Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
infantry
Monk
berserker
greatsword
armoredinfantry
archer
crossbow
javelineer
polearm
heavymace
shieldedaxeman
assassin
slinger
cavalry
horsearcher
knight
camelrider
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Upgrade System
Upgrade Counts
Fief Upgrades
Standard Fief Upgrades
Coastal Only Fief Upgrades
Clan Upgrades
Standard Clan Upgrades
Mercenary Only Clan Upgrades
Kingdom Upgrades
Map Legend
Commands
| Command | Description | Settings | ||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
||||||||||||||||||||||||||||||||||||
| adoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 20 to 25 Starting Gold: 50000 Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items Starting Equipment Tier: 1 Starting Skills:
|
||||||||||||||||||||||||||||||||||||
| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
||||||||||||||||||||||||||||||||||||
| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
|||||||||||||||||||||||||||||||||||||
| battle | ||||||||||||||||||||||||||||||||||||||
| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
|||||||||||||||||||||||||||||||||||||
| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
|||||||||||||||||||||||||||||||||||||
| building | ||||||||||||||||||||||||||||||||||||||
| buyattribute |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 750000⦷ |
|||||||||||||||||||||||||||||||||||||
| buyfocus |
Tier costs: 1=25000⦷, 2=75000⦷, 3=200000⦷, 4=400000⦷, 5=500000⦷ Skills: Steward, Leadership, Engineering, Athletics, Bow, Tactics, Riding, Polearm, Trade, Smithing, Medicine, One Handed, Scouting, Roguery, Charm, Two Handed, Throwing, Crossbow, Shipmaster, Mariner, Boatswain |
|||||||||||||||||||||||||||||||||||||
| buymount | Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold) | |||||||||||||||||||||||||||||||||||||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Create, Rename, Stats, Fiefs, Edit Banner Create Config: Price=0⦷, Renown=50, Rename Config: Price=100000⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end |
||||||||||||||||||||||||||||||||||||
| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=0⦷, 2=5000⦷, 3=10000⦷, 4=25000⦷, 5=50000⦷, 5=50000⦷, 6=75000⦷ Free if you do not already have a class Updates equipment to match new class |
||||||||||||||||||||||||||||||||||||
| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
||||||||||||||||||||||||||||||||||||
| diplomacy |
New Diplomacy System: Enabled Enabled Features: War, Peace, NAP, Alliance, Trade, CTW War: 250000⦷, Influence x1, 21 day cooldown, 15 day minimum duration Peace: 100000⦷, Influence x1 NAP: 100000⦷, 50 influence, Max: 5 Alliance: 150000⦷, 100 influence, Max: 3 Trade Config: Price=50000⦷ CTW: 50000⦷, 50 influence, 15 days to accept Tribute: 100-10000⦷/day, 90 days Truce: 30 days |
|||||||||||||||||||||||||||||||||||||
| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
|||||||||||||||||||||||||||||||||||||
| eliteretinue |
Max secondary retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 6=400000⦷ Allowed: Same culture only, Elite troops |
|||||||||||||||||||||||||||||||||||||
| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷, 6=1500000⦷ |
||||||||||||||||||||||||||||||||||||
| equipcustom |
Enabled: Yes Usage: !equipcustom [item name or number] Use without arguments to list your custom items |
|||||||||||||||||||||||||||||||||||||
| family |
Max Kids From Baby Command: 4 |
|||||||||||||||||||||||||||||||||||||
| formation |
Usage: !formation number |
|||||||||||||||||||||||||||||||||||||
| givegold | ||||||||||||||||||||||||||||||||||||||
| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
|||||||||||||||||||||||||||||||||||||
| gold | Show your heroes current gold. |
Shows: Gold |
||||||||||||||||||||||||||||||||||||
| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||||||||||||||||||||||||||
| heir |
HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications. |
|||||||||||||||||||||||||||||||||||||
| hero | Use to adjust hero physical features Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=5000⦷, Only on created heroes?=True Marriage Config: Price=5000⦷, Only create spouse?=True, Allow choose by clan or name?=False |
||||||||||||||||||||||||||||||||||||
| income | ||||||||||||||||||||||||||||||||||||||
| info | ||||||||||||||||||||||||||||||||||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
||||||||||||||||||||||||||||||||||||
| itemstats | ||||||||||||||||||||||||||||||||||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/leave/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats, Armies, Release, Expel, Tax Join Config: Max AI Kingdom Clans=15, Max Player Kingdom Clans=3, Max BLT Kingdom Clans=3, Price=100000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=750000⦷ Mercenary: Price=0⦷, Player Kingdom Price=50000⦷, Rebel Config: Price=300000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=2500000⦷, Minimum Clan Tier=2 Create Config: Price=250000⦷, Minimum Clan Tier=1, Minimum Fiefs Amount=1 Vassal: Only Kings can make Vassals: False, Max Vassals: 0, Price=500000⦷Percent of Vassal's Mercenary Income given to Parent: 100%, Percent of Vassal's Fief Income given to Parent: 100% Release: Price=50000⦷ Expel: Price=100000⦷ Tax: Min Rate=0%, Max Rate=100% |
||||||||||||||||||||||||||||||||||||
| leaderboard | ||||||||||||||||||||||||||||||||||||||
| logs |
Usage: !logs hero/clan (clan)/kingdom (kingdom)/fief (fief) |
|||||||||||||||||||||||||||||||||||||
| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
|||||||||||||||||||||||||||||||||||||
| party |
Commands: !party — current party/army status !party create — spawn a new party !party govern [fief] — become governor of a clan fief !party stats — detailed party stats Army subcommands: !party army [subcommand] siege [settlement] — besiege a named enemy settlement (or auto-pick best) defend [settlement] — defend a named friendly settlement (or auto-pick) patrol [settlement] — patrol around a settlement or current position status — army strength, behavior, cohesion, food, active order info disband — disband your army leave — leave someone else's army reassign [hero] — transfer army leadership to a hero in your army Army config: Creation cost: 50000⦷ Max re-issue attempts: 999 Order expiry: none |
|||||||||||||||||||||||||||||||||||||
| power | ||||||||||||||||||||||||||||||||||||||
| powers | Shows your available powers |
Shows: Powers |
||||||||||||||||||||||||||||||||||||
| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=30000⦷, 5=40000⦷, 6=50000⦷ |
||||||||||||||||||||||||||||||||||||
| reinforce |
Enabled: Yes Militia cost per unit: 2500⦷ Militia cap per settlement: 750 Extra militia cap for Kingdom Capital: 250 Elite cost per unit: 5000⦷ Elite cap per settlement: 500 Extra elite militia cap for Kingdom Capital: 100 Kingdom leaders allowed to reinforce kingdom settlements. |
|||||||||||||||||||||||||||||||||||||
| rejuvenate |
Age: 1 Price: 10000 |
|||||||||||||||||||||||||||||||||||||
| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 10 Tier costs: 1=2500⦷, 2=5000⦷, 3=10000⦷, 4=10000⦷, 5=10000⦷, 6=10000⦷ Allowed: Same culture only, Militia troops |
||||||||||||||||||||||||||||||||||||
| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list, Secondary retinue unit list |
||||||||||||||||||||||||||||||||||||
| smitharmor | Smith a custom armor item(500000 gold) | |||||||||||||||||||||||||||||||||||||
| smithshield | ||||||||||||||||||||||||||||||||||||||
| smithweapon | Smith a custom weapon(1000000 gold) | |||||||||||||||||||||||||||||||||||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier |
||||||||||||||||||||||||||||||||||||
| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle |
||||||||||||||||||||||||||||||||||||
| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||||||||||||||||||||||||||||
| transfer |
Enabled: Yes Allow kings to force cross-kingdom transfers: Yes |
|||||||||||||||||||||||||||||||||||||
| upgrade |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: Yes Any Clan Member Can Upgrade Clan: No |
Channel Point Rewards
| Command | Description | Settings | ||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items Starting Equipment Tier: 1 Starting Skills:
|
||||||||||||||||||||||||||||||||||||
| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
||||||||||||||||||||||||||||||||||||
| Daily Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
||||||||||||||||||||||||||||||||||||
| Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
||||||||||||||||||||||||||||||||||||
| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||||||||||||||||||||||||||
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||||||||||||||||||||||||||||
| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||||||||||||||||||||||||||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
||||||||||||||||||||||||||||||||||||
| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||||||||||||||||||||||||||||
| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
infantry
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Melee Damage Test Fix: Reflect 0% damage |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
Monk
A disciplined fighter who relies on speed, skill, and sheer force of fists to overcome any opponent.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
| Passive Power |
Monk Block Tweaks: AI Block Chance: 1% AI Attack Chance: 1000% AIDecideOnAttackChance: 1000% AiDecideOnAttackContinueAction: 1000% AiDecideOnAttackingContinue: 1000% AiAttackCalculationMaxTimeFactor: 1% Shrug Off III: 80% Shrug Off Diamond Body I: 133% HP Monk Speed I: Max Speed Multiplier: 130% Shatter Shield I: 15% Shatter Shield Turning Palm I: Reflect 30% damage Diamond Body II: 166% HP Monk Speed II: Max Speed Multiplier: 140% Shatter Shield II: 30% Shatter Shield Turning Palm II: Reflect 35% damage Diamond Body III: 200% HP Monk Speed III: Max Speed Multiplier: 160% Shatter Shield III: 60% Shatter Shield Turning Palm III: Reflect 40% damage |
| Active Power |
[Fists Of Speed: Swing Speed Multiplier: 225% ] requires CLASS LEVEL 1 [Explosive Fists I: 150.0% dmg / AoE: 30dmg in 2m] requires CLASS LEVEL 1 [Fists Of Speed II: Swing Speed Multiplier: 250% ] requires CLASS LEVEL 2 [Explosive Fists II: 200.0% dmg / AoE: 40dmg in 2m] requires CLASS LEVEL 2 [Fists Of Speed III: Swing Speed Multiplier: 275% ] requires CLASS LEVEL 3 [Explosive Fists III: 250.0% dmg / AoE: 50dmg in 2m] requires CLASS LEVEL 3 |
berserker
A fearsome warrior who charges into battle with unstoppable fury, leaving destruction in their wake.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedAxe
|
| Passive Power |
Crazed Attack I: AI Block Chance: 50% AI Attack Chance: 200% Healthy I: 125% HP Feast Of Blows I: Absorb 2% of damage dealt as HP Heavy Hitting I: 125.0% dmg Frenzy I: Swing Speed Multiplier: 110% Brute Force I: 25% Unblockable / 15% Cut Through Feast Of Blows II: Absorb 4% of damage dealt as HP Heavy Hitting I: 125.0% dmg Healthy II: 150% HP Frenzy II: Swing Speed Multiplier: 120% Brute Force II: 50% Unblockable / 20% Cut Through Feast Of Blows III: Absorb 6% of damage dealt as HP Heavy Hitting I: 125.0% dmg Healthy III: 200% HP Frenzy III: Swing Speed Multiplier: 130% Brute Force III: +10 dmg / 66% Unblockable / 25% Cut Through |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
greatsword
Heavily armed and formidable, these warriors wield massive swords to crush foes and dominate the frontline.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Athletic I: Athletics: +25 Healthy I: 125% HP Athletic II: Athletics: +50 Healthy II: 150% HP Athletic III: Athletics: +100 Healthy III: 200% HP |
| Active Power |
[Cleave I: 125.0% dmg / Add: 33% Shrug Off / 20% Unblockable / 20% Cut Through] requires CLASS LEVEL 1 [Cleave Speed I: Swing Speed Multiplier: 75% ] requires CLASS LEVEL 1 [Cleave II: 150.0% dmg / Add: 50% Shrug Off / 40% Unblockable / 40% Cut Through] requires CLASS LEVEL 2 [Cleave Speed II: Swing Speed Multiplier: 60% ] requires CLASS LEVEL 2 [Cleave III: 175.0% dmg / Add: 100% Shrug Off / 60% Unblockable / 60% Cut Through] requires CLASS LEVEL 3 [Cleave Speed III: Swing Speed Multiplier: 40% ] requires CLASS LEVEL 3 |
armoredinfantry
