Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

Monk

berserker

greatsword

armoredinfantry

archer

crossbow

javelineer

polearm

heavymace

shieldedaxeman

assassin

slinger

cavalry

horsearcher

knight

camelrider

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Coastal Only Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Mercenary Only Clan Upgrades

Kingdom Upgrades

Map Legend

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 20 to 25

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items

Starting Equipment Tier: 1

Starting Skills:

Skill Level
One Handed 25 to 75
Two Handed 25 to 75
Polearm 25 to 75
Bow 25 to 75
Throwing 25 to 75
Crossbow 25 to 75
Riding 25 to 75
Athletics 25 to 75
Scouting 25 to 75
Trade 25 to 75
Steward 25 to 75
Medicine 25 to 75
Engineering 25 to 75
Tactics 25 to 75
Roguery 25 to 75
Charm 25 to 75
Leadership 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
building
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 750000⦷

buyfocus

Tier costs: 1=25000⦷, 2=75000⦷, 3=200000⦷, 4=400000⦷, 5=500000⦷

Skills: Steward, Leadership, Engineering, Athletics, Bow, Tactics, Riding, Polearm, Trade, Smithing, Medicine, One Handed, Scouting, Roguery, Charm, Two Handed, Throwing, Crossbow, Shipmaster, Mariner, Boatswain

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Create, Rename, Stats, Fiefs, Edit Banner

Create Config: Price=0⦷, Renown=50,

Rename Config: Price=100000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=5000⦷, 3=10000⦷, 4=25000⦷, 5=50000⦷, 5=50000⦷, 6=75000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 21 day cooldown, 15 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
eliteretinue

Max secondary retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 6=400000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=100000⦷, 3=250000⦷, 4=500000⦷, 5=750000⦷, 6=1500000⦷

equipcustom

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family

Max Kids From Baby Command: 4

formation

Usage: !formation number

givegold
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=5000⦷, Only on created heroes?=True

Marriage Config: Price=5000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats, Armies, Release, Expel, Tax

Join Config: Max AI Kingdom Clans=15, Max Player Kingdom Clans=3, Max BLT Kingdom Clans=3, Price=100000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=750000⦷

Mercenary: Price=0⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=300000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=2500000⦷, Minimum Clan Tier=2

Create Config: Price=250000⦷, Minimum Clan Tier=1, Minimum Fiefs Amount=1

Vassal: Only Kings can make Vassals: False, Max Vassals: 0, Price=500000⦷Percent of Vassal's Mercenary Income given to Parent: 100%, Percent of Vassal's Fief Income given to Parent: 100%

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=100%

leaderboard
logs

Usage: !logs hero/clan (clan)/kingdom (kingdom)/fief (fief)

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick best)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around a settlement or current position

status — army strength, behavior, cohesion, food, active order info

disband — disband your army

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 999

Order expiry: none

power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=30000⦷, 5=40000⦷, 6=50000⦷

reinforce

Enabled: Yes

Militia cost per unit: 2500⦷

Militia cap per settlement: 750

Extra militia cap for Kingdom Capital: 250

Elite cost per unit: 5000⦷

Elite cap per settlement: 500

Extra elite militia cap for Kingdom Capital: 100

Kingdom leaders allowed to reinforce kingdom settlements.

rejuvenate

Age: 1

Price: 10000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 10

Tier costs: 1=2500⦷, 2=5000⦷, 3=10000⦷, 4=10000⦷, 5=10000⦷, 6=10000⦷

Allowed: Same culture only, Militia troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

smitharmor Smith a custom armor item(500000 gold)
smithshield
smithweapon Smith a custom weapon(1000000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: Yes

Any Clan Member Can Upgrade Clan: No


Channel Point Rewards

Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 15 custom items

Starting Equipment Tier: 1

Starting Skills:

Skill Level
One Handed 25 to 75
Two Handed 25 to 75
Polearm 25 to 75
Bow 25 to 75
Throwing 25 to 75
Crossbow 25 to 75
Riding 25 to 75
Athletics 25 to 75
Scouting 25 to 75
Trade 25 to 75
Steward 25 to 75
Medicine 25 to 75
Engineering 25 to 75
Tactics 25 to 75
Roguery 25 to 75
Charm 25 to 75
Leadership 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

infantry

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Tyrhung

Shield

Highland Round Shield
Passive Power

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Melee Damage Test Fix: Reflect 0% damage

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


Monk

A disciplined fighter who relies on speed, skill, and sheer force of fists to overcome any opponent.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Monk Tier 1 Example Monk Tier 2 Example Monk Tier 3 Example Monk Tier 4 Example Monk Tier 5 Example Monk Tier 6 Example
Formation Infantry
Equipment
Passive Power

Monk Block Tweaks: AI Block Chance: 1% AI Attack Chance: 1000% AIDecideOnAttackChance: 1000% AiDecideOnAttackContinueAction: 1000% AiDecideOnAttackingContinue: 1000% AiAttackCalculationMaxTimeFactor: 1%

Shrug Off III: 80% Shrug Off

Diamond Body I: 133% HP

Monk Speed I: Max Speed Multiplier: 130%

Shatter Shield I: 15% Shatter Shield

Turning Palm I: Reflect 30% damage

Diamond Body II: 166% HP

Monk Speed II: Max Speed Multiplier: 140%

Shatter Shield II: 30% Shatter Shield

Turning Palm II: Reflect 35% damage

Diamond Body III: 200% HP

Monk Speed III: Max Speed Multiplier: 160%

Shatter Shield III: 60% Shatter Shield

Turning Palm III: Reflect 40% damage

Active Power

[Fists Of Speed: Swing Speed Multiplier: 225% ] requires CLASS LEVEL 1

[Explosive Fists I: 150.0% dmg / AoE: 30dmg in 2m] requires CLASS LEVEL 1

[Fists Of Speed II: Swing Speed Multiplier: 250% ] requires CLASS LEVEL 2

[Explosive Fists II: 200.0% dmg / AoE: 40dmg in 2m] requires CLASS LEVEL 2

[Fists Of Speed III: Swing Speed Multiplier: 275% ] requires CLASS LEVEL 3

[Explosive Fists III: 250.0% dmg / AoE: 50dmg in 2m] requires CLASS LEVEL 3


berserker

A fearsome warrior who charges into battle with unstoppable fury, leaving destruction in their wake.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Black Heart
Passive Power

Crazed Attack I: AI Block Chance: 50% AI Attack Chance: 200%

Healthy I: 125% HP

Feast Of Blows I: Absorb 2% of damage dealt as HP

Heavy Hitting I: 125.0% dmg

Frenzy I: Swing Speed Multiplier: 110%

Brute Force I: 25% Unblockable / 15% Cut Through

Feast Of Blows II: Absorb 4% of damage dealt as HP

Heavy Hitting I: 125.0% dmg

Healthy II: 150% HP

Frenzy II: Swing Speed Multiplier: 120%

Brute Force II: 50% Unblockable / 20% Cut Through

Feast Of Blows III: Absorb 6% of damage dealt as HP

Heavy Hitting I: 125.0% dmg

Healthy III: 200% HP

Frenzy III: Swing Speed Multiplier: 130%

Brute Force III: +10 dmg / 66% Unblockable / 25% Cut Through

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


greatsword

Heavily armed and formidable, these warriors wield massive swords to crush foes and dominate the frontline.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
greatsword Tier 1 Example greatsword Tier 2 Example greatsword Tier 3 Example greatsword Tier 4 Example greatsword Tier 5 Example greatsword Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Ghiscari Sword
Passive Power

Athletic I: Athletics: +25

Healthy I: 125% HP

Athletic II: Athletics: +50

Healthy II: 150% HP

Athletic III: Athletics: +100

Healthy III: 200% HP

Active Power

[Cleave I: 125.0% dmg / Add: 33% Shrug Off / 20% Unblockable / 20% Cut Through] requires CLASS LEVEL 1

[Cleave Speed I: Swing Speed Multiplier: 75% ] requires CLASS LEVEL 1

[Cleave II: 150.0% dmg / Add: 50% Shrug Off / 40% Unblockable / 40% Cut Through] requires CLASS LEVEL 2

[Cleave Speed II: Swing Speed Multiplier: 60% ] requires CLASS LEVEL 2

[Cleave III: 175.0% dmg / Add: 100% Shrug Off / 60% Unblockable / 60% Cut Through] requires CLASS LEVEL 3

[Cleave Speed III: Swing Speed Multiplier: 40% ] requires CLASS LEVEL 3


armoredinfantry

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
armoredinfantry Tier 1 Example armoredinfantry Tier 2 Example armoredinfantry Tier 3 Example armoredinfantry Tier 4 Example armoredinfantry Tier 5 Example armoredinfantry Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Knight's Fall

Shield

Highland Round Shield
Passive Power

Steel Core I: 125% HP

Iron Weight I: Max Speed Multiplier: 85%

Ironhide I: 20% Shrug Off

Layered Steel I: Armor Head: +15 Armor Torso: +15 Armor Arms: +15 Armor Legs: +15

Steel Core II: 175% HP

Iron Weight II: Max Speed Multiplier: 75%

Ironhide II: 30% Shrug Off

Layered Steel II: Armor Head: +25 Armor Torso: +25 Armor Arms: +25 Armor Legs: +25

Steel Core III: 225% HP

Iron Weight III: Max Speed Multiplier: 65%

Ironhide III: 50% Shrug Off

Layered Steel III: Armor Head: +35 Armor Torso: +35 Armor Arms: +35 Armor Legs: +35

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


archer

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

Arrows

Stacked Bodkin Arrows

OneHandedSword

Tyrhung
Passive Power

Fragile II: 65% HP

Skilled Archer I: Bow: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer II: Bow: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Archer III: Bow: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Active Power

[Explosive Projectiles I: AoE: 25dmg in 5m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 30dmg in 5m from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 35dmg in 5m from Ranged] requires CLASS LEVEL 3


crossbow

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Heavy Bolts

Bolts

Heavy Bolts

OneHandedSword

Tyrhung
Passive Power

Sniper I: Ranged: 125%

Penetrating Rounds I: +20 dmg / 100% Unblockable / 100% Shatter Shield / 40% Cut Through from Ranged

Sniper II: Ranged: 150%

Penetrating Rounds II: +30 dmg / 100% Unblockable / 100% Shatter Shield / 50% Cut Through from Ranged

Sniper III: Ranged: 200%

Penetrating Rounds III: +50 dmg / 100% Unblockable / 100% Shatter Shield / 60% Cut Through from Ranged

Active Power

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3


javelineer

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
javelineer Tier 1 Example javelineer Tier 2 Example javelineer Tier 3 Example javelineer Tier 4 Example javelineer Tier 5 Example javelineer Tier 6 Example
Formation Ranged
Equipment

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin

TwoHandedSword

Ghiscari Sword
Passive Power

Fragile III: 90% HP

Penetrating Javelins I: +20 dmg / 100% Unblockable / 100% Shatter Shield / 100% Cut Through from Ranged

Skilled Slingers I: Throwing: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers II: Throwing: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers III: Throwing: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Active Power

[Throwing Arm I: Throwing: +25] requires CLASS LEVEL 1

[Throwing Arm II: Throwing: +50] requires CLASS LEVEL 2

[Throwing Arm III: Throwing: +100] requires CLASS LEVEL 3


polearm

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
polearm Tier 1 Example polearm Tier 2 Example polearm Tier 3 Example polearm Tier 4 Example polearm Tier 5 Example polearm Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedGlaive

Norvoshi Long Axe
Passive Power

Rapid Weak Blows: 50.0% dmg from Melee

Fleet Footed II: Max Speed Multiplier: 125%

Healthy II: 150% HP

Dance Of Death I: Swing Speed Multiplier: 133%

Dance Of Death II: Swing Speed Multiplier: 166%

Dance Of Death III: Swing Speed Multiplier: 200%

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


heavymace

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavymace Tier 1 Example heavymace Tier 2 Example heavymace Tier 3 Example heavymace Tier 4 Example heavymace Tier 5 Example heavymace Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Northern Reinforced Two Handed Mace
Passive Power

Heavy Hammer I: Swing Speed Multiplier: 60%

Heavy Hitting II: 150.0% dmg

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

[Sundering Strike I: 115.0% dmg / Add: 33% Shrug Off / 33% Unblockable / 33% Shatter Shield / 33% Stagger] requires CLASS LEVEL 1

[Sundering Strike II: 125.0% dmg / Add: 66% Shrug Off / 66% Unblockable / 66% Shatter Shield / 66% Stagger] requires CLASS LEVEL 2

[Sundering Strike II: 140.0% dmg / Add: 75% Shrug Off / 75% Unblockable / 75% Shatter Shield / 75% Stagger] requires CLASS LEVEL 3


shieldedaxeman

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
shieldedaxeman Tier 1 Example shieldedaxeman Tier 2 Example shieldedaxeman Tier 3 Example shieldedaxeman Tier 4 Example shieldedaxeman Tier 5 Example shieldedaxeman Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

