ |
| Javelineer Initiate |
Battles >= 5 [class: (Class, javelineer) |
10000⦷ |
| Javelineer Master |
Battles >= 50 [class: (Class, javelineer) |
50000⦷ |
| Javelineer Veteran |
Battles >= 20 [class: (Class, javelineer) |
25000⦷ |
| Joy Inspector |
Total Viewer Kills >= 10 |
10000⦷ |
| Killjoy Collective |
Total Viewer Kills >= 25 |
50000⦷ |
| Knight Initiate |
Battles >= 5 [class: (Class, knight) |
10000⦷ |
| Knight Master |
Battles >= 50 [class: (Class, knight) |
50000⦷ |
| Knight Veteran |
Battles >= 20 [class: (Class, knight) |
25000⦷ |
| Last Bastion |
Summons >= 75 |
250000⦷ |
| Legendary Warmonger |
Attacks >= 250 |
1500000⦷ |
| Line That Never Broke |
Summons >= 250 |
1500000⦷ |
| Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP |
| Mandatory Seriousness Office |
Total Viewer Kills >= 100 |
250000⦷ |
| Meat Processing Plant Manager |
Total Mount Kills >= 100 |
100000⦷ |
| Monk Initiate |
Battles >= 5 [class: (Class, Monk) |
10000⦷ |
| Monk Master |
Battles >= 50 [class: (Class, Monk) |
50000⦷ |
| Monk Veteran |
Battles >= 20 [class: (Class, Monk) |
25000⦷ |
| Mood Marshal |
Total Viewer Kills >= 15 |
25000⦷ |
| Mugger |
Attacks >= 10 |
25000⦷ |
| Nerf Incoming |
Total Kills >= 5000 |
1000000⦷ |
| No Fun Corporation |
Total Viewer Kills >= 150 |
500000⦷ |
| No Smiles Commonwealth |
Total Viewer Kills >= 500 |
1000000⦷ |
| Opportunistic |
Total Streamer Kills >= 5 |
50000⦷ |
| Outlaw |
Attacks >= 75 |
250000⦷ |
| Pain Is Temporary |
Total Deaths >= 200 |
125000⦷ |
| Party Pooper |
Total Viewer Kills >= 5 |
5000⦷ |
| Pickpocket |
Attacks >= 5 |
10000⦷ |
| Polearm Initiate |
Battles >= 5 [class: (Class, polearm) |
10000⦷ |
| Polearm Master |
Battles >= 50 [class: (Class, polearm) |
50000⦷ |
| Polearm Veteran |
Battles >= 20 [class: (Class, polearm) |
25000⦷ |
| Professional Assassin |
Total Streamer Kills >= 20 |
500000⦷ |
| Raider |
Attacks >= 50 |
100000⦷ |
| Reaver |
Attacks >= 100 |
500000⦷ |
| Rebellious |
Consecutive Attacks >= 5 |
20000⦷ |
| Refuses to Stay Down |
Total Deaths >= 250 |
150000⦷ |
| Reliable |
Consecutive Summons >= 5 |
20000⦷ |
| Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP |
| Rolled A Nat 20 |
Total Deaths >= 2020 |
1000000⦷ |
| Shielded Axeman Initiate |
Battles >= 5 [class: (Class, shieldedaxeman) |
10000⦷ |
| Shielded Axeman Master |
Battles >= 50 [class: (Class, shieldedaxeman) |
50000⦷ |
| Shielded Axeman Veteran |
Battles >= 20 [class: (Class, shieldedaxeman) |
25000⦷ |
| Shieldwall |
Summons >= 25 |
50000⦷ |
| Slinger Initiate |
Battles >= 5 [class: (Class, slinger) |
10000⦷ |
| Slinger Master |
Battles >= 50 [class: (Class, slinger) |
50000⦷ |
| Slinger Veteran |
Battles >= 20 [class: (Class, slinger) |
25000⦷ |
| Someone Should Stop You |
Total Kills >= 3000 |
1000000⦷ |
| Statistically Noticeable |
Total Kills >= 500 |
250000⦷ |
| Still Standing |
Total Deaths >= 50 |
50000⦷ |
| Stream Sniper |
Total Streamer Kills >= 10 |
100000⦷ |
| Tactical Controller |
Consecutive Summons >= 50 Consecutive Attacks >= 50 |
250000⦷ |
| Targeted |
Total Streamer Kills >= 25 |
1000000⦷ |
| Terrorist |
Consecutive Attacks >= 75 |
500000⦷ |
| This Is Escalating |
Total Kills >= 100 |
75000⦷ |
| Too Stubborn To Die |
Total Deaths >= 150 |
100000⦷ |
| Tourament Enjoyer |
TotalTournament Round Wins >= 2 |
10000⦷ |
| Tourament Enjoyer II |
TotalTournament Round Wins >= 5 |
20000⦷ |
| Tourament Enjoyer III |
TotalTournament Round Wins >= 10 |
30000⦷ |
| Tourament Enjoyer IV |
TotalTournament Round Wins >= 20 |
40000⦷ |
| Tourament Enjoyer V |
TotalTournament Round Wins >= 30 |
50000⦷ |
| Tourament Enjoyer VI |
TotalTournament Round Wins >= 40 |
75000⦷ |
| Tourament Enjoyer VII |
TotalTournament Round Wins >= 50 |
100000⦷ |
| Traitorous |
Consecutive Attacks >= 20 |
50000⦷ |
| Trusted |
Consecutive Summons >= 20 |
50000⦷ |
| Tucker Stop Attacking Me |
Total Streamer Kills >= 35 |
3000000⦷ |
| Unbroken |
Summons >= 50 |
100000⦷ |
| Veterinarian |
Total Mount Kills >= 50 |
50000⦷ |
| Villainous Mastermind |
Consecutive Attacks >= 100 |
1000000⦷ |
| Walk It Off |
Total Deaths >= 25 |
25000⦷ |
| Warlord |
Attacks >= 150 |
750000⦷ |
| Why Is This Allowed |
Total Kills >= 4000 |
1000000⦷ |