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedMace
|
Shield
|
| Passive Power |
Steel Core I: 125% HP Iron Weight I: Max Speed Multiplier: 85% Ironhide I: 20% Shrug Off Layered Steel I: Armor Head: +15 Armor Torso: +15 Armor Arms: +15 Armor Legs: +15 Steel Core II: 175% HP Iron Weight II: Max Speed Multiplier: 75% Ironhide II: 30% Shrug Off Layered Steel II: Armor Head: +25 Armor Torso: +25 Armor Arms: +25 Armor Legs: +25 Steel Core III: 225% HP Iron Weight III: Max Speed Multiplier: 65% Ironhide III: 50% Shrug Off Layered Steel III: Armor Head: +35 Armor Torso: +35 Armor Arms: +35 Armor Legs: +35 |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
archer
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedSword
|
| Passive Power |
Fragile II: 65% HP Skilled Archer I: Bow: +25 Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer II: Bow: +50 Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Archer III: Bow: +75 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% |
| Active Power |
[Explosive Projectiles I: AoE: 25dmg in 5m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 30dmg in 5m from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 35dmg in 5m from Ranged] requires CLASS LEVEL 3 |
crossbow
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
Bolts
|
OneHandedSword
|
| Passive Power |
Sniper I: Ranged: 125% Penetrating Rounds I: +20 dmg / 100% Unblockable / 100% Shatter Shield / 40% Cut Through from Ranged Sniper II: Ranged: 150% Penetrating Rounds II: +30 dmg / 100% Unblockable / 100% Shatter Shield / 50% Cut Through from Ranged Sniper III: Ranged: 200% Penetrating Rounds III: +50 dmg / 100% Unblockable / 100% Shatter Shield / 60% Cut Through from Ranged |
| Active Power |
[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 |
javelineer
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
ThrowingJavelins
|
ThrowingJavelins
|
ThrowingJavelins
|
TwoHandedSword
|
| Passive Power |
Fragile III: 90% HP Penetrating Javelins I: +20 dmg / 100% Unblockable / 100% Shatter Shield / 100% Cut Through from Ranged Skilled Slingers I: Throwing: +25 Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Slingers II: Throwing: +50 Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Slingers III: Throwing: +75 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% |
| Active Power |
[Throwing Arm I: Throwing: +25] requires CLASS LEVEL 1 [Throwing Arm II: Throwing: +50] requires CLASS LEVEL 2 [Throwing Arm III: Throwing: +100] requires CLASS LEVEL 3 |
polearm
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedGlaive
|
| Passive Power |
Rapid Weak Blows: 50.0% dmg from Melee Fleet Footed II: Max Speed Multiplier: 125% Healthy II: 150% HP Dance Of Death I: Swing Speed Multiplier: 133% Dance Of Death II: Swing Speed Multiplier: 166% Dance Of Death III: Swing Speed Multiplier: 200% |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
heavymace
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Infantry |
| Equipment |
TwoHandedMace
|
| Passive Power |
Heavy Hammer I: Swing Speed Multiplier: 60% Heavy Hitting II: 150.0% dmg Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
[Sundering Strike I: 115.0% dmg / Add: 33% Shrug Off / 33% Unblockable / 33% Shatter Shield / 33% Stagger] requires CLASS LEVEL 1 [Sundering Strike II: 125.0% dmg / Add: 66% Shrug Off / 66% Unblockable / 66% Shatter Shield / 66% Stagger] requires CLASS LEVEL 2 [Sundering Strike II: 140.0% dmg / Add: 75% Shrug Off / 75% Unblockable / 75% Shatter Shield / 75% Stagger] requires CLASS LEVEL 3 |
shieldedaxeman
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
ThrowingAxes
|
ThrowingAxes
|
| Passive Power |
Melee Damage Test Fix: Reflect 0% damage Healthy I: 125% HP Heavy Hitting I: 125.0% dmg Explosive Thrown Axes I: 100% Shatter Shield / AoE: 50dmg in 2m from Ranged Healthy II: 150% HP Heavy Hitting II: 150.0% dmg Explosive Thrown Axes II: 100% Shatter Shield / AoE: 60dmg in 2m from Ranged Healthy III: 200% HP Heavy Hitting III: 200.0% dmg Explosive Thrown Axes III: 100% Shatter Shield / AoE: 75dmg in 2m from Ranged |
| Active Power |
[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
assassin
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
Dagger
|
ThrowingKnives
|
ThrowingKnives
|
ThrowingKnives
|
| Passive Power |
Fragile II: 65% HP Vampiric I: Absorb 10% of damage dealt as HP Cut Through I: 25% Unblockable Heavy Hitting I: 125.0% dmg Fleet Footed I: Max Speed Multiplier: 110% Cut Through II: 50% Unblockable Heavy Hitting II: 150.0% dmg Fleet Footed II: Max Speed Multiplier: 125% Cut Through III: 100% Unblockable Heavy Hitting III: 200.0% dmg Fleet Footed III: Max Speed Multiplier: 150% |
| Active Power |
[Inconspicuous: Scale 50% ] requires CLASS LEVEL 1 TO 3 [Poisoned Dagger I: +50 dmg / 25% Shatter Shield / AoE: 50dmg in 2m from Ranged] requires CLASS LEVEL 1 [Attack From The Shadows I: Max Speed Multiplier: 125% ] requires CLASS LEVEL 1 [Assassins Blade I: Swing Speed Multiplier: 175% ] requires CLASS LEVEL 1 [Poisoned Dagger II: +50 dmg / 50% Shatter Shield / AoE: 60dmg in 2m from Ranged] requires CLASS LEVEL 2 [Attack From The Shadows II: Max Speed Multiplier: 135% ] requires CLASS LEVEL 2 [Assassins Blade II: Swing Speed Multiplier: 200% ] requires CLASS LEVEL 2 [Poisoned Dagger II: +50 dmg / 100% Shatter Shield / AoE: 70dmg in 2m from Ranged] requires CLASS LEVEL 3 [Attack From The Shadows III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3 [Assassins Blade III: Swing Speed Multiplier: 225% ] requires CLASS LEVEL 3 |
slinger
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Sling
|
SlingStones
|
SlingStones
|
OneHandedSword
|
| Passive Power |
Fragile II: 65% HP Skilled Slingers I: Throwing: +25 Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Slingers II: Throwing: +50 Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Slingers III: Throwing: +75 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% |
| Active Power |
[Heavy Rocks I: 110.0% dmg / 25% Stagger / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 1 [Heavy Rocks II: 115.0% dmg / 50% Stagger / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 2 [Heavy Rocks III: 125.0% dmg / 75% Stagger / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 3 |
cavalry
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Light Cavalry |
| Equipment |
TwoHandedGlaive
|
| Mount |
Horse
|
| Passive Power |
Healthy I: 125% HP Fleet Footed I: Max Speed Multiplier: 110% Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge II: Mount Charge Damage: 200% Mount Maneuver: 150% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Healthy II: 150% HP Charge III: Mount Charge Damage: 275% Mount Maneuver: 200% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
| Active Power |
[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3 |
horsearcher
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Fragile III: 90% HP Accurate Mounted Shooting I: Bow: +75 Riding: +50 Horse Archer Tweaks: WeaponWorstMobileAccuracyPenalty: 50% Skilled Archer II: Bow: +50 Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) |
| Active Power |
[Explosive Projectiles I: AoE: 25dmg in 5m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 30dmg in 5m from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 35dmg in 5m from Ranged] requires CLASS LEVEL 3 |
knight
A sturdy frontline soldier, the foundation of any army’s battle line.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
TwoHandedSword
|
| Mount |
Horse
|
| Passive Power |
Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Imposing Mount: Scale 120% (on mount) Better Knight Mount I: Mount Speed: 105% Top Speed Reach Duration: 95% Armor Torso: +30 (on mount) Better Knight Mount II: Mount Speed: 115% Top Speed Reach Duration: 85% Armor Torso: +60 (on mount) Better Knight Mount III: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +120 (on mount) Knightly Charge I: Mount Charge Damage: 175% Mount Maneuver: 110% (on mount) Knightly Charge II: Mount Charge Damage: 300% Mount Maneuver: 125% (on mount) Knightly Charge III: Mount Charge Damage: 600% Mount Maneuver: 175% (on mount) |
| Active Power |
[Knightly Charge AoE I: AoE: 35dmg in 3m from Charge] requires CLASS LEVEL 1 [Knightly Charge AoE II: AoE: 60dmg in 3m from Charge] requires CLASS LEVEL 2 [Knightly Charge AoE III: AoE: 125dmg in 3m from Charge] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3 |
camelrider
A reliable ranged unit that serves as the backbone of any force.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
OneHandedSword
|
ThrowingJavelins
|
ThrowingJavelins
|
ThrowingJavelins
|
| Mount |
Camel
|
| Passive Power |
Imposing War Camels I: Scale 125% (on mount) Slow And Steady: Max Speed Multiplier: 50% (on mount) Armored War Camels I: Armor Torso: +250 (on mount) Flatten I: AoE: 60dmg in 3m from Charge Fragile III: 90% HP Skilled Slingers I: Throwing: +25 Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Skilled Slingers II: Throwing: +50 Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Imposing War Camels II: Scale 150% (on mount) Skilled Slingers III: Throwing: +75 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Imposing War Camels III: Scale 175% (on mount) |
| Active Power |
[War Camel Ballista I: AoE: 50dmg in 5m from Ranged] requires CLASS LEVEL 1 [War Camel Ballista II: AoE: 60dmg in 6m from Ranged] requires CLASS LEVEL 2 [War Camel Ballista III: AoE: 70dmg in 7m from Ranged] requires CLASS LEVEL 3 |
Common Config
General
| Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
1 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
240 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
2 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
150 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
24 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
| Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
25 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
0 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Disabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
2500 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
2000 |
XP the hero gets for being killed |
| Heal Per Kill |
0 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
1250 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.25 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
25000 |
Gold won if the heroes side wins |
| Win XP |
10000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
-25000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
10000 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
1000⦷ |
| Rampage | 10 |
2500⦷ |
| Dominating | 15 |
5000⦷ |
| Unstoppable | 20 |
7500⦷ |
| Godlike | 25 |
10000⦷ |
| WICKED SICK!! | 30 |
15000⦷ |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| :( |
Total Streamer Kills >= 50 |
5000000⦷ :(: :(: Swing Speed Multiplier: 118% |
| About To Be Executed |
Total Streamer Kills >= 30 Total Streamer Kills < 35 |
2000000⦷ About To Be Executed: About To Be Executed: Swing Speed Multiplier: 112% |
| Archer Initiate |
Battles >= 5 [class: (Class, archer) Battles < 15 [class: (Class, archer) |
10000⦷ Archer Initiate: Archer Initiate: 102.0% dmg |
| Archer Master |
Battles >= 30 [class: (Class, archer) |
50000⦷ Archer Master: Archer Master: 106.0% dmg |
| Archer Veteran |
Battles >= 15 [class: (Class, archer) Battles < 30 [class: (Class, archer) |
25000⦷ Archer Veteran: Archer Veteran: 104.0% dmg |
| Armored Infantry Initiate |
Battles >= 5 [class: (Class, armoredinfantry) Battles < 15 [class: (Class, armoredinfantry) |
10000⦷ Armored Infantry Initiate: Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 |
| Armored Infantry Master |
Battles >= 30 [class: (Class, armoredinfantry) |
50000⦷ Armored Infantry Master: Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 |
| Armored Infantry Veteran |
Battles >= 15 [class: (Class, armoredinfantry) Battles < 30 [class: (Class, armoredinfantry) |
25000⦷ Armored Infantry Veteran: Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 |
| Assassin |
Total Streamer Kills >= 15 Total Streamer Kills < 20 |
250000⦷ Assassin: Assassin: Swing Speed Multiplier: 106% |
| Assassin Initiate |
Battles >= 5 [class: (Class, assassin) Battles < 15 [class: (Class, assassin) |