World Chopper

Shield

Highland Round Shield

ThrowingAxes

Highland Throwing Axe

ThrowingAxes

Highland Throwing Axe
Passive Power

Melee Damage Test Fix: Reflect 0% damage

Healthy I: 125% HP

Heavy Hitting I: 125.0% dmg

Explosive Thrown Axes I: 100% Shatter Shield / AoE: 50dmg in 2m from Ranged

Healthy II: 150% HP

Heavy Hitting II: 150.0% dmg

Explosive Thrown Axes II: 100% Shatter Shield / AoE: 60dmg in 2m from Ranged

Healthy III: 200% HP

Heavy Hitting III: 200.0% dmg

Explosive Thrown Axes III: 100% Shatter Shield / AoE: 75dmg in 2m from Ranged

Active Power

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


assassin

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
assassin Tier 1 Example assassin Tier 2 Example assassin Tier 3 Example assassin Tier 4 Example assassin Tier 5 Example assassin Tier 6 Example
Formation Skirmisher
Equipment

Dagger

Seax

ThrowingKnives

Throwing Knife

ThrowingKnives

Throwing Knife

ThrowingKnives

Throwing Knife
Passive Power

Fragile II: 65% HP

Vampiric I: Absorb 10% of damage dealt as HP

Cut Through I: 25% Unblockable

Heavy Hitting I: 125.0% dmg

Fleet Footed I: Max Speed Multiplier: 110%

Cut Through II: 50% Unblockable

Heavy Hitting II: 150.0% dmg

Fleet Footed II: Max Speed Multiplier: 125%

Cut Through III: 100% Unblockable

Heavy Hitting III: 200.0% dmg

Fleet Footed III: Max Speed Multiplier: 150%

Active Power

[Inconspicuous: Scale 50% ] requires CLASS LEVEL 1 TO 3

[Poisoned Dagger I: +50 dmg / 25% Shatter Shield / AoE: 50dmg in 2m from Ranged] requires CLASS LEVEL 1

[Attack From The Shadows I: Max Speed Multiplier: 125% ] requires CLASS LEVEL 1

[Assassins Blade I: Swing Speed Multiplier: 175% ] requires CLASS LEVEL 1

[Poisoned Dagger II: +50 dmg / 50% Shatter Shield / AoE: 60dmg in 2m from Ranged] requires CLASS LEVEL 2

[Attack From The Shadows II: Max Speed Multiplier: 135% ] requires CLASS LEVEL 2

[Assassins Blade II: Swing Speed Multiplier: 200% ] requires CLASS LEVEL 2

[Poisoned Dagger II: +50 dmg / 100% Shatter Shield / AoE: 70dmg in 2m from Ranged] requires CLASS LEVEL 3

[Attack From The Shadows III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3

[Assassins Blade III: Swing Speed Multiplier: 225% ] requires CLASS LEVEL 3


slinger

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
slinger Tier 1 Example slinger Tier 2 Example slinger Tier 3 Example slinger Tier 4 Example slinger Tier 5 Example slinger Tier 6 Example
Formation Ranged
Equipment

Sling

Reinforced Sling

SlingStones

Stone Sling Bullets

SlingStones

Stone Sling Bullets

OneHandedSword

Tyrhung
Passive Power

Fragile II: 65% HP

Skilled Slingers I: Throwing: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers II: Throwing: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers III: Throwing: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Active Power

[Heavy Rocks I: 110.0% dmg / 25% Stagger / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 1

[Heavy Rocks II: 115.0% dmg / 50% Stagger / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 2

[Heavy Rocks III: 125.0% dmg / 75% Stagger / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 3


cavalry

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Light Cavalry
Equipment

TwoHandedGlaive

Norvoshi Long Axe
Mount

Horse

Iceblood Garron
Passive Power

Healthy I: 125% HP

Fleet Footed I: Max Speed Multiplier: 110%

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge II: Mount Charge Damage: 200% Mount Maneuver: 150% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Healthy II: 150% HP

Charge III: Mount Charge Damage: 275% Mount Maneuver: 200% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Active Power

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 35dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3


horsearcher

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

Arrows

Stacked Bodkin Arrows

OneHandedSword

Tyrhung
Mount

Horse

Iceblood Garron
Passive Power

Fragile III: 90% HP

Accurate Mounted Shooting I: Bow: +75 Riding: +50

Horse Archer Tweaks: WeaponWorstMobileAccuracyPenalty: 50%

Skilled Archer II: Bow: +50

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Active Power

[Explosive Projectiles I: AoE: 25dmg in 5m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 30dmg in 5m from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 35dmg in 5m from Ranged] requires CLASS LEVEL 3


knight

A sturdy frontline soldier, the foundation of any army’s battle line.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
knight Tier 1 Example knight Tier 2 Example knight Tier 3 Example knight Tier 4 Example knight Tier 5 Example knight Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Broad Leaf Shaped Spear

Shield

Highland Round Shield

TwoHandedSword

Ghiscari Sword
Mount

Horse

Iceblood Garron
Passive Power

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Imposing Mount: Scale 120% (on mount)

Better Knight Mount I: Mount Speed: 105% Top Speed Reach Duration: 95% Armor Torso: +30 (on mount)

Better Knight Mount II: Mount Speed: 115% Top Speed Reach Duration: 85% Armor Torso: +60 (on mount)

Better Knight Mount III: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +120 (on mount)

Knightly Charge I: Mount Charge Damage: 175% Mount Maneuver: 110% (on mount)

Knightly Charge II: Mount Charge Damage: 300% Mount Maneuver: 125% (on mount)

Knightly Charge III: Mount Charge Damage: 600% Mount Maneuver: 175% (on mount)

Active Power

[Knightly Charge AoE I: AoE: 35dmg in 3m from Charge] requires CLASS LEVEL 1

[Knightly Charge AoE II: AoE: 60dmg in 3m from Charge] requires CLASS LEVEL 2

[Knightly Charge AoE III: AoE: 125dmg in 3m from Charge] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3


camelrider

A reliable ranged unit that serves as the backbone of any force.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelrider Tier 1 Example camelrider Tier 2 Example camelrider Tier 3 Example camelrider Tier 4 Example camelrider Tier 5 Example camelrider Tier 6 Example
Formation Horse Archer
Equipment

OneHandedSword

Tyrhung

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin
Mount

Camel

Husnphree
Passive Power

Imposing War Camels I: Scale 125% (on mount)

Slow And Steady: Max Speed Multiplier: 50% (on mount)

Armored War Camels I: Armor Torso: +250 (on mount)

Flatten I: AoE: 60dmg in 3m from Charge

Fragile III: 90% HP

Skilled Slingers I: Throwing: +25

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Skilled Slingers II: Throwing: +50

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Imposing War Camels II: Scale 150% (on mount)

Skilled Slingers III: Throwing: +75

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Imposing War Camels III: Scale 175% (on mount)

Active Power

[War Camel Ballista I: AoE: 50dmg in 5m from Ranged] requires CLASS LEVEL 1

[War Camel Ballista II: AoE: 60dmg in 6m from Ranged] requires CLASS LEVEL 2

[War Camel Ballista III: AoE: 70dmg in 7m from Ranged] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

240

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

2

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

25

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

0

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Disabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

2500

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

1250

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.25

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

25000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-25000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

10000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

1000⦷

Rampage 10

2500⦷

Dominating 15

5000⦷

Unstoppable 20

7500⦷

Godlike 25

10000⦷

WICKED SICK!! 30

15000⦷

Achievements

Name Requirements Reward
:(

Total Streamer Kills >= 50

5000000⦷

:(:

:(: Swing Speed Multiplier: 118%

About To Be Executed

Total Streamer Kills >= 30

Total Streamer Kills < 35

2000000⦷

About To Be Executed:

About To Be Executed: Swing Speed Multiplier: 112%

Archer Initiate

Battles >= 5 [class: (Class, archer)

Battles < 15 [class: (Class, archer)

10000⦷

Archer Initiate:

Archer Initiate: 102.0% dmg

Archer Master

Battles >= 30 [class: (Class, archer)

50000⦷

Archer Master:

Archer Master: 106.0% dmg

Archer Veteran

Battles >= 15 [class: (Class, archer)

Battles < 30 [class: (Class, archer)

25000⦷

Archer Veteran:

Archer Veteran: 104.0% dmg

Armored Infantry Initiate

Battles >= 5 [class: (Class, armoredinfantry)

Battles < 15 [class: (Class, armoredinfantry)

10000⦷

Armored Infantry Initiate:

Armored Infantry Initiate: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Armored Infantry Master

Battles >= 30 [class: (Class, armoredinfantry)

50000⦷

Armored Infantry Master:

Armored Infantry Master: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Armored Infantry Veteran

Battles >= 15 [class: (Class, armoredinfantry)

Battles < 30 [class: (Class, armoredinfantry)

25000⦷

Armored Infantry Veteran:

Armored Infantry Veteran: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Assassin

Total Streamer Kills >= 15

Total Streamer Kills < 20

250000⦷

Assassin:

Assassin: Swing Speed Multiplier: 106%

Assassin Initiate

Battles >= 5 [class: (Class, assassin)

Battles < 15 [class: (Class, assassin)

10000⦷

Assassin Initiate:

Assassin Initiate: 5% Cut Through from Ranged

Assassin Master

Battles >= 30 [class: (Class, assassin)

50000⦷

Assassin Master:

Assassin Master: 15% Cut Through from Ranged

Assassin Veteran

Battles >= 15 [class: (Class, assassin)

Battles < 30 [class: (Class, assassin)

25000⦷

Assassin Veteran:

Assassin Veteran: 10% Cut Through from Ranged

Battles I

Battles >= 10

Battles < 20

10000⦷

Battles I:

Battle Damage I: +1 dmg

Battles II

Battles >= 20

Battles < 30

10000⦷

Battles II:

Battle Health I: +2.0 HP

Battles III

Battles >= 30

Battles < 40

10000⦷

Battles III:

Battle Damage II: +2 dmg

Battles IV

Battles >= 40

Battles < 50

10000⦷

Battles IV:

Battle Health II: +4.0 HP

Battles IX

Battles >= 90

Battles < 100

10000⦷

Battles IX:

Battle Damage V: +5 dmg

Battles V

Battles >= 50

Battles < 60

10000⦷

Battles V:

Battle Damage III: +3 dmg

Battles VI

Battles >= 60

Battles < 70

10000⦷

Battles VI:

Battle Health III: +6.0 HP

Battles VII

Battles >= 70

Battles < 80

10000⦷

Battles VII:

Battle Damage IV: +4 dmg

Battles VIII

Battles >= 80

Battles < 90

10000⦷

Battles VIII:

Battle Health IV: +8.0 HP

Battles X

Battles >= 100

10000⦷

Battles X:

Battle Health V: +10.0 HP

Berserker Initiate

Battles >= 5 [class: (Class, berserker)

Battles < 15 [class: (Class, berserker)

10000⦷

Berserker Initiate:

Berserker Initiate: Absorb 1% of damage dealt as HP

Berserker Master

Battles >= 30 [class: (Class, berserker)

50000⦷

Berserker Master:

Berserker Master: Absorb 3% of damage dealt as HP

Berserker Veteran

Battles >= 15 [class: (Class, berserker)

Battles < 30 [class: (Class, berserker)

25000⦷

Berserker Veteran:

Berserker Veteran: Absorb 2% of damage dealt as HP

Body Count Rising

Total Kills >= 250

Total Kills < 500

100000⦷

Body Count Rising:

Body Count Rising: 104.0% dmg

Bow Adept

Bow >= 10

Bow < 100

Bow Adept:

Bow Adept: +1 dmg

Bow Grandmaster

Bow >= 1000

Bow Grandmaster:

Bow Grandmaster: +3 dmg

Bow Specialist

Bow >= 100

Bow < 1000

Bow Specialist:

Bow Specialist: +2 dmg

Built Different

Total Deaths >= 500

Total Deaths < 750

200000⦷

Built Different:

Built Different: 116% HP

Buzzkill Republic

Total Viewer Kills >= 1000

1000000⦷

Buzzkill Republic:

Buzzkill Republic: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11

Camel Rider Initiate

Battles >= 5 [class: (Class, camelrider)

Battles < 15 [class: (Class, camelrider)

10000⦷

Camel Rider Initiate:

Camelry Initiate: Armor Encumbrance: 90%

Camel Rider Master

Battles >= 30 [class: (Class, camelrider)

50000⦷

Camel Rider Master:

Camelry Master: Armor Encumbrance: 70%

Camel Rider Veteran

Battles >= 15 [class: (Class, camelrider)

Battles < 30 [class: (Class, camelrider)

25000⦷

Camel Rider Veteran:

Camelry Veteran: Armor Encumbrance: 80%

Cavalry Initiate

Battles >= 5 [class: (Class, cavalry)