10000⦷ Assassin Initiate: Assassin Initiate: 5% Cut Through from Ranged |
| Assassin Master |
Battles >= 30 [class: (Class, assassin) |
50000⦷ Assassin Master: Assassin Master: 15% Cut Through from Ranged |
| Assassin Veteran |
Battles >= 15 [class: (Class, assassin) Battles < 30 [class: (Class, assassin) |
25000⦷ Assassin Veteran: Assassin Veteran: 10% Cut Through from Ranged |
| Battles I |
Battles >= 10 Battles < 20 |
10000⦷ Battles I: Battle Damage I: +1 dmg |
| Battles II |
Battles >= 20 Battles < 30 |
10000⦷ Battles II: Battle Health I: +2.0 HP |
| Battles III |
Battles >= 30 Battles < 40 |
10000⦷ Battles III: Battle Damage II: +2 dmg |
| Battles IV |
Battles >= 40 Battles < 50 |
10000⦷ Battles IV: Battle Health II: +4.0 HP |
| Battles IX |
Battles >= 90 Battles < 100 |
10000⦷ Battles IX: Battle Damage V: +5 dmg |
| Battles V |
Battles >= 50 Battles < 60 |
10000⦷ Battles V: Battle Damage III: +3 dmg |
| Battles VI |
Battles >= 60 Battles < 70 |
10000⦷ Battles VI: Battle Health III: +6.0 HP |
| Battles VII |
Battles >= 70 Battles < 80 |
10000⦷ Battles VII: Battle Damage IV: +4 dmg |
| Battles VIII |
Battles >= 80 Battles < 90 |
10000⦷ Battles VIII: Battle Health IV: +8.0 HP |
| Battles X |
Battles >= 100 |
10000⦷ Battles X: Battle Health V: +10.0 HP |
| Berserker Initiate |
Battles >= 5 [class: (Class, berserker) Battles < 15 [class: (Class, berserker) |
10000⦷ Berserker Initiate: Berserker Initiate: Absorb 1% of damage dealt as HP |
| Berserker Master |
Battles >= 30 [class: (Class, berserker) |
50000⦷ Berserker Master: Berserker Master: Absorb 3% of damage dealt as HP |
| Berserker Veteran |
Battles >= 15 [class: (Class, berserker) Battles < 30 [class: (Class, berserker) |
25000⦷ Berserker Veteran: Berserker Veteran: Absorb 2% of damage dealt as HP |
| Body Count Rising |
Total Kills >= 250 Total Kills < 500 |
100000⦷ Body Count Rising: Body Count Rising: 104.0% dmg |
| Bow Adept |
Bow >= 10 Bow < 100 |
Bow Adept: Bow Adept: +1 dmg |
| Bow Grandmaster |
Bow >= 1000 |
Bow Grandmaster: Bow Grandmaster: +3 dmg |
| Bow Specialist |
Bow >= 100 Bow < 1000 |
Bow Specialist: Bow Specialist: +2 dmg |
| Built Different |
Total Deaths >= 500 Total Deaths < 750 |
200000⦷ Built Different: Built Different: 116% HP |
| Buzzkill Republic |
Total Viewer Kills >= 1000 |
1000000⦷ Buzzkill Republic: Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 |
| Camel Rider Initiate |
Battles >= 5 [class: (Class, camelrider) Battles < 15 [class: (Class, camelrider) |
10000⦷ Camel Rider Initiate: Camelry Initiate: Armor Encumbrance: 90% |
| Camel Rider Master |
Battles >= 30 [class: (Class, camelrider) |
50000⦷ Camel Rider Master: Camelry Master: Armor Encumbrance: 70% |
| Camel Rider Veteran |
Battles >= 15 [class: (Class, camelrider) Battles < 30 [class: (Class, camelrider) |
25000⦷ Camel Rider Veteran: Camelry Veteran: Armor Encumbrance: 80% |
| Cavalry Initiate |
Battles >= 5 [class: (Class, cavalry) Battles < 15 [class: (Class, cavalry) |
10000⦷ Cavalry Initiate: Cavalry Initiate: Mount Maneuver: 105% (on mount) |
| Cavalry Master |
Battles >= 30 [class: (Class, cavalry) |
50000⦷ Cavalry Master: Cavalry Master: Mount Maneuver: 115% (on mount) |
| Cavalry Veteran |
Battles >= 15 [class: (Class, cavalry) Battles < 30 [class: (Class, cavalry) |
25000⦷ Cavalry Veteran: Cavalry Veteran: Mount Maneuver: 110% (on mount) |
| Cheer Suppression Authority |
Total Viewer Kills >= 250 Total Viewer Kills < 500 |
1000000⦷ Cheer Suppression Authority: Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9 |
| Concerning Pattern |
Total Kills >= 1000 Total Kills < 2000 |
500000⦷ Concerning Pattern: Concering Pattern: 106.0% dmg |
| Crossbow Adept |
Crossbow >= 10 Crossbow < 100 |
Crossbow Adept: Crossbow Adept: +1 dmg |
| Crossbow Grandmaster |
Crossbow >= 1000 |
Crossbow Grandmaster: Crossbow Grandmaster: +3 dmg |
| Crossbow Initiate |
Battles >= 5 [class: (Class, crossbow) Battles < 15 [class: (Class, crossbow) |
10000⦷ Crossbow Initiate: Crossbow Initiate: Add: 3% Knock Down from Ranged |
| Crossbow Master |
Battles >= 30 [class: (Class, crossbow) |
50000⦷ Crossbow Master: Crossbow Master: Add: 9% Knock Down from Ranged |
| Crossbow Specialist |
Crossbow >= 100 Crossbow < 1000 |
Crossbow Specialist: Crossbow Specialist: +2 dmg |
| Crossbow Veteran |
Battles >= 15 [class: (Class, crossbow) Battles < 30 [class: (Class, crossbow) |
25000⦷ Crossbow Veteran: Crossbow Veteran: Add: 6% Knock Down from Ranged |
| Death Is Taking Notes |
Total Deaths >= 750 Total Deaths < 1000 |
250000⦷ Death Is Taking Notes: Death Is Taking Notes: 118% HP |
| Deeply Troubling |
Total Kills >= 2000 Total Kills < 3000 |
1000000⦷ Deeply Troubling: Deeply Troubling: 107.0% dmg |
| Farm Doctor |
Total Mount Kills >= 10 Total Mount Kills < 50 |
25000⦷ Farm Doctor: Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102% |
| First Blood |
Total Kills >= 25 Total Kills < 50 |
25000⦷ First Blood: First Blood: 101.0% dmg |
| Fun Cancellation Department |
Total Viewer Kills >= 75 Total Viewer Kills < 100 |
100000⦷ Fun Cancellation Department: Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 |
| Getting The Hang Of It |
Total Kills >= 50 Total Kills < 100 |
50000⦷ Getting The Hang Of It: Getting The Hang Of It: 102.0% dmg |
| Glue Factory Manager |
Total Mount Kills >= 200 |
250000⦷ Glue Factory Manager: Glue Factory Manager: Max Speed Multiplier: 108% Mount Maneuver: 108% Mount Speed: 108% |
| Greatsword Initiate |
Battles >= 5 [class: (Class, greatsword) Battles < 15 [class: (Class, greatsword) |
10000⦷ Greatsword Initiate: Greatsword Initiate: 5% Cut Through from Melee |
| Greatsword Master |
Battles >= 30 [class: (Class, greatsword) |
50000⦷ Greatsword Master: Greatsword Master: 15% Cut Through from Melee |
| Greatsword Veteran |
Battles >= 15 [class: (Class, greatsword) Battles < 30 [class: (Class, greatsword) |
25000⦷ Greatsword Veteran: Greatsword Veteran: 10% Cut Through from Melee |
| Hard To Kill |
Total Deaths >= 100 Total Deaths < 150 |
75000⦷ Hard To Kill: Hard To Kill: 108% HP |
| Heavy Mace Initiate |
Battles >= 5 [class: (Class, heavymace) Battles < 15 [class: (Class, heavymace) |
10000⦷ Heavy Mace Initiate: Heavy Maceman Initiate: 3% Shatter Shield |
| Heavy Mace Master |
Battles >= 30 [class: (Class, heavymace) |
50000⦷ Heavy Mace Master: Heavy Maceman Master: 9% Shatter Shield |
| Heavy Mace Veteran |
Battles >= 15 [class: (Class, heavymace) Battles < 30 [class: (Class, heavymace) |
25000⦷ Heavy Mace Veteran: Heavy Maceman Veteran: 6% Shatter Shield |
| Horse Archer Initiate |
Battles >= 5 [class: (Class, horsearcher) Battles < 15 [class: (Class, horsearcher) |
10000⦷ Horse Archer Initiate: Horse Archer Initiate: Mount Speed: 103% (on mount) |
| Horse Archer Master |
Battles >= 30 [class: (Class, horsearcher) |
50000⦷ Horse Archer Master: Horse Archer Master: Mount Speed: 109% (on mount) |
| Horse Archer Veteran |
Battles >= 15 [class: (Class, horsearcher) Battles < 30 [class: (Class, horsearcher) |
25000⦷ Horse Archer Veteran: Horse Archer Veteran: Mount Speed: 106% (on mount) |
| Humor Suppression Squad |
Total Viewer Kills >= 50 Total Viewer Kills < 75 |
75000⦷ Humor Suppression Squad: Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 |
| Imma Start Baby Raging |
Total Streamer Kills >= 40 Total Streamer Kills < 50 |
4000000⦷ Imma Start Baby Raging: Imma Start Baby Raging: Swing Speed Multiplier: 116% |
| Inconveniently Immortal |
Total Deaths >= 1000 Total Deaths < 2020 |
500000⦷ Inconveniently Immortal: Inconveniently Immortal: 120% HP |
| Infantry Initiate |
Battles >= 5 [class: (Class, infantry) Battles < 15 [class: (Class, infantry) |
10000⦷ Infantry Initiate: Infantry Initiate: 105% HP |
| Infantry Master |
Battles >= 30 [class: (Class, infantry) |
50000⦷ Infantry Master: Infantry Master: 115% HP |
| Infantry Veteran |
Battles >= 15 [class: (Class, infantry) Battles < 30 [class: (Class, infantry) |
25000⦷ Infantry Veteran: Infantry Veteran: 110% HP |
| It Happens |
Total Deaths >= 10 Total Deaths < 25 |
10000⦷ It Happens: It Happens: 102% HP |
| Javelin Adept |
Javelin >= 10 Javelin < 100 |
Javelin Adept: Javelin Adept: +1 dmg |
| Javelin Grandmaster |
Javelin >= 1000 |
Javelin Grandmaster: Javelin Grandmaster: +3 dmg |
| Javelin Specialist |
Javelin >= 100 Javelin < 1000 |
Javelin Specialist: Javelin Specialist: +2 dmg |
| Javelineer Initiate |
Battles >= 5 [class: (Class, javelineer) Battles < 15 [class: (Class, javelineer) |
10000⦷ Javelineer Initiate: Javelin Initiate: Add: 3% Knock Back from Ranged |
| Javelineer Master |
Battles >= 30 [class: (Class, javelineer) |
50000⦷ Javelineer Master: Javelin Master: Add: 9% Knock Back from Ranged |
| Javelineer Veteran |
Battles >= 15 [class: (Class, javelineer) Battles < 30 [class: (Class, javelineer) |
25000⦷ Javelineer Veteran: Javelin Veteran: Add: 6% Knock Back from Ranged |
| Joy Inspector |
Total Viewer Kills >= 10 Total Viewer Kills < 15 |
10000⦷ Joy Inspector: Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 |
| Killjoy Collective |
Total Viewer Kills >= 25 Total Viewer Kills < 50 |
50000⦷ Killjoy Collective: Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 |
| Knight Initiate |
Battles >= 5 [class: (Class, knight) Battles < 15 [class: (Class, knight) |
10000⦷ Knight Initiate: Knight Initiate: Armor Torso: +10 (on mount) |
| Knight Master |
Battles >= 30 [class: (Class, knight) |
50000⦷ Knight Master: Knight Master: Armor Torso: +30 (on mount) |
| Knight Veteran |
Battles >= 15 [class: (Class, knight) Battles < 30 [class: (Class, knight) |
25000⦷ Knight Veteran: Knight Veteran: Armor Torso: +20 (on mount) |
| Mandatory Seriousness Office |
Total Viewer Kills >= 100 Total Viewer Kills < 150 |
250000⦷ Mandatory Seriousness Office: Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7 |
| Meat Processing Plant Manager |
Total Mount Kills >= 100 Total Mount Kills < 200 |
100000⦷ Meat Processing Plant Manager: Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106% |
| Monk Initiate |
Battles >= 5 [class: (Class, Monk) Battles < 15 [class: (Class, Monk) |
10000⦷ Monk Initiate: Monk Initiate: Swing Speed Multiplier: 102% |
| Monk Master |
Battles >= 30 [class: (Class, Monk) |
50000⦷ Monk Master: Monk Master: Swing Speed Multiplier: 106% |
| Monk Veteran |
Battles >= 15 [class: (Class, Monk) Battles < 30 [class: (Class, Monk) |
25000⦷ Monk Veteran: Monk Veteran: Swing Speed Multiplier: 104% |
| Mood Marshal |
Total Viewer Kills >= 15 Total Viewer Kills < 25 |
25000⦷ Mood Marshal: Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 |
| Nerf Incoming |
Total Kills >= 5000 |
1000000⦷ Nerf Incoming: Nerf Incoming: 110.0% dmg |
| No Fun Corporation |
Total Viewer Kills >= 150 Total Viewer Kills < 250 |
500000⦷ No Fun Corporation: No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 |
| No Smiles Commonwealth |
Total Viewer Kills >= 500 Total Viewer Kills < 1000 |
1000000⦷ No Smiles Commonwealth: No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 |
| Onehanded Axe Adept |
One Handed Axe >= 10 One Handed Axe < 100 |
Onehanded Axe Adept: Onehanded Axe Adept: +1 dmg |
| Onehanded Axe Grandmaster |
One Handed Axe >= 1000 |
Onehanded Axe Grandmaster: Onehanded Axe Grandmaster: +3 dmg |
| Onehanded Axe Specialist |
One Handed Axe >= 100 One Handed Axe < 1000 |
Onehanded Axe Specialist: Onehanded Axe Specialist: +2 dmg |
| Onehanded Mace Adept |
One Handed Mace >= 10 One Handed Mace < 100 |
Onehanded Mace Adept: Onehanded Mace Adept: +1 dmg |
| Onehanded Mace Grandmaster |
One Handed Mace >= 1000 |
Onehanded Mace Specialist: Onehanded Mace Grandmaster: +3 dmg |
| Onehanded Mace Specialist |
One Handed Mace >= 100 One Handed Mace < 1000 |
Onehanded Mace Specialist: Onehanded Mace Specialist: +2 dmg |
| Onehanded Polearm Adept |
OneHandedPolearm >= 10 OneHandedPolearm < 100 |
Onehanded Polearm Adept: Onehanded Polearm Adept: +1 dmg |
| Onehanded Polearm Grandmaster |
OneHandedPolearm >= 1000 |
Onehanded Polearm Grandmaster: Onehanded Polearm Grandmaster: +3 dmg |
| Onehanded Polearm Specialist |
OneHandedPolearm >= 100 OneHandedPolearm < 1000 |
Onehanded Polearm Specialist: Onehanded Polearm Specialist: +2 dmg |
| Onehanded Sword Adept |
One Handed Sword >= 10 One Handed Sword < 100 |
Onehanded Sword Adept: Onehanded Sword Adept: +1 dmg |
| Onehanded Sword Grandmaster |
One Handed Sword >= 1000 |
Onehanded Sword Grandmaster: Onehanded Sword Grandmaster: +3 dmg |
| Onehanded Sword Specialist |
One Handed Sword >= 100 One Handed Sword < 1000 |
Onehanded Sword Specialist: Onehanded Sword Specialist: +2 dmg |
| Opportunistic |
Total Streamer Kills >= 5 Total Streamer Kills < 10 |
50000⦷ Opportunistic: Opportunistic: Swing Speed Multiplier: 102% |
| Pain Is Temporary |
Total Deaths >= 200 Total Deaths < 250 |
125000⦷ Pain Is Temporary: Pain Is Temporary: 112% HP |
| Party Pooper |
Total Viewer Kills >= 5 Total Viewer Kills < 10 |
5000⦷ Party Pooper: Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1 |
| Polearm Initiate |
Battles >= 5 [class: (Class, polearm) Battles < 15 [class: (Class, polearm) |
10000⦷ Polearm Initiate: Polearm Initiate: Max Speed Multiplier: 103% |
| Polearm Master |
Battles >= 30 [class: (Class, polearm) |
50000⦷ Polearm Master: Polearm Master: Max Speed Multiplier: 109% |
| Polearm Veteran |
Battles >= 15 [class: (Class, polearm) Battles < 30 [class: (Class, polearm) |
25000⦷ Polearm Veteran: Polearm Veteran: Max Speed Multiplier: 106% |
| Professional Assassin |
Total Streamer Kills >= 20 Total Streamer Kills < 25 |
500000⦷ Professional Assassin: Professional Assassin: Swing Speed Multiplier: 108% |
| Refuses to Stay Down |
Total Deaths >= 250 Total Deaths < 500 |
150000⦷ Refuses to Stay Down: Refuses To Stay Down: 114% HP |
| Rolled A Nat 20 |
Total Deaths >= 2020 |
1000000⦷ Rolled A Nat 20: Rolled A Nat 20: 120% +20.0 HP |
| Shielded Axeman Initiate |
Battles >= 5 [class: (Class, shieldedaxeman) Battles < 15 [class: (Class, shieldedaxeman) |
10000⦷ Shielded Axeman Initiate: Shielded Axeman Initiate: 3% Shrug Off |
| Shielded Axeman Master |
Battles >= 30 [class: (Class, shieldedaxeman) |
50000⦷ Shielded Axeman Master: Shielded Axeman Master: 9% Shrug Off |
| Shielded Axeman Veteran |
Battles >= 15 [class: (Class, shieldedaxeman) Battles < 30 [class: (Class, shieldedaxeman) |
25000⦷ Shielded Axeman Veteran: Shielded Axeman Veteran: 6% Shrug Off |
| Sling Adept |
Sling >= 10 Sling < 100 |
Crossbow Adept: Sling Adept: +1 dmg |
| Sling Grandmaster |
Sling >= 1000 |
Sling Grandmaster: Sling Grandmaster: +3 dmg |
| Sling Specialist |
Sling >= 100 Sling < 1000 |
Sling Specialist: Sling Specialist: +2 dmg |
| Slinger Initiate |
Battles >= 5 [class: (Class, slinger) Battles < 15 [class: (Class, slinger) |
10000⦷ Slinger Initiate: Slinger Initiate: Weapons Encumbrance: 90% |
| Slinger Master |
Battles >= 30 [class: (Class, slinger) |
50000⦷ Slinger Master: Slinger Master: Weapons Encumbrance: 70% |
| Slinger Veteran |
Battles >= 15 [class: (Class, slinger) Battles < 30 [class: (Class, slinger) |
25000⦷ Slinger Veteran: Slinger Veteran: Weapons Encumbrance: 80% |
| Someone Should Stop You |
Total Kills >= 3000 Total Kills < 4000 |
1000000⦷ Someone Should Stop You: Someone Should Stop You: 108.0% dmg |
| Statistically Noticeable |
Total Kills >= 500 Total Kills < 1000 |
250000⦷ Statistically Noticeable: Statistically Noticeable: 105.0% dmg |
| Still Standing |
Total Deaths >= 50 Total Deaths < 100 |
50000⦷ Still Standing: Still Standing: 106% HP |
| Stream Sniper |
Total Streamer Kills >= 10 Total Streamer Kills < 15 |
100000⦷ Stream Sniper: Stream Sniper: Swing Speed Multiplier: 104% |
| Targeted |
Total Streamer Kills >= 25 Total Streamer Kills < 30 |
1000000⦷ Targeted: Targeted: Swing Speed Multiplier: 110% |
| This Is Escalating |
Total Kills >= 100 Total Kills < 250 |
75000⦷ This Is Escalating: This Is Escalating: 103.0% dmg |
| Throwing Axe Adept |
ThrowingAxe >= 10 ThrowingAxe < 100 |
Throwing Axe Adept: Throwing Axe Adept: +1 dmg |
| Throwing Axe Grandmaster |
ThrowingAxe >= 1000 |
Throwing Axe Grandmaster: Throwing Axe Grandmaster: +3 dmg |
| Throwing Axe Specialist |
ThrowingAxe >= 100 ThrowingAxe < 1000 |
Throwing Axe Specialist: Throwing Axe Specialist: +2 dmg |
| Throwing Knife Adept |
ThrowingKnife >= 10 ThrowingKnife < 100 |
Throwing Knife Adept: Throwing Knife Adept: +1 dmg |
| Throwing Knife Grandmaster |
ThrowingKnife >= 1000 |
Throwing Knife Grandmaster: Throwing Knife Grandmaster: +3 dmg |
| Throwing Knife Specialist |
ThrowingKnife >= 100 ThrowingKnife < 1000 |
Throwing Knife Specialist: Throwing Knife Specialist: +2 dmg |
| Too Stubborn To Die |
Total Deaths >= 150 Total Deaths < 200 |
100000⦷ Too Stubborn To Die: Too Stubborn To Die: 110% HP |
| Tourament Enjoyer III |
TotalTournament Round Wins >= 10 TotalTournament Round Wins < 20 |
30000⦷ |
| Tournament Enjoyer |
TotalTournament Round Wins >= 2 TotalTournament Round Wins < 5 |
10000⦷ |
| Tournament Enjoyer II |
TotalTournament Round Wins >= 5 TotalTournament Round Wins < 10 |
20000⦷ |
| Tournament Enjoyer IV |
TotalTournament Round Wins >= 20 TotalTournament Round Wins < 30 |
40000⦷ |
| Tournament Enjoyer V |
TotalTournament Round Wins >= 30 TotalTournament Round Wins < 40 |
50000⦷ |
| Tournament Enjoyer VI |
TotalTournament Round Wins >= 40 TotalTournament Round Wins < 50 |
75000⦷ |
| Tournament Enjoyer VII |
TotalTournament Round Wins >= 50 |
100000⦷ |
| Tucker Stop Attacking Me |
Total Streamer Kills >= 35 Total Streamer Kills < 40 |
3000000⦷ Tucker Stop Attacking Me: Tucker Stop Attacking Me: Swing Speed Multiplier: 114% |
| Twohanded Axe Adept |
Two Handed Axe >= 10 Two Handed Axe < 100 |
Twohanded Axe Adept: Twohanded Axe Adept: +1 dmg |
| Twohanded Axe Grandmaster |
Two Handed Axe >= 1000 |
Twohanded Axe Specialist: Twohanded Axe Grandmaster: +3 dmg |
| Twohanded Axe Specialist |
Two Handed Axe >= 100 Two Handed Axe < 1000 |
Twohanded Axe Specialist: Twohanded Axe Specialist: +2 dmg |
| Twohanded Mace Adept |
Two Handed Mace >= 10 Two Handed Mace < 100 |
Twohanded Mace Adept: Twohanded Mace Adept: +1 dmg |
| Twohanded Mace Grandmaster |
Two Handed Mace >= 1000 |
Twohanded Mace Grandmaster: Twohanded Mace Grandmaster: +3 dmg |
| Twohanded Mace Specialist |
Two Handed Mace >= 100 Two Handed Mace < 1000 |
Twohanded Mace Specialist: Twohanded Mace Specialist: +2 dmg |
| Twohanded Polearm Adept |
TwoHandedPolearm >= 10 TwoHandedPolearm < 100 |
Twohanded Polearm Adept: Twohanded Polearm Adept: +1 dmg |
| Twohanded Polearm Grandmaster |
TwoHandedPolearm >= 1000 |
Twohanded Polearm Grandmaster: Twohanded Polearm Grandmaster: +3 dmg |
| Twohanded Polearm Specialist |
TwoHandedPolearm >= 100 TwoHandedPolearm < 1000 |
Twohanded Polearm Specialist: Twohanded Polearm Specialist: +2 dmg |
| Twohanded Sword Adept |
Two Handed Sword >= 10 Two Handed Sword < 100 |
Twohanded Sword Adept: Twohanded Sword Adept: +1 dmg |
| Twohanded Sword Grandmaster |
Two Handed Sword >= 1000 |
Twohanded Sword Grandmaster: Twohanded Sword Grandmaster: +3 dmg |
| Twohanded Sword Specialist |
Two Handed Sword >= 100 Two Handed Sword < 1000 |
Twohanded Sword Specialist: Twohanded Sword Specialist: +2 dmg |
| Veterinarian |
Total Mount Kills >= 50 Total Mount Kills < 100 |
50000⦷ Veterinarian: Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104% |
| Walk It Off |
Total Deaths >= 25 Total Deaths < 50 |
25000⦷ Walk It Off: Walk It Off: 104% HP |
| Why Is This Allowed |
Total Kills >= 4000 Total Kills < 5000 |
1000000⦷ Why Is This Allowed: Why Is This Allowed: 109.0% dmg |
Upgrade System
This section contains all available upgrades organized by type and restrictions.
Upgrade Counts
Fief Upgrades: 403
Clan Upgrades: 79
Kingdom Upgrades: 27
Fief Upgrades
Standard Fief Upgrades
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| expandedgarrisons1 | Expanded Garrisons I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| expandedgarrisons2 | Expanded Garrisons II | 100000⦷ | - | expandedgarrisons1 |
Upgrade description |
| expandedgarrisons3 | Expanded Garrisons III | 150000⦷ | - | expandedgarrisons2 |
Upgrade description |
| expandedgarrisons4 | Expanded Garrisons IV | 200000⦷ | - | expandedgarrisons3 |
Upgrade description |
| expandedgarrisons5 | Expanded Garrisons V | 250000⦷ | - | expandedgarrisons4 |
Upgrade description |
| expandedgarrisons6 | Expanded Garrisons VI | 350000⦷ | - | expandedgarrisons5 |
Upgrade description |
| expandedgarrisons7 | Expanded Garrisons VII | 450000⦷ | - | expandedgarrisons6 |
Upgrade description |
| expandedgarrisons8 | Expanded Garrisons VIII | 550000⦷ | - | expandedgarrisons7 |
Upgrade description |
| expandedgarrisons9 | Expanded Garrisons IX | 650000⦷ | - | expandedgarrisons8 |
Upgrade description |
| expandedgarrisons10 | Expanded Garrisons X | 750000⦷ | - | expandedgarrisons9 |
Upgrade description |
| supremegarrisons1 | Supreme Garrisons I | 1000000⦷ | - | expandedgarrisons10 |
Upgrade description View DetailsEffects: |
| largerfarms1 | Larger Farms I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| largerfarms2 | Larger Farms II | 100000⦷ | - | largerfarms1 |
Upgrade description |
| largerfarms3 | Larger Farms III | 150000⦷ | - | largerfarms2 |
Upgrade description |
| largerfarms4 | Larger Farms IV | 200000⦷ | - | largerfarms3 |
Upgrade description |
| largerfarms5 | Larger Farms V | 250000⦷ | - | largerfarms4 |
Upgrade description |
| largerfarms6 | Larger Farms VI | 350000⦷ | - | largerfarms5 |
Upgrade description |
| largerfarms7 | Larger Farms VII | 450000⦷ | - | largerfarms6 |
Upgrade description |
| largerfarms8 | Larger Farms VIII | 550000⦷ | - | largerfarms7 |
Upgrade description |
| largerfarms9 | Larger Farms IX | 650000⦷ | - | largerfarms8 |
Upgrade description |
| largerfarms10 | Larger Farms X | 750000⦷ | - | largerfarms9 |
Upgrade description |
| supremelargerfarms1 | Supreme Larger Farms I | 1000000⦷ | - | largerfarms10 |
Upgrade description View DetailsEffects: |
| supremelargerfarms2 | Supreme Larger Farms II | 1000000⦷ | - | supremelargerfarms1 |
Upgrade description |
| supremelargerfarms3 | Supreme Larger Farms III | 1000000⦷ | - | supremelargerfarms2 |
Upgrade description |
| merchantguilds1 | Merchant Guilds I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| merchantguilds2 | Merchant Guilds II | 100000⦷ | - | merchantguilds1 |
Upgrade description |
| merchantguilds3 | Merchant Guilds III | 150000⦷ | - | merchantguilds2 |
Upgrade description |
| merchantguilds4 | Merchant Guilds IV | 200000⦷ | - | merchantguilds3 |
Upgrade description |
| merchantguilds5 | Merchant Guilds V | 250000⦷ | - | merchantguilds4 |
Upgrade description |
| merchantguilds6 | Merchant Guilds VI | 350000⦷ | - | merchantguilds5 |
Upgrade description |
| merchantguilds7 | Merchant Guilds VII | 450000⦷ | - | merchantguilds6 |
Upgrade description |
| merchantguilds8 | Merchant Guilds VIII | 550000⦷ | - | merchantguilds7 |
Upgrade description |
| merchantguilds9 | Merchant Guilds IX | 650000⦷ | - | merchantguilds8 |
Upgrade description |
| merchantguilds10 | Merchant Guilds X | 750000⦷ | - | merchantguilds9 |
Upgrade description |
| suprememerchantguilds1 | Supreme Merchant Guilds I | 1000000⦷ | - | merchantguilds10 |
Upgrade description View DetailsEffects: |
| guardtowers1 | Guard Towers I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| guardtowers2 | Guard Towers II | 100000⦷ | - | guardtowers1 |
Upgrade description |
| guardtowers3 | Guard Towers III | 150000⦷ | - | guardtowers2 |
Upgrade description |
| guardtowers4 | Guard Towers IV | 200000⦷ | - | guardtowers3 |
Upgrade description |
| guardtowers5 | Guard Towers V | 250000⦷ | - | guardtowers4 |
Upgrade description |
| guardtowers6 | Guard Towers VI | 350000⦷ | - | guardtowers5 |
Upgrade description |
| guardtowers7 | Guard Towers VII | 450000⦷ | - | guardtowers6 |
Upgrade description |
| guardtowers8 | Guard Towers VIII | 550000⦷ | - | guardtowers7 |
Upgrade description |
| guardtowers9 | Guard Towers IX | 650000⦷ | - | guardtowers8 |
Upgrade description |
| guardtowers10 | Guard Towers X | 750000⦷ | - | guardtowers9 |
Upgrade description |
| supremeguardtowers1 | Supreme Guard Towers I | 1000000⦷ | - | guardtowers10 |
Upgrade description View DetailsEffects: |
| drillyards1 | Drill Yards I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| drillyards2 | Drill Yards II | 100000⦷ | - | drillyards1 |
Upgrade description |
| drillyards3 | Drill Yards III | 150000⦷ | - | drillyards2 |
Upgrade description |
| drillyards4 | Drill Yards IV | 200000⦷ | - | drillyards3 |
Upgrade description |