Battles < 15 [class: (Class, cavalry)

10000⦷

Cavalry Initiate:

Cavalry Initiate: Mount Maneuver: 105% (on mount)

Cavalry Master

Battles >= 30 [class: (Class, cavalry)

50000⦷

Cavalry Master:

Cavalry Master: Mount Maneuver: 115% (on mount)

Cavalry Veteran

Battles >= 15 [class: (Class, cavalry)

Battles < 30 [class: (Class, cavalry)

25000⦷

Cavalry Veteran:

Cavalry Veteran: Mount Maneuver: 110% (on mount)

Cheer Suppression Authority

Total Viewer Kills >= 250

Total Viewer Kills < 500

1000000⦷

Cheer Suppression Authority:

Cheer Supression Authority: Armor Head: +9 Armor Torso: +9 Armor Arms: +9 Armor Legs: +9

Concerning Pattern

Total Kills >= 1000

Total Kills < 2000

500000⦷

Concerning Pattern:

Concering Pattern: 106.0% dmg

Crossbow Adept

Crossbow >= 10

Crossbow < 100

Crossbow Adept:

Crossbow Adept: +1 dmg

Crossbow Grandmaster

Crossbow >= 1000

Crossbow Grandmaster:

Crossbow Grandmaster: +3 dmg

Crossbow Initiate

Battles >= 5 [class: (Class, crossbow)

Battles < 15 [class: (Class, crossbow)

10000⦷

Crossbow Initiate:

Crossbow Initiate: Add: 3% Knock Down from Ranged

Crossbow Master

Battles >= 30 [class: (Class, crossbow)

50000⦷

Crossbow Master:

Crossbow Master: Add: 9% Knock Down from Ranged

Crossbow Specialist

Crossbow >= 100

Crossbow < 1000

Crossbow Specialist:

Crossbow Specialist: +2 dmg

Crossbow Veteran

Battles >= 15 [class: (Class, crossbow)

Battles < 30 [class: (Class, crossbow)

25000⦷

Crossbow Veteran:

Crossbow Veteran: Add: 6% Knock Down from Ranged

Death Is Taking Notes

Total Deaths >= 750

Total Deaths < 1000

250000⦷

Death Is Taking Notes:

Death Is Taking Notes: 118% HP

Deeply Troubling

Total Kills >= 2000

Total Kills < 3000

1000000⦷

Deeply Troubling:

Deeply Troubling: 107.0% dmg

Farm Doctor

Total Mount Kills >= 10

Total Mount Kills < 50

25000⦷

Farm Doctor:

Farm Doctor: Max Speed Multiplier: 102% Mount Maneuver: 102% Mount Speed: 102%

First Blood

Total Kills >= 25

Total Kills < 50

25000⦷

First Blood:

First Blood: 101.0% dmg

Fun Cancellation Department

Total Viewer Kills >= 75

Total Viewer Kills < 100

100000⦷

Fun Cancellation Department:

Fun Cancellation Department: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6

Getting The Hang Of It

Total Kills >= 50

Total Kills < 100

50000⦷

Getting The Hang Of It:

Getting The Hang Of It: 102.0% dmg

Glue Factory Manager

Total Mount Kills >= 200

250000⦷

Glue Factory Manager:

Glue Factory Manager: Max Speed Multiplier: 108% Mount Maneuver: 108% Mount Speed: 108%

Greatsword Initiate

Battles >= 5 [class: (Class, greatsword)

Battles < 15 [class: (Class, greatsword)

10000⦷

Greatsword Initiate:

Greatsword Initiate: 5% Cut Through from Melee

Greatsword Master

Battles >= 30 [class: (Class, greatsword)

50000⦷

Greatsword Master:

Greatsword Master: 15% Cut Through from Melee

Greatsword Veteran

Battles >= 15 [class: (Class, greatsword)

Battles < 30 [class: (Class, greatsword)

25000⦷

Greatsword Veteran:

Greatsword Veteran: 10% Cut Through from Melee

Hard To Kill

Total Deaths >= 100

Total Deaths < 150

75000⦷

Hard To Kill:

Hard To Kill: 108% HP

Heavy Mace Initiate

Battles >= 5 [class: (Class, heavymace)

Battles < 15 [class: (Class, heavymace)

10000⦷

Heavy Mace Initiate:

Heavy Maceman Initiate: 3% Shatter Shield

Heavy Mace Master

Battles >= 30 [class: (Class, heavymace)

50000⦷

Heavy Mace Master:

Heavy Maceman Master: 9% Shatter Shield

Heavy Mace Veteran

Battles >= 15 [class: (Class, heavymace)

Battles < 30 [class: (Class, heavymace)

25000⦷

Heavy Mace Veteran:

Heavy Maceman Veteran: 6% Shatter Shield

Horse Archer Initiate

Battles >= 5 [class: (Class, horsearcher)

Battles < 15 [class: (Class, horsearcher)

10000⦷

Horse Archer Initiate:

Horse Archer Initiate: Mount Speed: 103% (on mount)

Horse Archer Master

Battles >= 30 [class: (Class, horsearcher)

50000⦷

Horse Archer Master:

Horse Archer Master: Mount Speed: 109% (on mount)

Horse Archer Veteran

Battles >= 15 [class: (Class, horsearcher)

Battles < 30 [class: (Class, horsearcher)

25000⦷

Horse Archer Veteran:

Horse Archer Veteran: Mount Speed: 106% (on mount)

Humor Suppression Squad

Total Viewer Kills >= 50

Total Viewer Kills < 75

75000⦷

Humor Suppression Squad:

Humor Supression Squad: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5

Imma Start Baby Raging

Total Streamer Kills >= 40

Total Streamer Kills < 50

4000000⦷

Imma Start Baby Raging:

Imma Start Baby Raging: Swing Speed Multiplier: 116%

Inconveniently Immortal

Total Deaths >= 1000

Total Deaths < 2020

500000⦷

Inconveniently Immortal:

Inconveniently Immortal: 120% HP

Infantry Initiate

Battles >= 5 [class: (Class, infantry)

Battles < 15 [class: (Class, infantry)

10000⦷

Infantry Initiate:

Infantry Initiate: 105% HP

Infantry Master

Battles >= 30 [class: (Class, infantry)

50000⦷

Infantry Master:

Infantry Master: 115% HP

Infantry Veteran

Battles >= 15 [class: (Class, infantry)

Battles < 30 [class: (Class, infantry)

25000⦷

Infantry Veteran:

Infantry Veteran: 110% HP

It Happens

Total Deaths >= 10

Total Deaths < 25

10000⦷

It Happens:

It Happens: 102% HP

Javelin Adept

Javelin >= 10

Javelin < 100

Javelin Adept:

Javelin Adept: +1 dmg

Javelin Grandmaster

Javelin >= 1000

Javelin Grandmaster:

Javelin Grandmaster: +3 dmg

Javelin Specialist

Javelin >= 100

Javelin < 1000

Javelin Specialist:

Javelin Specialist: +2 dmg

Javelineer Initiate

Battles >= 5 [class: (Class, javelineer)

Battles < 15 [class: (Class, javelineer)

10000⦷

Javelineer Initiate:

Javelin Initiate: Add: 3% Knock Back from Ranged

Javelineer Master

Battles >= 30 [class: (Class, javelineer)

50000⦷

Javelineer Master:

Javelin Master: Add: 9% Knock Back from Ranged

Javelineer Veteran

Battles >= 15 [class: (Class, javelineer)

Battles < 30 [class: (Class, javelineer)

25000⦷

Javelineer Veteran:

Javelin Veteran: Add: 6% Knock Back from Ranged

Joy Inspector

Total Viewer Kills >= 10

Total Viewer Kills < 15

10000⦷

Joy Inspector:

Joy Inspector: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2

Killjoy Collective

Total Viewer Kills >= 25

Total Viewer Kills < 50

50000⦷

Killjoy Collective:

Killjoy Collective: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4

Knight Initiate

Battles >= 5 [class: (Class, knight)

Battles < 15 [class: (Class, knight)

10000⦷

Knight Initiate:

Knight Initiate: Armor Torso: +10 (on mount)

Knight Master

Battles >= 30 [class: (Class, knight)

50000⦷

Knight Master:

Knight Master: Armor Torso: +30 (on mount)

Knight Veteran

Battles >= 15 [class: (Class, knight)

Battles < 30 [class: (Class, knight)

25000⦷

Knight Veteran:

Knight Veteran: Armor Torso: +20 (on mount)

Mandatory Seriousness Office

Total Viewer Kills >= 100

Total Viewer Kills < 150

250000⦷

Mandatory Seriousness Office:

Mandatory Seriousness Office: Armor Head: +7 Armor Torso: +7 Armor Arms: +7 Armor Legs: +7

Meat Processing Plant Manager

Total Mount Kills >= 100

Total Mount Kills < 200

100000⦷

Meat Processing Plant Manager:

Meat Processing Plant Manager: Max Speed Multiplier: 106% Mount Maneuver: 106% Mount Speed: 106%

Monk Initiate

Battles >= 5 [class: (Class, Monk)

Battles < 15 [class: (Class, Monk)

10000⦷

Monk Initiate:

Monk Initiate: Swing Speed Multiplier: 102%

Monk Master

Battles >= 30 [class: (Class, Monk)

50000⦷

Monk Master:

Monk Master: Swing Speed Multiplier: 106%

Monk Veteran

Battles >= 15 [class: (Class, Monk)

Battles < 30 [class: (Class, Monk)

25000⦷

Monk Veteran:

Monk Veteran: Swing Speed Multiplier: 104%

Mood Marshal

Total Viewer Kills >= 15

Total Viewer Kills < 25

25000⦷

Mood Marshal:

Mood Marshal: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3

Nerf Incoming

Total Kills >= 5000

1000000⦷

Nerf Incoming:

Nerf Incoming: 110.0% dmg

No Fun Corporation

Total Viewer Kills >= 150

Total Viewer Kills < 250

500000⦷

No Fun Corporation:

No Fun Corporation: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8

No Smiles Commonwealth

Total Viewer Kills >= 500

Total Viewer Kills < 1000

1000000⦷

No Smiles Commonwealth:

No Smiles Commonwealth: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10

Onehanded Axe Adept

One Handed Axe >= 10

One Handed Axe < 100

Onehanded Axe Adept:

Onehanded Axe Adept: +1 dmg

Onehanded Axe Grandmaster

One Handed Axe >= 1000

Onehanded Axe Grandmaster:

Onehanded Axe Grandmaster: +3 dmg

Onehanded Axe Specialist

One Handed Axe >= 100

One Handed Axe < 1000

Onehanded Axe Specialist:

Onehanded Axe Specialist: +2 dmg

Onehanded Mace Adept

One Handed Mace >= 10

One Handed Mace < 100

Onehanded Mace Adept:

Onehanded Mace Adept: +1 dmg

Onehanded Mace Grandmaster

One Handed Mace >= 1000

Onehanded Mace Specialist:

Onehanded Mace Grandmaster: +3 dmg

Onehanded Mace Specialist

One Handed Mace >= 100

One Handed Mace < 1000

Onehanded Mace Specialist:

Onehanded Mace Specialist: +2 dmg

Onehanded Polearm Adept

OneHandedPolearm >= 10

OneHandedPolearm < 100

Onehanded Polearm Adept:

Onehanded Polearm Adept: +1 dmg

Onehanded Polearm Grandmaster

OneHandedPolearm >= 1000

Onehanded Polearm Grandmaster:

Onehanded Polearm Grandmaster: +3 dmg

Onehanded Polearm Specialist

OneHandedPolearm >= 100

OneHandedPolearm < 1000

Onehanded Polearm Specialist:

Onehanded Polearm Specialist: +2 dmg

Onehanded Sword Adept

One Handed Sword >= 10

One Handed Sword < 100

Onehanded Sword Adept:

Onehanded Sword Adept: +1 dmg

Onehanded Sword Grandmaster

One Handed Sword >= 1000

Onehanded Sword Grandmaster:

Onehanded Sword Grandmaster: +3 dmg

Onehanded Sword Specialist

One Handed Sword >= 100

One Handed Sword < 1000

Onehanded Sword Specialist:

Onehanded Sword Specialist: +2 dmg

Opportunistic

Total Streamer Kills >= 5

Total Streamer Kills < 10

50000⦷

Opportunistic:

Opportunistic: Swing Speed Multiplier: 102%

Pain Is Temporary

Total Deaths >= 200

Total Deaths < 250

125000⦷

Pain Is Temporary:

Pain Is Temporary: 112% HP

Party Pooper

Total Viewer Kills >= 5

Total Viewer Kills < 10

5000⦷

Party Pooper:

Party Pooper: Armor Head: +1 Armor Torso: +1 Armor Arms: +1 Armor Legs: +1

Polearm Initiate

Battles >= 5 [class: (Class, polearm)

Battles < 15 [class: (Class, polearm)

10000⦷

Polearm Initiate:

Polearm Initiate: Max Speed Multiplier: 103%

Polearm Master

Battles >= 30 [class: (Class, polearm)

50000⦷

Polearm Master:

Polearm Master: Max Speed Multiplier: 109%

Polearm Veteran

Battles >= 15 [class: (Class, polearm)

Battles < 30 [class: (Class, polearm)

25000⦷

Polearm Veteran:

Polearm Veteran: Max Speed Multiplier: 106%

Professional Assassin

Total Streamer Kills >= 20

Total Streamer Kills < 25

500000⦷

Professional Assassin:

Professional Assassin: Swing Speed Multiplier: 108%

Refuses to Stay Down

Total Deaths >= 250

Total Deaths < 500

150000⦷

Refuses to Stay Down:

Refuses To Stay Down: 114% HP

Rolled A Nat 20

Total Deaths >= 2020

1000000⦷

Rolled A Nat 20:

Rolled A Nat 20: 120% +20.0 HP

Shielded Axeman Initiate

Battles >= 5 [class: (Class, shieldedaxeman)

Battles < 15 [class: (Class, shieldedaxeman)

10000⦷

Shielded Axeman Initiate:

Shielded Axeman Initiate: 3% Shrug Off

Shielded Axeman Master

Battles >= 30 [class: (Class, shieldedaxeman)

50000⦷

Shielded Axeman Master:

Shielded Axeman Master: 9% Shrug Off

Shielded Axeman Veteran

Battles >= 15 [class: (Class, shieldedaxeman)

Battles < 30 [class: (Class, shieldedaxeman)

25000⦷

Shielded Axeman Veteran:

Shielded Axeman Veteran: 6% Shrug Off

Sling Adept

Sling >= 10

Sling < 100

Crossbow Adept:

Sling Adept: +1 dmg

Sling Grandmaster

Sling >= 1000

Sling Grandmaster:

Sling Grandmaster: +3 dmg

Sling Specialist

Sling >= 100

Sling < 1000

Sling Specialist:

Sling Specialist: +2 dmg

Slinger Initiate

Battles >= 5 [class: (Class, slinger)

Battles < 15 [class: (Class, slinger)

10000⦷

Slinger Initiate:

Slinger Initiate: Weapons Encumbrance: 90%

Slinger Master

Battles >= 30 [class: (Class, slinger)

50000⦷

Slinger Master:

Slinger Master: Weapons Encumbrance: 70%

Slinger Veteran

Battles >= 15 [class: (Class, slinger)

Battles < 30 [class: (Class, slinger)

25000⦷

Slinger Veteran:

Slinger Veteran: Weapons Encumbrance: 80%

Someone Should Stop You

Total Kills >= 3000

Total Kills < 4000

1000000⦷

Someone Should Stop You:

Someone Should Stop You: 108.0% dmg

Statistically Noticeable

Total Kills >= 500

Total Kills < 1000

250000⦷

Statistically Noticeable:

Statistically Noticeable: 105.0% dmg

Still Standing

Total Deaths >= 50

Total Deaths < 100

50000⦷

Still Standing:

Still Standing: 106% HP

Stream Sniper

Total Streamer Kills >= 10

Total Streamer Kills < 15

100000⦷

Stream Sniper:

Stream Sniper: Swing Speed Multiplier: 104%

Targeted

Total Streamer Kills >= 25

Total Streamer Kills < 30

1000000⦷

Targeted:

Targeted: Swing Speed Multiplier: 110%

This Is Escalating

Total Kills >= 100

Total Kills < 250

75000⦷

This Is Escalating:

This Is Escalating: 103.0% dmg

Throwing Axe Adept

ThrowingAxe >= 10

ThrowingAxe < 100

Throwing Axe Adept:

Throwing Axe Adept: +1 dmg

Throwing Axe Grandmaster

ThrowingAxe >= 1000

Throwing Axe Grandmaster:

Throwing Axe Grandmaster: +3 dmg

Throwing Axe Specialist

ThrowingAxe >= 100

ThrowingAxe < 1000

Throwing Axe Specialist:

Throwing Axe Specialist: +2 dmg

Throwing Knife Adept

ThrowingKnife >= 10

ThrowingKnife < 100

Throwing Knife Adept:

Throwing Knife Adept: +1 dmg

Throwing Knife Grandmaster

ThrowingKnife >= 1000

Throwing Knife Grandmaster:

Throwing Knife Grandmaster: +3 dmg

Throwing Knife Specialist

ThrowingKnife >= 100

ThrowingKnife < 1000

Throwing Knife Specialist:

Throwing Knife Specialist: +2 dmg

Too Stubborn To Die

Total Deaths >= 150

Total Deaths < 200

100000⦷

Too Stubborn To Die:

Too Stubborn To Die: 110% HP

Tourament Enjoyer III

TotalTournament Round Wins >= 10

TotalTournament Round Wins < 20

30000⦷

Tournament Enjoyer

TotalTournament Round Wins >= 2

TotalTournament Round Wins < 5

10000⦷

Tournament Enjoyer II

TotalTournament Round Wins >= 5

TotalTournament Round Wins < 10

20000⦷

Tournament Enjoyer IV

TotalTournament Round Wins >= 20

TotalTournament Round Wins < 30

40000⦷

Tournament Enjoyer V

TotalTournament Round Wins >= 30

TotalTournament Round Wins < 40

50000⦷

Tournament Enjoyer VI

TotalTournament Round Wins >= 40

TotalTournament Round Wins < 50

75000⦷

Tournament Enjoyer VII

TotalTournament Round Wins >= 50

100000⦷

Tucker Stop Attacking Me

Total Streamer Kills >= 35

Total Streamer Kills < 40

3000000⦷

Tucker Stop Attacking Me:

Tucker Stop Attacking Me: Swing Speed Multiplier: 114%

Twohanded Axe Adept

Two Handed Axe >= 10

Two Handed Axe < 100

Twohanded Axe Adept:

Twohanded Axe Adept: +1 dmg

Twohanded Axe Grandmaster

Two Handed Axe >= 1000

Twohanded Axe Specialist:

Twohanded Axe Grandmaster: +3 dmg

Twohanded Axe Specialist

Two Handed Axe >= 100

Two Handed Axe < 1000

Twohanded Axe Specialist:

Twohanded Axe Specialist: +2 dmg

Twohanded Mace Adept

Two Handed Mace >= 10

Two Handed Mace < 100

Twohanded Mace Adept:

Twohanded Mace Adept: +1 dmg

Twohanded Mace Grandmaster

Two Handed Mace >= 1000

Twohanded Mace Grandmaster:

Twohanded Mace Grandmaster: +3 dmg

Twohanded Mace Specialist

Two Handed Mace >= 100

Two Handed Mace < 1000

Twohanded Mace Specialist:

Twohanded Mace Specialist: +2 dmg

Twohanded Polearm Adept

TwoHandedPolearm >= 10

TwoHandedPolearm < 100

Twohanded Polearm Adept:

Twohanded Polearm Adept: +1 dmg

Twohanded Polearm Grandmaster

TwoHandedPolearm >= 1000

Twohanded Polearm Grandmaster:

Twohanded Polearm Grandmaster: +3 dmg

Twohanded Polearm Specialist

TwoHandedPolearm >= 100

TwoHandedPolearm < 1000

Twohanded Polearm Specialist:

Twohanded Polearm Specialist: +2 dmg

Twohanded Sword Adept

Two Handed Sword >= 10

Two Handed Sword < 100

Twohanded Sword Adept:

Twohanded Sword Adept: +1 dmg

Twohanded Sword Grandmaster

Two Handed Sword >= 1000

Twohanded Sword Grandmaster:

Twohanded Sword Grandmaster: +3 dmg

Twohanded Sword Specialist

Two Handed Sword >= 100

Two Handed Sword < 1000

Twohanded Sword Specialist:

Twohanded Sword Specialist: +2 dmg

Veterinarian

Total Mount Kills >= 50

Total Mount Kills < 100

50000⦷

Veterinarian:

Veterinarian: Max Speed Multiplier: 104% Mount Maneuver: 104% Mount Speed: 104%

Walk It Off

Total Deaths >= 25

Total Deaths < 50

25000⦷

Walk It Off:

Walk It Off: 104% HP

Why Is This Allowed

Total Kills >= 4000

Total Kills < 5000

1000000⦷

Why Is This Allowed:

Why Is This Allowed: 109.0% dmg

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 403

Clan Upgrades: 79

Kingdom Upgrades: 27

Fief Upgrades

Standard Fief Upgrades

ID Name Cost Tier Required Description
expandedgarrisons1 Expanded Garrisons I 50000⦷ - -

Upgrade description

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Effects:
Militia: +0.1/day
Garrison Capacity: +15