| drillyards5 | Drill Yards V | 250000⦷ | - | drillyards4 |
Upgrade description |
| drillyards6 | Drill Yards VI | 350000⦷ | - | drillyards5 |
Upgrade description |
| drillyards7 | Drill Yards VII | 450000⦷ | - | drillyards6 |
Upgrade description |
| drillyards8 | Drill Yards VIII | 550000⦷ | - | drillyards7 |
Upgrade description |
| drillyards9 | Drill Yards IX | 650000⦷ | - | drillyards8 |
Upgrade description |
| drillyards10 | Drill Yards X | 750000⦷ | - | drillyards9 |
Upgrade description |
| supremedrillyards1 | Supreme Drill Yards I | 1000000⦷ | - | drillyards10 |
Upgrade description View DetailsEffects: |
| informantnetwork1 | Informant Network I | 100000⦷ | - | - |
Upgrade description View DetailsEffects: |
| informantnetwork2 | Informant Network II | 200000⦷ | - | informantnetwork1 |
Upgrade description |
| informantnetwork3 | Informant Network III | 300000⦷ | - | informantnetwork2 |
Upgrade description |
| informantnetwork4 | Informant Network IV | 400000⦷ | - | informantnetwork3 |
Upgrade description |
| informantnetwork5 | Informant Network V | 500000⦷ | - | informantnetwork4 |
Upgrade description |
| informantnetwork6 | Informant Network VI | 600000⦷ | - | informantnetwork5 |
Upgrade description |
| informantnetwork7 | Informant Network VII | 700000⦷ | - | informantnetwork6 |
Upgrade description |
| informantnetwork8 | Informant Network VIII | 800000⦷ | - | informantnetwork7 |
Upgrade description |
| informantnetwork9 | Informant Network IX | 900000⦷ | - | informantnetwork8 |
Upgrade description |
| informantnetwork10 | Informant Network X | 1000000⦷ | - | informantnetwork9 |
Upgrade description |
| supremeinformantnetwork1 | Supreme Informant Network I | 2000000⦷ | - | informantnetwork10 |
Upgrade description View DetailsEffects: |
| housingexpansion1 | Housing Expansion I | 100000⦷ | - | - |
Upgrade description View DetailsEffects: |
| housingexpansion2 | Housing Expansion II | 200000⦷ | - | housingexpansion1 |
Upgrade description |
| housingexpansion3 | Housing Expansion III | 300000⦷ | - | housingexpansion2 |
Upgrade description |
| housingexpansion4 | Housing Expansion IV | 400000⦷ | - | housingexpansion3 |
Upgrade description |
| housingexpansion5 | Housing Expansion V | 500000⦷ | - | housingexpansion4 |
Upgrade description |
| housingexpansion6 | Housing Expansion VI | 600000⦷ | - | housingexpansion5 |
Upgrade description |
| housingexpansion7 | Housing Expansion VII | 700000⦷ | - | housingexpansion6 |
Upgrade description |
| housingexpansion8 | Housing Expansion VIII | 800000⦷ | - | housingexpansion7 |
Upgrade description |
| housingexpansion9 | Housing Expansion IX | 900000⦷ | - | housingexpansion8 |
Upgrade description |
| housingexpansion10 | Housing Expansion X | 1000000⦷ | - | housingexpansion9 |
Upgrade description |
| supremehousingexpansion1 | Supreme Housing Expansion I | 2000000⦷ | - | housingexpansion10 |
Upgrade description View DetailsEffects: |
| tradecaravanescorts1 | Trade Caravan Escorts I | 100000⦷ | - | - |
Upgrade description View DetailsEffects: |
| tradecaravanescorts2 | Trade Caravan Escorts II | 200000⦷ | - | tradecaravanescorts1 |
Upgrade description |
| tradecaravanescorts3 | Trade Caravan Escorts III | 300000⦷ | - | tradecaravanescorts2 |
Upgrade description |
| tradecaravanescorts4 | Trade Caravan Escorts IV | 400000⦷ | - | tradecaravanescorts3 |
Upgrade description |
| tradecaravanescorts5 | Trade Caravan Escorts V | 500000⦷ | - | tradecaravanescorts4 |
Upgrade description |
| tradecaravanescorts6 | Trade Caravan Escorts VI | 600000⦷ | - | tradecaravanescorts5 |
Upgrade description |
| tradecaravanescorts7 | Trade Caravan Escorts VII | 700000⦷ | - | tradecaravanescorts6 |
Upgrade description |
| tradecaravanescorts8 | Trade Caravan Escorts VIII | 800000⦷ | - | tradecaravanescorts7 |
Upgrade description |
| tradecaravanescorts9 | Trade Caravan Escorts IX | 900000⦷ | - | tradecaravanescorts8 |
Upgrade description |
| tradecaravanescorts10 | Trade Caravan Escorts X | 1000000⦷ | - | tradecaravanescorts9 |
Upgrade description |
| supremetradecaravanescorts1 | Supreme Trade Caravan Escorts I | 2000000⦷ | - | tradecaravanescorts10 |
Upgrade description View DetailsEffects: |
| pavedstreets1 | Paved Streets I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| pavedstreets2 | Paved Streets II | 100000⦷ | - | pavedstreets1 |
Upgrade description |
| pavedstreets3 | Paved Streets III | 150000⦷ | - | pavedstreets2 |
Upgrade description |
| pavedstreets4 | Paved Streets IV | 200000⦷ | - | pavedstreets3 |
Upgrade description |
| pavedstreets5 | Paved Streets V | 250000⦷ | - | pavedstreets4 |
Upgrade description |
| pavedstreets6 | Paved Streets VI | 350000⦷ | - | pavedstreets5 |
Upgrade description |
| pavedstreets7 | Paved Streets VII | 450000⦷ | - | pavedstreets6 |
Upgrade description |
| pavedstreets8 | Paved Streets VIII | 550000⦷ | - | pavedstreets7 |
Upgrade description |
| pavedstreets9 | Paved Streets IX | 650000⦷ | - | pavedstreets8 |
Upgrade description |
| pavedstreets10 | Paved Streets X | 750000⦷ | - | pavedstreets9 |
Upgrade description |
| supremepavedstreets1 | Supreme Paved Streets I | 1000000⦷ | - | pavedstreets10 |
Upgrade description View DetailsEffects: |
| vineyards1 | Vineyards I | 100000⦷ | - | - |
Upgrade description View DetailsEffects: |
| vineyards2 | Vineyards II | 200000⦷ | - | vineyards1 |
Upgrade description |
| vineyards3 | Vineyards III | 300000⦷ | - | vineyards2 |
Upgrade description |
| vineyards4 | Vineyards IV | 400000⦷ | - | vineyards3 |
Upgrade description |
| vineyards5 | Vineyards V | 500000⦷ | - | vineyards4 |
Upgrade description |
| vineyards6 | Vineyards VI | 600000⦷ | - | vineyards5 |
Upgrade description |
| vineyards7 | Vineyards VII | 700000⦷ | - | vineyards6 |
Upgrade description |
| vineyards8 | Vineyards VIII | 800000⦷ | - | vineyards7 |
Upgrade description |
| vineyards9 | Vineyards IX | 900000⦷ | - | vineyards8 |
Upgrade description |
| vineyards10 | Vineyards X | 1000000⦷ | - | vineyards9 |
Upgrade description |
| supremevineyards1 | Supreme Vineyards I | 2000000⦷ | - | vineyards10 |
Upgrade description View DetailsEffects: |
| archeryrange1 | Archery Range I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| archeryrange2 | Archery Range II | 100000⦷ | - | archeryrange1 |
Upgrade description |
| archeryrange3 | Archery Range III | 150000⦷ | - | archeryrange2 |
Upgrade description |
| archeryrange4 | Archery Range IV | 200000⦷ | - | archeryrange3 |
Upgrade description |
| archeryrange5 | Archery Range V | 250000⦷ | - | archeryrange4 |
Upgrade description |
| archeryrange6 | Archery Range VI | 350000⦷ | - | archeryrange5 |
Upgrade description |
| archeryrange7 | Archery Range VII | 450000⦷ | - | archeryrange6 |
Upgrade description |
| archeryrange8 | Archery Range VIII | 550000⦷ | - | archeryrange7 |
Upgrade description |
| archeryrange9 | Archery Range IX | 650000⦷ | - | archeryrange8 |
Upgrade description |
| archeryrange10 | Archery Range X | 750000⦷ | - | archeryrange9 |
Upgrade description |
| supremearcheryrange1 | Supreme Archery Range I | 1000000⦷ | - | archeryrange10 |
Upgrade description View DetailsEffects: |
| orchards1 | Orchards I | 100000⦷ | - | - |
Upgrade description View DetailsEffects: |
| orchards2 | Orchards II | 200000⦷ | - | orchards1 |
Upgrade description |
| orchards3 | Orchards III | 300000⦷ | - | orchards2 |
Upgrade description |
| orchards4 | Orchards IV | 400000⦷ | - | orchards3 |
Upgrade description |
| orchards5 | Orchards V | 500000⦷ | - | orchards4 |
Upgrade description |
| orchards6 | Orchards VI | 600000⦷ | - | orchards5 |
Upgrade description |
| orchards7 | Orchards VII | 700000⦷ | - | orchards6 |
Upgrade description |
| orchards8 | Orchards VIII | 800000⦷ | - | orchards7 |
Upgrade description |
| orchards9 | Orchards IX | 900000⦷ | - | orchards8 |
Upgrade description |
| orchards10 | Orchards X | 1000000⦷ | - | orchards9 |
Upgrade description |
| supremeorchards1 | Supreme Orchards I | 2000000⦷ | - | orchards10 |
Upgrade description View DetailsEffects: |
| livestockpastures1 | Livestock Pastures I | 100000⦷ | - | largerfarms10 |
Upgrade description View DetailsEffects: |
| livestockpastures2 | Livestock Pastures II | 200000⦷ | - | livestockpastures1 |
Upgrade description |
| livestockpastures3 | Livestock Pastures III | 300000⦷ | - | livestockpastures2 |
Upgrade description |
| livestockpastures4 | Livestock Pastures IV | 400000⦷ | - | livestockpastures3 |
Upgrade description |
| livestockpastures5 | Livestock Pastures V | 500000⦷ | - | livestockpastures4 |
Upgrade description |
| livestockpastures6 | Livestock Pastures VI | 600000⦷ | - | livestockpastures5 |
Upgrade description |
| livestockpastures7 | Livestock Pastures VII | 700000⦷ | - | livestockpastures6 |
Upgrade description |
| livestockpastures8 | Livestock Pastures VIII | 800000⦷ | - | livestockpastures7 |
Upgrade description |
| livestockpastures9 | Livestock Pastures IX | 900000⦷ | - | livestockpastures8 |
Upgrade description |
| livestockpastures10 | Livestock Pastures X | 1000000⦷ | - | livestockpastures9 |
Upgrade description |
| supremelivestockpastures1 | Supreme Livestock Pastures I | 2000000⦷ | - | livestockpastures10 |
Upgrade description View DetailsEffects: |
| slaughterhouse1 | Slaughterhouse I | 100000⦷ | - | livestockpastures1 |
Upgrade description View DetailsEffects: |
| slaughterhouse2 | Slaughterhouse II | 200000⦷ | - | livestockpastures2 |
Upgrade description |
| slaughterhouse3 | Slaughterhouse III | 300000⦷ | - | livestockpastures3 |
Upgrade description |
| slaughterhouse4 | Slaughterhouse IV | 400000⦷ | - | livestockpastures4 |
Upgrade description |
| slaughterhouse5 | Slaughterhouse V | 500000⦷ | - | livestockpastures5 |
Upgrade description |
| slaughterhouse6 | Slaughterhouse VI | 600000⦷ | - | livestockpastures6 |
Upgrade description |
| slaughterhouse7 | Slaughterhouse VII | 700000⦷ | - | livestockpastures7 |
Upgrade description |
| slaughterhouse8 | Slaughterhouse VIII | 800000⦷ | - | livestockpastures8 |
Upgrade description |
| slaughterhouse9 | Slaughterhouse IX | 900000⦷ | - | livestockpastures9 |
Upgrade description |
| slaughterhouse10 | Slaughterhouse X | 1000000⦷ | - | livestockpastures10 |
Upgrade description |
| supremeslaughterhouse1 | Supreme Slaughterhouse I | 2000000⦷ | - | supremelivestockpastures1 |
Upgrade description View DetailsEffects: |
| newhomesteads1 | New Homesteads I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| newhomesteads2 | New Homesteads II | 100000⦷ | - | newhomesteads1 |
Upgrade description |
| newhomesteads3 | New Homesteads III | 150000⦷ | - | newhomesteads2 |
Upgrade description |
| newhomesteads4 | New Homesteads IV | 200000⦷ | - | newhomesteads3 |
Upgrade description |
| newhomesteads5 | New Homesteads V | 250000⦷ | - | newhomesteads4 |
Upgrade description |
| newhomesteads6 | New Homesteads VI | 350000⦷ | - | newhomesteads5 |
Upgrade description |
| newhomesteads7 | New Homesteads VII | 450000⦷ | - | newhomesteads6 |
Upgrade description |
| newhomesteads8 | New Homesteads VIII | 550000⦷ | - | newhomesteads7 |
Upgrade description |
| newhomesteads9 | New Homesteads IX | 650000⦷ | - | newhomesteads8 |
Upgrade description |
| newhomesteads10 | New Homesteads X | 750000⦷ | - | newhomesteads9 |
Upgrade description |
| supremenewhomesteads1 | Supreme New Homesteads I | 1000000⦷ | - | newhomesteads10 |
Upgrade description View DetailsEffects: |
| hearthrootcellars1 | Hearth Root Cellars I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| hearthrootcellars2 | Hearth Root Cellars II | 100000⦷ | - | hearthrootcellars1 |
Upgrade description |
| hearthrootcellars3 | Hearth Root Cellars III | 150000⦷ | - | hearthrootcellars2 |
Upgrade description |
| hearthrootcellars4 | Hearth Root Cellars IV | 200000⦷ | - | hearthrootcellars3 |
Upgrade description |
| hearthrootcellars5 | Hearth Root Cellars V | 250000⦷ | - | hearthrootcellars4 |
Upgrade description |
| hearthrootcellars6 | Hearth Root Cellars VI | 350000⦷ | - | hearthrootcellars5 |
Upgrade description |
| hearthrootcellars7 | Hearth Root Cellars VII | 450000⦷ | - | hearthrootcellars6 |
Upgrade description |
| hearthrootcellars8 | Hearth Root Cellars VIII | 550000⦷ | - | hearthrootcellars7 |
Upgrade description |