expandedgarrisons2 Expanded Garrisons II 100000⦷ - expandedgarrisons1

Upgrade description

expandedgarrisons3 Expanded Garrisons III 150000⦷ - expandedgarrisons2

Upgrade description

expandedgarrisons4 Expanded Garrisons IV 200000⦷ - expandedgarrisons3

Upgrade description

expandedgarrisons5 Expanded Garrisons V 250000⦷ - expandedgarrisons4

Upgrade description

expandedgarrisons6 Expanded Garrisons VI 350000⦷ - expandedgarrisons5

Upgrade description

expandedgarrisons7 Expanded Garrisons VII 450000⦷ - expandedgarrisons6

Upgrade description

expandedgarrisons8 Expanded Garrisons VIII 550000⦷ - expandedgarrisons7

Upgrade description

expandedgarrisons9 Expanded Garrisons IX 650000⦷ - expandedgarrisons8

Upgrade description

expandedgarrisons10 Expanded Garrisons X 750000⦷ - expandedgarrisons9

Upgrade description

supremegarrisons1 Supreme Garrisons I 1000000⦷ - expandedgarrisons10

Upgrade description

View Details

Effects:
Militia: +0.2/day
Garrison Capacity: +30

largerfarms1 Larger Farms I 50000⦷ - -

Upgrade description

View Details

Effects:
Food: +20/day

largerfarms2 Larger Farms II 100000⦷ - largerfarms1

Upgrade description

largerfarms3 Larger Farms III 150000⦷ - largerfarms2

Upgrade description

largerfarms4 Larger Farms IV 200000⦷ - largerfarms3

Upgrade description

largerfarms5 Larger Farms V 250000⦷ - largerfarms4

Upgrade description

largerfarms6 Larger Farms VI 350000⦷ - largerfarms5

Upgrade description

largerfarms7 Larger Farms VII 450000⦷ - largerfarms6

Upgrade description

largerfarms8 Larger Farms VIII 550000⦷ - largerfarms7

Upgrade description

largerfarms9 Larger Farms IX 650000⦷ - largerfarms8

Upgrade description

largerfarms10 Larger Farms X 750000⦷ - largerfarms9

Upgrade description

supremelargerfarms1 Supreme Larger Farms I 1000000⦷ - largerfarms10

Upgrade description

View Details

Effects:
Food: +40/day

supremelargerfarms2 Supreme Larger Farms II 1000000⦷ - supremelargerfarms1

Upgrade description

supremelargerfarms3 Supreme Larger Farms III 1000000⦷ - supremelargerfarms2

Upgrade description

merchantguilds1 Merchant Guilds I 50000⦷ - -

Upgrade description

View Details

Effects:
Prosperity: +1/day
Tax Income: +250⦷/day

merchantguilds2 Merchant Guilds II 100000⦷ - merchantguilds1

Upgrade description

merchantguilds3 Merchant Guilds III 150000⦷ - merchantguilds2

Upgrade description

merchantguilds4 Merchant Guilds IV 200000⦷ - merchantguilds3

Upgrade description

merchantguilds5 Merchant Guilds V 250000⦷ - merchantguilds4

Upgrade description

merchantguilds6 Merchant Guilds VI 350000⦷ - merchantguilds5

Upgrade description

merchantguilds7 Merchant Guilds VII 450000⦷ - merchantguilds6

Upgrade description

merchantguilds8 Merchant Guilds VIII 550000⦷ - merchantguilds7

Upgrade description

merchantguilds9 Merchant Guilds IX 650000⦷ - merchantguilds8

Upgrade description

merchantguilds10 Merchant Guilds X 750000⦷ - merchantguilds9

Upgrade description

suprememerchantguilds1 Supreme Merchant Guilds I 1000000⦷ - merchantguilds10

Upgrade description

View Details

Effects:
Prosperity: +2/day
Tax Income: +500⦷/day

guardtowers1 Guard Towers I 50000⦷ - -

Upgrade description

View Details

Effects:
Security: +0.5/day

guardtowers2 Guard Towers II 100000⦷ - guardtowers1

Upgrade description

guardtowers3 Guard Towers III 150000⦷ - guardtowers2

Upgrade description

guardtowers4 Guard Towers IV 200000⦷ - guardtowers3

Upgrade description

guardtowers5 Guard Towers V 250000⦷ - guardtowers4

Upgrade description

guardtowers6 Guard Towers VI 350000⦷ - guardtowers5

Upgrade description

guardtowers7 Guard Towers VII 450000⦷ - guardtowers6

Upgrade description

guardtowers8 Guard Towers VIII 550000⦷ - guardtowers7

Upgrade description

guardtowers9 Guard Towers IX 650000⦷ - guardtowers8

Upgrade description

guardtowers10 Guard Towers X 750000⦷ - guardtowers9

Upgrade description

supremeguardtowers1 Supreme Guard Towers I 1000000⦷ - guardtowers10

Upgrade description

View Details

Effects:
Security: +1/day

drillyards1 Drill Yards I 50000⦷ - -

Upgrade description

View Details

Effects:
Militia: +1/day

drillyards2 Drill Yards II 100000⦷ - drillyards1

Upgrade description

drillyards3 Drill Yards III 150000⦷ - drillyards2

Upgrade description

drillyards4 Drill Yards IV 200000⦷ - drillyards3

Upgrade description

drillyards5 Drill Yards V 250000⦷ - drillyards4

Upgrade description

drillyards6 Drill Yards VI 350000⦷ - drillyards5

Upgrade description

drillyards7 Drill Yards VII 450000⦷ - drillyards6

Upgrade description

drillyards8 Drill Yards VIII 550000⦷ - drillyards7

Upgrade description

drillyards9 Drill Yards IX 650000⦷ - drillyards8

Upgrade description

drillyards10 Drill Yards X 750000⦷ - drillyards9

Upgrade description

supremedrillyards1 Supreme Drill Yards I 1000000⦷ - drillyards10

Upgrade description

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Effects:
Militia: +2/day

informantnetwork1 Informant Network I 100000⦷ - -

Upgrade description

View Details

Effects:
Loyalty: +0.5/day

informantnetwork2 Informant Network II 200000⦷ - informantnetwork1

Upgrade description

informantnetwork3 Informant Network III 300000⦷ - informantnetwork2

Upgrade description

informantnetwork4 Informant Network IV 400000⦷ - informantnetwork3

Upgrade description

informantnetwork5 Informant Network V 500000⦷ - informantnetwork4

Upgrade description

informantnetwork6 Informant Network VI 600000⦷ - informantnetwork5

Upgrade description

informantnetwork7 Informant Network VII 700000⦷ - informantnetwork6

Upgrade description

informantnetwork8 Informant Network VIII 800000⦷ - informantnetwork7

Upgrade description

informantnetwork9 Informant Network IX 900000⦷ - informantnetwork8

Upgrade description

informantnetwork10 Informant Network X 1000000⦷ - informantnetwork9

Upgrade description

supremeinformantnetwork1 Supreme Informant Network I 2000000⦷ - informantnetwork10

Upgrade description

View Details

Effects:
Loyalty: +1/day

housingexpansion1 Housing Expansion I 100000⦷ - -

Upgrade description

View Details

Effects:
Prosperity: +2/day
Garrison Capacity: +5

housingexpansion2 Housing Expansion II 200000⦷ - housingexpansion1

Upgrade description

housingexpansion3 Housing Expansion III 300000⦷ - housingexpansion2

Upgrade description

housingexpansion4 Housing Expansion IV 400000⦷ - housingexpansion3

Upgrade description

housingexpansion5 Housing Expansion V 500000⦷ - housingexpansion4

Upgrade description

housingexpansion6 Housing Expansion VI 600000⦷ - housingexpansion5

Upgrade description

housingexpansion7 Housing Expansion VII 700000⦷ - housingexpansion6

Upgrade description

housingexpansion8 Housing Expansion VIII 800000⦷ - housingexpansion7

Upgrade description

housingexpansion9 Housing Expansion IX 900000⦷ - housingexpansion8

Upgrade description

housingexpansion10 Housing Expansion X 1000000⦷ - housingexpansion9

Upgrade description

supremehousingexpansion1 Supreme Housing Expansion I 2000000⦷ - housingexpansion10

Upgrade description

View Details

Effects:
Prosperity: +4/day
Garrison Capacity: +10

tradecaravanescorts1 Trade Caravan Escorts I 100000⦷ - -

Upgrade description

View Details

Effects:
Prosperity: +1/day
Militia: +0.2/day
Tax Income: +100⦷/day
Garrison Capacity: +4

tradecaravanescorts2 Trade Caravan Escorts II 200000⦷ - tradecaravanescorts1

Upgrade description

tradecaravanescorts3 Trade Caravan Escorts III 300000⦷ - tradecaravanescorts2

Upgrade description

tradecaravanescorts4 Trade Caravan Escorts IV 400000⦷ - tradecaravanescorts3

Upgrade description

tradecaravanescorts5 Trade Caravan Escorts V 500000⦷ - tradecaravanescorts4

Upgrade description

tradecaravanescorts6 Trade Caravan Escorts VI 600000⦷ - tradecaravanescorts5

Upgrade description

tradecaravanescorts7 Trade Caravan Escorts VII 700000⦷ - tradecaravanescorts6

Upgrade description

tradecaravanescorts8 Trade Caravan Escorts VIII 800000⦷ - tradecaravanescorts7

Upgrade description

tradecaravanescorts9 Trade Caravan Escorts IX 900000⦷ - tradecaravanescorts8

Upgrade description

tradecaravanescorts10 Trade Caravan Escorts X 1000000⦷ - tradecaravanescorts9

Upgrade description

supremetradecaravanescorts1 Supreme Trade Caravan Escorts I 2000000⦷ - tradecaravanescorts10

Upgrade description

View Details

Effects:
Prosperity: +2/day
Militia: +0.4/day
Tax Income: +200⦷/day
Garrison Capacity: +8

pavedstreets1 Paved Streets I 50000⦷ - -

Upgrade description

View Details

Effects:
Prosperity: +0.5/day
Tax Income: +50⦷/day

pavedstreets2 Paved Streets II 100000⦷ - pavedstreets1

Upgrade description

pavedstreets3 Paved Streets III 150000⦷ - pavedstreets2

Upgrade description

pavedstreets4 Paved Streets IV 200000⦷ - pavedstreets3

Upgrade description

pavedstreets5 Paved Streets V 250000⦷ - pavedstreets4

Upgrade description

pavedstreets6 Paved Streets VI 350000⦷ - pavedstreets5

Upgrade description

pavedstreets7 Paved Streets VII 450000⦷ - pavedstreets6

Upgrade description

pavedstreets8 Paved Streets VIII 550000⦷ - pavedstreets7

Upgrade description

pavedstreets9 Paved Streets IX 650000⦷ - pavedstreets8

Upgrade description

pavedstreets10 Paved Streets X 750000⦷ - pavedstreets9

Upgrade description

supremepavedstreets1 Supreme Paved Streets I 1000000⦷ - pavedstreets10

Upgrade description

View Details

Effects:
Prosperity: +1/day
Tax Income: +100⦷/day

vineyards1 Vineyards I 100000⦷ - -

Upgrade description

View Details

Effects:
Prosperity: +1/day
Food: +10/day

vineyards2 Vineyards II 200000⦷ - vineyards1

Upgrade description

vineyards3 Vineyards III 300000⦷ - vineyards2

Upgrade description

vineyards4 Vineyards IV 400000⦷ - vineyards3

Upgrade description

vineyards5 Vineyards V 500000⦷ - vineyards4

Upgrade description

vineyards6 Vineyards VI 600000⦷ - vineyards5

Upgrade description

vineyards7 Vineyards VII 700000⦷ - vineyards6

Upgrade description

vineyards8 Vineyards VIII 800000⦷ - vineyards7

Upgrade description

vineyards9 Vineyards IX 900000⦷ - vineyards8

Upgrade description

vineyards10 Vineyards X 1000000⦷ - vineyards9

Upgrade description

supremevineyards1 Supreme Vineyards I 2000000⦷ - vineyards10

Upgrade description

View Details

Effects:
Prosperity: +2/day
Food: +20/day

archeryrange1 Archery Range I 50000⦷ - -

Upgrade description

View Details

Effects:
Militia: +1/day

archeryrange2 Archery Range II 100000⦷ - archeryrange1

Upgrade description

archeryrange3 Archery Range III 150000⦷ - archeryrange2

Upgrade description

archeryrange4 Archery Range IV 200000⦷ - archeryrange3

Upgrade description

archeryrange5 Archery Range V 250000⦷ - archeryrange4

Upgrade description

archeryrange6 Archery Range VI 350000⦷ - archeryrange5

Upgrade description

archeryrange7 Archery Range VII 450000⦷ - archeryrange6

Upgrade description

archeryrange8 Archery Range VIII 550000⦷ - archeryrange7

Upgrade description

archeryrange9 Archery Range IX 650000⦷ - archeryrange8

Upgrade description

archeryrange10 Archery Range X 750000⦷ - archeryrange9

Upgrade description

supremearcheryrange1 Supreme Archery Range I 1000000⦷ - archeryrange10

Upgrade description

View Details

Effects:
Militia: +2/day

orchards1 Orchards I 100000⦷ - -

Upgrade description

View Details

Effects:
Prosperity: +1/day
Food: +10/day

orchards2 Orchards II 200000⦷ - orchards1

Upgrade description

orchards3 Orchards III 300000⦷ - orchards2

Upgrade description

orchards4 Orchards IV 400000⦷ - orchards3

Upgrade description

orchards5 Orchards V 500000⦷ - orchards4

Upgrade description

orchards6 Orchards VI 600000⦷ - orchards5

Upgrade description

orchards7 Orchards VII 700000⦷ - orchards6

Upgrade description

orchards8 Orchards VIII 800000⦷ - orchards7

Upgrade description

orchards9 Orchards IX 900000⦷ - orchards8

Upgrade description

orchards10 Orchards X 1000000⦷ - orchards9

Upgrade description

supremeorchards1 Supreme Orchards I 2000000⦷ - orchards10

Upgrade description

View Details

Effects:
Prosperity: +2/day
Food: +20/day

livestockpastures1 Livestock Pastures I 100000⦷ - largerfarms10

Upgrade description

View Details

Effects:
Food: +5/day

livestockpastures2 Livestock Pastures II 200000⦷ - livestockpastures1

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livestockpastures3 Livestock Pastures III 300000⦷ - livestockpastures2

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livestockpastures4 Livestock Pastures IV 400000⦷ - livestockpastures3

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livestockpastures5 Livestock Pastures V 500000⦷ - livestockpastures4

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livestockpastures6 Livestock Pastures VI 600000⦷ - livestockpastures5

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livestockpastures7 Livestock Pastures VII 700000⦷ - livestockpastures6

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livestockpastures8 Livestock Pastures VIII 800000⦷ - livestockpastures7

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livestockpastures9 Livestock Pastures IX 900000⦷ - livestockpastures8

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livestockpastures10 Livestock Pastures X 1000000⦷ - livestockpastures9

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supremelivestockpastures1 Supreme Livestock Pastures I 2000000⦷ - livestockpastures10

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Effects:
Food: +10/day

slaughterhouse1 Slaughterhouse I 100000⦷ - livestockpastures1

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Effects:
Prosperity: +1.5/day
Food: +10/day

slaughterhouse2 Slaughterhouse II 200000⦷ - livestockpastures2

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slaughterhouse3 Slaughterhouse III 300000⦷ - livestockpastures3

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slaughterhouse4 Slaughterhouse IV 400000⦷ - livestockpastures4

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slaughterhouse5 Slaughterhouse V 500000⦷ - livestockpastures5

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slaughterhouse6 Slaughterhouse VI 600000⦷ - livestockpastures6

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slaughterhouse7 Slaughterhouse VII 700000⦷ - livestockpastures7

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slaughterhouse8 Slaughterhouse VIII 800000⦷ - livestockpastures8

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slaughterhouse9 Slaughterhouse IX 900000⦷ - livestockpastures9

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slaughterhouse10 Slaughterhouse X 1000000⦷ - livestockpastures10

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supremeslaughterhouse1 Supreme Slaughterhouse I 2000000⦷ - supremelivestockpastures1

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Effects:
Prosperity: +3/day
Food: +20/day

newhomesteads1 New Homesteads I 50000⦷ - -

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Effects:
Prosperity: +0.5/day
Tax Income: +50⦷/day
Hearth: +0.25

newhomesteads2 New Homesteads II 100000⦷ - newhomesteads1

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newhomesteads3 New Homesteads III 150000⦷ - newhomesteads2

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newhomesteads4 New Homesteads IV 200000⦷ - newhomesteads3

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newhomesteads5 New Homesteads V 250000⦷ - newhomesteads4

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newhomesteads6 New Homesteads VI 350000⦷ - newhomesteads5

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newhomesteads7 New Homesteads VII 450000⦷ - newhomesteads6

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newhomesteads8 New Homesteads VIII 550000⦷ - newhomesteads7

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newhomesteads9 New Homesteads IX 650000⦷ - newhomesteads8