| hearthrootcellars9 | Hearth Root Cellars IX | 650000⦷ | - | hearthrootcellars8 |
Upgrade description |
| hearthrootcellars10 | Hearth Root Cellars X | 750000⦷ | - | hearthrootcellars9 |
Upgrade description |
| supremehearthrootcellars1 | Supreme Hearth Root Cellars I | 1000000⦷ | - | hearthrootcellars10 |
Upgrade description View DetailsEffects: |
| winery1 | Winery I | 100000⦷ | - | vineyards1 |
Upgrade description View DetailsEffects: |
| winery2 | Winery II | 200000⦷ | - | vineyards2 |
Upgrade description |
| winery3 | Winery III | 300000⦷ | - | vineyards3 |
Upgrade description |
| winery4 | Winery IV | 400000⦷ | - | vineyards4 |
Upgrade description |
| winery5 | Winery V | 500000⦷ | - | vineyards5 |
Upgrade description |
| winery6 | Winery VI | 600000⦷ | - | vineyards6 |
Upgrade description |
| winery7 | Winery VII | 700000⦷ | - | vineyards7 |
Upgrade description |
| winery8 | Winery VIII | 800000⦷ | - | vineyards8 |
Upgrade description |
| winery9 | Winery IX | 900000⦷ | - | vineyards9 |
Upgrade description |
| winery10 | Winery X | 1000000⦷ | - | vineyards10 |
Upgrade description |
| grainmill1 | Grain Mill I | 100000⦷ | - | largerfarms1 |
Upgrade description View DetailsEffects: |
| grainmill2 | Grain Mill II | 200000⦷ | - | largerfarms2 |
Upgrade description |
| grainmill3 | Grain Mill III | 300000⦷ | - | largerfarms3 |
Upgrade description |
| grainmill4 | Grain Mill IV | 400000⦷ | - | largerfarms4 |
Upgrade description |
| grainmill5 | Grain Mill V | 500000⦷ | - | largerfarms5 |
Upgrade description |
| grainmill6 | Grain Mill VI | 600000⦷ | - | largerfarms6 |
Upgrade description |
| grainmill7 | Grain Mill VII | 700000⦷ | - | largerfarms7 |
Upgrade description |
| grainmill8 | Grain Mill VIII | 800000⦷ | - | largerfarms8 |
Upgrade description |
| grainmill9 | Grain Mill IX | 900000⦷ | - | largerfarms9 |
Upgrade description |
| grainmill10 | Grain Mill X | 1000000⦷ | - | largerfarms10 |
Upgrade description |
| supremegarrisons2 | Supreme Garrisons II | 1000000⦷ | - | supremegarrisons1 |
Upgrade description |
| supremegarrisons3 | Supreme Garrisons III | 1000000⦷ | - | supremegarrisons2 |
Upgrade description |
| supremegarrisons4 | Supreme Garrisons IV | 1000000⦷ | - | supremegarrisons3 |
Upgrade description |
| supremegarrisons5 | Supreme Garrisons V | 1000000⦷ | - | supremegarrisons4 |
Upgrade description |
| supremegarrisons6 | Supreme Garrisons VI | 1000000⦷ | - | supremegarrisons5 |
Upgrade description |
| supremegarrisons7 | Supreme Garrisons VII | 1000000⦷ | - | supremegarrisons6 |
Upgrade description |
| supremegarrisons8 | Supreme Garrisons VIII | 1000000⦷ | - | supremegarrisons7 |
Upgrade description |
| supremegarrisons9 | Supreme Garrisons IX | 1000000⦷ | - | supremegarrisons8 |
Upgrade description |
| supremegarrisons10 | Supreme Garrisons X | 1000000⦷ | - | supremegarrisons9 |
Upgrade description |
| supremelargerfarms4 | Supreme Larger Farms IV | 1000000⦷ | - | supremelargerfarms3 |
Upgrade description |
| supremelargerfarms5 | Supreme Larger Farms V | 1000000⦷ | - | supremelargerfarms4 |
Upgrade description |
| supremelargerfarms6 | Supreme Larger Farms VI | 1000000⦷ | - | supremelargerfarms5 |
Upgrade description |
| supremelargerfarms7 | Supreme Larger Farms VII | 1000000⦷ | - | supremelargerfarms6 |
Upgrade description |
| supremelargerfarms8 | Supreme Larger Farms VIII | 1000000⦷ | - | supremelargerfarms7 |
Upgrade description |
| supremelargerfarms9 | Supreme Larger Farms IX | 1000000⦷ | - | supremelargerfarms8 |
Upgrade description |
| supremelargerfarms10 | Supreme Larger Farms X | 1000000⦷ | - | supremelargerfarms9 |
Upgrade description |
| suprememerchantguilds2 | Supreme Merchant Guilds II | 1000000⦷ | - | suprememerchantguilds1 |
Upgrade description |
| suprememerchantguilds3 | Supreme Merchant Guilds III | 1000000⦷ | - | suprememerchantguilds2 |
Upgrade description |
| suprememerchantguilds4 | Supreme Merchant Guilds IV | 1000000⦷ | - | suprememerchantguilds3 |
Upgrade description |
| suprememerchantguilds5 | Supreme Merchant Guilds V | 1000000⦷ | - | suprememerchantguilds4 |
Upgrade description |
| suprememerchantguilds6 | Supreme Merchant Guilds VI | 1000000⦷ | - | suprememerchantguilds5 |
Upgrade description |
| suprememerchantguilds7 | Supreme Merchant Guilds VII | 1000000⦷ | - | suprememerchantguilds6 |
Upgrade description |
| suprememerchantguilds8 | Supreme Merchant Guilds VIII | 1000000⦷ | - | suprememerchantguilds7 |
Upgrade description |
| suprememerchantguilds9 | Supreme Merchant Guilds IX | 1000000⦷ | - | suprememerchantguilds8 |
Upgrade description |
| suprememerchantguilds10 | Supreme Merchant Guilds X | 1000000⦷ | - | suprememerchantguilds9 |
Upgrade description |
| supremeguardtowers2 | Supreme Guard Towers II | 1000000⦷ | - | supremeguardtowers1 |
Upgrade description |
| supremeguardtowers3 | Supreme Guard Towers III | 1000000⦷ | - | supremeguardtowers2 |
Upgrade description |
| supremeguardtowers4 | Supreme Guard Towers IV | 1000000⦷ | - | supremeguardtowers3 |
Upgrade description |
| supremeguardtowers5 | Supreme Guard Towers V | 1000000⦷ | - | supremeguardtowers4 |
Upgrade description |
| supremeguardtowers6 | Supreme Guard Towers VI | 1000000⦷ | - | supremeguardtowers5 |
Upgrade description |
| supremeguardtowers7 | Supreme Guard Towers VII | 1000000⦷ | - | supremeguardtowers6 |
Upgrade description |
| supremeguardtowers8 | Supreme Guard Towers VIII | 1000000⦷ | - | supremeguardtowers7 |
Upgrade description |
| supremeguardtowers9 | Supreme Guard Towers IX | 1000000⦷ | - | supremeguardtowers8 |
Upgrade description |
| supremeguardtowers10 | Supreme Guard Towers X | 1000000⦷ | - | supremeguardtowers9 |
Upgrade description |
| supremedrillyards2 | Supreme Drill Yards II | 1000000⦷ | - | supremedrillyards1 |
Upgrade description |
| supremedrillyards3 | Supreme Drill Yards III | 1000000⦷ | - | supremedrillyards2 |
Upgrade description |
| supremedrillyards4 | Supreme Drill Yards IV | 1000000⦷ | - | supremedrillyards3 |
Upgrade description |
| supremedrillyards5 | Supreme Drill Yards V | 1000000⦷ | - | supremedrillyards4 |
Upgrade description |
| supremedrillyards6 | Supreme Drill Yards VI | 1000000⦷ | - | supremedrillyards5 |
Upgrade description |
| supremedrillyards7 | Supreme Drill Yards VII | 1000000⦷ | - | supremedrillyards6 |
Upgrade description |
| supremedrillyards8 | Supreme Drill Yards VIII | 1000000⦷ | - | supremedrillyards7 |
Upgrade description |
| supremedrillyards9 | Supreme Drill Yards IX | 1000000⦷ | - | supremedrillyards8 |
Upgrade description |
| supremedrillyards10 | Supreme Drill Yards X | 1000000⦷ | - | supremedrillyards9 |
Upgrade description |
| supremeinformantnetwork2 | Supreme Informant Network II | 2000000⦷ | - | supremeinformantnetwork1 |
Upgrade description |
| supremeinformantnetwork3 | Supreme Informant Network III | 2000000⦷ | - | supremeinformantnetwork2 |
Upgrade description |
| supremeinformantnetwork4 | Supreme Informant Network IV | 2000000⦷ | - | supremeinformantnetwork3 |
Upgrade description |
| supremeinformantnetwork5 | Supreme Informant Network V | 2000000⦷ | - | supremeinformantnetwork4 |
Upgrade description |
| supremeinformantnetwork6 | Supreme Informant Network VI | 2000000⦷ | - | supremeinformantnetwork5 |
Upgrade description |
| supremeinformantnetwork7 | Supreme Informant Network VII | 2000000⦷ | - | supremeinformantnetwork6 |
Upgrade description |
| supremeinformantnetwork8 | Supreme Informant Network VIII | 2000000⦷ | - | supremeinformantnetwork7 |
Upgrade description |
| supremeinformantnetwork9 | Supreme Informant Network IX | 2000000⦷ | - | supremeinformantnetwork8 |
Upgrade description |
| supremeinformantnetwork10 | Supreme Informant Network X | 2000000⦷ | - | supremeinformantnetwork9 |
Upgrade description |
| supremehousingexpansion2 | Supreme Housing Expansion II | 2000000⦷ | - | supremehousingexpansion1 |
Upgrade description |
| supremehousingexpansion3 | Supreme Housing Expansion III | 2000000⦷ | - | supremehousingexpansion2 |
Upgrade description |
| supremehousingexpansion4 | Supreme Housing Expansion IV | 2000000⦷ | - | supremehousingexpansion3 |
Upgrade description |
| supremehousingexpansion5 | Supreme Housing Expansion V | 2000000⦷ | - | supremehousingexpansion4 |
Upgrade description |
| supremehousingexpansion6 | Supreme Housing Expansion VI | 2000000⦷ | - | supremehousingexpansion5 |
Upgrade description |
| supremehousingexpansion7 | Supreme Housing Expansion VII | 2000000⦷ | - | supremehousingexpansion6 |
Upgrade description |
| supremehousingexpansion8 | Supreme Housing Expansion VIII | 2000000⦷ | - | supremehousingexpansion7 |
Upgrade description |
| supremehousingexpansion9 | Supreme Housing Expansion IX | 2000000⦷ | - | supremehousingexpansion8 |
Upgrade description |
| supremehousingexpansion10 | Supreme Housing Expansion X | 2000000⦷ | - | supremehousingexpansion9 |
Upgrade description |
| supremetradecaravanescorts2 | Supreme Trade Caravan Escorts II | 2000000⦷ | - | supremetradecaravanescorts1 |
Upgrade description |
| supremetradecaravanescorts3 | Supreme Trade Caravan Escorts III | 2000000⦷ | - | supremetradecaravanescorts2 |
Upgrade description |
| supremetradecaravanescorts4 | Supreme Trade Caravan Escorts IV | 2000000⦷ | - | supremetradecaravanescorts3 |
Upgrade description |
| supremetradecaravanescorts5 | Supreme Trade Caravan Escorts V | 2000000⦷ | - | supremetradecaravanescorts4 |
Upgrade description |
| supremetradecaravanescorts6 | Supreme Trade Caravan Escorts VI | 2000000⦷ | - | supremetradecaravanescorts5 |
Upgrade description |
| supremetradecaravanescorts7 | Supreme Trade Caravan Escorts VII | 2000000⦷ | - | supremetradecaravanescorts6 |
Upgrade description |
| supremetradecaravanescorts8 | Supreme Trade Caravan Escorts VIII | 2000000⦷ | - | supremetradecaravanescorts7 |
Upgrade description |
| supremetradecaravanescorts9 | Supreme Trade Caravan Escorts IX | 2000000⦷ | - | supremetradecaravanescorts8 |
Upgrade description |
| supremetradecaravanescorts10 | Supreme Trade Caravan Escorts X | 2000000⦷ | - | supremetradecaravanescorts9 |
Upgrade description |
| supremepavedstreets2 | Supreme Paved Streets II | 1000000⦷ | - | supremepavedstreets1 |
Upgrade description |
| supremepavedstreets3 | Supreme Paved Streets III | 1000000⦷ | - | supremepavedstreets2 |
Upgrade description |
| supremepavedstreets4 | Supreme Paved Streets IV | 1000000⦷ | - | supremepavedstreets3 |
Upgrade description |
| supremepavedstreets5 | Supreme Paved Streets V | 1000000⦷ | - | supremepavedstreets4 |
Upgrade description |
| supremepavedstreets6 | Supreme Paved Streets VI | 1000000⦷ | - | supremepavedstreets5 |
Upgrade description |
| supremepavedstreets7 | Supreme Paved Streets VII | 1000000⦷ | - | supremepavedstreets6 |
Upgrade description |
| supremepavedstreets8 | Supreme Paved Streets VIII | 1000000⦷ | - | supremepavedstreets7 |
Upgrade description |
| supremepavedstreets9 | Supreme Paved Streets IX | 1000000⦷ | - | supremepavedstreets8 |
Upgrade description |
| supremepavedstreets10 | Supreme Paved Streets X | 1000000⦷ | - | supremepavedstreets9 |
Upgrade description |
| supremevineyards2 | Supreme Vineyards II | 2000000⦷ | - | supremevineyards1 |
Upgrade description |
| supremevineyards3 | Supreme Vineyards III | 2000000⦷ | - | supremevineyards2 |
Upgrade description |
| supremevineyards4 | Supreme Vineyards IV | 2000000⦷ | - | supremevineyards3 |
Upgrade description |
| supremevineyards5 | Supreme Vineyards V | 2000000⦷ | - | supremevineyards4 |
Upgrade description |
| supremevineyards6 | Supreme Vineyards VI | 2000000⦷ | - | supremevineyards5 |
Upgrade description |
| supremevineyards7 | Supreme Vineyards VII | 2000000⦷ | - | supremevineyards6 |
Upgrade description |
| supremevineyards8 | Supreme Vineyards VIII | 2000000⦷ | - | supremevineyards7 |
Upgrade description |
| supremevineyards9 | Supreme Vineyards IX | 2000000⦷ | - | supremevineyards8 |
Upgrade description |
| supremevineyards10 | Supreme Vineyards X | 2000000⦷ | - | supremevineyards9 |
Upgrade description |
| supremearcheryrange2 | Supreme Archery Range II | 1000000⦷ | - | supremearcheryrange1 |
Upgrade description |
| supremearcheryrange3 | Supreme Archery Range III | 1000000⦷ | - | supremearcheryrange2 |
Upgrade description |
| supremearcheryrange4 | Supreme Archery Range IV | 1000000⦷ | - | supremearcheryrange3 |
Upgrade description |
| supremearcheryrange5 | Supreme Archery Range V | 1000000⦷ | - | supremearcheryrange4 |
Upgrade description |
| supremearcheryrange6 | Supreme Archery Range VI | 1000000⦷ | - | supremearcheryrange5 |
Upgrade description |
| supremearcheryrange7 | Supreme Archery Range VII | 1000000⦷ | - | supremearcheryrange6 |
Upgrade description |
| supremearcheryrange8 | Supreme Archery Range VIII | 1000000⦷ | - | supremearcheryrange7 |
Upgrade description |
| supremearcheryrange9 | Supreme Archery Range IX | 1000000⦷ | - | supremearcheryrange8 |
Upgrade description |
| supremearcheryrange10 | Supreme Archery Range X | 1000000⦷ | - | supremearcheryrange9 |
Upgrade description |
| supremeorchards2 | Supreme Orchards II | 2000000⦷ | - | supremeorchards1 |
Upgrade description |
| supremeorchards3 | Supreme Orchards III | 2000000⦷ | - | supremeorchards2 |
Upgrade description |
| supremeorchards4 | Supreme Orchards IV | 2000000⦷ | - | supremeorchards3 |
Upgrade description |
| supremeorchards5 | Supreme Orchards V | 2000000⦷ | - | supremeorchards4 |
Upgrade description |
| supremeorchards6 | Supreme Orchards VI | 2000000⦷ | - | supremeorchards5 |
Upgrade description |
| supremeorchards7 | Supreme Orchards VII | 2000000⦷ | - | supremeorchards6 |
Upgrade description |
| supremeorchards8 | Supreme Orchards VIII | 2000000⦷ | - | supremeorchards7 |
Upgrade description |
| supremeorchards9 | Supreme Orchards IX | 2000000⦷ | - | supremeorchards8 |
Upgrade description |
| supremeorchards10 | Supreme Orchards X | 2000000⦷ | - | supremeorchards9 |
Upgrade description |
| supremelivestockpastures2 | Supreme Livestock Pastures II | 2000000⦷ | - | supremelivestockpastures1 |
Upgrade description |
| supremelivestockpastures3 | Supreme Livestock Pastures III | 2000000⦷ | - | supremelivestockpastures2 |
Upgrade description |
| supremelivestockpastures4 | Supreme Livestock Pastures IV | 2000000⦷ | - | supremelivestockpastures3 |
Upgrade description |
| supremelivestockpastures5 | Supreme Livestock Pastures V | 2000000⦷ | - | supremelivestockpastures4 |
Upgrade description |
| supremelivestockpastures6 | Supreme Livestock Pastures VI | 2000000⦷ | - | supremelivestockpastures5 |
Upgrade description |
| supremelivestockpastures7 | Supreme Livestock Pastures VII | 2000000⦷ | - | supremelivestockpastures6 |
Upgrade description |
| supremelivestockpastures8 | Supreme Livestock Pastures VIII | 2000000⦷ | - | supremelivestockpastures7 |
Upgrade description |
| supremelivestockpastures9 | Supreme Livestock Pastures IX | 2000000⦷ | - | supremelivestockpastures8 |
Upgrade description |
| supremelivestockpastures10 | Supreme Livestock Pastures X | 2000000⦷ | - | supremelivestockpastures9 |
Upgrade description |
| supremeslaughterhouse2 | Supreme Slaughterhouse II | 2000000⦷ | - | supremelivestockpastures2 |
Upgrade description |
| supremeslaughterhouse3 | Supreme Slaughterhouse III | 2000000⦷ | - | supremelivestockpastures3 |
Upgrade description |
| supremeslaughterhouse4 | Supreme Slaughterhouse IV | 2000000⦷ | - | supremelivestockpastures4 |
Upgrade description |
| supremeslaughterhouse5 | Supreme Slaughterhouse V | 2000000⦷ | - | supremelivestockpastures5 |
Upgrade description |
| supremeslaughterhouse6 | Supreme Slaughterhouse VI | 2000000⦷ | - | supremelivestockpastures6 |
Upgrade description |
| supremeslaughterhouse7 | Supreme Slaughterhouse VII | 2000000⦷ | - | supremelivestockpastures7 |
Upgrade description |
| supremeslaughterhouse8 | Supreme Slaughterhouse VIII | 2000000⦷ | - | supremelivestockpastures8 |
Upgrade description |
| supremeslaughterhouse9 | Supreme Slaughterhouse IX | 2000000⦷ | - | supremelivestockpastures9 |
Upgrade description |
| supremeslaughterhouse10 | Supreme Slaughterhouse X | 2000000⦷ | - | supremelivestockpastures10 |
Upgrade description |
| supremenewhomesteads2 | Supreme New Homesteads II | 1000000⦷ | - | supremenewhomesteads1 |
Upgrade description |
| supremenewhomesteads3 | Supreme New Homesteads III | 1000000⦷ | - | supremenewhomesteads2 |
Upgrade description |
| supremenewhomesteads4 | Supreme New Homesteads IV | 1000000⦷ | - | supremenewhomesteads3 |
Upgrade description |
| supremenewhomesteads5 | Supreme New Homesteads V | 1000000⦷ | - | supremenewhomesteads4 |
Upgrade description |
| supremenewhomesteads6 | Supreme New Homesteads VI | 1000000⦷ | - | supremenewhomesteads5 |
Upgrade description |
| supremenewhomesteads7 | Supreme New Homesteads VII | 1000000⦷ | - | supremenewhomesteads6 |
Upgrade description |
| supremenewhomesteads8 | Supreme New Homesteads VIII | 1000000⦷ | - | supremenewhomesteads7 |
Upgrade description |
| supremenewhomesteads9 | Supreme New Homesteads IX | 1000000⦷ | - | supremenewhomesteads8 |
Upgrade description |
| supremenewhomesteads10 | Supreme New Homesteads X | 1000000⦷ | - | supremenewhomesteads9 |
Upgrade description |
| supremehearthrootcellars2 | Supreme Hearth Root Cellars II | 1000000⦷ | - | supremehearthrootcellars1 |
Upgrade description |
| supremehearthrootcellars3 | Supreme Hearth Root Cellars III | 1000000⦷ | - | supremehearthrootcellars2 |
Upgrade description |
| supremehearthrootcellars4 | Supreme Hearth Root Cellars IV | 1000000⦷ | - | supremehearthrootcellars3 |
Upgrade description |
| supremehearthrootcellars5 | Supreme Hearth Root Cellars V | 1000000⦷ | - | supremehearthrootcellars4 |
Upgrade description |
| supremehearthrootcellars6 | Supreme Hearth Root Cellars VI | 1000000⦷ | - | supremehearthrootcellars5 |
Upgrade description |
| supremehearthrootcellars7 | Supreme Hearth Root Cellars VII | 1000000⦷ | - | supremehearthrootcellars6 |
Upgrade description |
| supremehearthrootcellars8 | Supreme Hearth Root Cellars VIII | 1000000⦷ | - | supremehearthrootcellars7 |
Upgrade description |
| supremehearthrootcellars9 | Supreme Hearth Root Cellars IX | 1000000⦷ | - | supremehearthrootcellars8 |
Upgrade description |
| supremehearthrootcellars10 | Supreme Hearth Root Cellars X | 1000000⦷ | - | supremehearthrootcellars9 |
Upgrade description |
| supremewinery1 | Supreme Winery I | 1000000⦷ | - | supremevineyards1 |
Upgrade description View DetailsEffects: |
| supremewinery2 | Supreme Winery II | 1000000⦷ | - | supremevineyards2 |
Upgrade description |
| supremewinery3 | Supreme Winery III | 1000000⦷ | - | supremevineyards3 |
Upgrade description |
| supremewinery4 | Supreme Winery IV | 1000000⦷ | - | supremevineyards4 |
Upgrade description |
| supremewinery5 | Supreme Winery V | 1000000⦷ | - | supremevineyards5 |
Upgrade description |
| supremewinery6 | Supreme Winery VI | 1000000⦷ | - | supremevineyards6 |
Upgrade description |
| supremewinery7 | Supreme Winery VII | 1000000⦷ | - | supremevineyards7 |
Upgrade description |
| supremewinery8 | Supreme Winery VIII | 1000000⦷ | - | supremevineyards8 |
Upgrade description |
| supremewinery9 | Supreme Winery IX | 1000000⦷ | - | supremevineyards9 |
Upgrade description |
| supremewinery10 | Supreme Winery X | 1000000⦷ | - | supremevineyards10 |
Upgrade description |
| supremegrainmill1 | Supreme Grain Mill I | 2000000⦷ | - | supremelargerfarms1 |
Upgrade description View DetailsEffects: |
| supremegrainmill2 | Supreme Grain Mill II | 2000000⦷ | - | supremelargerfarms2 |
Upgrade description |
| supremegrainmill3 | Supreme Grain Mill III | 2000000⦷ | - | supremelargerfarms3 |
Upgrade description |
| supremegrainmill4 | Supreme Grain Mill IV | 2000000⦷ | - | supremelargerfarms4 |
Upgrade description |
| supremegrainmill5 | Supreme Grain Mill V | 2000000⦷ | - | supremelargerfarms5 |
Upgrade description |
| supremegrainmill6 | Supreme Grain Mill VI | 2000000⦷ | - | supremelargerfarms6 |
Upgrade description |
| supremegrainmill7 | Supreme Grain Mill VII | 2000000⦷ | - | supremelargerfarms7 |
Upgrade description |
| supremegrainmill8 | Supreme Grain Mill VIII | 2000000⦷ | - | supremelargerfarms8 |
Upgrade description |
| supremegrainmill9 | Supreme Grain Mill IX | 2000000⦷ | - | supremelargerfarms9 |
Upgrade description |
| supremegrainmill10 | Supreme Grain Mill X | 2000000⦷ | - | supremelargerfarms10 |
Upgrade description |
| smallvillagesubsidies | Small Village Subsidies | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| mediumvillagesubsidies | Medium Village Subsidies | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| largevillagesubsidies | Large Village Subsidies | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| tradeships1 | Trade Ships I | 100000⦷ | - | - |
Upgrade description View DetailsEffects: |
| tradeships2 | Trade Ships II | 200000⦷ | - | tradeships1 |
Upgrade description |
| tradeships3 | Trade Ships III | 300000⦷ | - | tradeships2 |
Upgrade description |
| tradeships4 | Trade Ships IV | 400000⦷ | - | tradeships3 |
Upgrade description |
| tradeships5 | Trade Ships V | 500000⦷ | - | tradeships4 |
Upgrade description |
| tradeships6 | Trade Ships VI | 600000⦷ | - | tradeships5 |
Upgrade description |
| tradeships7 | Trade Ships VII | 700000⦷ | - | tradeships6 |
Upgrade description |
| tradeships8 | Trade Ships VIII | 800000⦷ | - | tradeships7 |
Upgrade description |
| tradeships9 | Trade Ships IX | 900000⦷ | - | tradeships8 |
Upgrade description |
| tradeships10 | Trade Ships X | 1000000⦷ | - | tradeships9 |
Upgrade description |
| supremetradeships1 | Supreme Trade Ships I | 2000000⦷ | - | tradeships10 |
Upgrade description View DetailsEffects: |
| supremetradeships2 | Supreme Trade Ships II | 2000000⦷ | - | supremetradeships1 |
Upgrade description |
| supremetradeships3 | Supreme Trade Ships III | 2000000⦷ | - | supremetradeships2 |
Upgrade description |
| supremetradeships4 | Supreme Trade Ships IV | 2000000⦷ | - | supremetradeships3 |
Upgrade description |
| supremetradeships5 | Supreme Trade Ships V | 2000000⦷ | - | supremetradeships4 |
Upgrade description |
| supremetradeships6 | Supreme Trade Ships VI | 2000000⦷ | - | supremetradeships5 |
Upgrade description |
| supremetradeships7 | Supreme Trade Ships VII | 2000000⦷ | - | supremetradeships6 |
Upgrade description |
| supremetradeships8 | Supreme Trade Ships VIII | 2000000⦷ | - | supremetradeships7 |
Upgrade description |
| supremetradeships9 | Supreme Trade Ships IX | 2000000⦷ | - | supremetradeships8 |
Upgrade description |
| supremetradeships10 | Supreme Trade Ships X | 2000000⦷ | - | supremetradeships9 |
Upgrade description |
Coastal Only Fief Upgrades
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| fishingboats1 | Fishing Boats I | 50000⦷ | - | - |
Upgrade description View DetailsEffects: |
| fishingboats2 | Fishing Boats II | 100000⦷ | - | fishingboats1 |
Upgrade description |
| fishingboats3 | Fishing Boats III | 150000⦷ | - | fishingboats2 |
Upgrade description |
| fishingboats4 | Fishing Boats IV | 200000⦷ | - | fishingboats3 |
Upgrade description |
| fishingboats5 | Fishing Boats V | 250000⦷ | - | fishingboats4 |
Upgrade description |
| fishingboats6 | Fishing Boats VI | 350000⦷ | - | fishingboats5 |
Upgrade description |
| fishingboats7 | Fishing Boats VII | 450000⦷ | - | fishingboats6 |
Upgrade description |
| fishingboats8 | Fishing Boats VIII | 550000⦷ | - | fishingboats7 |
Upgrade description |
| fishingboats9 | Fishing Boats IX | 650000⦷ | - | fishingboats8 |
Upgrade description |
| fishingboats10 | Fishing Boats X | 750000⦷ | - | fishingboats9 |
Upgrade description |
| supremefishingboats1 | Supreme Fishing Boats I | 1000000⦷ | - | fishingboats10 |
Upgrade description View DetailsEffects: |
| supremefishingboats2 | Supreme Fishing Boats II | 1000000⦷ | - | supremefishingboats1 |
Upgrade description |
| supremefishingboats3 | Supreme Fishing Boats III | 1000000⦷ | - | supremefishingboats2 |
Upgrade description |
| supremefishingboats4 | Supreme Fishing Boats IV | 1000000⦷ | - | supremefishingboats3 |
Upgrade description |
| supremefishingboats5 | Supreme Fishing Boats V | 1000000⦷ | - | supremefishingboats4 |
Upgrade description |
| supremefishingboats6 | Supreme Fishing Boats VI | 1000000⦷ | - | supremefishingboats5 |
Upgrade description |
| supremefishingboats7 | Supreme Fishing Boats VII | 1000000⦷ | - | supremefishingboats6 |
Upgrade description |
| supremefishingboats8 | Supreme Fishing Boats VIII | 1000000⦷ | - | supremefishingboats7 |
Upgrade description |
| supremefishingboats9 | Supreme Fishing Boats IX | 1000000⦷ | - | supremefishingboats8 |