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newhomesteads10 New Homesteads X 750000⦷ - newhomesteads9

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supremenewhomesteads1 Supreme New Homesteads I 1000000⦷ - newhomesteads10

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Effects:
Prosperity: +1/day
Tax Income: +100⦷/day
Hearth: +0.5

hearthrootcellars1 Hearth Root Cellars I 50000⦷ - -

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Effects:
Food: +2.5/day
Hearth: +0.25

hearthrootcellars2 Hearth Root Cellars II 100000⦷ - hearthrootcellars1

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hearthrootcellars3 Hearth Root Cellars III 150000⦷ - hearthrootcellars2

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hearthrootcellars4 Hearth Root Cellars IV 200000⦷ - hearthrootcellars3

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hearthrootcellars5 Hearth Root Cellars V 250000⦷ - hearthrootcellars4

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hearthrootcellars6 Hearth Root Cellars VI 350000⦷ - hearthrootcellars5

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hearthrootcellars7 Hearth Root Cellars VII 450000⦷ - hearthrootcellars6

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hearthrootcellars8 Hearth Root Cellars VIII 550000⦷ - hearthrootcellars7

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hearthrootcellars9 Hearth Root Cellars IX 650000⦷ - hearthrootcellars8

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hearthrootcellars10 Hearth Root Cellars X 750000⦷ - hearthrootcellars9

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supremehearthrootcellars1 Supreme Hearth Root Cellars I 1000000⦷ - hearthrootcellars10

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Effects:
Food: +5/day
Hearth: +0.5

winery1 Winery I 100000⦷ - vineyards1

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Effects:
Prosperity: +3/day

winery2 Winery II 200000⦷ - vineyards2

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winery3 Winery III 300000⦷ - vineyards3

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winery4 Winery IV 400000⦷ - vineyards4

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winery5 Winery V 500000⦷ - vineyards5

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winery6 Winery VI 600000⦷ - vineyards6

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winery7 Winery VII 700000⦷ - vineyards7

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winery8 Winery VIII 800000⦷ - vineyards8

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winery9 Winery IX 900000⦷ - vineyards9

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winery10 Winery X 1000000⦷ - vineyards10

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grainmill1 Grain Mill I 100000⦷ - largerfarms1

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Effects:
Prosperity: +1/day
Food: +10/day

grainmill2 Grain Mill II 200000⦷ - largerfarms2

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grainmill3 Grain Mill III 300000⦷ - largerfarms3

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grainmill4 Grain Mill IV 400000⦷ - largerfarms4

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grainmill5 Grain Mill V 500000⦷ - largerfarms5

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grainmill6 Grain Mill VI 600000⦷ - largerfarms6

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grainmill7 Grain Mill VII 700000⦷ - largerfarms7

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grainmill8 Grain Mill VIII 800000⦷ - largerfarms8

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grainmill9 Grain Mill IX 900000⦷ - largerfarms9

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grainmill10 Grain Mill X 1000000⦷ - largerfarms10

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supremegarrisons2 Supreme Garrisons II 1000000⦷ - supremegarrisons1

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supremegarrisons3 Supreme Garrisons III 1000000⦷ - supremegarrisons2

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supremegarrisons4 Supreme Garrisons IV 1000000⦷ - supremegarrisons3

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supremegarrisons5 Supreme Garrisons V 1000000⦷ - supremegarrisons4

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supremegarrisons6 Supreme Garrisons VI 1000000⦷ - supremegarrisons5

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supremegarrisons7 Supreme Garrisons VII 1000000⦷ - supremegarrisons6

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supremegarrisons8 Supreme Garrisons VIII 1000000⦷ - supremegarrisons7

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supremegarrisons9 Supreme Garrisons IX 1000000⦷ - supremegarrisons8

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supremegarrisons10 Supreme Garrisons X 1000000⦷ - supremegarrisons9

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supremelargerfarms4 Supreme Larger Farms IV 1000000⦷ - supremelargerfarms3

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supremelargerfarms5 Supreme Larger Farms V 1000000⦷ - supremelargerfarms4

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supremelargerfarms6 Supreme Larger Farms VI 1000000⦷ - supremelargerfarms5

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supremelargerfarms7 Supreme Larger Farms VII 1000000⦷ - supremelargerfarms6

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supremelargerfarms8 Supreme Larger Farms VIII 1000000⦷ - supremelargerfarms7

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supremelargerfarms9 Supreme Larger Farms IX 1000000⦷ - supremelargerfarms8

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supremelargerfarms10 Supreme Larger Farms X 1000000⦷ - supremelargerfarms9

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suprememerchantguilds2 Supreme Merchant Guilds II 1000000⦷ - suprememerchantguilds1

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suprememerchantguilds3 Supreme Merchant Guilds III 1000000⦷ - suprememerchantguilds2

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suprememerchantguilds4 Supreme Merchant Guilds IV 1000000⦷ - suprememerchantguilds3

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suprememerchantguilds5 Supreme Merchant Guilds V 1000000⦷ - suprememerchantguilds4

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suprememerchantguilds6 Supreme Merchant Guilds VI 1000000⦷ - suprememerchantguilds5

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suprememerchantguilds7 Supreme Merchant Guilds VII 1000000⦷ - suprememerchantguilds6

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suprememerchantguilds8 Supreme Merchant Guilds VIII 1000000⦷ - suprememerchantguilds7

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suprememerchantguilds9 Supreme Merchant Guilds IX 1000000⦷ - suprememerchantguilds8

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suprememerchantguilds10 Supreme Merchant Guilds X 1000000⦷ - suprememerchantguilds9

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supremeguardtowers2 Supreme Guard Towers II 1000000⦷ - supremeguardtowers1

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supremeguardtowers3 Supreme Guard Towers III 1000000⦷ - supremeguardtowers2

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supremeguardtowers4 Supreme Guard Towers IV 1000000⦷ - supremeguardtowers3

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supremeguardtowers5 Supreme Guard Towers V 1000000⦷ - supremeguardtowers4

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supremeguardtowers6 Supreme Guard Towers VI 1000000⦷ - supremeguardtowers5

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supremeguardtowers7 Supreme Guard Towers VII 1000000⦷ - supremeguardtowers6

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supremeguardtowers8 Supreme Guard Towers VIII 1000000⦷ - supremeguardtowers7

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supremeguardtowers9 Supreme Guard Towers IX 1000000⦷ - supremeguardtowers8

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supremeguardtowers10 Supreme Guard Towers X 1000000⦷ - supremeguardtowers9

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supremedrillyards2 Supreme Drill Yards II 1000000⦷ - supremedrillyards1

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supremedrillyards3 Supreme Drill Yards III 1000000⦷ - supremedrillyards2

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supremedrillyards4 Supreme Drill Yards IV 1000000⦷ - supremedrillyards3

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supremedrillyards5 Supreme Drill Yards V 1000000⦷ - supremedrillyards4

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supremedrillyards6 Supreme Drill Yards VI 1000000⦷ - supremedrillyards5

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supremedrillyards7 Supreme Drill Yards VII 1000000⦷ - supremedrillyards6

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supremedrillyards8 Supreme Drill Yards VIII 1000000⦷ - supremedrillyards7

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supremedrillyards9 Supreme Drill Yards IX 1000000⦷ - supremedrillyards8

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supremedrillyards10 Supreme Drill Yards X 1000000⦷ - supremedrillyards9

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supremeinformantnetwork2 Supreme Informant Network II 2000000⦷ - supremeinformantnetwork1

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supremeinformantnetwork3 Supreme Informant Network III 2000000⦷ - supremeinformantnetwork2

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supremeinformantnetwork4 Supreme Informant Network IV 2000000⦷ - supremeinformantnetwork3

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supremeinformantnetwork5 Supreme Informant Network V 2000000⦷ - supremeinformantnetwork4

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supremeinformantnetwork6 Supreme Informant Network VI 2000000⦷ - supremeinformantnetwork5

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supremeinformantnetwork7 Supreme Informant Network VII 2000000⦷ - supremeinformantnetwork6

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supremeinformantnetwork8 Supreme Informant Network VIII 2000000⦷ - supremeinformantnetwork7

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supremeinformantnetwork9 Supreme Informant Network IX 2000000⦷ - supremeinformantnetwork8

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supremeinformantnetwork10 Supreme Informant Network X 2000000⦷ - supremeinformantnetwork9

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supremehousingexpansion2 Supreme Housing Expansion II 2000000⦷ - supremehousingexpansion1

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supremehousingexpansion3 Supreme Housing Expansion III 2000000⦷ - supremehousingexpansion2

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supremehousingexpansion4 Supreme Housing Expansion IV 2000000⦷ - supremehousingexpansion3

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supremehousingexpansion5 Supreme Housing Expansion V 2000000⦷ - supremehousingexpansion4

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supremehousingexpansion6 Supreme Housing Expansion VI 2000000⦷ - supremehousingexpansion5

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supremehousingexpansion7 Supreme Housing Expansion VII 2000000⦷ - supremehousingexpansion6

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supremehousingexpansion8 Supreme Housing Expansion VIII 2000000⦷ - supremehousingexpansion7

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supremehousingexpansion9 Supreme Housing Expansion IX 2000000⦷ - supremehousingexpansion8

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supremehousingexpansion10 Supreme Housing Expansion X 2000000⦷ - supremehousingexpansion9

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supremetradecaravanescorts2 Supreme Trade Caravan Escorts II 2000000⦷ - supremetradecaravanescorts1

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supremetradecaravanescorts3 Supreme Trade Caravan Escorts III 2000000⦷ - supremetradecaravanescorts2

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supremetradecaravanescorts4 Supreme Trade Caravan Escorts IV 2000000⦷ - supremetradecaravanescorts3

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supremetradecaravanescorts5 Supreme Trade Caravan Escorts V 2000000⦷ - supremetradecaravanescorts4

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supremetradecaravanescorts6 Supreme Trade Caravan Escorts VI 2000000⦷ - supremetradecaravanescorts5

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supremetradecaravanescorts7 Supreme Trade Caravan Escorts VII 2000000⦷ - supremetradecaravanescorts6

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supremetradecaravanescorts8 Supreme Trade Caravan Escorts VIII 2000000⦷ - supremetradecaravanescorts7

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supremetradecaravanescorts9 Supreme Trade Caravan Escorts IX 2000000⦷ - supremetradecaravanescorts8

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supremetradecaravanescorts10 Supreme Trade Caravan Escorts X 2000000⦷ - supremetradecaravanescorts9

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supremepavedstreets2 Supreme Paved Streets II 1000000⦷ - supremepavedstreets1

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supremepavedstreets3 Supreme Paved Streets III 1000000⦷ - supremepavedstreets2

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supremepavedstreets4 Supreme Paved Streets IV 1000000⦷ - supremepavedstreets3

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supremepavedstreets5 Supreme Paved Streets V 1000000⦷ - supremepavedstreets4

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supremepavedstreets6 Supreme Paved Streets VI 1000000⦷ - supremepavedstreets5

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supremepavedstreets7 Supreme Paved Streets VII 1000000⦷ - supremepavedstreets6

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supremepavedstreets8 Supreme Paved Streets VIII 1000000⦷ - supremepavedstreets7

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supremepavedstreets9 Supreme Paved Streets IX 1000000⦷ - supremepavedstreets8

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supremepavedstreets10 Supreme Paved Streets X 1000000⦷ - supremepavedstreets9

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supremevineyards2 Supreme Vineyards II 2000000⦷ - supremevineyards1

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supremevineyards3 Supreme Vineyards III 2000000⦷ - supremevineyards2

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supremevineyards4 Supreme Vineyards IV 2000000⦷ - supremevineyards3

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supremevineyards5 Supreme Vineyards V 2000000⦷ - supremevineyards4

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supremevineyards6 Supreme Vineyards VI 2000000⦷ - supremevineyards5

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supremevineyards7 Supreme Vineyards VII 2000000⦷ - supremevineyards6

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supremevineyards8 Supreme Vineyards VIII 2000000⦷ - supremevineyards7

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supremevineyards9 Supreme Vineyards IX 2000000⦷ - supremevineyards8

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supremevineyards10 Supreme Vineyards X 2000000⦷ - supremevineyards9

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supremearcheryrange2 Supreme Archery Range II 1000000⦷ - supremearcheryrange1

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supremearcheryrange3 Supreme Archery Range III 1000000⦷ - supremearcheryrange2

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supremearcheryrange4 Supreme Archery Range IV 1000000⦷ - supremearcheryrange3

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supremearcheryrange5 Supreme Archery Range V 1000000⦷ - supremearcheryrange4

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supremearcheryrange6 Supreme Archery Range VI 1000000⦷ - supremearcheryrange5

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supremearcheryrange7 Supreme Archery Range VII 1000000⦷ - supremearcheryrange6

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supremearcheryrange8 Supreme Archery Range VIII 1000000⦷ - supremearcheryrange7

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supremearcheryrange9 Supreme Archery Range IX 1000000⦷ - supremearcheryrange8