Upgrade description |
| supremefishingboats10 | Supreme Fishing Boats X | 1000000⦷ | - | supremefishingboats9 |
Upgrade description |
Clan Upgrades
Standard Clan Upgrades
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| standardizedarms | Standardized Arms | 1000000⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| oathboundmilitia | Oathbound Militia | 1250000⦷ | - | - |
Upgrade description View Details
|
| oathsoffealty | Oaths of Fealty | 1250000⦷ | - | - |
Upgrade description View Details
|
| supplytrains | Supply Trains | 3000000⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| clanmonuments | Clan Monuments | 3000000⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| clantreasury | Clan Treasury | 1000000⦷ | - | - |
Upgrade description View Details
|
| standinghearthguard | Standing Hearth Guard | 500000⦷ | - | - |
Upgrade description View Details
|
| elitebodyguards | Elite Bodyguards | 5000000⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| duelingpits | Dueling Pits | 3000000⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| patronsofthearts | Patrons of the Arts | 4000000⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| clanhunters | Clan Hunters | 1500000⦷ | - | - |
Upgrade description View Details
|
| manorhouse | Manor House | 10000000⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| clanblacksmiths | Clan Blacksmiths | 3000000⦷ | - | - |
Upgrade description View Details
|
| clancroprotation | Clan Crop Rotation | 2000000⦷ | - | - |
Upgrade description View Details
|
| warhorseconditioning | Warhorse Conditioning | 5000000⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| wayofthegovernor | Way of the Governor | 0⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| clanrecruitmentdrive1 | Clan Recruitment Drive I | 1000000⦷ | - | - |
Upgrade description View Details
|
| clanrecruitmentdrive2 | Clan Recruitment Drive II | 2000000⦷ | - | clanrecruitmentdrive1 |
Upgrade description |
| clanrecruitmentdrive3 | Clan Recruitment Drive III | 3000000⦷ | - | clanrecruitmentdrive2 |
Upgrade description |
| wartimesigningbonus | Wartime Signing Bonus | 0⦷ | - | - |
Upgrade description View Details
|
| forcedconscription | Forced Conscription | 0⦷ | - | - |
Upgrade description View Details
|
Mercenary Only Clan Upgrades
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| wayofthemercenary | Way of the Mercenary | 0⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| plunderrights1 | Plunder Rights I | 25000⦷ | - | wayofthemercenary |
Upgrade description View DetailsClan Effects: |
| plunderrights2 | Plunder Rights II | 50000⦷ | - | plunderrights1 |
Upgrade description |
| plunderrights3 | Plunder Rights III | 75000⦷ | - | plunderrights2 |
Upgrade description |
| plunderrights4 | Plunder Rights IV | 100000⦷ | - | plunderrights3 |
Upgrade description |
| plunderrights5 | Plunder Rights V | 125000⦷ | - | plunderrights4 |
Upgrade description |
| plunderrights6 | Plunder Rights VI | 175000⦷ | - | plunderrights5 |
Upgrade description |
| plunderrights7 | Plunder Rights VII | 225000⦷ | - | plunderrights6 |
Upgrade description |
| plunderrights8 | Plunder Rights VIII | 275000⦷ | - | plunderrights7 |
Upgrade description |
| plunderrights9 | Plunder Rights IX | 325000⦷ | - | plunderrights8 |
Upgrade description |
| plunderrights10 | Plunder Rights X | 375000⦷ | - | plunderrights9 |
Upgrade description |
| mobilecamps1 | Mobile Camps I | 100000⦷ | - | wayofthemercenary |
Upgrade description View DetailsClan Effects: |
| mobilecamps2 | Mobile Camps II | 200000⦷ | - | mobilecamps1 |
Upgrade description |
| mobilecamps3 | Mobile Camps III | 300000⦷ | - | mobilecamps2 |
Upgrade description |
| mobilecamps4 | Mobile Camps IV | 400000⦷ | - | mobilecamps3 |
Upgrade description |
| mobilecamps5 | Mobile Camps V | 500000⦷ | - | mobilecamps4 |
Upgrade description |
| mobilecamps6 | Mobile Camps VI | 600000⦷ | - | mobilecamps5 |
Upgrade description |
| mobilecamps7 | Mobile Camps VII | 700000⦷ | - | mobilecamps6 |
Upgrade description |
| mobilecamps8 | Mobile Camps VIII | 800000⦷ | - | mobilecamps7 |
Upgrade description |
| mobilecamps9 | Mobile Camps IX | 900000⦷ | - | mobilecamps8 |
Upgrade description |
| mobilecamps10 | Mobile Camps X | 1000000⦷ | - | mobilecamps9 |
Upgrade description |
| prisonerconscription1 | Prisoner Conscription I | 100000⦷ | - | wayofthemercenary |
Upgrade description View DetailsClan Effects: |
| prisonerconscription2 | Prisoner Conscription II | 200000⦷ | - | prisonerconscription1 |
Upgrade description |
| prisonerconscription3 | Prisoner Conscription III | 300000⦷ | - | prisonerconscription2 |
Upgrade description |
| prisonerconscription4 | Prisoner Conscription IV | 400000⦷ | - | prisonerconscription3 |
Upgrade description |
| prisonerconscription5 | Prisoner Conscription V | 500000⦷ | - | prisonerconscription4 |
Upgrade description |
| prisonerconscription6 | Prisoner Conscription VI | 600000⦷ | - | prisonerconscription5 |
Upgrade description |
| prisonerconscription7 | Prisoner Conscription VII | 700000⦷ | - | prisonerconscription6 |
Upgrade description |
| prisonerconscription8 | Prisoner Conscription VIII | 800000⦷ | - | prisonerconscription7 |
Upgrade description |
| prisonerconscription9 | Prisoner Conscription IX | 900000⦷ | - | prisonerconscription8 |
Upgrade description |
| prisonerconscription10 | Prisoner Conscription X | 1000000⦷ | - | prisonerconscription9 |
Upgrade description |
| lifeofthemercenary | Life of the Mercenary | 2500000⦷ | - | plunderrights10, mobilecamps10, prisonerconscription10 |
Upgrade description View DetailsClan Effects: |
| grandcompanydoctrine | Grand Company Doctrine | 2500000⦷ | - | lifeofthemercenary |
Upgrade description View Details
|
| logisticstrainexpansion1 | Logistics Train Expansion I | 250000⦷ | - | lifeofthemercenary |
Upgrade description View DetailsClan Effects: |
| logisticstrainexpansion2 | Logistics Train Expansion II | 500000⦷ | - | logisticstrainexpansion1 |
Upgrade description |
| logisticstrainexpansion3 | Logistics Train Expansion III | 750000⦷ | - | logisticstrainexpansion2 |
Upgrade description |
| logisticstrainexpansion4 | Logistics Train Expansion IV | 1000000⦷ | - | logisticstrainexpansion3 |
Upgrade description |
| logisticstrainexpansion5 | Logistics Train Expansion V | 1250000⦷ | - | logisticstrainexpansion4 |
Upgrade description |
| logisticstrainexpansion6 | Logistics Train Expansion VI | 1500000⦷ | - | logisticstrainexpansion5 |
Upgrade description |
| logisticstrainexpansion7 | Logistics Train Expansion VII | 1750000⦷ | - | logisticstrainexpansion6 |
Upgrade description |
| logisticstrainexpansion8 | Logistics Train Expansion VIII | 2000000⦷ | - | logisticstrainexpansion7 |
Upgrade description |
| logisticstrainexpansion9 | Logistics Train Expansion IX | 2250000⦷ | - | logisticstrainexpansion8 |
Upgrade description |
| logisticstrainexpansion10 | Logistics Train Expansion X | 2500000⦷ | - | logisticstrainexpansion9 |
Upgrade description |
| disposablelegions1 | Disposable Legions I | 250000⦷ | - | lifeofthemercenary |
Upgrade description View DetailsClan Effects: |
| disposablelegions2 | Disposable Legions II | 500000⦷ | - | disposablelegions1 |
Upgrade description |
| disposablelegions3 | Disposable Legions III | 750000⦷ | - | disposablelegions2 |
Upgrade description |
| disposablelegions4 | Disposable Legions IV | 1000000⦷ | - | disposablelegions3 |
Upgrade description |
| disposablelegions5 | Disposable Legions V | 1250000⦷ | - | disposablelegions4 |
Upgrade description |
| disposablelegions6 | Disposable Legions VI | 1500000⦷ | - | disposablelegions5 |
Upgrade description |
| disposablelegions7 | Disposable Legions VII | 1750000⦷ | - | disposablelegions6 |
Upgrade description |
| disposablelegions8 | Disposable Legions VIII | 2000000⦷ | - | disposablelegions7 |
Upgrade description |
| disposablelegions9 | Disposable Legions IX | 2250000⦷ | - | disposablelegions8 |
Upgrade description |
| disposablelegions10 | Disposable Legions X | 2500000⦷ | - | disposablelegions9 |
Upgrade description |
| legendarywarband1 | Legendary Warband I | 5000000⦷ | - | disposablelegions10 |
Upgrade description View DetailsClan Effects: |
| legendarywarband2 | Legendary Warband II | 10000000⦷ | - | legendarywarband1 |
Upgrade description |
| legendarywarband3 | Legendary Warband III | 15000000⦷ | - | legendarywarband2 |
Upgrade description |
| legendarywarband4 | Legendary Warband IV | 20000000⦷ | - | legendarywarband3 |
Upgrade description |
| legendarywarband5 | Legendary Warband V | 20000000⦷ | - | legendarywarband4 |
Upgrade description |
Kingdom Upgrades
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| armedcitizenry | Armed Citizenry | 15000000⦷ | - | - |
Upgrade description View Details
|
| standingarmy1 | Standing Army I | 0⦷ | - | - |
Upgrade description View Details
|
| standingarmy2 | Standing Army II | 0⦷ | - | - |
Upgrade description |
| standingarmy3 | Standing Army III | 0⦷ | - | - |
Upgrade description |
| standingarmy4 | Standing Army IV | 0⦷ | - | - |
Upgrade description |
| standingarmy5 | Standing Army V | 0⦷ | - | - |
Upgrade description |
| royalenvoys | Royal Envoys | 5000000⦷ | - | - |
Upgrade description View DetailsKingdom Effects: |
| realmtradenetwork | Realm Trade Network | 35000000⦷ | - | - |
Upgrade description View Details
|
| unifiedcoinage | Unified Coinage | 15000000⦷ | - | - |
Upgrade description View Details
|
| centralizedrule | Centralized Rule | 15000000⦷ | - | - |
Upgrade description View Details
|
| crownbank | Crown Bank | 50000000⦷ | - | - |
Upgrade description View Details
|
| royallegitimacydecree | Royal Legitimacy Decree | 0⦷ | - | - |
Upgrade description View Details
|
| citadeloftherealm | Citadel of the Realm | 100000000⦷ | - | - |
Upgrade description View Details
|
| auxiliarydetachments | Auxiliary Detachments | 25000000⦷ | - | - |
Upgrade description View Details
|
| royalcolosseum | Royal Colosseum | 35000000⦷ | - | - |
Upgrade description View DetailsKingdom Effects: |
| royalgrainreserve | Royal Grain Reserve | 40000000⦷ | - | - |
Upgrade description View Details
|
| returntohearthsmandate | Return to Hearths Mandate | 0⦷ | - | - |
Upgrade description View Details
|
| emptytheprisonsdecree | Empty The Prisons Decree | 0⦷ | - | - |
Upgrade description View Details
|
| subsidizedfarming | Subsidized Farming Decree | 0⦷ | - | - |
Upgrade description View Details
|
| emergencydraft | Emergency Draft Decree | 0⦷ | - | - |
Upgrade description View Details
|
| courtexpansion1 | Court Expansion I | 50000000⦷ | - | - |
Upgrade description View DetailsKingdom Effects: |
| courtexpansion2 | Court Expansion II | 50000000⦷ | - | courtexpansion1 |
Upgrade description |
| courtexpansion3 | Court Expansion III | 50000000⦷ | - | courtexpansion2 |
Upgrade description |
| draftthemilitiadecree | Draft The Militia Decree | 0⦷ | - | - |
Upgrade description View Details
|
| freetradechartersdecree | Free Trade Charters Decree | 0⦷ | - | - |
Upgrade description View Details
|
| peacetimefestivalsdecree | Peacetime Festivals Decree | 0⦷ | - | - |
Upgrade description View Details
|
| nosurrenderdecree | No Surrender Decree | 0⦷ | - | - |
Upgrade description View Details
|
Map Legend
| Color | Name |
|---|---|
| The Vale - Leader: Lysa Arryn | |
| The Reach - Leader: Mace Tyrell | |
| House Targaryen - Leader: Daenerys Targaryen | |
| Iron Islands - Leader: Balon Greyjoy | |
| Dorne - Leader: Doran Martell | |
| House Baratheon of King's Landing - Leader: Cersei Lannister | |
| The North - Leader: Jon Snow | |
| Nights Watch - Leader: thegrumpycannibal [BLT] | |
| Dragonstone - Leader: Stannis Baratheon | |
| Riverlands - Leader: Edmure Tully | |
| Volantis - Leader: Malaquo Maegyr | |
| Braavos - Leader: Ferrego Antaryon | |
| Pentos - Leader: Illyrio Mopatis | |
| Norvos - Leader: Moreo Quarro | |
| Lys - Leader: Tregar Ormollen | |
| Summer Isles - Leader: Zanzabar Xho | |
| Calypsos - Leader: Eggon | |
| Beinland - Leader: Zod1ac_ [BLT] | |
| TROPICAL Island Lords - Leader: Gerend [BLT] | |
| Snepp - Leader: corvusbray [BLT] | |
| House Forever - Leader: Doinforever [BLT] | |
| Valyria - Leader: Rylexteo [BLT] | |
| bloodmoon - Leader: gestaltmind [BLT] |