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supremearcheryrange10 Supreme Archery Range X 1000000⦷ - supremearcheryrange9

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supremeorchards2 Supreme Orchards II 2000000⦷ - supremeorchards1

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supremeorchards3 Supreme Orchards III 2000000⦷ - supremeorchards2

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supremeorchards4 Supreme Orchards IV 2000000⦷ - supremeorchards3

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supremeorchards5 Supreme Orchards V 2000000⦷ - supremeorchards4

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supremeorchards6 Supreme Orchards VI 2000000⦷ - supremeorchards5

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supremeorchards7 Supreme Orchards VII 2000000⦷ - supremeorchards6

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supremeorchards8 Supreme Orchards VIII 2000000⦷ - supremeorchards7

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supremeorchards9 Supreme Orchards IX 2000000⦷ - supremeorchards8

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supremeorchards10 Supreme Orchards X 2000000⦷ - supremeorchards9

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supremelivestockpastures2 Supreme Livestock Pastures II 2000000⦷ - supremelivestockpastures1

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supremelivestockpastures3 Supreme Livestock Pastures III 2000000⦷ - supremelivestockpastures2

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supremelivestockpastures4 Supreme Livestock Pastures IV 2000000⦷ - supremelivestockpastures3

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supremelivestockpastures5 Supreme Livestock Pastures V 2000000⦷ - supremelivestockpastures4

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supremelivestockpastures6 Supreme Livestock Pastures VI 2000000⦷ - supremelivestockpastures5

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supremelivestockpastures7 Supreme Livestock Pastures VII 2000000⦷ - supremelivestockpastures6

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supremelivestockpastures8 Supreme Livestock Pastures VIII 2000000⦷ - supremelivestockpastures7

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supremelivestockpastures9 Supreme Livestock Pastures IX 2000000⦷ - supremelivestockpastures8

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supremelivestockpastures10 Supreme Livestock Pastures X 2000000⦷ - supremelivestockpastures9

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supremeslaughterhouse2 Supreme Slaughterhouse II 2000000⦷ - supremelivestockpastures2

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supremeslaughterhouse3 Supreme Slaughterhouse III 2000000⦷ - supremelivestockpastures3

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supremeslaughterhouse4 Supreme Slaughterhouse IV 2000000⦷ - supremelivestockpastures4

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supremeslaughterhouse5 Supreme Slaughterhouse V 2000000⦷ - supremelivestockpastures5

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supremeslaughterhouse6 Supreme Slaughterhouse VI 2000000⦷ - supremelivestockpastures6

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supremeslaughterhouse7 Supreme Slaughterhouse VII 2000000⦷ - supremelivestockpastures7

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supremeslaughterhouse8 Supreme Slaughterhouse VIII 2000000⦷ - supremelivestockpastures8

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supremeslaughterhouse9 Supreme Slaughterhouse IX 2000000⦷ - supremelivestockpastures9

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supremeslaughterhouse10 Supreme Slaughterhouse X 2000000⦷ - supremelivestockpastures10

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supremenewhomesteads2 Supreme New Homesteads II 1000000⦷ - supremenewhomesteads1

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supremenewhomesteads3 Supreme New Homesteads III 1000000⦷ - supremenewhomesteads2

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supremenewhomesteads4 Supreme New Homesteads IV 1000000⦷ - supremenewhomesteads3

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supremenewhomesteads5 Supreme New Homesteads V 1000000⦷ - supremenewhomesteads4

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supremenewhomesteads6 Supreme New Homesteads VI 1000000⦷ - supremenewhomesteads5

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supremenewhomesteads7 Supreme New Homesteads VII 1000000⦷ - supremenewhomesteads6

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supremenewhomesteads8 Supreme New Homesteads VIII 1000000⦷ - supremenewhomesteads7

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supremenewhomesteads9 Supreme New Homesteads IX 1000000⦷ - supremenewhomesteads8

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supremenewhomesteads10 Supreme New Homesteads X 1000000⦷ - supremenewhomesteads9

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supremehearthrootcellars2 Supreme Hearth Root Cellars II 1000000⦷ - supremehearthrootcellars1

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supremehearthrootcellars3 Supreme Hearth Root Cellars III 1000000⦷ - supremehearthrootcellars2

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supremehearthrootcellars4 Supreme Hearth Root Cellars IV 1000000⦷ - supremehearthrootcellars3

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supremehearthrootcellars5 Supreme Hearth Root Cellars V 1000000⦷ - supremehearthrootcellars4

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supremehearthrootcellars6 Supreme Hearth Root Cellars VI 1000000⦷ - supremehearthrootcellars5

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supremehearthrootcellars7 Supreme Hearth Root Cellars VII 1000000⦷ - supremehearthrootcellars6

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supremehearthrootcellars8 Supreme Hearth Root Cellars VIII 1000000⦷ - supremehearthrootcellars7

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supremehearthrootcellars9 Supreme Hearth Root Cellars IX 1000000⦷ - supremehearthrootcellars8

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supremehearthrootcellars10 Supreme Hearth Root Cellars X 1000000⦷ - supremehearthrootcellars9

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supremewinery1 Supreme Winery I 1000000⦷ - supremevineyards1

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View Details

Effects:
Prosperity: +3/day

supremewinery2 Supreme Winery II 1000000⦷ - supremevineyards2

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supremewinery3 Supreme Winery III 1000000⦷ - supremevineyards3

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supremewinery4 Supreme Winery IV 1000000⦷ - supremevineyards4

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supremewinery5 Supreme Winery V 1000000⦷ - supremevineyards5

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supremewinery6 Supreme Winery VI 1000000⦷ - supremevineyards6

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supremewinery7 Supreme Winery VII 1000000⦷ - supremevineyards7

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supremewinery8 Supreme Winery VIII 1000000⦷ - supremevineyards8

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supremewinery9 Supreme Winery IX 1000000⦷ - supremevineyards9

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supremewinery10 Supreme Winery X 1000000⦷ - supremevineyards10

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supremegrainmill1 Supreme Grain Mill I 2000000⦷ - supremelargerfarms1

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Effects:
Prosperity: +2/day
Food: +20/day

supremegrainmill2 Supreme Grain Mill II 2000000⦷ - supremelargerfarms2

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supremegrainmill3 Supreme Grain Mill III 2000000⦷ - supremelargerfarms3

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supremegrainmill4 Supreme Grain Mill IV 2000000⦷ - supremelargerfarms4

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supremegrainmill5 Supreme Grain Mill V 2000000⦷ - supremelargerfarms5

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supremegrainmill6 Supreme Grain Mill VI 2000000⦷ - supremelargerfarms6

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supremegrainmill7 Supreme Grain Mill VII 2000000⦷ - supremelargerfarms7

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supremegrainmill8 Supreme Grain Mill VIII 2000000⦷ - supremelargerfarms8

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supremegrainmill9 Supreme Grain Mill IX 2000000⦷ - supremelargerfarms9

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supremegrainmill10 Supreme Grain Mill X 2000000⦷ - supremelargerfarms10

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smallvillagesubsidies Small Village Subsidies 50000⦷ - -

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Effects:
Can Be Removed
Prosperity: -10/day
Hearth: +2

mediumvillagesubsidies Medium Village Subsidies 50000⦷ - -

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Effects:
Can Be Removed
Prosperity: -25/day
Hearth: +5

largevillagesubsidies Large Village Subsidies 50000⦷ - -

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Effects:
Can Be Removed
Prosperity: -40/day
Hearth: +8

tradeships1 Trade Ships I 100000⦷ - -

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Effects:
Prosperity: +4/day

tradeships2 Trade Ships II 200000⦷ - tradeships1

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tradeships3 Trade Ships III 300000⦷ - tradeships2

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tradeships4 Trade Ships IV 400000⦷ - tradeships3

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tradeships5 Trade Ships V 500000⦷ - tradeships4

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tradeships6 Trade Ships VI 600000⦷ - tradeships5

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tradeships7 Trade Ships VII 700000⦷ - tradeships6

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tradeships8 Trade Ships VIII 800000⦷ - tradeships7

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tradeships9 Trade Ships IX 900000⦷ - tradeships8

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tradeships10 Trade Ships X 1000000⦷ - tradeships9

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supremetradeships1 Supreme Trade Ships I 2000000⦷ - tradeships10

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Effects:
Prosperity: +8/day

supremetradeships2 Supreme Trade Ships II 2000000⦷ - supremetradeships1

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supremetradeships3 Supreme Trade Ships III 2000000⦷ - supremetradeships2

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supremetradeships4 Supreme Trade Ships IV 2000000⦷ - supremetradeships3

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supremetradeships5 Supreme Trade Ships V 2000000⦷ - supremetradeships4

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supremetradeships6 Supreme Trade Ships VI 2000000⦷ - supremetradeships5

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supremetradeships7 Supreme Trade Ships VII 2000000⦷ - supremetradeships6

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supremetradeships8 Supreme Trade Ships VIII 2000000⦷ - supremetradeships7

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supremetradeships9 Supreme Trade Ships IX 2000000⦷ - supremetradeships8

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supremetradeships10 Supreme Trade Ships X 2000000⦷ - supremetradeships9

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Coastal Only Fief Upgrades

ID Name Cost Tier Required Description
fishingboats1 Fishing Boats I 50000⦷ - -

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Effects:
Food: +25/day

fishingboats2 Fishing Boats II 100000⦷ - fishingboats1

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fishingboats3 Fishing Boats III 150000⦷ - fishingboats2

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fishingboats4 Fishing Boats IV 200000⦷ - fishingboats3

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fishingboats5 Fishing Boats V 250000⦷ - fishingboats4

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fishingboats6 Fishing Boats VI 350000⦷ - fishingboats5

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fishingboats7 Fishing Boats VII 450000⦷ - fishingboats6

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fishingboats8 Fishing Boats VIII 550000⦷ - fishingboats7

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fishingboats9 Fishing Boats IX 650000⦷ - fishingboats8

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fishingboats10 Fishing Boats X 750000⦷ - fishingboats9

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supremefishingboats1 Supreme Fishing Boats I 1000000⦷ - fishingboats10

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Effects:
Food: +50/day

supremefishingboats2 Supreme Fishing Boats II 1000000⦷ - supremefishingboats1

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supremefishingboats3 Supreme Fishing Boats III 1000000⦷ - supremefishingboats2

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supremefishingboats4 Supreme Fishing Boats IV 1000000⦷ - supremefishingboats3

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supremefishingboats5 Supreme Fishing Boats V 1000000⦷ - supremefishingboats4

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supremefishingboats6 Supreme Fishing Boats VI 1000000⦷ - supremefishingboats5

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supremefishingboats7 Supreme Fishing Boats VII 1000000⦷ - supremefishingboats6

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supremefishingboats8 Supreme Fishing Boats VIII 1000000⦷ - supremefishingboats7

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supremefishingboats9 Supreme Fishing Boats IX 1000000⦷ - supremefishingboats8

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supremefishingboats10 Supreme Fishing Boats X 1000000⦷ - supremefishingboats9

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Clan Upgrades

Standard Clan Upgrades

ID Name Cost Tier Required Description
standardizedarms Standardized Arms 1000000⦷ - -

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Clan Effects:
Party Size: +10

oathboundmilitia Oathbound Militia 1250000⦷ - -

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Settlement Effects:
Militia: +3/day

oathsoffealty Oaths of Fealty 1250000⦷ - -

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Settlement Effects:
Loyalty: +1/day

supplytrains Supply Trains 3000000⦷ - -

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Clan Effects:
Party Size: +25

clanmonuments Clan Monuments 3000000⦷ - -

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Clan Effects:
Renown: +5/day

clantreasury Clan Treasury 1000000⦷ - -

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Settlement Effects:
Prosperity: +2.5/day
Tax Income: +500⦷/day

standinghearthguard Standing Hearth Guard 500000⦷ - -

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Settlement Effects:
Militia: +1/day
Garrison Capacity: +75

elitebodyguards Elite Bodyguards 5000000⦷ - -

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Clan Effects:
Party Size: +50

duelingpits Dueling Pits 3000000⦷ - -

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Clan Effects:
Renown: +1/day

Settlement Effects:
Militia: +2/day

patronsofthearts Patrons of the Arts 4000000⦷ - -

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Clan Effects:
Renown: +1/day

Settlement Effects:
Loyalty: +0.5/day
Prosperity: +2.5/day
Tax Income: +350⦷/day

clanhunters Clan Hunters 1500000⦷ - -

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Settlement Effects:
Food: +15/day

manorhouse Manor House 10000000⦷ - -

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Clan Effects:
Renown: +2/day
Party Size: +20

Settlement Effects:
Loyalty: +0.5/day
Prosperity: +2.5/day
Militia: +2/day
Tax Income: +500⦷/day
Garrison Capacity: +25

clanblacksmiths Clan Blacksmiths 3000000⦷ - -

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Settlement Effects:
Prosperity: +2.5/day
Militia: +2/day
Tax Income: +250⦷/day

clancroprotation Clan Crop Rotation 2000000⦷ - -

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Settlement Effects:
Prosperity: +1.5/day
Food: +25/day
Tax Income: +250⦷/day

warhorseconditioning Warhorse Conditioning 5000000⦷ - -

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Clan Effects:
Party Speed: +0.2

wayofthegovernor Way of the Governor 0⦷ - -

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Clan Effects:
Renown: +1/day

Settlement Effects:
Loyalty: +0.5/day
Prosperity: +1/day
Security: +0.5/day
Militia: +1/day
Food: +10/day
Tax Income: +250⦷/day
Hearth: +0.25

Troop Spawning:
Daily Spawn: 3 troops/day
Troop Tree: Basic
Base Tier: 1

clanrecruitmentdrive1 Clan Recruitment Drive I 1000000⦷ - -

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Troop Spawning:
Daily Spawn: 2 troops/day
Troop Tree: Basic
Base Tier: 1

clanrecruitmentdrive2 Clan Recruitment Drive II 2000000⦷ - clanrecruitmentdrive1

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clanrecruitmentdrive3 Clan Recruitment Drive III 3000000⦷ - clanrecruitmentdrive2

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wartimesigningbonus Wartime Signing Bonus 0⦷ - -

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Settlement Effects:
Prosperity: -10/day

Troop Spawning:
Daily Spawn: 5 troops/day
Troop Tree: Basic
Base Tier: 1

forcedconscription Forced Conscription 0⦷ - -

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Settlement Effects:
Loyalty: -5/day
Security: -5/day
Militia: +10/day

Mercenary Only Clan Upgrades

ID Name Cost Tier Required Description
wayofthemercenary Way of the Mercenary 0⦷ - -

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Clan Effects:
Renown: +1/day
Party Size: +50
Party Speed: +0.2
Merc Income (Flat): +1000/day

Troop Spawning:
Daily Spawn: 5 troops/day
Troop Tree: Basic
Base Tier: 1

plunderrights1 Plunder Rights I 25000⦷ - wayofthemercenary

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Clan Effects:
Merc Income (Flat): +1000/day

plunderrights2 Plunder Rights II 50000⦷ - plunderrights1

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plunderrights3 Plunder Rights III 75000⦷ - plunderrights2

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plunderrights4 Plunder Rights IV 100000⦷ - plunderrights3

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plunderrights5 Plunder Rights V 125000⦷ - plunderrights4

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plunderrights6 Plunder Rights VI 175000⦷ - plunderrights5

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plunderrights7 Plunder Rights VII 225000⦷ - plunderrights6

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plunderrights8 Plunder Rights VIII 275000⦷ - plunderrights7

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plunderrights9 Plunder Rights IX 325000⦷ - plunderrights8

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plunderrights10 Plunder Rights X 375000⦷ - plunderrights9

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mobilecamps1 Mobile Camps I 100000⦷ - wayofthemercenary

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Clan Effects:
Party Speed: +0.1

mobilecamps2 Mobile Camps II 200000⦷ - mobilecamps1

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mobilecamps3 Mobile Camps III 300000⦷ - mobilecamps2

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mobilecamps4 Mobile Camps IV 400000⦷ - mobilecamps3

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mobilecamps5 Mobile Camps V 500000⦷ - mobilecamps4

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mobilecamps6 Mobile Camps VI 600000⦷ - mobilecamps5

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mobilecamps7 Mobile Camps VII 700000⦷ - mobilecamps6

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mobilecamps8 Mobile Camps VIII 800000⦷ - mobilecamps7

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mobilecamps9 Mobile Camps IX 900000⦷ - mobilecamps8

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mobilecamps10 Mobile Camps X 1000000⦷ - mobilecamps9

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prisonerconscription1 Prisoner Conscription I 100000⦷ - wayofthemercenary

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Clan Effects:
Party Size: +25

prisonerconscription2 Prisoner Conscription II 200000⦷ - prisonerconscription1

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prisonerconscription3 Prisoner Conscription III 300000⦷ - prisonerconscription2

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prisonerconscription4 Prisoner Conscription IV 400000⦷ - prisonerconscription3

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prisonerconscription5 Prisoner Conscription V 500000⦷ - prisonerconscription4

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prisonerconscription6 Prisoner Conscription VI 600000⦷ - prisonerconscription5

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prisonerconscription7 Prisoner Conscription VII 700000⦷ - prisonerconscription6

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prisonerconscription8 Prisoner Conscription VIII 800000⦷ - prisonerconscription7

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prisonerconscription9 Prisoner Conscription IX 900000⦷ - prisonerconscription8

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prisonerconscription10 Prisoner Conscription X 1000000⦷ - prisonerconscription9

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lifeofthemercenary Life of the Mercenary 2500000⦷ - plunderrights10, mobilecamps10, prisonerconscription10

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Clan Effects:
Renown: +2/day
Party Size: +75
Party Speed: +0.1
Merc Income (Flat): +5000/day

Troop Spawning:
Daily Spawn: 5 troops/day
Troop Tree: Basic
Base Tier: 1

grandcompanydoctrine Grand Company Doctrine 2500000⦷ - lifeofthemercenary

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Troop Spawning:
Daily Spawn: 3 troops/day
Troop Tree: Noble
Base Tier: 6

logisticstrainexpansion1 Logistics Train Expansion I 250000⦷ - lifeofthemercenary

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Clan Effects:
Party Size: +25
Party Speed: +0.1

logisticstrainexpansion2 Logistics Train Expansion II 500000⦷ - logisticstrainexpansion1

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logisticstrainexpansion3 Logistics Train Expansion III 750000⦷ - logisticstrainexpansion2

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logisticstrainexpansion4 Logistics Train Expansion IV 1000000⦷ - logisticstrainexpansion3

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logisticstrainexpansion5 Logistics Train Expansion V 1250000⦷ - logisticstrainexpansion4

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logisticstrainexpansion6 Logistics Train Expansion VI 1500000⦷ - logisticstrainexpansion5

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logisticstrainexpansion7 Logistics Train Expansion VII 1750000⦷ - logisticstrainexpansion6

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logisticstrainexpansion8 Logistics Train Expansion VIII 2000000⦷ - logisticstrainexpansion7

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logisticstrainexpansion9 Logistics Train Expansion IX 2250000⦷ - logisticstrainexpansion8

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logisticstrainexpansion10 Logistics Train Expansion X 2500000⦷ - logisticstrainexpansion9

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disposablelegions1 Disposable Legions I 250000⦷ - lifeofthemercenary

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Clan Effects:
Party Size: +15

Troop Spawning:
Daily Spawn: 0.5 troops/day
Troop Tree: Basic
Base Tier: 1

disposablelegions2 Disposable Legions II 500000⦷ - disposablelegions1

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disposablelegions3 Disposable Legions III 750000⦷ - disposablelegions2

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disposablelegions4 Disposable Legions IV 1000000⦷ - disposablelegions3

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disposablelegions5 Disposable Legions V 1250000⦷ - disposablelegions4

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disposablelegions6 Disposable Legions VI 1500000⦷ - disposablelegions5

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disposablelegions7 Disposable Legions VII 1750000⦷ - disposablelegions6

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disposablelegions8 Disposable Legions VIII 2000000⦷ - disposablelegions7

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disposablelegions9 Disposable Legions IX 2250000⦷ - disposablelegions8

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disposablelegions10 Disposable Legions X 2500000⦷ - disposablelegions9

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legendarywarband1 Legendary Warband I 5000000⦷ - disposablelegions10

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Clan Effects:
Party Size: +25
Party Speed: +0.2

Troop Spawning:
Daily Spawn: 0.25 troops/day
Troop Tree: Noble
Base Tier: 6

legendarywarband2 Legendary Warband II 10000000⦷ - legendarywarband1

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legendarywarband3 Legendary Warband III 15000000⦷ - legendarywarband2

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legendarywarband4 Legendary Warband IV 20000000⦷ - legendarywarband3

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legendarywarband5 Legendary Warband V 20000000⦷ - legendarywarband4

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Kingdom Upgrades

ID Name Cost Tier Required Description
armedcitizenry Armed Citizenry 15000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Security: +0.5/day
Militia: +3/day

standingarmy1 Standing Army I 0⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +100

Settlement Effects (All Kingdom Settlements):
Prosperity: -10/day

standingarmy2 Standing Army II 0⦷ - -

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standingarmy3 Standing Army III 0⦷ - -

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standingarmy4 Standing Army IV 0⦷ - -

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standingarmy5 Standing Army V 0⦷ - -

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royalenvoys Royal Envoys 5000000⦷ - -

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Kingdom Effects:
Influence: +5/day (ruler only)

realmtradenetwork Realm Trade Network 35000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: +12.5/day
Tax Income: +250⦷/day

unifiedcoinage Unified Coinage 15000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: +5/day
Tax Income: +250⦷/day

centralizedrule Centralized Rule 15000000⦷ - -

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Clan Effects (All Kingdom Clans):
Renown: +10/day

Settlement Effects (All Kingdom Settlements):
Loyalty: +1.5/day

crownbank Crown Bank 50000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: +25/day
Tax Income: +250⦷/day

royallegitimacydecree Royal Legitimacy Decree 0⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +100

Settlement Effects (All Kingdom Settlements):
Loyalty: +1/day
Prosperity: +2/day
Security: +1/day
Militia: +5/day
Food: +10/day
Tax Income: +5000⦷/day
Garrison Capacity: +100

citadeloftherealm Citadel of the Realm 100000000⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +50

Settlement Effects (All Kingdom Settlements):
Militia: +15%/day
Garrison Capacity: +250

auxiliarydetachments Auxiliary Detachments 25000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Security: +1/day
Militia: +5/day
Garrison Capacity: +100

royalcolosseum Royal Colosseum 35000000⦷ - -

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Kingdom Effects:
Influence: +1/day (ruler only)

Clan Effects (All Kingdom Clans):
Renown: +2/day

Settlement Effects (All Kingdom Settlements):
Prosperity: +2.5/day
Militia: +5/day

royalgrainreserve Royal Grain Reserve 40000000⦷ - -

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Settlement Effects (All Kingdom Settlements):
Food: +1000/day

returntohearthsmandate Return to Hearths Mandate 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Militia: -75/day
Hearth: +5

emptytheprisonsdecree Empty The Prisons Decree 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Loyalty: -7.5/day
Security: -7.5/day
Militia: +15/day

subsidizedfarming Subsidized Farming Decree 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: -5/day
Food: +250/day

emergencydraft Emergency Draft Decree 0⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +250

Settlement Effects (All Kingdom Settlements):
Loyalty: -5/day
Prosperity: -20/day
Security: -5/day

courtexpansion1 Court Expansion I 50000000⦷ - -

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Kingdom Effects:
Max Clans: +1

courtexpansion2 Court Expansion II 50000000⦷ - courtexpansion1

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courtexpansion3 Court Expansion III 50000000⦷ - courtexpansion2

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draftthemilitiadecree Draft The Militia Decree 0⦷ - -

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Clan Effects (All Kingdom Clans):
Party Size: +100

Settlement Effects (All Kingdom Settlements):
Militia: -10/day

freetradechartersdecree Free Trade Charters Decree 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Prosperity: +5/day
Security: -5/day
Tax Income: +1000⦷/day

peacetimefestivalsdecree Peacetime Festivals Decree 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Loyalty: +2/day
Prosperity: +5/day
Food: -100/day

nosurrenderdecree No Surrender Decree 0⦷ - -

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Settlement Effects (All Kingdom Settlements):
Loyalty: -8/day
Prosperity: -25/day
Security: -8/day
Militia: +40/day
Food: -500/day
Garrison Capacity: +250

Map Legend

Color Name
The Vale - Leader: Lysa Arryn
The Reach - Leader: Mace Tyrell
House Targaryen - Leader: Daenerys Targaryen
Iron Islands - Leader: Balon Greyjoy
Dorne - Leader: Doran Martell
House Baratheon of King's Landing - Leader: Cersei Lannister
The North - Leader: Jon Snow
Nights Watch - Leader: thegrumpycannibal [BLT]
Dragonstone - Leader: Stannis Baratheon
Riverlands - Leader: Edmure Tully
Volantis - Leader: Malaquo Maegyr
Braavos - Leader: Ferrego Antaryon
Pentos - Leader: Illyrio Mopatis
Norvos - Leader: Moreo Quarro
Lys - Leader: Tregar Ormollen
Summer Isles - Leader: Zanzabar Xho
Calypsos - Leader: Eggon
Beinland - Leader: Zod1ac_ [BLT]
TROPICAL Island Lords - Leader: Gerend [BLT]
Snepp - Leader: corvusbray [BLT]
House Forever - Leader: Doinforever [BLT]
Valyria - Leader: Rylexteo [BLT]
bloodmoon - Leader: gestaltmind [BLT]